LeviLamina
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PrefabDBServerPlayerServiceProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/AutomaticID.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class ChunkPos;
12class Dimension;
13namespace Editor::Prefabs { class PrefabDBPrefabInstance; }
14namespace Editor::Prefabs { class PrefabDBTemplate; }
15namespace Editor::Prefabs { class VisiblePrefabInstance; }
16namespace mce { class UUID; }
17// clang-format on
18
19namespace Editor::Prefabs {
20
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 0
26 virtual ~PrefabDBServerPlayerServiceProvider() = default;
27
28 // vIndex: 1
29 virtual ::std::vector<::WeakRef<::Editor::Prefabs::PrefabDBPrefabInstance>>
30 getInstancesInChunk(::DimensionType const&, ::ChunkPos const&) const = 0;
31
32 // vIndex: 2
33 virtual ::std::optional<::Editor::Prefabs::VisiblePrefabInstance>
35
36 // vIndex: 4
37 virtual ::WeakRef<::Editor::Prefabs::PrefabDBTemplate const> getTemplate(::mce::UUID const&) const = 0;
38
39 // vIndex: 3
40 virtual ::WeakRef<::Editor::Prefabs::PrefabDBTemplate> getTemplate(::mce::UUID const&) = 0;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46
47 // NOLINTEND
48};
49
50} // namespace Editor::Prefabs
Definition AutomaticID.h:6
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition PrefabDBServerPlayerServiceProvider.h:21
Definition WeakRef.h:8
Definition UUID.h:7