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virtual void | tick (::StrictExecutionContext< ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent >, ::Read< ::StateVectorComponent, ::AABBShapeComponent, ::SynchedActorDataComponent, ::OffsetsComponent, ::VehicleComponent, ::ActorRotationComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::ActorInWallDetectionComponent >, ::AddRemove<::MobIsSuffocatingFlagComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent >, ::Read< ::StateVectorComponent, ::AABBShapeComponent, ::SynchedActorDataComponent, ::OffsetsComponent, ::VehicleComponent, ::ActorRotationComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::ActorInWallDetectionComponent >, ::AddRemove<::MobIsSuffocatingFlagComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext) |
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static MCAPI bool | _hasPlayerPassenger (::Optional<::VehicleComponent const > optionalVehicleComponent, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent > > const &playerPassengers) |
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static MCAPI void | _tickCheckSuffocation (::StrictEntityContext const &entity, ::ActorInWallDetectionComponent const &actorInWallDetectionComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::SynchedActorDataComponent const &synchedActorDataComponent, ::OffsetsComponent const &offsetsComponent, ::Optional<::VehicleComponent const > vehicleComponent, ::GetAttachPositionViews const &getAttachPosViews, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent > > const &playerPassengers, ::EntityModifier<::MobIsSuffocatingFlagComponent > modifier, ::IConstBlockSource const ®ion) |
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static MCAPI bool | isInWall (::StrictEntityContext const &entity, ::ActorInWallDetectionComponent const &actorInWallDetectionComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::SynchedActorDataComponent const &synchedActorDataComponent, ::OffsetsComponent const &offsetsComponent, ::GetAttachPositionViews const &views, ::IConstBlockSource const ®ion) |
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static MCAPI void ** | $vftable () |
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◆ _hasPlayerPassenger()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _tickCheckSuffocation()
static MCAPI void MobSuffocationSystemImpl::_tickCheckSuffocation |
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::StrictEntityContext const & | entity, |
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::ActorInWallDetectionComponent const & | actorInWallDetectionComponent, |
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::StateVectorComponent const & | stateVectorComponent, |
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::AABBShapeComponent const & | aabbShapeComponent, |
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::SynchedActorDataComponent const & | synchedActorDataComponent, |
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::OffsetsComponent const & | offsetsComponent, |
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::Optional<::VehicleComponent const > | vehicleComponent, |
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::GetAttachPositionViews const & | getAttachPosViews, |
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::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent > > const & | playerPassengers, |
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::EntityModifier<::MobIsSuffocatingFlagComponent > | modifier, |
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::IConstBlockSource const & | region ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isInWall()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
MCAPI void MobSuffocationSystemImpl::$tick |
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::StrictExecutionContext< ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent >, ::Read< ::StateVectorComponent, ::AABBShapeComponent, ::SynchedActorDataComponent, ::OffsetsComponent, ::VehicleComponent, ::ActorRotationComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::ActorInWallDetectionComponent >, ::AddRemove<::MobIsSuffocatingFlagComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | executionContext | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** MobSuffocationSystemImpl::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: