LeviLamina
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UnderWaterSensingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/EntityModifier.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
33struct MobFlagComponent;
34struct OffsetsComponent;
38struct PlayerComponent;
45struct VehicleComponent;
46// clang-format on
47
48struct UnderWaterSensingSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
49 ::Filter<
50 ::HorseFlagComponent,
51 ::MobFlagComponent,
52 ::ParrotFlagComponent,
53 ::VehicleComponent,
54 ::CamelFlagComponent,
55 ::PlayerComponent>,
56 ::Read<
57 ::DimensionTypeComponent,
58 ::StateVectorComponent,
59 ::UpdateWaterStateRequestComponent,
60 ::ActorRotationComponent,
61 ::MobBodyRotationComponent,
62 ::PassengerComponent,
63 ::RenderRotationComponent,
64 ::StandAnimationComponent,
65 ::ActorDataFlagComponent,
66 ::AABBShapeComponent,
67 ::OffsetsComponent,
68 ::VanillaOffsetComponent,
69 ::PassengerRenderingRidingOffsetComponent>,
70 ::Write<>,
71 ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent>,
72 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
73 ::GlobalWrite<>,
74 ::EntityFactoryT<>>> {
75public:
76 // virtual functions
77 // NOLINTBEGIN
78 // vIndex: 5
79 virtual void tick(
88 ::Read<
102 ::Write<>,
107 ) /*override*/;
108
109 // vIndex: 6
110 virtual void singleTick(
112 ::Filter<
119 ::Read<
133 ::Write<>,
138 ::StrictEntityContext& entityContext
139 ) /*override*/;
140
141 // vIndex: 0
142 virtual ~UnderWaterSensingSystem() /*override*/ = default;
143 // NOLINTEND
144
145public:
146 // static functions
147 // NOLINTBEGIN
148 MCNAPI static ::TickingSystemWithInfo createSystem();
149
150 MCNAPI static void doUnderWaterSensing(
151 ::StrictEntityContext const& entity,
152 ::StateVectorComponent const& stateVectorComponent,
156 ::GetAttachPositionViews const& views,
157 ::IConstBlockSource const& region
158 );
159 // NOLINTEND
160
161public:
162 // virtual function thunks
163 // NOLINTBEGIN
164 MCNAPI void $tick(
166 ::Filter<
173 ::Read<
187 ::Write<>,
192 );
193
194 MCNAPI void $singleTick(
196 ::Filter<
203 ::Read<
217 ::Write<>,
222 ::StrictEntityContext& entityContext
223 );
224 // NOLINTEND
225
226public:
227 // vftables
228 // NOLINTBEGIN
229 MCNAPI static void** $vftable();
230 // NOLINTEND
231};
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:8
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorHeadWasInWaterFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition UnderWaterSensingSystem.h:74
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
static MCAPI void doUnderWaterSensing(::StrictEntityContext const &entity, ::StateVectorComponent const &stateVectorComponent, ::UpdateWaterStateRequestComponent const &request, ::Optional<::ActorHeadInWaterFlagComponent const > headInWater, ::EntityModifier<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent > modifier, ::GetAttachPositionViews const &views, ::IConstBlockSource const &region)
static MCAPI ::TickingSystemWithInfo createSystem()
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
Definition UpdateWaterStateRequestComponent.h:10
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5