LeviLamina
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LootItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class Item;
11class ItemStack;
14class Random;
15// clang-format on
16
17class LootItem : public ::LootPoolEntry {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::Item const*> mItem;
22 ::ll::TypedStorage<4, 4, int> mAuxValue;
23 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::LootItemFunction>>> mFunctions;
24 ::ll::TypedStorage<8, 32, ::std::string> mOriginalItemName;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
31 /*override*/;
32
33 virtual ~LootItem() /*override*/ = default;
34
35 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
42
43 MCFOLD ::LootPoolEntry::EntryType $getEntryType() const;
44
45
46 // NOLINTEND
47};
Definition ItemStack.h:24
Definition Item.h:71
Definition LootItemFunction.h:18
Definition LootItem.h:17
Definition LootPoolEntry.h:14
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5