51 ::ll::TypedStorage<4, 4096, ::std::array<float, 1024>>
buffer;
52 ::ll::TypedStorage<4, 1024, ::std::array<float, 256>> depthBuffer;
53 ::ll::TypedStorage<4, 1024, ::std::array<float, 256>> dataBuffer;
54 ::ll::TypedStorage<8, 655360, ::std::array<::Block const*, 81920>> blockBuffer;
55 ::ll::TypedStorage<8, 8, float*> fi;
56 ::ll::TypedStorage<8, 8, float*> fis;
57 ::ll::TypedStorage<8, 2576, ::Random> random;
64 ::ll::TypedStorage<4, 36, float[9]> mBiomeBlendKernel;
65 ::ll::TypedStorage<1, 1, bool const> mIsLegacyWorld;
69 ::Bedrock::Threading::
70 InstancedThreadLocal<::OverworldGenerator::ThreadData, ::std::allocator<::OverworldGenerator::ThreadData>>>
72 ::ll::TypedStorage<8, 32, ::MonsterRoomFeature> monsterRoomFeature;
73 ::ll::TypedStorage<2, 16, ::CanyonFeature> canyonFeature;
74 ::ll::TypedStorage<2, 16, ::UnderwaterCanyonFeature> underwaterCanyonFeature;
88 virtual void loadChunk(
::LevelChunk& lc,
bool forceImmediateReplacementDataLoad) ;
94 virtual ::Util::MultidimensionalArray<float, 5, 5, 41>
95 generateDensityCellsForChunk(
::ChunkPos const& chunkPos)
const = 0;
98 virtual ::WorldGenerator::BlockVolumeDimensions getBlockVolumeDimensions() const ;
102 prepareHeights(::
BlockVolume& box, ::
ChunkPos const& chunkPos,
bool factorInBeardsAndShavers) ;
105 virtual
void prepareAndComputeHeights(
108 ::
std::vector<
short>& ZXheights,
109 bool factorInBeardsAndShavers,
117 virtual
int getLevelGenHeight() const = 0;
127 virtual
void decorateWorldGenLoadChunk(
128 ::
Biome const& biome,
148 virtual
void _prepareHeights(
155 ::
std::vector<
short>*,
165 MCAPI
void buildSurfaces(
184 MCAPI
void* $ctor(::
Dimension& dimension,
bool isLegacyWorld);
196 MCAPI
void $loadChunk(::
LevelChunk& lc,
bool forceImmediateReplacementDataLoad);
202 MCAPI
void $prepareHeights(::
BlockVolume& box, ::
ChunkPos const& chunkPos,
bool factorInBeardsAndShavers);
204 MCAPI
void $prepareAndComputeHeights(
207 ::
std::vector<
short>& ZXheights,
208 bool factorInBeardsAndShavers,
217 MCFOLD
void $decorateWorldGenLoadChunk(
218 ::
Biome const& biome,