LeviLamina
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ServerMobTickDeathSystemImpl Struct Reference
+ Inheritance diagram for ServerMobTickDeathSystemImpl:

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
 

Static Public Member Functions

static MCAPI void _tick (::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::ExperienceRewardComponent > experienceReward, ::Optional<::PlayerComponent > player, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueue, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > &soundRequestQueueView)
 
static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ _tick()

static MCAPI void ServerMobTickDeathSystemImpl::_tick ( ::StrictEntityContext & entity,
::AABBShapeComponent const & aabbShape,
::ActorDefinitionIdentifierComponent const & actorIdentifier,
::ActorUniqueIDComponent const & actorUniqueID,
::DimensionTypeComponent const & dimensionType,
::OffsetsComponent const & offsets,
::SoundEventPlayerComponent const & soundEventPlayer,
::StateVectorComponent const & stateVector,
::ActorDataFlagComponent & actorFlags,
::ActorDataDirtyFlagsComponent & actorDirtyFlags,
::ActorOwnerComponent & actorOwner,
::DeathTickingComponent & deathTicking,
::Optional<::ExperienceRewardComponent > experienceReward,
::Optional<::PlayerComponent > player,
::SpawnExperienceOrbRequestQueueComponent & experienceOrbRequestQueue,
::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > & soundRequestQueueView )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

◆ $vftable()

static MCAPI void ** ServerMobTickDeathSystemImpl::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: