LeviLamina
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UnderWaterSensingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/EntityModifier.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
33struct MobFlagComponent;
34struct OffsetsComponent;
38struct PlayerComponent;
44struct VehicleComponent;
45// clang-format on
46
47struct UnderWaterSensingSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
48 ::Filter<
49 ::HorseFlagComponent,
50 ::MobFlagComponent,
51 ::ParrotFlagComponent,
52 ::VehicleComponent,
53 ::CamelFlagComponent,
54 ::PlayerComponent>,
55 ::Read<
56 ::DimensionTypeComponent,
57 ::StateVectorComponent,
58 ::UpdateWaterStateRequestComponent,
59 ::ActorRotationComponent,
60 ::MobBodyRotationComponent,
61 ::PassengerComponent,
62 ::RenderRotationComponent,
63 ::StandAnimationComponent,
64 ::ActorDataFlagComponent,
65 ::AABBShapeComponent,
66 ::OffsetsComponent,
67 ::VanillaOffsetComponent,
68 ::PassengerRenderingRidingOffsetComponent>,
69 ::Write<>,
70 ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent>,
71 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
72 ::GlobalWrite<>,
73 ::EntityFactoryT<>>> {
74public:
75 // virtual functions
76 // NOLINTBEGIN
77 // vIndex: 5
78 virtual void tick(
87 ::Read<
101 ::Write<>,
106 ) /*override*/;
107
108 // vIndex: 6
109 virtual void singleTick(
111 ::Filter<
118 ::Read<
132 ::Write<>,
137 ::StrictEntityContext& entityContext
138 ) /*override*/;
139
140 // vIndex: 0
141 virtual ~UnderWaterSensingSystem() /*override*/ = default;
142 // NOLINTEND
143
144public:
145 // static functions
146 // NOLINTBEGIN
147 MCNAPI static void doUnderWaterSensing(
148 ::StrictEntityContext const& entity,
149 ::StateVectorComponent const& stateVectorComponent,
153 ::GetAttachPositionViews const& views,
154 ::IConstBlockSource const& region
155 );
156 // NOLINTEND
157
158public:
159 // virtual function thunks
160 // NOLINTBEGIN
161 MCNAPI void $tick(
163 ::Filter<
170 ::Read<
184 ::Write<>,
189 );
190
191 MCNAPI void $singleTick(
193 ::Filter<
200 ::Read<
214 ::Write<>,
219 ::StrictEntityContext& entityContext
220 );
221 // NOLINTEND
222
223public:
224 // vftables
225 // NOLINTBEGIN
226 MCNAPI static void** $vftable();
227 // NOLINTEND
228};
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorHeadWasInWaterFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition UnderWaterSensingSystem.h:73
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
static MCAPI void doUnderWaterSensing(::StrictEntityContext const &entity, ::StateVectorComponent const &stateVectorComponent, ::UpdateWaterStateRequestComponent const &request, ::Optional<::ActorHeadInWaterFlagComponent const > headInWater, ::EntityModifier<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent > modifier, ::GetAttachPositionViews const &views, ::IConstBlockSource const &region)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
Definition UpdateWaterStateRequestComponent.h:10
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5