43 ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent>,
45 ::StateVectorComponent,
47 ::SynchedActorDataComponent,
50 ::ActorRotationComponent,
51 ::VanillaOffsetComponent,
52 ::PassengerRenderingRidingOffsetComponent>,
53 ::Write<::ActorInWallDetectionComponent>,
54 ::AddRemove<::MobIsSuffocatingFlagComponent>,
57 ::EntityFactoryT<>>> {
84 MCAPI
static bool _isShulkerInWall(
92 MCAPI
static void _tickCheckSuffocation(
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6