3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/HistoricalFrameTimes.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9#include "mc/deps/minecraft_renderer/resources/UIActorOffscreenCaptureDescription.h"
10#include "mc/deps/minecraft_renderer/resources/UIMeshOffscreenCaptureDescription.h"
11#include "mc/deps/minecraft_renderer/resources/UIStructureVolumeOffscreenCaptureDescription.h"
12#include "mc/deps/minecraft_renderer/resources/UIThumbnailMeshOffscreenCaptureDescription.h"
13#include "mc/world/phys/AABB.h"
40 ::ll::TypedStorage<4, 4, float> mNumEntitiesRenderedThisFrame;
41 ::ll::TypedStorage<4, 4, float> mLastFrameTime;
42 ::ll::TypedStorage<8, 8, ::SortedMeshDrawList*> mSortedMeshDrawList;
43 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
44 ::ll::TypedStorage<8, 8, ::IMinecraftGame&> mMinecraftGame;
45 ::ll::TypedStorage<8, 8, ::ScreenContext&> mScreenContext;
46 ::ll::TypedStorage<8, 8, ::BlockActorRenderDispatcher&> mBlockEntityRenderDispatcher;
47 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorRenderDispatcher>> mEntityRenderDispatcher;
48 ::ll::TypedStorage<8, 8, ::ActorBlockRenderer&> mEntityBlockRenderer;
49 ::ll::TypedStorage<8, 8, ::ItemInHandRenderer&> mItemInHandRenderer;
50 ::ll::TypedStorage<8, 8, ::ItemRenderer&> mItemRenderer;
51 ::ll::TypedStorage<8, 8, ::HudIconActorRenderer&> mHudIconActorRenderer;
52 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::LightPropagation::LightVolumeManager>> mLightVolumeManager;
53 ::ll::TypedStorage<8, 8, ::ParticleSystemEngine*> mParticleSystemEngine;
54 ::ll::TypedStorage<8, 8, ::ProcessedDataDrivenRenderers const*> mProcessedV2DataDrivenRenderers;
55 ::ll::TypedStorage<8, 8, ::DataDrivenRendererContinuousData*> mV2DataDrivenContinuousData;
56 ::ll::TypedStorage<1, 1, bool> mV2ShouldRenderActorsWithAttachables;
57 ::ll::TypedStorage<8, 16, ::std::optional<int64>> mRenderUniqueIdOverride;
63 ::UIActorOffscreenCaptureDescription,
64 ::UIThumbnailMeshOffscreenCaptureDescription,
65 ::UIMeshOffscreenCaptureDescription,
66 ::UIStructureVolumeOffscreenCaptureDescription>>
67 mOffscreenCaptureDescription;
68 ::ll::TypedStorage<4, 12, ::Vec3> mCameraTargetPosition;
69 ::ll::TypedStorage<4, 12, ::Vec3> mCameraPosition;
70 ::ll::TypedStorage<4, 24, ::AABB> mWorldClipRegion;
71 ::ll::TypedStorage<4, 4, float const> mFrameAlpha;
72 ::ll::TypedStorage<4, 4, float> mActorDitheringMaxDistance;
73 ::ll::TypedStorage<1, 1, bool> mIsOnScreen;
74 ::ll::TypedStorage<1, 1, bool> mUpdateBonesAndEffects;
75 ::ll::TypedStorage<1, 1, bool> mUpdateEffects;
76 ::ll::TypedStorage<1, 1, bool> mIgnoresLighting;
77 ::ll::TypedStorage<1, 1, bool> mForceLightingOn;
78 ::ll::TypedStorage<1, 1, bool> mIsRenderingOnMap;
79 ::ll::TypedStorage<8, 488, ::HistoricalFrameTimes> mHistoricalFrameTimes;
84 BaseActorRenderContext& operator=(BaseActorRenderContext
const&);
85 BaseActorRenderContext();
90 virtual ~BaseActorRenderContext();
96 MCAPI BaseActorRenderContext(::BaseActorRenderContext
const&);
98 MCAPI BaseActorRenderContext(
99 ::ScreenContext& screenContext,
100 ::IClientInstance& clientInstance,
101 ::IMinecraftGame& minecraftGame
104 MCAPI ::std::shared_ptr<::DataDrivenRenderer> getDataDrivenRenderer(::HashedString
const& rendererName)
const;
106 MCAPI ::Bedrock::NotNullNonOwnerPtr<::FontHandle const> getFontHandle();
108 MCAPI
bool isDeferredUpscaling()
const;
114 MCAPI
void* $ctor(::BaseActorRenderContext
const&);
117 $ctor(::ScreenContext& screenContext, ::IClientInstance& clientInstance, ::IMinecraftGame& minecraftGame);
Definition ActorBlockRenderer.h:5
Definition ActorRenderDispatcher.h:5
Definition BaseActorRenderContext.h:5
static MCAPI void ** $vftable()
Definition BlockActorRenderDispatcher.h:5
Definition DataDrivenRenderer.h:5
Definition FontHandle.h:5
Definition HashedString.h:5
Definition HudIconActorRenderer.h:5
Definition IClientInstance.h:5
Definition IMinecraftGame.h:5
Definition ItemInHandRenderer.h:5
Definition ItemRenderer.h:5
Definition LightVolumeManager.h:7
Definition ParticleSystemEngine.h:5
Definition ScreenContext.h:5
Definition SortedMeshDrawList.h:5
Definition DataDrivenRendererContinuousData.h:5
Definition ProcessedDataDrivenRenderers.h:5