3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/multiplayer/BeforeLevelForLevelHoldingOwnership.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8#include "mc/deps/core/utility/UniqueOwnerPointer.h"
9#include "mc/deps/core/utility/pub_sub/Subscription.h"
10#include "mc/deps/game_refs/OwnerPtr.h"
11#include "mc/world/level/Level.h"
12#include "mc/world/level/PlayerSleepManager.h"
52 using ActorIdMap = ::std::map<int, ::Actor*>;
54 using ActorSet = ::std::set<::Actor*>;
59 ::ll::TypedStorage<8, 16, ::gsl::not_null<::Bedrock::UniqueOwnerPointer<::TrustedSkinHelper>>> mTrustedSkinHelper;
60 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::CameraRegistry>>> mCameraRegistry;
61 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::EntitySystems>>> mCameraSystems;
62 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::VolumeEntityManagerClient>> mVolumeEntityManager;
63 ::ll::TypedStorage<8, 16, ::gsl::not_null<::OwnerPtr<::TickTimeManagerClient>>> mTickTimeManager;
64 ::ll::TypedStorage<8, 16, ::gsl::not_null<::Bedrock::UniqueOwnerPointer<::SubChunkManager>>> mSubChunkManager;
65 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnSubChunkLoaded;
66 ::ll::TypedStorage<8, 16, ::gsl::not_null<::Bedrock::UniqueOwnerPointer<::DisplayActorManager>>>
68 ::ll::TypedStorage<8, 40, ::PlayerSleepManager> mPlayerSleepManager;
69 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ArmorTrimIconGenerator>> mArmorTrimIconGenerator;
70 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ArmorTrimUnloader>> mArmorTrimUnloader;
71 ::ll::TypedStorage<8, 16, ::gsl::not_null<::Bedrock::UniqueOwnerPointer<::MapDataManager>>> mMapDataManager;
72 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ClientSubChunkLighter>> mClientSubChunkLighter;
82 virtual ~MultiPlayerLevel() ;
84 virtual bool initialize(
85 ::std::string
const& levelName,
86 ::LevelSettings
const& levelSettings,
87 ::Experiments
const& experiments,
88 ::std::string
const* levelId,
89 ::std::optional<::std::reference_wrapper<
90 ::std::unordered_map<::std::string, ::std::unique_ptr<::BiomeJsonDocumentGlueResolvedBiomeData>>>>
94 virtual ::Tick
const getCurrentServerTick() const ;
96 virtual
void startLeaveGame() ;
98 virtual ::Actor* addEntity(::BlockSource& region, ::OwnerPtr<::EntityContext> entity) ;
100 virtual ::OwnerPtr<::EntityContext> removeActorFromWorldAndTakeEntity(::WeakEntityRef entityRef) ;
102 virtual ::OwnerPtr<::EntityContext> takeEntity(::WeakEntityRef entityRef, ::LevelChunk& lc) ;
104 virtual ::Actor* addDisplayEntity(::BlockSource& region, ::OwnerPtr<::EntityContext> entity) ;
106 virtual
void removeDisplayEntity(::WeakEntityRef entity) ;
108 virtual ::Bedrock::NonOwnerPointer<::DisplayActorManager> getDisplayActorManager() ;
110 virtual ::PlayerSleepManager const& getPlayerSleepManager() const ;
112 virtual ::PlayerSleepManager& getPlayerSleepManager() ;
114 virtual
void notifySubChunkRequestManager(::SubChunkPacket const& packet) ;
116 virtual ::SubChunkRequestManager* getSubChunkRequestManager() ;
118 virtual
void onSubChunkLoaded(
119 ::ChunkSource& source,
121 short absoluteSubChunkIndex,
122 bool subChunkVisibilityChanged
125 virtual ::Bedrock::NonOwnerPointer<::SubChunkManager> getSubChunkManager() ;
127 virtual
bool canUseSkin(
128 ::SerializedSkinRef const& skin,
129 ::NetworkIdentifier const& networkIdentifier,
130 ::ActorUniqueID const& playerId
133 virtual ::Bedrock::NonOwnerPointer<::TrustedSkinHelper const> getTrustedSkinHelper() const ;
135 virtual ::MultiPlayerLevel* asMultiPlayerLevel() ;
137 virtual ::Bedrock::NonOwnerPointer<::CameraRegistry const> getCameraRegistry() const ;
139 virtual ::Bedrock::NonOwnerPointer<::CameraRegistry> getCameraRegistry() ;
141 virtual ::Bedrock::NonOwnerPointer<::EntitySystems> getCameraSystems() ;
143 virtual ::ArmorTrimUnloader* getArmorTrimUnloader() ;
145 virtual ::Bedrock::NotNullNonOwnerPtr<::MapDataManager> getMapDataManager() ;
147 virtual ::GameModeExt::MessengerFactory createMessengerFactory() const ;
149 virtual
void subChunkTickAndSendRequests() ;
151 virtual ::std::weak_ptr<::ISubChunkLighter> getSubChunkLighter() const ;
153 virtual ::TickTimeManager const& _getTickTimeManager() const ;
155 virtual ::TickTimeManager& _getTickTimeManager() ;
157 virtual ::MapDataManager& _getMapDataManager() ;
159 virtual
void _subTick() ;
165 MCAPI explicit MultiPlayerLevel(::MultiPlayerLevelArguments&& args);
167 MCAPI
void _initializeSubChunkManager();
169 MCAPI
void _onSubChunkLoaded(
170 ::ChunkSource& source,
172 short absoluteSubChunkIndex,
173 bool subChunkVisibilityChanged
176 MCAPI
void addSubChunkPacketHandler(::std::shared_ptr<::SubChunkPacketHandler> handler);
178 MCAPI
void cameraTick();
180 MCAPI ::ArmorTrimIconGenerator& getArmorTrimIconGenerator();
182 MCFOLD ::std::weak_ptr<::ClientSubChunkLighter> getClientSubChunkLighter() const;
188 MCAPI
void* $ctor(::MultiPlayerLevelArguments&& args);
200 MCAPI
bool $initialize(
201 ::std::
string const& levelName,
202 ::LevelSettings const& levelSettings,
203 ::Experiments const& experiments,
204 ::std::
string const* levelId,
205 ::std::optional<::std::reference_wrapper<
206 ::std::unordered_map<::std::
string, ::std::unique_ptr<::BiomeJsonDocumentGlueResolvedBiomeData>>>>
207 biomeIdToResolvedData
210 MCAPI ::Tick const $getCurrentServerTick() const;
212 MCAPI
void $startLeaveGame();
214 MCAPI ::Actor* $addEntity(::BlockSource& region, ::OwnerPtr<::EntityContext> entity);
216 MCAPI ::OwnerPtr<::EntityContext> $removeActorFromWorldAndTakeEntity(::WeakEntityRef entityRef);
218 MCAPI ::OwnerPtr<::EntityContext> $takeEntity(::WeakEntityRef entityRef, ::LevelChunk& lc);
220 MCAPI ::Actor* $addDisplayEntity(::BlockSource& region, ::OwnerPtr<::EntityContext> entity);
222 MCAPI
void $removeDisplayEntity(::WeakEntityRef entity);
224 MCAPI ::Bedrock::NonOwnerPointer<::DisplayActorManager> $getDisplayActorManager();
226 MCFOLD ::PlayerSleepManager const& $getPlayerSleepManager() const;
228 MCFOLD ::PlayerSleepManager& $getPlayerSleepManager();
230 MCAPI
void $notifySubChunkRequestManager(::SubChunkPacket const& packet);
232 MCAPI ::SubChunkRequestManager* $getSubChunkRequestManager();
234 MCAPI
void $onSubChunkLoaded(
235 ::ChunkSource& source,
237 short absoluteSubChunkIndex,
238 bool subChunkVisibilityChanged
241 MCAPI ::Bedrock::NonOwnerPointer<::SubChunkManager> $getSubChunkManager();
243 MCAPI
bool $canUseSkin(
244 ::SerializedSkinRef const& skin,
245 ::NetworkIdentifier const& networkIdentifier,
246 ::ActorUniqueID const& playerId
249 MCAPI ::Bedrock::NonOwnerPointer<::TrustedSkinHelper const> $getTrustedSkinHelper() const;
251 MCFOLD ::MultiPlayerLevel* $asMultiPlayerLevel();
253 MCFOLD ::Bedrock::NonOwnerPointer<::CameraRegistry const> $getCameraRegistry() const;
255 MCFOLD ::Bedrock::NonOwnerPointer<::CameraRegistry> $getCameraRegistry();
257 MCAPI ::Bedrock::NonOwnerPointer<::EntitySystems> $getCameraSystems();
259 MCAPI ::ArmorTrimUnloader* $getArmorTrimUnloader();
261 MCAPI ::Bedrock::NotNullNonOwnerPtr<::MapDataManager> $getMapDataManager();
263 MCAPI ::GameModeExt::MessengerFactory $createMessengerFactory() const;
265 MCAPI
void $subChunkTickAndSendRequests();
267 MCFOLD ::std::weak_ptr<::ISubChunkLighter> $getSubChunkLighter() const;
269 MCFOLD ::TickTimeManager const& $_getTickTimeManager() const;
271 MCFOLD ::TickTimeManager& $_getTickTimeManager();
273 MCAPI ::MapDataManager& $_getMapDataManager();
275 MCAPI
void $_subTick();
Definition ArmorTrimIconGenerator.h:5
Definition ArmorTrimUnloader.h:5
Definition BeforeLevelForLevelHoldingOwnership.h:5
Definition BlockSource.h:73
Definition CameraRegistry.h:5
Definition ChunkSource.h:37
Definition ClientSubChunkLighter.h:5
Definition DisplayActorManager.h:21
Definition EntityContext.h:17
Definition EntitySystems.h:29
Definition Experiments.h:14
Definition ISubChunkLighter.h:16
Definition LevelChunk.h:87
Definition LevelSettings.h:40
Definition MapDataManager.h:23
Definition MultiPlayerLevel.h:5
static MCAPI void ** $vftableForBlockSourceListener()
static MCAPI void ** $vftableForILevel()
static MCAPI void ** $vftableForIWorldRegistriesProvider()
Definition NetworkIdentifier.h:10
Definition SerializedSkinRef.h:31
Definition SubChunkManager.h:5
Definition SubChunkPacketHandler.h:5
Definition SubChunkPacket.h:18
Definition SubChunkRequestManager.h:5
Definition TickTimeManagerClient.h:16
Definition TickTimeManager.h:15
Definition TrustedSkinHelper.h:5
Definition VolumeEntityManagerClient.h:5
Definition WeakEntityRef.h:14
Definition ActorUniqueID.h:10
Definition BiomeJsonDocumentGlueResolvedBiomeData.h:10
Definition MessengerFactory.h:13
Definition MultiPlayerLevelArguments.h:5