LeviLamina
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SoundEventSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
18class LevelComponent;
25struct MobFlagComponent;
26struct OffsetsComponent;
30struct PlayerComponent;
35struct VehicleComponent;
36// clang-format on
37
38struct SoundEventSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
39 ::Filter<
40 ::HorseFlagComponent,
41 ::MobFlagComponent,
42 ::ParrotFlagComponent,
43 ::VehicleComponent,
44 ::CamelFlagComponent,
45 ::PlayerComponent>,
46 ::Read<
47 ::ActorRotationComponent,
48 ::MobBodyRotationComponent,
49 ::PassengerComponent,
50 ::RenderRotationComponent,
51 ::StandAnimationComponent,
52 ::ActorDataFlagComponent,
53 ::AABBShapeComponent,
54 ::OffsetsComponent,
55 ::VanillaOffsetComponent,
56 ::PassengerRenderingRidingOffsetComponent>,
57 ::Write<::LevelComponent, ::SoundEventRequestQueueComponent>,
58 ::AddRemove<>,
59 ::GlobalRead<>,
60 ::GlobalWrite<>,
61 ::EntityFactoryT<>>> {
62public:
63 // virtual functions
64 // NOLINTBEGIN
65 // vIndex: 5
66 virtual void tick(::StrictExecutionContext<
74 ::Read<
89 ::EntityFactoryT<>>& context) /*override*/;
90
91 // vIndex: 0
92 virtual ~SoundEventSystemImpl() /*override*/ = default;
93 // NOLINTEND
94
95public:
96 // destructor thunk
97 // NOLINTBEGIN
98
99 // NOLINTEND
100
101public:
102 // virtual function thunks
103 // NOLINTBEGIN
104 MCAPI void $tick(::StrictExecutionContext<
105 ::Filter<
112 ::Read<
128 // NOLINTEND
129
130public:
131 // vftables
132 // NOLINTBEGIN
133 MCAPI static void** $vftable();
134 // NOLINTEND
135};
Definition IStrictTickingSystem.h:6
Definition LevelComponent.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorRotationComponent.h:10
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition SoundEventRequestQueueComponent.h:10
Definition SoundEventSystemImpl.h:61
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5