LeviLamina
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ServerMobTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
29struct MobFlagComponent;
30struct OffsetsComponent;
31struct PlayerComponent;
35// clang-format on
36
38: public ::IStrictTickingSystem<::StrictExecutionContext<
39 ::Filter<::ActorTickedComponent, ::IsDeadFlagComponent, ::MobFlagComponent>,
40 ::Read<
41 ::AABBShapeComponent,
42 ::ActorDefinitionIdentifierComponent,
43 ::ActorUniqueIDComponent,
44 ::DimensionTypeComponent,
45 ::ExperienceRewardComponent,
46 ::OffsetsComponent,
47 ::SoundEventPlayerComponent,
48 ::StateVectorComponent,
49 ::PlayerComponent>,
50 ::Write<::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent>,
51 ::AddRemove<>,
52 ::GlobalRead<>,
53 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
54 ::EntityFactoryT<>>> {
55public:
56 // virtual functions
57 // NOLINTBEGIN
58 // vIndex: 5
59 virtual void tick(
62 ::Read<
72 ::Write<
81 ) /*override*/;
82
83 // vIndex: 0
84 virtual ~ServerMobTickDeathSystemImpl() /*override*/ = default;
85 // NOLINTEND
86
87public:
88 // virtual function thunks
89 // NOLINTBEGIN
90
91 // NOLINTEND
92};
Definition ActorOwnerComponent.h:10
Definition ExperienceRewardComponent.h:11
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsDeadFlagComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition ServerMobTickDeathSystemImpl.h:54
Definition SoundEventPlayerComponent.h:8
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition Write.h:6