3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/platform/brstd/copyable_function.h"
42 using ResetToken = ::gsl::final_action<::brstd::copyable_function<void()>>;
47 ::ll::TypedStorage<4, 4, float> mNumEntitiesRenderedThisFrame;
48 ::ll::TypedStorage<4, 4, float> mLastFrameTime;
49 ::ll::TypedStorage<8, 8, ::SortedMeshDrawList*> mSortedMeshDrawList;
50 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
51 ::ll::TypedStorage<8, 8, ::IMinecraftGame&> mMinecraftGame;
52 ::ll::TypedStorage<8, 8, ::ScreenContext&> mScreenContext;
53 ::ll::TypedStorage<8, 8, ::BlockActorRenderDispatcher&> mBlockEntityRenderDispatcher;
54 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorRenderDispatcher>> mEntityRenderDispatcher;
55 ::ll::TypedStorage<8, 8, ::ActorBlockRenderer&> mEntityBlockRenderer;
56 ::ll::TypedStorage<8, 8, ::ItemInHandRenderer&> mItemInHandRenderer;
57 ::ll::TypedStorage<8, 8, ::ItemRenderer&> mItemRenderer;
58 ::ll::TypedStorage<8, 8, ::HudIconActorRenderer&> mHudIconActorRenderer;
59 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::LightPropagation::LightVolumeManager>> mLightVolumeManager;
60 ::ll::TypedStorage<8, 8, ::ParticleSystemEngine*> mParticleSystemEngine;
61 ::ll::TypedStorage<8, 8, ::DataDrivenRendererRegistry const*> mProcessedV2DataDrivenRenderers;
62 ::ll::TypedStorage<8, 8, ::DataDrivenRendererContinuousData*> mV2DataDrivenContinuousData;
63 ::ll::TypedStorage<1, 1, bool> mV2ShouldRenderActorsWithAttachables;
64 ::ll::TypedStorage<8, 16, ::std::optional<int64>> mRenderUniqueIdOverride;
65 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BaseActorRenderContext::Impl>> mImpl;
66 ::ll::TypedStorage<4, 4, float const> mFrameAlpha;
67 ::ll::TypedStorage<4, 4, float> mActorDitheringMaxDistance;
68 ::ll::TypedStorage<1, 1, bool> mIsOnScreen;
69 ::ll::TypedStorage<1, 1, bool> mUpdateBonesAndEffects;
70 ::ll::TypedStorage<1, 1, bool> mUpdateEffects;
71 ::ll::TypedStorage<1, 1, bool> mIgnoresLighting;
72 ::ll::TypedStorage<1, 1, bool> mForceLightingOn;
73 ::ll::TypedStorage<1, 1, bool> mIsRenderingOnMap;
78 BaseActorRenderContext& operator=(BaseActorRenderContext
const&);
79 BaseActorRenderContext(BaseActorRenderContext
const&);
80 BaseActorRenderContext();
85 virtual ~BaseActorRenderContext();
91 MCAPI BaseActorRenderContext(
92 ::ScreenContext& screenContext,
93 ::IClientInstance& clientInstance,
94 ::IMinecraftGame& minecraftGame
97 MCAPI ::Vec2 getCameraRotation(
float a)
const;
99 MCAPI ::std::shared_ptr<::DataDrivenRenderer> getDataDrivenRenderer(::HashedString
const& rendererName)
const;
101 MCAPI ::Bedrock::NotNullNonOwnerPtr<::FontHandle const> getFontHandle();
103 MCAPI
float getFrameAlpha(::Actor
const& actor)
const;
110 $ctor(::ScreenContext& screenContext, ::IClientInstance& clientInstance, ::IMinecraftGame& minecraftGame);
Definition ActorBlockRenderer.h:5
Definition ActorRenderDispatcher.h:5
Definition BaseActorRenderContext.h:5
static MCAPI void ** $vftable()
Definition BlockActorRenderDispatcher.h:5
Definition DataDrivenRendererRegistry.h:5
Definition DataDrivenRenderer.h:5
Definition FontHandle.h:5
Definition HashedString.h:5
Definition HudIconActorRenderer.h:5
Definition IClientInstance.h:5
Definition IMinecraftGame.h:5
Definition ItemInHandRenderer.h:5
Definition ItemRenderer.h:5
Definition LightVolumeManager.h:7
Definition ParticleSystemEngine.h:5
Definition ScreenContext.h:5
Definition SortedMeshDrawList.h:5
Definition BaseActorRenderContext.h:13
Definition DataDrivenRendererContinuousData.h:5