LeviLamina
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BastionPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/biome/components/vanilla/VanillaBiomeTypes.h"
7#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
8#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class BlockPos;
14class BlockSource;
15class BlockVolume;
16class ChunkPos;
17class Dimension;
19class Random;
20class StructurePiece;
21// clang-format on
22
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 13
28 virtual int generateHeightAtPosition(
29 ::BlockPos const& pos,
30 ::Dimension& dim,
31 ::BlockVolume& box,
32 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
33 ) const /*override*/;
34
35 // vIndex: 14
36 virtual ::Block const*
37 getSupportBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const /*override*/;
38
39 // vIndex: 15
40 virtual ::Block const& getBeardStabilizeBlock(::Block const& foundationBlock) const /*override*/;
41
42 // vIndex: 16
43 virtual ::AdjustmentEffect getTerrainAdjustmentEffect() const /*override*/;
44
45 // vIndex: 0
46 virtual ~BastionPiece() /*override*/ = default;
47 // NOLINTEND
48
49public:
50 // static functions
51 // NOLINTBEGIN
52 MCNAPI static void addPieces(
53 ::BlockPos position,
54 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
55 ::Random& random,
57 ::VanillaBiomeTypes biomeType,
58 ::Dimension& dimension
59 );
60 // NOLINTEND
61
62public:
63 // virtual function thunks
64 // NOLINTBEGIN
66 ::BlockPos const& pos,
67 ::Dimension& dim,
68 ::BlockVolume& box,
69 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
70 ) const;
71
72 MCNAPI ::Block const*
73 $getSupportBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
74
75 MCNAPI ::Block const& $getBeardStabilizeBlock(::Block const& foundationBlock) const;
76
77 MCNAPI ::AdjustmentEffect $getTerrainAdjustmentEffect() const;
78 // NOLINTEND
79
80public:
81 // vftables
82 // NOLINTBEGIN
83 MCNAPI static void** $vftable();
84 // NOLINTEND
85};
Definition BastionPiece.h:23
static MCAPI void ** $vftable()
MCAPI::Block const * $getSupportBlock(::BlockSource &region, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &foundationBlock) const
MCAPI int $generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const
static MCAPI void addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::VanillaBiomeTypes biomeType, ::Dimension &dimension)
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition BlockVolume.h:13
Definition Block.h:38
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition JigsawStructureRegistry.h:23
Definition PoolElementStructurePiece.h:25
Definition Random.h:11
Definition StructurePiece.h:18