LeviLamina
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BastionPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
7#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockPos;
13class BlockSource;
14class BlockVolume;
15class ChunkPos;
16class Dimension;
18class Random;
19class StructurePiece;
20// clang-format on
21
22class BastionPiece : public ::PoolElementStructurePiece {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual int generateHeightAtPosition(
27 ::BlockPos const& pos,
28 ::Dimension& dim,
29 ::BlockVolume& box,
30 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
31 ) const /*override*/;
32
33 virtual ::Block const*
34 getSupportBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const /*override*/;
35
36 virtual ::Block const& getBeardStabilizeBlock(::Block const& foundationBlock) const /*override*/;
37
38 virtual ::AdjustmentEffect getTerrainAdjustmentEffect() const /*override*/;
39
40 virtual ~BastionPiece() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // static functions
45 // NOLINTBEGIN
46 MCAPI static void addPieces(
47 ::BlockPos position,
48 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
49 ::Random& random,
51 ::Dimension& dimension
52 );
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI int $generateHeightAtPosition(
59 ::BlockPos const& pos,
60 ::Dimension& dim,
61 ::BlockVolume& box,
62 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
63 ) const;
64
65 MCFOLD ::Block const*
66 $getSupportBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
67
68 MCAPI ::Block const& $getBeardStabilizeBlock(::Block const& foundationBlock) const;
69
70 MCFOLD ::AdjustmentEffect $getTerrainAdjustmentEffect() const;
71
72
73 // NOLINTEND
74
75public:
76 // vftables
77 // NOLINTBEGIN
78 MCNAPI static void** $vftable();
79 // NOLINTEND
80};
Definition BastionPiece.h:22
static MCAPI void ** $vftable()
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition BlockVolume.h:13
Definition Block.h:43
Definition ChunkPos.h:11
Definition Dimension.h:85
Definition JigsawStructureRegistry.h:22
Definition Random.h:10
Definition StructurePiece.h:18