3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/biome/components/vanilla/VanillaBiomeTypes.h"
7#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
8#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
28 virtual int generateHeightAtPosition(
32 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
36 virtual ::Block
const*
40 virtual ::Block
const& getBeardStabilizeBlock(
::Block const& foundationBlock)
const ;
43 virtual ::AdjustmentEffect getTerrainAdjustmentEffect()
const ;
57 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
60 ::VanillaBiomeTypes biomeType,
72 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
Definition BlockSource.h:67
Definition BlockVolume.h:13
Definition Dimension.h:83
Definition JigsawStructureRegistry.h:23
Definition PoolElementStructurePiece.h:25
Definition StructurePiece.h:18
Definition VillagePiece.h:23
MCAPI bool $_needsPostProcessing(::BlockSource ®ion)
static MCAPI void addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::VanillaBiomeTypes biomeType, ::Dimension &dimension)
MCAPI::Block const * $getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &foundationBlock) const
static MCAPI void ** $vftable()
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI int $generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const