35 enum class Property : uchar {
40 CanRenderCustomName = 4,
46 using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>;
48 using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>;
53 LLNDAPI
static std::shared_ptr<BlockActor> create(
class CompoundTag const& nbt);
55 LLNDAPI
static std::shared_ptr<BlockActor> create(
class CompoundTag const& nbt,
class BlockPos const& pos);
60 ::ll::TypedStorage<4, 4, int> mTickCount;
61 ::ll::TypedStorage<4, 4, int> mRepairCost;
62 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
63 ::ll::TypedStorage<4, 24, ::AABB> mBB;
64 ::ll::TypedStorage<1, 1, ::BlockActorRendererId> mRendererId;
65 ::ll::TypedStorage<1, 1, ::BlockActorType const> mType;
66 ::ll::TypedStorage<1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5>> mProperties;
67 ::ll::TypedStorage<8, 72, ::Bedrock::Safety::RedactableString> mCustomName;
68 ::ll::TypedStorage<8, 24, ::ActorTerrainInterlockData> mTerrainInterlockData;
100 virtual bool isPermanentlyRendered()
const;
103 virtual bool isWithinRenderDistance(
::Vec3 const& cameraPosition)
const;
115 virtual void onMove();
127 virtual void triggerEvent(
int,
int);
139 virtual bool hasAlphaLayer()
const;
148 virtual void getDebugText(
149 ::std::vector<::std::string>& outputInfo,
155 virtual ::Bedrock::Safety::RedactableString
const& getCustomName()
const;
158 virtual ::std::string getName()
const;
164 virtual ::std::string getImmersiveReaderText(
::BlockSource&);
170 virtual ::PistonBlockActor
const* getOwningPiston(
::BlockSource&)
const;
173 virtual ::Container* getContainer();
176 virtual ::Container
const* getContainer()
const;
179 virtual void eraseLootTable();
188 virtual void onSubChunkLoaded(
::LevelChunk&,
short,
bool);
191 virtual ::std::vector<::std::string> getUgcStrings(
::CompoundTag const&)
const;
194 virtual ::std::vector<::std::string> getFilteredUgcStrings(
::CompoundTag const&)
const;
197 virtual void setUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
200 virtual void setFilteredUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
206 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource&);
212 virtual bool _playerCanUpdate(
::Player const&)
const;
218 MCAPI
BlockActor(::BlockActorType type,
::BlockPos const& pos, ::BlockActorRendererId rendererId);
226 MCAPI static ::std::unordered_map<::BlockActorType, ::std::string>
const& _getClassIdMap();
228 MCAPI static ::std::shared_ptr<::BlockActor>
235 MCAPI
void* $ctor(::BlockActorType type,
::BlockPos const& pos, ::BlockActorRendererId rendererId);
259 MCFOLD
bool $isPermanentlyRendered()
const;
261 MCAPI
bool $isWithinRenderDistance(
::Vec3 const& cameraPosition)
const;
269 MCFOLD
void $onMove();
277 MCFOLD
void $triggerEvent(
int,
int);
285 MCFOLD
bool $hasAlphaLayer()
const;
291 MCAPI
void $getDebugText(
292 ::std::vector<::std::string>& outputInfo,
297 MCFOLD ::Bedrock::Safety::RedactableString
const& $getCustomName()
const;
299 MCFOLD ::std::string $getName()
const;
303 MCFOLD ::std::string $getImmersiveReaderText(
::BlockSource&);
307 MCFOLD ::PistonBlockActor
const* $getOwningPiston(
::BlockSource&)
const;
309 MCFOLD ::Container* $getContainer();
311 MCFOLD ::Container
const* $getContainer()
const;
313 MCFOLD
void $eraseLootTable();
319 MCFOLD
void $onSubChunkLoaded(
::LevelChunk&,
short,
bool);
321 MCFOLD ::std::vector<::std::string> $getUgcStrings(
::CompoundTag const&)
const;
323 MCFOLD ::std::vector<::std::string> $getFilteredUgcStrings(
::CompoundTag const&)
const;
325 MCFOLD
void $setUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
327 MCFOLD
void $setFilteredUgcStrings(
::CompoundTag&, ::std::vector<::std::string>
const&)
const;
331 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource&);
335 MCFOLD
bool $_playerCanUpdate(
::Player const&)
const;
341 MCAPI
static void** $vftable();
Definition SaveContext.h:5