35 enum class Property : uchar {
40 CanRenderCustomName = 4,
46 using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>;
48 using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>;
53 LLNDAPI
static std::shared_ptr<BlockActor> create(
class CompoundTag const& nbt);
55 LLNDAPI
static std::shared_ptr<BlockActor> create(
class CompoundTag const& nbt,
class BlockPos const& pos);
60 ::ll::TypedStorage<4, 4, int> mTickCount;
61 ::ll::TypedStorage<4, 4, int> mRepairCost;
62 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
63 ::ll::TypedStorage<4, 24, ::AABB> mBB;
64 ::ll::TypedStorage<1, 1, ::BlockActorRendererId> mRendererId;
65 ::ll::TypedStorage<1, 1, ::BlockActorType const> mType;
66 ::ll::TypedStorage<1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5>> mProperties;
67 ::ll::TypedStorage<8, 72, ::Bedrock::Safety::RedactableString> mCustomName;
68 ::ll::TypedStorage<8, 24, ::ActorTerrainInterlockData> mTerrainInterlockData;
100 virtual bool isPermanentlyRendered()
const;
103 virtual bool isWithinRenderDistance(
::Vec3 const& cameraPosition)
const;
115 virtual void onMove();
127 virtual void triggerEvent(
int,
int);
139 virtual bool hasAlphaLayer()
const;
148 virtual void getDebugText(
149 ::std::vector<::std::string>& outputInfo,
155 virtual ::Bedrock::Safety::RedactableString
const& getCustomName()
const;
158 virtual ::std::string getName()
const;
164 virtual ::std::string getImmersiveReaderText(
::BlockSource&);
170 virtual ::PistonBlockActor
const* getOwningPiston(
::BlockSource&)
const;
173 virtual ::Container* getContainer();
176 virtual ::Container
const* getContainer()
const;
179 virtual void eraseLootTable();
188 virtual void onSubChunkLoaded(
::LevelChunk&,
short,
bool);
191 virtual ::std::vector<::std::string> getUgcStrings(
::CompoundTag const&)
const;
194 virtual ::std::vector<::std::string> getFilteredUgcStrings(
::CompoundTag const&)
const;
197 virtual void setUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
200 virtual void setFilteredUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
209 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource&);
215 virtual bool _playerCanUpdate(
::Player const&)
const;
221 MCAPI
BlockActor(::BlockActorType type,
::BlockPos const& pos, ::BlockActorRendererId rendererId);
229 MCAPI static ::std::unordered_map<::BlockActorType, ::std::string>
const& _getClassIdMap();
231 MCAPI static ::std::shared_ptr<::BlockActor>
238 MCAPI
void* $ctor(::BlockActorType type,
::BlockPos const& pos, ::BlockActorRendererId rendererId);
262 MCFOLD
bool $isPermanentlyRendered()
const;
264 MCAPI
bool $isWithinRenderDistance(
::Vec3 const& cameraPosition)
const;
272 MCFOLD
void $onMove();
280 MCFOLD
void $triggerEvent(
int,
int);
288 MCFOLD
bool $hasAlphaLayer()
const;
294 MCAPI
void $getDebugText(
295 ::std::vector<::std::string>& outputInfo,
300 MCFOLD ::Bedrock::Safety::RedactableString
const& $getCustomName()
const;
302 MCFOLD ::std::string $getName()
const;
306 MCFOLD ::std::string $getImmersiveReaderText(
::BlockSource&);
310 MCFOLD ::PistonBlockActor
const* $getOwningPiston(
::BlockSource&)
const;
312 MCFOLD ::Container* $getContainer();
314 MCFOLD ::Container
const* $getContainer()
const;
316 MCFOLD
void $eraseLootTable();
322 MCFOLD
void $onSubChunkLoaded(
::LevelChunk&,
short,
bool);
324 MCFOLD ::std::vector<::std::string> $getUgcStrings(
::CompoundTag const&)
const;
326 MCFOLD ::std::vector<::std::string> $getFilteredUgcStrings(
::CompoundTag const&)
const;
328 MCFOLD
void $setUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
330 MCFOLD
void $setFilteredUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
336 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource&);
340 MCFOLD
bool $_playerCanUpdate(
::Player const&)
const;
346 MCAPI
static void** $vftable();
Definition SaveContext.h:5