43 ::Filter<::MobFlagComponent, ::InterpolateMovementNeededComponent, ::PlayerComponent, ::PassengerComponent>,
45 ::StateVectorComponent,
47 ::SynchedActorDataComponent,
50 ::ActorRotationComponent,
51 ::VanillaOffsetComponent,
52 ::PassengerRenderingRidingOffsetComponent>,
53 ::Write<::ActorInWallDetectionComponent>,
54 ::AddRemove<::MobIsSuffocatingFlagComponent>,
57 ::EntityFactoryT<>>> {
86 MCAPI
static bool _hasPlayerPassenger(
91 MCAPI
static bool _isShulkerInWall(
99 MCAPI
static void _tickCheckSuffocation(
113 MCAPI
static bool isInWall(
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6