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BeaconBlockActor Class Reference
+ Inheritance diagram for BeaconBlockActor:

Public Types

using BeaconBeamSections = ::std::vector<::BeaconBeamSection>
 
enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
 
using Properties = ::Bedrock::EnumSet<::BlockActor::Property, 5>
 
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
 
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
 
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
 
using TransactionContext = std::function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
 
using Iterator = ContainerIterator<Container>
 
using ConstIterator = ContainerIterator<Container const>
 
using ReverseIterator = std::reverse_iterator<Iterator>
 
using ConstReverseIterator = std::reverse_iterator<ConstIterator>
 

Public Member Functions

virtual void tick (::BlockSource &region)
 
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
 
virtual void load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
 
virtual bool hasAlphaLayer () const
 
virtual bool isPermanentlyRendered () const
 
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
 
virtual::ItemStack const & getItem (int slot) const
 
virtual void setItem (int modelSlot, ::ItemStack const &item)
 
virtual void removeItem (int slot, int count)
 
virtual::std::string getName () const
 
virtual int getContainerSize () const
 
virtual int getMaxStackSize () const
 
virtual void startOpen (::Actor &)
 
virtual void stopOpen (::Actor &actor)
 
virtual void serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
 
virtual::Container * getContainer ()
 
virtual::Container const * getContainer () const
 
virtual ::std::unique_ptr<::BlockActorDataPacket > _getUpdatePacket (::BlockSource &region)
 
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
 
MCAPI BeaconBlockActor (::BlockPos const &pos, bool permanentlyRendered)
 
MCAPI void _applyEffects (::BlockSource &region)
 
MCAPI void _notifyBeamSectionsChange (::BlockSource &region, ::std::vector<::BeaconBeamSection > const &oldBeamSections)
 
MCAPI bool _saveClientSideState (::CompoundTag &tag, ::SaveContext const &saveContext) const
 
MCAPI bool _setEffect (int effectId, int &outEffectId, int &outTier)
 
MCAPI void checkAchievement (::BlockSource &region)
 
MCAPI void checkShape (::BlockSource &region)
 
MCAPI void generateBeamSections (::BlockSource &region)
 
MCAPI::CompoundTag getBeaconData (::SaveContext const &saveContext)
 
MCAPI bool isEffectAvailable (int effectId) const
 
MCAPI bool setSecondaryEffect (int effectId)
 
MCAPI void * $ctor (::BlockPos const &pos, bool permanentlyRendered)
 
MCAPI void $dtor ()
 
MCAPI void $tick (::BlockSource &region)
 
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
 
MCAPI void $load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
 
MCFOLD bool $hasAlphaLayer () const
 
MCFOLD bool $isPermanentlyRendered () const
 
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
 
MCFOLD::ItemStack const & $getItem (int slot) const
 
MCFOLD void $setItem (int modelSlot, ::ItemStack const &item)
 
MCFOLD void $removeItem (int slot, int count)
 
MCAPI::std::string $getName () const
 
MCFOLD int $getContainerSize () const
 
MCFOLD int $getMaxStackSize () const
 
MCFOLD void $startOpen (::Actor &)
 
MCFOLD void $stopOpen (::Actor &actor)
 
MCFOLD void $serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
 
MCFOLD::Container * $getContainer ()
 
MCFOLD::Container const * $getContainer () const
 
MCAPI ::std::unique_ptr<::BlockActorDataPacket > $_getUpdatePacket (::BlockSource &region)
 
MCAPI void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
 
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
 
virtual bool saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
 
virtual void saveBlockData (::CompoundTag &, ::BlockSource &) const
 
virtual void loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
 
virtual void onCustomTagLoadDone (::BlockSource &)
 
virtual void onChanged (::BlockSource &)
 
virtual void onPlace (::BlockSource &)
 
virtual void onMove ()
 
virtual void onRemoved (::BlockSource &)
 
virtual bool isPreserved (::BlockSource &) const
 
virtual bool shouldPreserve (::BlockSource &)
 
virtual void triggerEvent (int, int)
 
virtual void executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
 
virtual void onNeighborChanged (::BlockSource &, ::BlockPos const &)
 
virtual float getShadowRadius (::BlockSource &) const
 
virtual::BlockActor * getCrackEntity (::BlockSource &, ::BlockPos const &)
 
virtual::AABB getCollisionShape (::IConstBlockSource const &) const
 
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
 
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
 
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
 
virtual::std::string getImmersiveReaderText (::BlockSource &)
 
virtual::PistonBlockActor * getOwningPiston (::BlockSource &)
 
virtual::PistonBlockActor const * getOwningPiston (::BlockSource &) const
 
virtual void eraseLootTable ()
 
virtual void onChunkLoaded (::LevelChunk &)
 
virtual void onChunkUnloaded (::LevelChunk &)
 
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
 
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &) const
 
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &) const
 
virtual void setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
 
virtual void setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
 
virtual void fixupOnLoad (::LevelChunk &)
 
virtual bool _playerCanUpdate (::Player const &) const
 
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
 
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
 
MCAPI bool $saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
 
MCFOLD void $saveBlockData (::CompoundTag &, ::BlockSource &) const
 
MCFOLD void $loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
 
MCFOLD void $onCustomTagLoadDone (::BlockSource &)
 
MCFOLD void $onChanged (::BlockSource &)
 
MCFOLD void $onPlace (::BlockSource &)
 
MCFOLD void $onMove ()
 
MCFOLD void $onRemoved (::BlockSource &)
 
MCFOLD bool $isPreserved (::BlockSource &) const
 
MCFOLD bool $shouldPreserve (::BlockSource &)
 
MCFOLD void $triggerEvent (int, int)
 
MCFOLD void $executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
 
MCFOLD void $onNeighborChanged (::BlockSource &, ::BlockPos const &)
 
MCFOLD float $getShadowRadius (::BlockSource &) const
 
MCFOLD::BlockActor * $getCrackEntity (::BlockSource &, ::BlockPos const &)
 
MCAPI::AABB $getCollisionShape (::IConstBlockSource const &) const
 
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
 
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
 
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
 
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &)
 
MCFOLD::PistonBlockActor * $getOwningPiston (::BlockSource &)
 
MCFOLD::PistonBlockActor const * $getOwningPiston (::BlockSource &) const
 
MCFOLD void $eraseLootTable ()
 
MCFOLD void $onChunkLoaded (::LevelChunk &)
 
MCFOLD void $onChunkUnloaded (::LevelChunk &)
 
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
 
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &) const
 
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &) const
 
MCFOLD void $setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
 
MCFOLD void $setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
 
MCFOLD void $fixupOnLoad (::LevelChunk &)
 
MCFOLD bool $_playerCanUpdate (::Player const &) const
 
std::string const & getTypeName () const
 
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
 
ItemStackoperator[] (int index)
 
ItemStack const & operator[] (int index) const
 
constexpr Iterator begin () noexcept
 
constexpr ConstIterator cbegin () const noexcept
 
constexpr Iterator end () noexcept
 
constexpr ConstIterator cend () const noexcept
 
constexpr ReverseIterator rbegin () noexcept
 
constexpr ConstReverseIterator crbegin () const noexcept
 
constexpr ReverseIterator rend () noexcept
 
constexpr ConstReverseIterator crend () const noexcept
 
virtual void init ()
 
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
 
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
 
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
 
virtual bool hasRemovedSubscribers () const
 
virtual bool hasRoomForItem (::ItemStack const &item) const
 
virtual bool addItem (::ItemStack &item)
 
virtual bool addItemWithForceBalance (::ItemStack &item)
 
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
 
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
 
virtual void removeAllItems ()
 
virtual void removeAllItemsWithForceBalance ()
 
virtual void containerRemoved ()
 
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
 
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
 
virtual ::std::vector<::ItemStackgetSlotCopies () const
 
virtual ::std::vector<::ItemStack const * > const getSlots () const
 
virtual int getEmptySlotsCount () const
 
virtual int getItemCount (::ItemStack const &compare) const
 
MCAPI int getItemCount (::std::function< bool(::ItemStack const &)> comparator) const
 
virtual int firstEmptySlot () const
 
virtual int firstItem () const
 
virtual int findFirstSlotForItem (::ItemStack const &item) const
 
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
 
virtual bool canPushInItem (int, int, ::ItemStack const &) const
 
virtual bool canPullOutItem (int, int, ::ItemStack const &) const
 
virtual void setContainerChanged (int slot)
 
virtual void setContainerMoved ()
 
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
 
virtual bool hasCustomName () const
 
virtual void readAdditionalSaveData (::CompoundTag const &tag)
 
virtual void addAdditionalSaveData (::CompoundTag &tag)
 
virtual void createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
 
virtual void initializeContainerContents (::BlockSource &region)
 
virtual bool isEmpty () const
 
virtual bool isSlotDisabled (int) const
 
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
 
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
 
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
 
MCAPI void removeCloseListener (::ContainerCloseListener *listener)
 
MCAPI void triggerTransactionChange (int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem)
 
MCAPI void * $ctor (::Container const &)
 
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
 
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
 
MCFOLD void $init ()
 
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
 
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
 
MCFOLD ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
 
MCAPI bool $hasRemovedSubscribers () const
 
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
 
MCAPI bool $addItem (::ItemStack &item)
 
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
 
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
 
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
 
MCAPI void $removeAllItems ()
 
MCAPI void $removeAllItemsWithForceBalance ()
 
MCAPI void $containerRemoved ()
 
MCAPI void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
 
MCAPI void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
 
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
 
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
 
MCFOLD int $getEmptySlotsCount () const
 
MCAPI int $getItemCount (::ItemStack const &compare) const
 
MCAPI int $firstEmptySlot () const
 
MCAPI int $firstItem () const
 
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
 
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
 
MCFOLD bool $canPushInItem (int, int, ::ItemStack const &) const
 
MCFOLD bool $canPullOutItem (int, int, ::ItemStack const &) const
 
MCAPI void $setContainerChanged (int slot)
 
MCAPI void $setContainerMoved ()
 
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
 
MCAPI bool $hasCustomName () const
 
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
 
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
 
MCAPI void $createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
 
MCFOLD void $initializeContainerContents (::BlockSource &region)
 
MCAPI bool $isEmpty () const
 
MCFOLD bool $isSlotDisabled (int) const
 

Static Public Member Functions

static MCAPI ::BlockColor _getMediumColor (::BlockType const &medium)
 
static MCAPI bool isPaymentItem (::ItemDescriptor const &pItem)
 
static MCAPI void ** $vftableForBlockActor ()
 
static MCAPI void ** $vftableForContainer ()
 
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
 
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
 
static MCAPI ::std::unordered_map<::BlockActorType, ::std::string > const & _getClassIdMap ()
 
static MCAPI ::std::shared_ptr<::BlockActorloadStatic (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
 
static MCAPI void ** $vftable ()
 
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
 
static MCAPI ::std::function< bool(::ItemStack const &)> sameItemAndAuxComparator (::ItemDescriptor const &descriptor)
 
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::BeaconBeamSection > > mBeamSections
 
::ll::TypedStorage< 4, 4, float > mBeamRot
 
::ll::TypedStorage< 4, 4, int > mNumLevels
 
::ll::TypedStorage< 4, 4, int > mNumLevelsSet
 
::ll::TypedStorage< 4, 4, int > mBlockRefreshCounter
 
::ll::TypedStorage< 4, 4, int > mPrimaryEffectId
 
::ll::TypedStorage< 4, 4, int > mSecondaryEffectId
 
::ll::TypedStorage< 4, 4, int > mPrimaryEffectTier
 
::ll::TypedStorage< 4, 4, int > mSecondaryEffectTier
 
::ll::TypedStorage< 8, 24, ::std::vector<::MobEffect * > > mBeaconEffects
 
::ll::TypedStorage< 8, 24, ::std::vector<::std::vector<::MobEffect * > > > mTierEffects
 
::ll::TypedStorage< 1, 1, bool > mPermanentlyRendered
 
::ll::TypedStorage< 1, 1, bool > mClientRenderingNeedsUpdate
 
::ll::TypedStorage< 1, 1, bool > mIsBlockBaseLoaded
 
::ll::TypedStorage< 4, 4, int > mTickCount
 
::ll::TypedStorage< 4, 4, int > mRepairCost
 
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
 
::ll::TypedStorage< 4, 24, ::AABBmBB
 
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
 
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
 
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5 > > mProperties
 
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
 
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData
 
::SharedTypes::Legacy::ContainerType mContainerType
 
::SharedTypes::Legacy::ContainerType mGameplayContainerType
 
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
 
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
 
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
 
::Container::PublisherWrapper mRemovedPublisher
 
::std::deque< TransactionContextmTransactionContextStack
 
::Bedrock::Safety::RedactableString mName
 
bool mCustomName
 
::ContainerOwner mContainerOwner
 
::ContainerRuntimeId mContainerRuntimeId
 

Member Function Documentation

◆ tick()

virtual void BeaconBlockActor::tick ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ save()

virtual bool BeaconBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

Reimplemented from BlockActor.

◆ load()

virtual void BeaconBlockActor::load ( ::ILevel & level,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtual

Reimplemented from BlockActor.

◆ hasAlphaLayer()

virtual bool BeaconBlockActor::hasAlphaLayer ( ) const
virtual

Reimplemented from BlockActor.

◆ isPermanentlyRendered()

virtual bool BeaconBlockActor::isPermanentlyRendered ( ) const
virtual

Reimplemented from BlockActor.

◆ isWithinRenderDistance()

virtual bool BeaconBlockActor::isWithinRenderDistance ( ::Vec3 const & cameraPosition) const
virtual

Reimplemented from BlockActor.

◆ getItem()

virtual::ItemStack const & BeaconBlockActor::getItem ( int slot) const
virtual

Implements Container.

◆ setItem()

virtual void BeaconBlockActor::setItem ( int modelSlot,
::ItemStack const & item )
virtual

Implements Container.

◆ removeItem()

virtual void BeaconBlockActor::removeItem ( int slot,
int count )
virtual

Reimplemented from Container.

◆ getContainerSize()

virtual int BeaconBlockActor::getContainerSize ( ) const
virtual

Implements Container.

◆ getMaxStackSize()

virtual int BeaconBlockActor::getMaxStackSize ( ) const
virtual

Implements Container.

◆ startOpen()

virtual void BeaconBlockActor::startOpen ( ::Actor & )
virtual

Implements Container.

◆ stopOpen()

virtual void BeaconBlockActor::stopOpen ( ::Actor & actor)
virtual

Reimplemented from Container.

◆ serverInitItemStackIds()

virtual void BeaconBlockActor::serverInitItemStackIds ( int containerSlot,
int count,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtual

Implements Container.

◆ _onUpdatePacket()

virtual void BeaconBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ $vftableForBlockActor()

static MCAPI void ** BeaconBlockActor::$vftableForBlockActor ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForContainer()

static MCAPI void ** BeaconBlockActor::$vftableForContainer ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** Container::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: