LeviLamina
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ServerMobTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
31struct MobFlagComponent;
32struct OffsetsComponent;
33struct PlayerComponent;
39// clang-format on
40
42: public ::IStrictTickingSystem<::StrictExecutionContext<
43 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
44 ::Read<
45 ::AABBShapeComponent,
46 ::ActorDefinitionIdentifierComponent,
47 ::ActorUniqueIDComponent,
48 ::DimensionTypeComponent,
49 ::ExperienceRewardComponent,
50 ::OffsetsComponent,
51 ::SoundEventPlayerComponent,
52 ::StateVectorComponent,
53 ::PlayerComponent>,
54 ::Write<::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent>,
55 ::AddRemove<>,
56 ::GlobalRead<>,
57 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
58 ::EntityFactoryT<>>> {
59public:
60 // virtual functions
61 // NOLINTBEGIN
62 // vIndex: 5
63 virtual void tick(
66 ::Read<
76 ::Write<
85 ) /*override*/;
86
87 // vIndex: 0
88 virtual ~ServerMobTickDeathSystemImpl() /*override*/ = default;
89 // NOLINTEND
90
91public:
92 // static functions
93 // NOLINTBEGIN
94 MCNAPI static void _tick(
96 ::AABBShapeComponent const& aabbShape,
97 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
98 ::ActorUniqueIDComponent const& actorUniqueID,
99 ::DimensionTypeComponent const& dimensionType,
100 ::OffsetsComponent const& offsets,
101 ::SoundEventPlayerComponent const& soundEventPlayer,
102 ::StateVectorComponent const& stateVector,
103 ::ActorDataFlagComponent& actorFlags,
104 ::ActorDataDirtyFlagsComponent& actorDirtyFlags,
105 ::ActorOwnerComponent& actorOwner,
106 ::DeathTickingComponent& deathTicking,
109 ::SpawnExperienceOrbRequestQueueComponent& experienceOrbRequestQueue,
111 );
112 // NOLINTEND
113
114public:
115 // virtual function thunks
116 // NOLINTBEGIN
117 MCNAPI void $tick(
120 ::Read<
130 ::Write<
139 );
140 // NOLINTEND
141
142public:
143 // vftables
144 // NOLINTBEGIN
145 MCNAPI static void** $vftable();
146 // NOLINTEND
147};
Definition ActorOwnerComponent.h:10
Definition ExperienceRewardComponent.h:11
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition ServerMobTickDeathSystemImpl.h:58
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
static MCAPI void _tick(::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::ExperienceRewardComponent > experienceReward, ::Optional<::PlayerComponent > player, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueue, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > &soundRequestQueueView)
static MCAPI void ** $vftable()
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition Write.h:6
Definition context.h:5