LeviLamina
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UnderWaterSensingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/EntityModifier.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
33struct MobFlagComponent;
34struct OffsetsComponent;
38struct PlayerComponent;
44struct VehicleComponent;
45// clang-format on
46
47struct UnderWaterSensingSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
48 ::Filter<
49 ::HorseFlagComponent,
50 ::MobFlagComponent,
51 ::ParrotFlagComponent,
52 ::VehicleComponent,
53 ::CamelFlagComponent,
54 ::PlayerComponent>,
55 ::Read<
56 ::DimensionTypeComponent,
57 ::StateVectorComponent,
58 ::UpdateWaterStateRequestComponent,
59 ::ActorRotationComponent,
60 ::MobBodyRotationComponent,
61 ::PassengerComponent,
62 ::RenderRotationComponent,
63 ::StandAnimationComponent,
64 ::ActorDataFlagComponent,
65 ::AABBShapeComponent,
66 ::OffsetsComponent,
67 ::VanillaOffsetComponent,
68 ::PassengerRenderingRidingOffsetComponent>,
69 ::Write<>,
70 ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent>,
71 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
72 ::GlobalWrite<>,
73 ::EntityFactoryT<>>> {
74public:
75 // virtual functions
76 // NOLINTBEGIN
77 virtual void tick(
86 ::Read<
100 ::Write<>,
105 ) /*override*/;
106
107 virtual void singleTick(
109 ::Filter<
116 ::Read<
130 ::Write<>,
135 ::StrictEntityContext& entityContext
136 ) /*override*/;
137
138 virtual ~UnderWaterSensingSystem() /*override*/ = default;
139 // NOLINTEND
140
141public:
142 // static functions
143 // NOLINTBEGIN
144 MCNAPI static void doUnderWaterSensing(
145 ::StrictEntityContext const& entity,
146 ::StateVectorComponent const& stateVectorComponent,
150 ::GetAttachPositionViews const& views,
151 ::IConstBlockSource const& region
152 );
153 // NOLINTEND
154
155public:
156 // virtual function thunks
157 // NOLINTBEGIN
158 MCNAPI void $tick(
160 ::Filter<
167 ::Read<
181 ::Write<>,
186 );
187
188 MCNAPI void $singleTick(
190 ::Filter<
197 ::Read<
211 ::Write<>,
216 ::StrictEntityContext& entityContext
217 );
218
219
220 // NOLINTEND
221
222public:
223 // vftables
224 // NOLINTBEGIN
225 MCNAPI static void** $vftable();
226 // NOLINTEND
227};
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorHeadWasInWaterFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition UnderWaterSensingSystem.h:73
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
static MCAPI void doUnderWaterSensing(::StrictEntityContext const &entity, ::StateVectorComponent const &stateVectorComponent, ::UpdateWaterStateRequestComponent const &request, ::Optional<::ActorHeadInWaterFlagComponent const > headInWater, ::EntityModifier<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent > modifier, ::GetAttachPositionViews const &views, ::IConstBlockSource const &region)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
Definition UpdateWaterStateRequestComponent.h:10
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5