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| enum class | EntryType : int { LootItem = 0
, EmptyLootItem = 1
, LootTableEntry = 2
, LootTableReference = 3
} |
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| virtual bool | _createItem (::std::vector<::ItemStack > &output, ::Random &random, ::LootTableContext &context) const |
| virtual::LootPoolEntry::EntryType | getEntryType () const |
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MCAPI | LootItem (int weight, int quality, ::std::vector<::std::unique_ptr<::LootItemCondition > > &conditions, ::Item const *pItem, int auxValue, ::std::vector<::std::unique_ptr<::LootItemFunction > > &functions, ::std::string const &originalItemName) |
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MCFOLD ::std::vector<::std::unique_ptr<::LootItemFunction > > const & | getFunctions () const |
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MCFOLD::Item const * | getItem () const |
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MCAPI void * | $ctor (int weight, int quality, ::std::vector<::std::unique_ptr<::LootItemCondition > > &conditions, ::Item const *pItem, int auxValue, ::std::vector<::std::unique_ptr<::LootItemFunction > > &functions, ::std::string const &originalItemName) |
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MCAPI void | $dtor () |
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MCAPI bool | $_createItem (::std::vector<::ItemStack > &output, ::Random &random, ::LootTableContext &context) const |
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MCFOLD::LootPoolEntry::EntryType | $getEntryType () const |
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MCFOLD int | getBaseWeight () const |
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MCFOLD int | getQuality () const |
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MCFOLD::LootPoolEntry const * | getSubTable () const |
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::ll::TypedStorage< 8, 8, ::Item const * > | mItem |
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::ll::TypedStorage< 4, 4, int > | mAuxValue |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::LootItemFunction > > > | mFunctions |
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::ll::TypedStorage< 8, 32, ::std::string > | mOriginalItemName |
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::ll::TypedStorage< 4, 4, int > | mWeight |
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::ll::TypedStorage< 4, 4, int > | mQuality |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::LootItemCondition > > > | mConditions |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::LootPoolEntry > > | mSubTable |
◆ _createItem()
◆ getEntryType()
| virtual::LootPoolEntry::EntryType LootItem::getEntryType |
( |
| ) |
const |
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virtual |
◆ $vftable()
| MCAPI void ** LootItem::$vftable |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file:
- src/mc/world/level/storage/loot/entries/LootItem.h