3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
43 ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent>,
45 ::StateVectorComponent,
47 ::SynchedActorDataComponent,
50 ::ActorRotationComponent,
51 ::VanillaOffsetComponent,
52 ::PassengerRenderingRidingOffsetComponent>,
53 ::Write<::ActorInWallDetectionComponent>,
54 ::AddRemove<::MobIsSuffocatingFlagComponent>,
57 ::EntityFactoryT<>>> {
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition MobSuffocationSystemImpl.h:57
static MCAPI void _tickCheckSuffocation(::StrictEntityContext const &entity, ::ActorInWallDetectionComponent const &actorInWallDetectionComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::SynchedActorDataComponent const &synchedActorDataComponent, ::OffsetsComponent const &offsetsComponent, ::Optional<::VehicleComponent const > vehicleComponent, ::GetAttachPositionViews const &getAttachPosViews, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent > > const &playerPassengers, ::EntityModifier<::MobIsSuffocatingFlagComponent > modifier, ::IConstBlockSource const ®ion)
static MCAPI void ** $vftable()
static MCAPI bool isInWall(::StrictEntityContext const &entity, ::ActorInWallDetectionComponent const &actorInWallDetectionComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::SynchedActorDataComponent const &synchedActorDataComponent, ::OffsetsComponent const &offsetsComponent, ::GetAttachPositionViews const &views, ::IConstBlockSource const ®ion)
static MCAPI bool _hasPlayerPassenger(::Optional<::VehicleComponent const > optionalVehicleComponent, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent > > const &playerPassengers)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent >, ::Read< ::StateVectorComponent, ::AABBShapeComponent, ::SynchedActorDataComponent, ::OffsetsComponent, ::VehicleComponent, ::ActorRotationComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::ActorInWallDetectionComponent >, ::AddRemove<::MobIsSuffocatingFlagComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorInWallDetectionComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition EntityFactoryT.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition MobIsSuffocatingFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10