LeviLamina
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BastionPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
7#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockPos;
13class BlockSource;
14class BlockVolume;
15class ChunkPos;
16class Dimension;
18class Random;
19class StructurePiece;
20// clang-format on
21
22class BastionPiece : public ::PoolElementStructurePiece {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual int generateHeightAtPosition(
27 ::BlockPos const& dim,
30 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&
31 ) const /*override*/;
32
33 virtual ::Block const* getSupportBlock(::BlockSource&, ::BlockPos const&, ::Block const&) const /*override*/;
34
35 virtual ::Block const& getBeardStabilizeBlock(::Block const&) const /*override*/;
36
37 virtual ::AdjustmentEffect getTerrainAdjustmentEffect() const /*override*/;
38 // NOLINTEND
39
40public:
41 // static functions
42 // NOLINTBEGIN
43 MCAPI static void addPieces(
44 ::BlockPos position,
45 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
46 ::Random& random,
48 ::Dimension& dimension
49 );
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCAPI int $generateHeightAtPosition(
56 ::BlockPos const& dim,
59 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&
60 ) const;
61
62 MCFOLD ::Block const* $getSupportBlock(::BlockSource&, ::BlockPos const&, ::Block const&) const;
63
64 MCAPI ::Block const& $getBeardStabilizeBlock(::Block const&) const;
65
66 MCFOLD ::AdjustmentEffect $getTerrainAdjustmentEffect() const;
67
68
69 // NOLINTEND
70
71public:
72 // vftables
73 // NOLINTBEGIN
74 MCNAPI static void** $vftable();
75 // NOLINTEND
76};
Definition BastionPiece.h:22
static MCAPI void ** $vftable()
Definition BlockPos.h:21
Definition BlockSource.h:72
Definition BlockVolume.h:14
Definition Block.h:69
Definition ChunkPos.h:11
Definition Dimension.h:88
Definition JigsawStructureRegistry.h:22
Definition Random.h:10
Definition StructurePiece.h:21