LeviLamina
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CubemapBackgroundScreen Class Reference
Inheritance diagram for CubemapBackgroundScreen:

Public Member Functions

virtual void init (::ScreenSizeData const &screenSizeData)
virtual void terminate ()
virtual void render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
virtual bool screenIsNotFlushable () const
virtual bool renderOnlyWhenTopMost () const
virtual bool lowFreqRendering () const
virtual bool renderGameBehind () const
virtual bool isShowingMenu () const
virtual::std::string getScreenName () const
virtual bool equalsScreenName (::std::string_view comparison) const
virtual bool containsScreenNameSubstring (::std::string_view substring) const
virtual bool getShouldSendEvents ()
virtual::RectangleArea getAreaOfControlByName (::std::string const &) const
MCAPI CubemapBackgroundScreen (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapResources, bool flushable)
MCAPI void renderCubemap (::ScreenContext &screenContext, bool hdrCubemap)
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapResources, bool flushable)
MCAPI void $dtor ()
MCAPI void $init (::ScreenSizeData const &screenSizeData)
MCAPI void $terminate ()
MCAPI void $render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
MCFOLD bool $screenIsNotFlushable () const
MCAPI bool $renderOnlyWhenTopMost () const
MCFOLD bool $lowFreqRendering () const
MCFOLD bool $renderGameBehind () const
MCFOLD bool $isShowingMenu () const
MCAPI::std::string $getScreenName () const
MCAPI bool $equalsScreenName (::std::string_view comparison) const
MCAPI bool $containsScreenNameSubstring (::std::string_view substring) const
MCFOLD bool $getShouldSendEvents ()
MCFOLD::RectangleArea $getAreaOfControlByName (::std::string const &) const
virtual void setupForRendering (::ScreenContext &screenContext)
virtual void cleanupForRendering (::ScreenContext &screenContext)
virtual void setScreenSetupCleanup (::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > screenSetupCleanup)
virtual void setSize (::ScreenSizeData const &screenSizeData)
virtual void onSetKeyboardHeight (float keyboardHeight)
virtual void onInternetUpdate ()
virtual void onFocusGained ()
virtual void onFocusLost ()
virtual void onCreation ()
virtual void onLeave ()
virtual void onGameEventNotification (::ui::GameEventNotification notification)
virtual void leaveScreen ()
virtual void preFrameTick ()
virtual void tick (int nTick, int maxTick)
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &frameUpdateContext)
virtual void applyInput (float a)
virtual void preRenderUpdate (::ScreenContext &screenContext)
virtual void prepareFrame (::ScreenContext &screenContext)
virtual void postRenderUpdate (::ScreenContext &screenContext)
virtual void handleInputModeChanged (::InputMode)
virtual void handleButtonPress (uint buttonId, ::FocusImpact focusImpact)
virtual void handleButtonRelease (uint buttonId, ::FocusImpact focusImpact)
virtual void handleRawInputEvent (int, ::RawInputType, ::ButtonState, bool)
virtual bool handlePointerLocation (::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact)
virtual void handlePointerPressed (bool pressed)
virtual void handleDirection (::DirectionId directionId, float x, float y, ::FocusImpact focusImpact)
virtual void handleTextChar (::std::string const &inputUtf8, ::FocusImpact focusImpact)
virtual void handleCaretLocation (int caretLocation, ::FocusImpact focusImpact)
virtual void handleTouchPadTouch (::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact)
virtual void setTextboxText (::std::string const &text, ::TextboxTextUpdateReason)
virtual void onKeyboardDismissed ()
virtual void handleLicenseChanged ()
virtual bool absorbsInput () const
virtual bool closeOnPlayerHurt () const
virtual bool useCustomPocketToast () const
virtual bool isModal () const
virtual bool isEditorMode () const
virtual bool shouldStealMouse () const
virtual bool alwaysAcceptsInput () const
virtual bool screenDrawsLast () const
virtual bool isPlayScreen () const
virtual bool ignoreAsTop () const
virtual bool shouldBeSkippedInAutomation () const
virtual ::std::vector<::RectangleAreagetInputAreas () const
virtual int getWidth ()
virtual int getHeight ()
virtual void reload ()
virtual::EyeRenderingModeBit getEyeRenderingMode () const
virtual::ui::SceneType getSceneType () const
virtual::std::string getRawScreenName () const
virtual::std::string getRoute () const
virtual::std::string getScreenTelemetryName () const
virtual void addEventProperties (::std::unordered_map<::std::string, ::std::string > &) const
virtual int getScreenVersion () const
virtual void processBufferedTextCharEvents (::std::vector<::TextCharEventData > const &bufferedEvents)
virtual void setShouldSendEvents (bool sendEvents)
virtual bool getWantsTextOnly ()
virtual void setWantsTextOnly (bool textOnly)
virtual void onDelete (::CachedScenes &cache, ::TaskGroup &taskGroup)
virtual bool isGamepadCursorEnabled () const
virtual bool isGamepadDeflectionModeEnabled () const
virtual::glm::vec2 const & getGamepadCursorPosition () const
virtual void cleanInputComponents ()
virtual ::std::weak_ptr<::AbstractSceneProxygetProxy ()
virtual bool canBePushed () const
virtual bool canBePopped () const
virtual bool canBeTransitioned () const
virtual void onScreenExit (bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene)
virtual void onScreenEntrance (bool isRevisiting, bool doScreenTransitions)
virtual bool isEntering () const
virtual bool isExiting () const
virtual void schedulePop ()
virtual bool isTerminating () const
virtual bool loadScreenImmediately () const
virtual bool forceUpdateActiveSceneStackWhenPushed () const
virtual bool hasFinishedLoading () const
virtual void sendScreenEvent (::std::string const &, ::std::string const &)
virtual void setDebugSettings (::OreUI::ViewDebugSettings const &) const
virtual void setScreenState (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &)
virtual ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > getDebugDataProvider () const
MCAPI void $setupForRendering (::ScreenContext &screenContext)
MCAPI void $cleanupForRendering (::ScreenContext &screenContext)
MCAPI void $setScreenSetupCleanup (::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > screenSetupCleanup)
MCAPI void $setSize (::ScreenSizeData const &screenSizeData)
MCFOLD void $onSetKeyboardHeight (float keyboardHeight)
MCFOLD void $onInternetUpdate ()
MCFOLD void $onFocusGained ()
MCFOLD void $onFocusLost ()
MCFOLD void $onCreation ()
MCFOLD void $onLeave ()
MCFOLD void $onGameEventNotification (::ui::GameEventNotification notification)
MCFOLD void $leaveScreen ()
MCFOLD void $preFrameTick ()
MCFOLD void $tick (int nTick, int maxTick)
MCFOLD void $frameUpdate (::MinecraftUIFrameUpdateContext &frameUpdateContext)
MCFOLD void $applyInput (float a)
MCFOLD void $preRenderUpdate (::ScreenContext &screenContext)
MCFOLD void $prepareFrame (::ScreenContext &screenContext)
MCFOLD void $postRenderUpdate (::ScreenContext &screenContext)
MCFOLD void $handleButtonPress (uint buttonId, ::FocusImpact focusImpact)
MCFOLD void $handleButtonRelease (uint buttonId, ::FocusImpact focusImpact)
MCFOLD bool $handlePointerLocation (::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact)
MCFOLD void $handlePointerPressed (bool pressed)
MCFOLD void $handleDirection (::DirectionId directionId, float x, float y, ::FocusImpact focusImpact)
MCFOLD void $handleTextChar (::std::string const &inputUtf8, ::FocusImpact focusImpact)
MCFOLD void $handleCaretLocation (int caretLocation, ::FocusImpact focusImpact)
MCFOLD void $handleTouchPadTouch (::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact)
MCFOLD void $setTextboxText (::std::string const &text, ::TextboxTextUpdateReason)
MCFOLD void $onKeyboardDismissed ()
MCFOLD void $handleLicenseChanged ()
MCFOLD bool $absorbsInput () const
MCFOLD bool $closeOnPlayerHurt () const
MCFOLD bool $useCustomPocketToast () const
MCFOLD bool $isModal () const
MCFOLD bool $isEditorMode () const
MCFOLD bool $shouldStealMouse () const
MCFOLD bool $alwaysAcceptsInput () const
MCFOLD bool $screenDrawsLast () const
MCFOLD bool $isPlayScreen () const
MCFOLD bool $ignoreAsTop () const
MCFOLD bool $shouldBeSkippedInAutomation () const
MCFOLD ::std::vector<::RectangleArea$getInputAreas () const
MCFOLD int $getWidth ()
MCFOLD int $getHeight ()
MCFOLD void $reload ()
MCAPI::EyeRenderingModeBit $getEyeRenderingMode () const
MCFOLD::ui::SceneType $getSceneType () const
MCFOLD::std::string $getRawScreenName () const
MCAPI::std::string $getRoute () const
MCFOLD::std::string $getScreenTelemetryName () const
MCFOLD void $addEventProperties (::std::unordered_map<::std::string, ::std::string > &) const
MCFOLD int $getScreenVersion () const
MCFOLD void $processBufferedTextCharEvents (::std::vector<::TextCharEventData > const &bufferedEvents)
MCFOLD void $setShouldSendEvents (bool sendEvents)
MCFOLD bool $getWantsTextOnly ()
MCAPI void $setWantsTextOnly (bool textOnly)
MCFOLD void $onDelete (::CachedScenes &cache, ::TaskGroup &taskGroup)
MCFOLD bool $isGamepadCursorEnabled () const
MCFOLD bool $isGamepadDeflectionModeEnabled () const
MCAPI::glm::vec2 const & $getGamepadCursorPosition () const
MCFOLD void $cleanInputComponents ()
MCFOLD ::std::weak_ptr<::AbstractSceneProxy$getProxy ()
MCFOLD bool $canBePushed () const
MCFOLD bool $canBePopped () const
MCFOLD bool $canBeTransitioned () const
MCAPI void $onScreenExit (bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene)
MCFOLD void $onScreenEntrance (bool isRevisiting, bool doScreenTransitions)
MCFOLD bool $isEntering () const
MCFOLD bool $isExiting () const
MCAPI void $schedulePop ()
MCFOLD bool $isTerminating () const
MCFOLD bool $loadScreenImmediately () const
MCFOLD bool $forceUpdateActiveSceneStackWhenPushed () const
MCFOLD bool $hasFinishedLoading () const
MCFOLD void $sendScreenEvent (::std::string const &, ::std::string const &)
MCFOLD void $setDebugSettings (::OreUI::ViewDebugSettings const &) const
MCFOLD void $setScreenState (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &)
MCFOLD ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > $getDebugDataProvider () const

Static Public Member Functions

static MCAPI void ** $vftable ()
static MCAPI void drawRectangleArea (::ScreenContext &screenContext, ::RectangleArea const &a, int ux, int vy, float uvWidth, float uvHeight, float us, float vs, float px, float py)

Public Attributes

::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmCubeMaterial
::ll::TypedStorage< 1, 1, bool > mFlushable
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > > mClient
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > > mCubemapResources
::ll::TypedStorage< 8, 56, ::StopwatchmFadeTimer
::ll::TypedStorage< 4, 4, float > mAccumulatedTime
::ll::TypedStorage< 1, 1, bool > mIsFading
::ll::TypedStorage< 4, 4, int > mWidth
::ll::TypedStorage< 4, 4, int > mHeight
::ll::TypedStorage< 1, 1, bool > mShouldSendEvents
::ll::TypedStorage< 1, 1, bool > mWantsTextOnly
::ll::TypedStorage< 1, 1, bool > mIsPopped
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > > mScreenSetupCleanup
::ll::TypedStorage< 4, 4, uint > mSceneId

Member Function Documentation

◆ init()

virtual void CubemapBackgroundScreen::init ( ::ScreenSizeData const & screenSizeData)
virtual

Reimplemented from BaseScreen.

◆ terminate()

virtual void CubemapBackgroundScreen::terminate ( )
virtual

Reimplemented from BaseScreen.

◆ render()

virtual void CubemapBackgroundScreen::render ( ::ScreenContext & screenContext,
::FrameRenderObject const & renderObj )
virtual

Implements BaseScreen.

◆ screenIsNotFlushable()

virtual bool CubemapBackgroundScreen::screenIsNotFlushable ( ) const
virtual

Reimplemented from BaseScreen.

◆ renderOnlyWhenTopMost()

virtual bool CubemapBackgroundScreen::renderOnlyWhenTopMost ( ) const
virtual

Reimplemented from BaseScreen.

◆ lowFreqRendering()

virtual bool CubemapBackgroundScreen::lowFreqRendering ( ) const
virtual

Reimplemented from BaseScreen.

◆ renderGameBehind()

virtual bool CubemapBackgroundScreen::renderGameBehind ( ) const
virtual

Reimplemented from BaseScreen.

◆ isShowingMenu()

virtual bool CubemapBackgroundScreen::isShowingMenu ( ) const
virtual

Reimplemented from BaseScreen.

◆ getScreenName()

virtual::std::string CubemapBackgroundScreen::getScreenName ( ) const
virtual

Implements AbstractScene.

◆ equalsScreenName()

virtual bool CubemapBackgroundScreen::equalsScreenName ( ::std::string_view comparison) const
virtual

Implements AbstractScene.

◆ containsScreenNameSubstring()

virtual bool CubemapBackgroundScreen::containsScreenNameSubstring ( ::std::string_view substring) const
virtual

Implements AbstractScene.

◆ getShouldSendEvents()

virtual bool CubemapBackgroundScreen::getShouldSendEvents ( )
virtual

Reimplemented from BaseScreen.

◆ getAreaOfControlByName()

virtual::RectangleArea CubemapBackgroundScreen::getAreaOfControlByName ( ::std::string const & ) const
virtual

Implements AbstractScene.

◆ $vftable()

MCAPI void ** CubemapBackgroundScreen::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setSize()

virtual void BaseScreen::setSize ( ::ScreenSizeData const & screenSizeData)
virtualinherited

Implements AbstractScene.

◆ onSetKeyboardHeight()

virtual void BaseScreen::onSetKeyboardHeight ( float keyboardHeight)
virtualinherited

Implements AbstractScene.

◆ onInternetUpdate()

virtual void BaseScreen::onInternetUpdate ( )
virtualinherited

Implements AbstractScene.

◆ onFocusGained()

virtual void BaseScreen::onFocusGained ( )
virtualinherited

Implements AbstractScene.

◆ onFocusLost()

virtual void BaseScreen::onFocusLost ( )
virtualinherited

Implements AbstractScene.

◆ onCreation()

virtual void BaseScreen::onCreation ( )
virtualinherited

Implements AbstractScene.

◆ onLeave()

virtual void BaseScreen::onLeave ( )
virtualinherited

Implements AbstractScene.

◆ onGameEventNotification()

virtual void BaseScreen::onGameEventNotification ( ::ui::GameEventNotification notification)
virtualinherited

Implements AbstractScene.

◆ leaveScreen()

virtual void BaseScreen::leaveScreen ( )
virtualinherited

Implements AbstractScene.

◆ preFrameTick()

virtual void BaseScreen::preFrameTick ( )
virtualinherited

Implements AbstractScene.

◆ tick()

virtual void BaseScreen::tick ( int nTick,
int maxTick )
virtualinherited

Implements AbstractScene.

◆ frameUpdate()

virtual void BaseScreen::frameUpdate ( ::MinecraftUIFrameUpdateContext & frameUpdateContext)
virtualinherited

Implements AbstractScene.

◆ applyInput()

virtual void BaseScreen::applyInput ( float a)
virtualinherited

Implements AbstractScene.

◆ preRenderUpdate()

virtual void BaseScreen::preRenderUpdate ( ::ScreenContext & screenContext)
virtualinherited

Implements AbstractScene.

◆ prepareFrame()

virtual void BaseScreen::prepareFrame ( ::ScreenContext & screenContext)
virtualinherited

Implements AbstractScene.

◆ postRenderUpdate()

virtual void BaseScreen::postRenderUpdate ( ::ScreenContext & screenContext)
virtualinherited

Implements AbstractScene.

◆ handleInputModeChanged()

virtual void BaseScreen::handleInputModeChanged ( ::InputMode )
virtualinherited

Implements AbstractScene.

◆ handleButtonPress()

virtual void BaseScreen::handleButtonPress ( uint buttonId,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ handleButtonRelease()

virtual void BaseScreen::handleButtonRelease ( uint buttonId,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ handleRawInputEvent()

virtual void BaseScreen::handleRawInputEvent ( int ,
::RawInputType ,
::ButtonState ,
bool  )
virtualinherited

Implements AbstractScene.

◆ handlePointerLocation()

virtual bool BaseScreen::handlePointerLocation ( ::PointerLocationEventData const & pointerLocationData,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ handlePointerPressed()

virtual void BaseScreen::handlePointerPressed ( bool pressed)
virtualinherited

Implements AbstractScene.

◆ handleDirection()

virtual void BaseScreen::handleDirection ( ::DirectionId directionId,
float x,
float y,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ handleTextChar()

virtual void BaseScreen::handleTextChar ( ::std::string const & inputUtf8,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ handleCaretLocation()

virtual void BaseScreen::handleCaretLocation ( int caretLocation,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ handleTouchPadTouch()

virtual void BaseScreen::handleTouchPadTouch ( ::TouchPadTouchEventData const & touchEventData,
::FocusImpact focusImpact )
virtualinherited

Implements AbstractScene.

◆ setTextboxText()

virtual void BaseScreen::setTextboxText ( ::std::string const & text,
::TextboxTextUpdateReason  )
virtualinherited

Implements AbstractScene.

◆ onKeyboardDismissed()

virtual void BaseScreen::onKeyboardDismissed ( )
virtualinherited

Implements AbstractScene.

◆ handleLicenseChanged()

virtual void BaseScreen::handleLicenseChanged ( )
virtualinherited

Implements AbstractScene.

◆ absorbsInput()

virtual bool BaseScreen::absorbsInput ( ) const
virtualinherited

Implements AbstractScene.

◆ closeOnPlayerHurt()

virtual bool BaseScreen::closeOnPlayerHurt ( ) const
virtualinherited

Implements AbstractScene.

◆ useCustomPocketToast()

virtual bool BaseScreen::useCustomPocketToast ( ) const
virtualinherited

Implements AbstractScene.

◆ isModal()

virtual bool BaseScreen::isModal ( ) const
virtualinherited

Implements AbstractScene.

◆ isEditorMode()

virtual bool BaseScreen::isEditorMode ( ) const
virtualinherited

Implements AbstractScene.

◆ shouldStealMouse()

virtual bool BaseScreen::shouldStealMouse ( ) const
virtualinherited

Implements AbstractScene.

◆ alwaysAcceptsInput()

virtual bool BaseScreen::alwaysAcceptsInput ( ) const
virtualinherited

Implements AbstractScene.

◆ screenDrawsLast()

virtual bool BaseScreen::screenDrawsLast ( ) const
virtualinherited

Implements AbstractScene.

◆ isPlayScreen()

virtual bool BaseScreen::isPlayScreen ( ) const
virtualinherited

Implements AbstractScene.

◆ ignoreAsTop()

virtual bool BaseScreen::ignoreAsTop ( ) const
virtualinherited

Implements AbstractScene.

◆ shouldBeSkippedInAutomation()

virtual bool BaseScreen::shouldBeSkippedInAutomation ( ) const
virtualinherited

Implements AbstractScene.

◆ getInputAreas()

virtual ::std::vector<::RectangleArea > BaseScreen::getInputAreas ( ) const
virtualinherited

Implements AbstractScene.

◆ getWidth()

virtual int BaseScreen::getWidth ( )
virtualinherited

Implements AbstractScene.

◆ getHeight()

virtual int BaseScreen::getHeight ( )
virtualinherited

Implements AbstractScene.

◆ reload()

virtual void BaseScreen::reload ( )
virtualinherited

Implements AbstractScene.

◆ getEyeRenderingMode()

virtual::EyeRenderingModeBit BaseScreen::getEyeRenderingMode ( ) const
virtualinherited

Implements AbstractScene.

◆ getSceneType()

virtual::ui::SceneType BaseScreen::getSceneType ( ) const
virtualinherited

Implements AbstractScene.

◆ getRawScreenName()

virtual::std::string BaseScreen::getRawScreenName ( ) const
virtualinherited

Implements AbstractScene.

◆ getRoute()

virtual::std::string BaseScreen::getRoute ( ) const
virtualinherited

Implements AbstractScene.

◆ getScreenTelemetryName()

virtual::std::string BaseScreen::getScreenTelemetryName ( ) const
virtualinherited

Implements AbstractScene.

◆ addEventProperties()

virtual void BaseScreen::addEventProperties ( ::std::unordered_map<::std::string, ::std::string > & ) const
virtualinherited

Implements AbstractScene.

◆ getScreenVersion()

virtual int BaseScreen::getScreenVersion ( ) const
virtualinherited

Implements AbstractScene.

◆ processBufferedTextCharEvents()

virtual void BaseScreen::processBufferedTextCharEvents ( ::std::vector<::TextCharEventData > const & bufferedEvents)
virtualinherited

Implements AbstractScene.

◆ setShouldSendEvents()

virtual void BaseScreen::setShouldSendEvents ( bool sendEvents)
virtualinherited

Implements AbstractScene.

◆ getWantsTextOnly()

virtual bool BaseScreen::getWantsTextOnly ( )
virtualinherited

Implements AbstractScene.

◆ setWantsTextOnly()

virtual void BaseScreen::setWantsTextOnly ( bool textOnly)
virtualinherited

Implements AbstractScene.

◆ onDelete()

virtual void BaseScreen::onDelete ( ::CachedScenes & cache,
::TaskGroup & taskGroup )
virtualinherited

Implements AbstractScene.

◆ isGamepadCursorEnabled()

virtual bool BaseScreen::isGamepadCursorEnabled ( ) const
virtualinherited

Implements AbstractScene.

◆ isGamepadDeflectionModeEnabled()

virtual bool BaseScreen::isGamepadDeflectionModeEnabled ( ) const
virtualinherited

Implements AbstractScene.

◆ getGamepadCursorPosition()

virtual::glm::vec2 const & BaseScreen::getGamepadCursorPosition ( ) const
virtualinherited

Implements AbstractScene.

◆ cleanInputComponents()

virtual void BaseScreen::cleanInputComponents ( )
virtualinherited

Implements AbstractScene.

◆ getProxy()

virtual ::std::weak_ptr<::AbstractSceneProxy > BaseScreen::getProxy ( )
virtualinherited

Implements AbstractScene.

◆ canBePushed()

virtual bool BaseScreen::canBePushed ( ) const
virtualinherited

Implements AbstractScene.

◆ canBePopped()

virtual bool BaseScreen::canBePopped ( ) const
virtualinherited

Implements AbstractScene.

◆ canBeTransitioned()

virtual bool BaseScreen::canBeTransitioned ( ) const
virtualinherited

Implements AbstractScene.

◆ onScreenExit()

virtual void BaseScreen::onScreenExit ( bool isPopping,
bool doScreenTransitions,
::std::shared_ptr<::AbstractScene > pushedScene )
virtualinherited

Implements AbstractScene.

◆ onScreenEntrance()

virtual void BaseScreen::onScreenEntrance ( bool isRevisiting,
bool doScreenTransitions )
virtualinherited

Implements AbstractScene.

◆ isEntering()

virtual bool BaseScreen::isEntering ( ) const
virtualinherited

Implements AbstractScene.

◆ isExiting()

virtual bool BaseScreen::isExiting ( ) const
virtualinherited

Implements AbstractScene.

◆ schedulePop()

virtual void BaseScreen::schedulePop ( )
virtualinherited

Implements AbstractScene.

◆ isTerminating()

virtual bool BaseScreen::isTerminating ( ) const
virtualinherited

Implements AbstractScene.

◆ loadScreenImmediately()

virtual bool BaseScreen::loadScreenImmediately ( ) const
virtualinherited

Implements AbstractScene.

◆ forceUpdateActiveSceneStackWhenPushed()

virtual bool BaseScreen::forceUpdateActiveSceneStackWhenPushed ( ) const
virtualinherited

Implements AbstractScene.

◆ hasFinishedLoading()

virtual bool BaseScreen::hasFinishedLoading ( ) const
virtualinherited

Implements AbstractScene.

◆ sendScreenEvent()

virtual void BaseScreen::sendScreenEvent ( ::std::string const & ,
::std::string const &  )
virtualinherited

Implements AbstractScene.

◆ setDebugSettings()

virtual void BaseScreen::setDebugSettings ( ::OreUI::ViewDebugSettings const & ) const
virtualinherited

Implements AbstractScene.

◆ setScreenState()

virtual void BaseScreen::setScreenState ( ::std::vector<::std::pair<::std::string_view, ::std::string_view > > const & )
virtualinherited

Implements AbstractScene.

◆ getDebugDataProvider()

virtual ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > BaseScreen::getDebugDataProvider ( ) const
virtualinherited

Implements AbstractScene.


The documentation for this class was generated from the following files: