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| virtual bool | place (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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MCAPI void | _buildHand (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, ::std::vector<::BlockPos > &topDec, ::std::vector<::std::pair<::BlockPos, uchar > > &sideDec, ::gsl::not_null<::Block const * > block) const |
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MCAPI void | _buildPlantArm (::BlockSource ®ion, ::Random &random, ::BlockPos const &pos, ::gsl::not_null<::Block const * > block, ::std::vector<::BlockPos > &topDec, ::std::vector<::std::pair<::BlockPos, uchar > > &sideDec, uchar direction, bool notTall) const |
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MCAPI void | _buildPlantLike (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, ::std::vector<::BlockPos > &topDec, ::std::vector<::std::pair<::BlockPos, uchar > > &sideDec, ::gsl::not_null<::Block const * > block) const |
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MCAPI void | _buildSmallClump (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, ::std::vector<::BlockPos > &topDec, ::std::vector<::std::pair<::BlockPos, uchar > > &, ::gsl::not_null<::Block const * > block) const |
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MCAPI void | _buildSpire (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, ::std::vector<::BlockPos > &topDec, ::std::vector<::std::pair<::BlockPos, uchar > > &sideDec, ::gsl::not_null<::Block const * > block) const |
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MCAPI bool | _canOverwrite (::BlockSource const ®ion, ::BlockPos const &pos, int color) const |
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MCAPI int | _getColor (::Block const &block) const |
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MCFOLD void | _placeSideDecorations (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random, uchar dir) const |
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MCFOLD void | _placeTopDecorations (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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MCAPI bool | _setBlock (::BlockSource ®ion, ::BlockPos const &pos, ::gsl::not_null<::Block const * > block, int color) const |
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MCAPI bool | _setBlockOnSolid (::BlockSource ®ion, ::BlockPos const &pos, ::gsl::not_null<::Block const * > block, int color) const |
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MCAPI void | _starCorners (::BlockSource ®ion, ::Random &random, ::BlockPos const &pos, ::gsl::not_null<::Block const * > block, float chance, int iteration, bool negateChance) const |
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MCAPI void | _starFormation (::BlockSource ®ion, ::Random &random, ::BlockPos const &pos, ::gsl::not_null<::Block const * > block, float chance, int iteration, bool negateChance) const |
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MCAPI bool | $place (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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| virtual ::std::optional<::BlockPos > | place (::IFeature::PlacementContext const &context) const |
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MCAPI bool | _placeBlock (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const |
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MCFOLD void | $dtor () |
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MCAPI ::std::optional<::BlockPos > | $place (::IFeature::PlacementContext const &context) const |
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virtual bool | isValidPlacement (::std::string const &pass) |
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virtual void | upgradeFormat (::SemVersion const &) |
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MCAPI bool | $isValidPlacement (::std::string const &pass) |
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MCFOLD void | $upgradeFormat (::SemVersion const &) |
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