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virtual void | tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context) |
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| MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context) |
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| static MCAPI void | _tick (::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::ExperienceRewardComponent > experienceReward, ::Optional<::PlayerComponent > player, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueue, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > &soundRequestQueueView) |
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| static MCAPI void ** | $vftable () |
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◆ _tick()
| static MCAPI void ServerMobTickDeathSystemImpl::_tick |
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::StrictEntityContext & | entity, |
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::AABBShapeComponent const & | aabbShape, |
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::ActorDefinitionIdentifierComponent const & | actorIdentifier, |
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::ActorUniqueIDComponent const & | actorUniqueID, |
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::DimensionTypeComponent const & | dimensionType, |
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::OffsetsComponent const & | offsets, |
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::SoundEventPlayerComponent const & | soundEventPlayer, |
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::StateVectorComponent const & | stateVector, |
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::ActorDataFlagComponent & | actorFlags, |
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::ActorDataDirtyFlagsComponent & | actorDirtyFlags, |
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::ActorOwnerComponent & | actorOwner, |
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::DeathTickingComponent & | deathTicking, |
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::Optional<::ExperienceRewardComponent > | experienceReward, |
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::Optional<::PlayerComponent > | player, |
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::SpawnExperienceOrbRequestQueueComponent & | experienceOrbRequestQueue, |
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::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > & | soundRequestQueueView ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
| MCAPI void ServerMobTickDeathSystemImpl::$tick |
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::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > & | context | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** ServerMobTickDeathSystemImpl::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: