LeviLamina
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BeaconBlockActor Class Reference
Inheritance diagram for BeaconBlockActor:

Public Types

using BeaconBeamSections = ::std::vector<::BeaconBeamSection>
enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using Properties = ::Bedrock::EnumSet<::VanillaBlockActor::Property, 5>
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
using TransactionContext
using Iterator = ContainerIterator<Container>
using ConstIterator = ContainerIterator<Container const>
using ReverseIterator = std::reverse_iterator<Iterator>
using ConstReverseIterator = std::reverse_iterator<ConstIterator>

Public Member Functions

virtual void tick (::BlockSource &region)
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual bool hasAlphaLayer () const
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual::ItemStack const & getItem (int slot) const
virtual void setItem (int slot, ::ItemStack const &item)
virtual void removeItem (int slot, int count)
virtual::std::string getName () const
virtual int getContainerSize () const
virtual int getMaxStackSize () const
virtual void startOpen (::Actor &)
virtual void stopOpen (::Actor &actor)
virtual void serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual ::std::unique_ptr<::BlockActorDataPacket > _getUpdatePacket (::BlockSource &region)
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
MCAPI BeaconBlockActor (::BlockPos const &pos, bool permanentlyRendered)
MCAPI int _getEffectTier (int effectId) const
MCAPI void _notifyBeamSectionsChange (::BlockSource &region, ::std::vector<::BeaconBeamSection > const &oldBeamSections)
MCAPI bool setSecondaryEffect (int effectId)
MCAPI void * $ctor (::BlockPos const &pos, bool permanentlyRendered)
MCAPI void $tick (::BlockSource &region)
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCFOLD bool $hasAlphaLayer () const
MCAPI bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD::ItemStack const & $getItem (int slot) const
MCFOLD void $setItem (int slot, ::ItemStack const &item)
MCFOLD void $removeItem (int slot, int count)
MCAPI::std::string $getName () const
MCFOLD int $getContainerSize () const
MCFOLD int $getMaxStackSize () const
MCFOLD void $startOpen (::Actor &)
MCFOLD void $stopOpen (::Actor &actor)
MCFOLD void $serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCAPI ::std::unique_ptr<::BlockActorDataPacket > $_getUpdatePacket (::BlockSource &region)
MCAPI void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
virtual void loadStatic ()
virtual::BlockActor & getBlockActor ()
virtual::BlockActor const & getBlockActor () const
virtual::BlockPos const & getBlockActorPosition () const
virtual::BlockActorType getBlockActorType () const
virtual::BlockActorRendererId getRendererId () const
virtual float getShadowRadius (::BlockSource &region) const
virtual bool isInWorld () const
virtual::IVanillaRenderBlockActorComponent * getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
virtual::AABB const & getAABB () const
virtual void setAABB (::AABB const &value)
virtual::ActorTerrainInterlockData & getEntityTerrainInterlockData ()
virtual::ActorTerrainInterlockData const & getEntityTerrainInterlockDataConst () const
virtual int getTickCount () const
virtual void eraseLootTable ()
virtual::std::string getImmersiveReaderText (::BlockSource &region)
virtual bool canRenderCustomName () const
virtual bool hasCustomName () const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual bool isCustomNameSaved () const
virtual::Bedrock::Safety::RedactableString getDisplayName () const
virtual bool hasFilteredNameTag () const
virtual::std::string getFilteredNameTag () const
virtual void setFilteredNameTag (::std::string const &filteredName)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &tag) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &tag) const
virtual void setUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
virtual void setFilteredUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
virtual bool validateData (::CompoundTag const &tag) const
virtual void fixupOnLoad (::LevelChunk &lc)
virtual void setChanged ()
virtual bool isChanged () const
virtual void onChanged (::BlockSource &region)
virtual void _resetAABB ()
virtual void _setCanRenderCustomName (bool value)
virtual void _setCustomNameSaved (bool saveCustomName)
virtual::IVanillaRenderBlockActorComponent const * _getRenderComponent () const
virtual::IVanillaRenderBlockActorComponent * _getRenderComponent ()
virtual::IVanillaTickBlockActorComponent const * _getTickComponent () const
virtual::IVanillaTickBlockActorComponent * _getTickComponent ()
virtual::IVanillaMainBlockActorComponent const * _getMainComponent () const
virtual::IVanillaMainBlockActorComponent * _getMainComponent ()
MCAPI void _loadCustomNameFromUpdatePacket (::CompoundTag const &data)
MCAPI void _saveCustomNameToUpdatePacket (::CompoundTag &tag) const
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI void $dtor ()
MCAPI void $loadStatic ()
MCFOLD::BlockActor & $getBlockActor ()
MCFOLD::BlockActor const & $getBlockActor () const
MCFOLD::BlockPos const & $getBlockActorPosition () const
MCAPI::BlockActorType $getBlockActorType () const
MCAPI::BlockActorRendererId $getRendererId () const
MCFOLD float $getShadowRadius (::BlockSource &region) const
MCAPI bool $isInWorld () const
MCFOLD::IVanillaRenderBlockActorComponent * $getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
MCFOLD::AABB const & $getAABB () const
MCAPI void $setAABB (::AABB const &value)
MCFOLD::ActorTerrainInterlockData & $getEntityTerrainInterlockData ()
MCFOLD::ActorTerrainInterlockData const & $getEntityTerrainInterlockDataConst () const
MCFOLD int $getTickCount () const
MCFOLD void $eraseLootTable ()
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &region)
MCAPI bool $canRenderCustomName () const
MCAPI bool $hasCustomName () const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI bool $isCustomNameSaved () const
MCAPI::Bedrock::Safety::RedactableString $getDisplayName () const
MCAPI bool $hasFilteredNameTag () const
MCAPI::std::string $getFilteredNameTag () const
MCAPI void $setFilteredNameTag (::std::string const &filteredName)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &tag) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &tag) const
MCFOLD void $setUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
MCFOLD bool $validateData (::CompoundTag const &tag) const
MCFOLD void $fixupOnLoad (::LevelChunk &lc)
MCAPI void $setChanged ()
MCAPI bool $isChanged () const
MCFOLD void $onChanged (::BlockSource &region)
MCAPI void $_resetAABB ()
MCAPI void $_setCanRenderCustomName (bool value)
MCAPI void $_setCustomNameSaved (bool saveCustomName)
MCFOLD::IVanillaRenderBlockActorComponent const * $_getRenderComponent () const
MCFOLD::IVanillaRenderBlockActorComponent * $_getRenderComponent ()
MCFOLD::IVanillaTickBlockActorComponent const * $_getTickComponent () const
MCFOLD::IVanillaTickBlockActorComponent * $_getTickComponent ()
MCFOLD::IVanillaMainBlockActorComponent const * $_getMainComponent () const
MCFOLD::IVanillaMainBlockActorComponent * $_getMainComponent ()
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
BlockPos const & getPosition () const
BlockActorType getType () const
virtual bool saveItemInstanceData (::CompoundTag &tag) const
virtual void saveBlockData (::CompoundTag &tag, ::BlockSource &region) const
virtual void loadBlockData (::CompoundTag const &tag, ::BlockSource &region, ::DataLoadHelper &dataLoadHelper)
virtual void onCustomTagLoadDone (::BlockSource &region)
virtual void onPlace (::BlockSource &region)
virtual void onMove ()
virtual void onRemoved (::BlockSource &region)
virtual void onChunkLoaded (::LevelChunk &lc)
virtual void onChunkUnloaded (::LevelChunk &lc)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual void onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
virtual void triggerEvent (int b0, int b1)
virtual bool isTypeOrDerived (::BlockActorType type) const
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual bool _playerCanUpdate (::Player const &player) const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI bool $saveItemInstanceData (::CompoundTag &tag) const
MCFOLD void $saveBlockData (::CompoundTag &tag, ::BlockSource &region) const
MCFOLD void $loadBlockData (::CompoundTag const &tag, ::BlockSource &region, ::DataLoadHelper &dataLoadHelper)
MCFOLD void $onCustomTagLoadDone (::BlockSource &region)
MCFOLD void $onPlace (::BlockSource &region)
MCFOLD void $onMove ()
MCFOLD void $onRemoved (::BlockSource &region)
MCFOLD void $onChunkLoaded (::LevelChunk &lc)
MCFOLD void $onChunkUnloaded (::LevelChunk &lc)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD void $onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
MCFOLD void $triggerEvent (int b0, int b1)
MCAPI bool $isTypeOrDerived (::BlockActorType type) const
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCFOLD bool $_playerCanUpdate (::Player const &player) const
std::string const & getTypeName () const
LLNDAPI optional_ref< ItemStack > getItemNonConst (int index)
ItemStack & operator[] (int index)
ItemStack const & operator[] (int index) const
constexpr Iterator begin () noexcept
constexpr ConstIterator cbegin () const noexcept
constexpr Iterator end () noexcept
constexpr ConstIterator cend () const noexcept
constexpr ReverseIterator rbegin () noexcept
constexpr ConstReverseIterator crbegin () const noexcept
constexpr ReverseIterator rend () noexcept
constexpr ConstReverseIterator crend () const noexcept
virtual void init ()
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
virtual bool hasRemovedSubscribers () const
virtual bool hasRoomForItem (::ItemStack const &item) const
virtual bool addItem (::ItemStack &item)
virtual bool addItemWithForceBalance (::ItemStack &item)
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
virtual void removeAllItems ()
virtual void removeAllItemsWithForceBalance ()
virtual void containerRemoved ()
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
virtual ::std::vector<::ItemStack > getSlotCopies () const
virtual ::std::vector<::ItemStack const * > const getSlots () const
virtual int getEmptySlotsCount () const
virtual int getItemCount (::ItemStack const &compare) const
MCAPI int getItemCount (::ItemDescriptor const &descriptor) const
virtual int firstEmptySlot () const
virtual int firstItem () const
virtual int findFirstSlotForItem (::ItemStack const &item) const
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
virtual bool canPushInItem (int slot, int face, ::ItemStack const &item) const
virtual bool canPullOutItem (int slot, int face, ::ItemStack const &item) const
virtual void setContainerChanged (int slot)
virtual void setContainerMoved ()
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual bool hasCustomName () const
virtual void readAdditionalSaveData (::CompoundTag const &tag)
virtual void addAdditionalSaveData (::CompoundTag &tag)
virtual void initializeContainerContents (::BlockSource &region)
virtual bool isEmpty () const
virtual bool isSlotDisabled (int slot) const
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI void createTransactionContext (::brstd::copyable_function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::brstd::function_ref< void()> execute)
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
MCAPI void serverInitItemStackIdsAll (::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI void * $ctor (::Container const &)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
MCAPI void $dtor ()
MCFOLD void $init ()
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
MCAPI bool $hasRemovedSubscribers () const
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
MCAPI bool $addItem (::ItemStack &item)
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
MCAPI void $removeAllItems ()
MCAPI void $removeAllItemsWithForceBalance ()
MCAPI void $containerRemoved ()
MCAPI void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCAPI ::std::vector<::ItemStack > $getSlotCopies () const
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
MCAPI int $getEmptySlotsCount () const
MCAPI int $getItemCount (::ItemStack const &compare) const
MCAPI int $firstEmptySlot () const
MCAPI int $firstItem () const
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
MCFOLD bool $canPushInItem (int slot, int face, ::ItemStack const &item) const
MCFOLD bool $canPullOutItem (int slot, int face, ::ItemStack const &item) const
MCAPI void $setContainerChanged (int slot)
MCAPI void $setContainerMoved ()
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI bool $hasCustomName () const
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
MCFOLD void $initializeContainerContents (::BlockSource &region)
MCAPI bool $isEmpty () const
MCFOLD bool $isSlotDisabled (int slot) const

Static Public Member Functions

static MCAPI bool isPaymentItem (::ItemDescriptor const &pItem)
static MCAPI ::std::shared_ptr<::BlockActor > loadStatic (::BlockType const &block, ::BlockPos const &pos, ::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static MCAPI void ** $vftableForIVanillaRenderBlockActorComponent ()
static MCAPI void ** $vftableForIVanillaMainBlockActorComponent ()
static MCAPI void ** $vftableForBlockActor ()
static MCAPI void ** $vftableForIVanillaTickBlockActorComponent ()
static LLNDAPI std::shared_ptr< BlockActor > create (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActor > create (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::std::string const & KEY_VERSION ()
static MCAPI void ** $vftable ()
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::BeaconBeamSection > > mBeamSections
::ll::TypedStorage< 4, 4, float > mBeamRot
::ll::TypedStorage< 4, 4, int > mNumLevels
::ll::TypedStorage< 4, 4, int > mNumLevelsSet
::ll::TypedStorage< 4, 4, int > mBlockRefreshCounter
::ll::TypedStorage< 4, 4, int > mPrimaryEffectId
::ll::TypedStorage< 4, 4, int > mSecondaryEffectId
::ll::TypedStorage< 4, 4, int > mPrimaryEffectTier
::ll::TypedStorage< 4, 4, int > mSecondaryEffectTier
::ll::TypedStorage< 8, 24, ::std::vector<::MobEffect const * > > mBeaconEffects
::ll::TypedStorage< 8, 24, ::std::vector<::std::vector<::MobEffect const * > > > mTierEffects
::ll::TypedStorage< 1, 1, bool > mPermanentlyRendered
::ll::TypedStorage< 1, 1, bool > mClientRenderingNeedsUpdate
::ll::TypedStorage< 1, 1, bool > mIsBlockBaseLoaded
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::VanillaBlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 4, 24, ::AABB > mBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockData > mTerrainInterlockData
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableString > mCustomName
::ll::TypedStorage< 8, 32, ::std::string > mFilteredCustomName
::ll::TypedStorage< 4, 12, ::BlockPos > mPosition
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::DynamicPropertiesBlockActorComponent > > mDynamicProperties
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::RandomizableContainerBlockActorComponent > > mRandomizableContainer
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ContainerBlockActorComponent > > mContainer
::SharedTypes::Legacy::ContainerType mContainerType
::SharedTypes::Legacy::ContainerType mGameplayContainerType
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
::Container::PublisherWrapper mRemovedPublisher
::std::deque< TransactionContext > mTransactionContextStack
::Bedrock::Safety::RedactableString mName
bool mCustomName
::ContainerOwner mContainerOwner
::ContainerRuntimeId mContainerRuntimeId

Member Typedef Documentation

◆ TransactionContext

using Container::TransactionContext
inherited
Initial value:
::brstd::copyable_function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
Definition ItemStack.h:26
Definition copyable_function.h:8

Member Function Documentation

◆ tick()

virtual void BeaconBlockActor::tick ( ::BlockSource & region)
virtual

Reimplemented from VanillaBlockActor.

◆ save()

virtual bool BeaconBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

Reimplemented from VanillaBlockActor.

◆ load()

virtual void BeaconBlockActor::load ( ::ILevel & level,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtual

Reimplemented from VanillaBlockActor.

◆ hasAlphaLayer()

virtual bool BeaconBlockActor::hasAlphaLayer ( ) const
virtual

Reimplemented from VanillaBlockActor.

◆ isPermanentlyRendered()

virtual bool BeaconBlockActor::isPermanentlyRendered ( ) const
virtual

Reimplemented from VanillaBlockActor.

◆ isWithinRenderDistance()

virtual bool BeaconBlockActor::isWithinRenderDistance ( ::Vec3 const & cameraPosition) const
virtual

Reimplemented from VanillaBlockActor.

◆ getItem()

virtual::ItemStack const & BeaconBlockActor::getItem ( int slot) const
virtual

Implements Container.

◆ setItem()

virtual void BeaconBlockActor::setItem ( int slot,
::ItemStack const & item )
virtual

Implements Container.

◆ removeItem()

virtual void BeaconBlockActor::removeItem ( int slot,
int count )
virtual

Reimplemented from Container.

◆ getName()

virtual::std::string BeaconBlockActor::getName ( ) const
virtual

◆ getContainerSize()

virtual int BeaconBlockActor::getContainerSize ( ) const
virtual

Implements Container.

◆ getMaxStackSize()

virtual int BeaconBlockActor::getMaxStackSize ( ) const
virtual

Implements Container.

◆ startOpen()

virtual void BeaconBlockActor::startOpen ( ::Actor & )
virtual

Implements Container.

◆ stopOpen()

virtual void BeaconBlockActor::stopOpen ( ::Actor & actor)
virtual

Reimplemented from Container.

◆ serverInitItemStackIds()

virtual void BeaconBlockActor::serverInitItemStackIds ( int containerSlot,
int count,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtual

Implements Container.

◆ getContainer() [1/2]

virtual::Container * BeaconBlockActor::getContainer ( )
virtual

◆ getContainer() [2/2]

virtual::Container const * BeaconBlockActor::getContainer ( ) const
virtual

◆ _onUpdatePacket()

virtual void BeaconBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ loadStatic()

virtual void VanillaBlockActor::loadStatic ( )
virtualinherited

Reimplemented from BlockActor.

◆ getBlockActor() [1/2]

virtual::BlockActor & VanillaBlockActor::getBlockActor ( )
virtualinherited

◆ getBlockActor() [2/2]

virtual::BlockActor const & VanillaBlockActor::getBlockActor ( ) const
virtualinherited

◆ getBlockActorPosition()

virtual::BlockPos const & VanillaBlockActor::getBlockActorPosition ( ) const
virtualinherited

◆ getBlockActorType()

virtual::BlockActorType VanillaBlockActor::getBlockActorType ( ) const
virtualinherited

◆ getRendererId()

virtual::BlockActorRendererId VanillaBlockActor::getRendererId ( ) const
virtualinherited

◆ getShadowRadius()

virtual float VanillaBlockActor::getShadowRadius ( ::BlockSource & region) const
virtualinherited

◆ isInWorld()

virtual bool VanillaBlockActor::isInWorld ( ) const
virtualinherited

◆ getCrackEntity()

virtual::IVanillaRenderBlockActorComponent * VanillaBlockActor::getCrackEntity ( ::BlockSource & region,
::BlockPos const & pos )
virtualinherited

◆ getAABB()

virtual::AABB const & VanillaBlockActor::getAABB ( ) const
virtualinherited

◆ setAABB()

virtual void VanillaBlockActor::setAABB ( ::AABB const & value)
virtualinherited

◆ getEntityTerrainInterlockData()

virtual::ActorTerrainInterlockData & VanillaBlockActor::getEntityTerrainInterlockData ( )
virtualinherited

◆ getEntityTerrainInterlockDataConst()

virtual::ActorTerrainInterlockData const & VanillaBlockActor::getEntityTerrainInterlockDataConst ( ) const
virtualinherited

◆ getTickCount()

virtual int VanillaBlockActor::getTickCount ( ) const
virtualinherited

◆ eraseLootTable()

virtual void VanillaBlockActor::eraseLootTable ( )
virtualinherited

◆ getImmersiveReaderText()

virtual::std::string VanillaBlockActor::getImmersiveReaderText ( ::BlockSource & region)
virtualinherited

◆ canRenderCustomName()

virtual bool VanillaBlockActor::canRenderCustomName ( ) const
virtualinherited

◆ hasCustomName()

virtual bool VanillaBlockActor::hasCustomName ( ) const
virtualinherited

◆ getCustomName()

virtual::Bedrock::Safety::RedactableString const & VanillaBlockActor::getCustomName ( ) const
virtualinherited

◆ setCustomName()

virtual void VanillaBlockActor::setCustomName ( ::Bedrock::Safety::RedactableString const & name)
virtualinherited

◆ isCustomNameSaved()

virtual bool VanillaBlockActor::isCustomNameSaved ( ) const
virtualinherited

◆ getDisplayName()

virtual::Bedrock::Safety::RedactableString VanillaBlockActor::getDisplayName ( ) const
virtualinherited

◆ hasFilteredNameTag()

virtual bool VanillaBlockActor::hasFilteredNameTag ( ) const
virtualinherited

◆ getFilteredNameTag()

virtual::std::string VanillaBlockActor::getFilteredNameTag ( ) const
virtualinherited

◆ setFilteredNameTag()

virtual void VanillaBlockActor::setFilteredNameTag ( ::std::string const & filteredName)
virtualinherited

◆ getUgcStrings()

virtual ::std::vector<::std::string > VanillaBlockActor::getUgcStrings ( ::CompoundTag const & tag) const
virtualinherited

◆ getFilteredUgcStrings()

virtual ::std::vector<::std::string > VanillaBlockActor::getFilteredUgcStrings ( ::CompoundTag const & tag) const
virtualinherited

◆ setUgcStrings()

virtual void VanillaBlockActor::setUgcStrings ( ::CompoundTag & tag,
::std::vector<::std::string > const & list ) const
virtualinherited

◆ setFilteredUgcStrings()

virtual void VanillaBlockActor::setFilteredUgcStrings ( ::CompoundTag & tag,
::std::vector<::std::string > const & list ) const
virtualinherited

◆ validateData()

virtual bool VanillaBlockActor::validateData ( ::CompoundTag const & tag) const
virtualinherited

◆ fixupOnLoad()

virtual void VanillaBlockActor::fixupOnLoad ( ::LevelChunk & lc)
virtualinherited

◆ setChanged()

virtual void VanillaBlockActor::setChanged ( )
virtualinherited

◆ isChanged()

virtual bool VanillaBlockActor::isChanged ( ) const
virtualinherited

◆ onChanged()

virtual void VanillaBlockActor::onChanged ( ::BlockSource & region)
virtualinherited

◆ _resetAABB()

virtual void VanillaBlockActor::_resetAABB ( )
virtualinherited

◆ _setCanRenderCustomName()

virtual void VanillaBlockActor::_setCanRenderCustomName ( bool value)
virtualinherited

◆ _setCustomNameSaved()

virtual void VanillaBlockActor::_setCustomNameSaved ( bool saveCustomName)
virtualinherited

◆ $vftableForIVanillaRenderBlockActorComponent()

MCAPI void ** VanillaBlockActor::$vftableForIVanillaRenderBlockActorComponent ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIVanillaMainBlockActorComponent()

MCAPI void ** VanillaBlockActor::$vftableForIVanillaMainBlockActorComponent ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIVanillaTickBlockActorComponent()

MCAPI void ** VanillaBlockActor::$vftableForIVanillaTickBlockActorComponent ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: