LeviLamina
Loading...
Searching...
No Matches
ScaffoldingBlockItem Class Reference
+ Inheritance diagram for ScaffoldingBlockItem:

Public Member Functions

virtual::InteractionResult _useOn (::ItemStack &instance, ::Actor &actor, ::BlockPos pos, uchar face, ::Vec3 const &clickPos) const
 
MCAPI::InteractionResult $_useOn (::ItemStack &instance, ::Actor &actor, ::BlockPos pos, uchar face, ::Vec3 const &clickPos) const
 
virtual::ResolvedItemIconInfo getIconInfo (::ItemStackBase const &item, int, bool) const
 
virtual bool isValidAuxValue (int auxValue) const
 
virtual::std::string buildDescriptionId (::ItemDescriptor const &itemDescriptor, ::CompoundTag const *userData) const
 
virtual::Brightness getLightEmission (int data) const
 
virtual bool isDestructive (int auxValue) const
 
virtual bool _calculatePlacePos (::ItemStackBase &instance, ::Actor &entity, uchar &face, ::BlockPos &pos) const
 
MCAPI void _displayHeightLimitErrorMessages (::Actor &actor, int y, bool displayClientSideOnly) const
 
MCAPI void * $ctor (::std::string const &name, int id, ::HashedString const &blockName)
 
MCAPI void * $ctor (::std::string const &nameId, short id)
 
MCFOLD void $dtor ()
 
MCAPI::ResolvedItemIconInfo $getIconInfo (::ItemStackBase const &item, int, bool) const
 
MCAPI bool $isValidAuxValue (int auxValue) const
 
MCAPI::std::string $buildDescriptionId (::ItemDescriptor const &itemDescriptor, ::CompoundTag const *userData) const
 
MCAPI::Brightness $getLightEmission (int data) const
 
MCAPI bool $isDestructive (int auxValue) const
 
MCAPI bool $_calculatePlacePos (::ItemStackBase &instance, ::Actor &entity, uchar &face, ::BlockPos &pos) const
 
virtual bool initServer (::Json::Value const &, ::SemVersion const &, ::IPackLoadContext &, ::JsonBetaState const)
 
virtual void tearDown ()
 
virtual::Item & setDescriptionId (::std::string const &description)
 
virtual::std::string const & getDescriptionId () const
 
virtual int getMaxUseDuration (::ItemStack const *) const
 
virtual ::WeakPtr<::BlockLegacy const > const & getLegacyBlockForRendering () const
 
virtual bool isMusicDisk () const
 
virtual void executeEvent (::ItemStackBase &, ::std::string const &, ::RenderParams &) const
 
virtual bool isComponentBased () const
 
virtual bool isHumanoidArmor () const
 
virtual bool isBlockPlanterItem () const
 
virtual bool isBucket () const
 
virtual bool isCandle () const
 
virtual bool isDamageable () const
 
virtual bool isDyeable () const
 
virtual bool isDye () const
 
virtual::ItemColor getItemColor () const
 
virtual bool isFertilizer () const
 
virtual bool isFood () const
 
virtual bool isThrowable () const
 
virtual bool isUseable () const
 
virtual bool isTrimAllowed () const
 
virtual::ItemComponent * getComponent (::HashedString const &) const
 
virtual::IFoodItemComponent * getFood () const
 
virtual::Item & setMaxDamage (int maxDamage)
 
virtual::Item & setMaxUseDuration (int maxUseDuration)
 
virtual ::std::unique_ptr<::CompoundTagbuildNetworkTag () const
 
virtual void initializeFromNetwork (::CompoundTag const &tag)
 
virtual ::std::vector<::std::string > validateFromNetwork (::CompoundTag const &)
 
virtual::BlockShape getBlockShape () const
 
virtual bool canBeDepleted () const
 
virtual bool canDestroySpecial (::Block const &) const
 
virtual int getLevelDataForAuxValue (int) const
 
virtual bool isStackedByData () const
 
virtual short getMaxDamage () const
 
virtual int getAttackDamage () const
 
virtual float getAttackDamageBonus (::Actor const &, float) const
 
virtual bool isHandEquipped () const
 
virtual bool isGlint (::ItemStackBase const &stack) const
 
virtual bool isPattern () const
 
virtual int getPatternIndex () const
 
virtual::Rarity getBaseRarity () const
 
virtual::Rarity getRarity (::ItemStackBase const &stack) const
 
virtual bool showsDurabilityInCreative () const
 
virtual bool isWearableThroughLootTable (::CompoundTag const *) const
 
virtual bool canDestroyInCreative () const
 
virtual bool isLiquidClipItem () const
 
virtual bool shouldInteractionWithBlockBypassLiquid (::Block const &) const
 
virtual bool requiresInteract () const
 
virtual::std::string getHoverTextColor (::ItemStackBase const &stack) const
 
virtual void appendFormattedHovertext (::ItemStackBase const &stack, ::Level &level, ::Bedrock::Safety::RedactableString &hovertext, bool showCategory) const
 
virtual bool isValidRepairItem (::ItemStackBase const &, ::ItemStackBase const &, ::BaseGameVersion const &) const
 
virtual int getEnchantSlot () const
 
virtual int getEnchantValue () const
 
virtual int getArmorValue () const
 
virtual int getToughnessValue () const
 
virtual::SharedTypes::Legacy::LevelSoundEvent getBreakSound () const
 
virtual bool isComplex () const
 
virtual int getDamageChance (int unbreaking) const
 
virtual float getViewDamping () const
 
virtual bool uniqueAuxValues () const
 
virtual bool isActorPlacerItem () const
 
virtual bool isMultiColorTinted (::ItemStack const &) const
 
virtual::mce::Color getColor (::CompoundTag const *, ::ItemDescriptor const &) const
 
virtual bool hasCustomColor (::ItemStackBase const &) const
 
virtual bool hasCustomColor (::CompoundTag const *) const
 
virtual void clearColor (::ItemStackBase &) const
 
virtual void setColor (::ItemStackBase &, ::mce::Color const &) const
 
virtual::mce::Color getBaseColor (::ItemStack const &) const
 
virtual::mce::Color getSecondaryColor (::ItemStack const &) const
 
virtual::ActorDefinitionIdentifier getActorIdentifier (::ItemStack const &) const
 
virtual int buildIdAux (short auxValue, ::CompoundTag const *) const
 
virtual bool canUseOnSimTick () const
 
virtual::ItemStack & use (::ItemStack &item, ::Player &player) const
 
virtual::Actor * createProjectileActor (::BlockSource &, ::ItemStack const &, ::Vec3 const &, ::Vec3 const &) const
 
virtual bool dispense (::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar) const
 
virtual::ItemUseMethod useTimeDepleted (::ItemStack &inoutInstance, ::Level *level, ::Player *player) const
 
virtual void releaseUsing (::ItemStack &item, ::Player *player, int durationLeft) const
 
virtual float getDestroySpeed (::ItemStackBase const &, ::Block const &) const
 
virtual void hurtActor (::ItemStack &item, ::Actor &actor, ::Mob &attacker) const
 
virtual void hitActor (::ItemStack &, ::Actor &, ::Mob &) const
 
virtual void hitBlock (::ItemStack &, ::Block const &, ::BlockPos const &, ::Mob &) const
 
virtual::std::string buildDescriptionName (::ItemStackBase const &stack) const
 
virtual::Bedrock::Safety::RedactableString const buildRedactedDescriptionName (::ItemStackBase const &stack) const
 
virtual::std::string buildEffectDescriptionName (::ItemStackBase const &stack) const
 
virtual void readUserData (::ItemStackBase &stack, ::IDataInput &input, ::ReadOnlyBinaryStream &underlyingStream) const
 
virtual void writeUserData (::ItemStackBase const &stack, ::IDataOutput &output) const
 
virtual uchar getMaxStackSize (::ItemDescriptor const &) const
 
virtual bool inventoryTick (::ItemStack &, ::Level &, ::Actor &, int, bool) const
 
virtual void refreshedInContainer (::ItemStackBase const &, ::Level &) const
 
virtual::HashedString const & getCooldownType () const
 
virtual int getCooldownTime () const
 
virtual void fixupCommon (::ItemStackBase &stack) const
 
virtual void fixupCommon (::ItemStackBase &stack, ::ILevel &) const
 
virtual::InHandUpdateType getInHandUpdateType (::Player const &, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool const, bool const slotChanged) const
 
virtual bool validFishInteraction (int) const
 
virtual void enchantProjectile (::ItemStackBase const &, ::Actor &) const
 
virtual::SharedTypes::Legacy::ActorLocation getEquipLocation () const
 
virtual::SharedTypes::Legacy::LevelSoundEvent getEquipSound () const
 
virtual bool shouldSendInteractionGameEvents () const
 
virtual bool useInterruptedByAttacking () const
 
virtual bool hasSameRelevantUserData (::ItemStackBase const &, ::ItemStackBase const &) const
 
virtual void initClient (::Json::Value const &, ::SemVersion const &, ::JsonBetaState const, ::IPackLoadContext &)
 
virtual::Item & setIconInfo (::std::string const &name, int index)
 
virtual::std::string getInteractText (::Player const &player) const
 
virtual int getAnimationFrameFor (::Mob *, bool, ::ItemStack const *, bool) const
 
virtual bool isEmissive (int auxValue) const
 
virtual bool canBeCharged () const
 
virtual void playSoundIncrementally (::ItemStack const &, ::Mob &) const
 
virtual float getFurnaceXPmultiplier (::ItemStackBase const &) const
 
virtual bool calculatePlacePos (::ItemStackBase &instance, ::Actor &entity, uchar &face, ::BlockPos &pos) const
 
virtual bool _checkUseOnPermissions (::Actor &entity, ::ItemStackBase &item, uchar const &face, ::BlockPos const &pos) const
 
virtual bool _shouldAutoCalculatePlacePos () const
 
MCAPI bool _dispenseHoneycombItem (::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos) const
 
MCAPI void _helpChangeInventoryItemInPlace (::Actor &actor, ::ItemStack &startingItem, ::ItemStack &replacementItem, ::ItemAcquisitionMethod acquisitionMethod) const
 
MCAPI::CoordinatorResult _sendTryPlaceBlockEvent (::Block const &block, ::BlockSource const &region, ::Actor const &actor, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos) const
 
MCAPI::Item & addTag (::HashedString const &tag)
 
MCAPI::Item & addTag (::ItemTag const &tag)
 
MCAPI::Item & addTags (::std::initializer_list<::std::reference_wrapper<::ItemTag const > > tags)
 
MCAPI::std::string buildCategoryDescriptionName () const
 
MCAPI bool canBeUsedInCommands (::BaseGameVersion const &baseGameVersion) const
 
MCAPI ::std::vector<::CommandNamegetCommandNames () const
 
MCAPI::std::string getSerializedName () const
 
MCAPI bool hasTag (::HashedString const &tag) const
 
MCAPI bool isCommandOnly (::BaseGameVersion const &baseGameVersion) const
 
MCAPI bool isElytra () const
 
MCAPI bool operator== (::Item const &rhs) const
 
MCAPI void removeDamageValue (::ItemStackBase &stack) const
 
MCAPI::Item & setAllowOffhand (bool offhand)
 
MCAPI::Item & setCreativeGroup (::std::string const &group)
 
MCAPI void setDamageValue (::ItemStackBase &stack, short newDamage) const
 
MCAPI::Item & setIsGlint (bool glint)
 
MCAPI::Item & setMinRequiredBaseGameVersion (::BaseGameVersion const &baseGameVersion)
 
MCAPI::Item & setShouldDespawn (bool despawn)
 
MCAPI::Item & setStackedByData (bool isStackedByData)
 
MCAPI bool updateCustomBlockEntityTag (::BlockSource &region, ::ItemStackBase &instance, ::BlockPos const &pos) const
 
MCAPI::InteractionResult useOn (::ItemStack &item, ::Actor &entity, int x, int y, int z, uchar face, ::Vec3 const &clickPos, ::ItemUsedOnEventContext itemUsedOnEventContext) const
 
MCFOLD void $tearDown ()
 
MCAPI::Item & $setDescriptionId (::std::string const &description)
 
MCAPI::std::string const & $getDescriptionId () const
 
MCAPI int $getMaxUseDuration (::ItemStack const *) const
 
MCFOLD ::WeakPtr<::BlockLegacy const > const & $getLegacyBlockForRendering () const
 
MCFOLD bool $isMusicDisk () const
 
MCFOLD void $executeEvent (::ItemStackBase &, ::std::string const &, ::RenderParams &) const
 
MCFOLD bool $isComponentBased () const
 
MCFOLD bool $isHumanoidArmor () const
 
MCFOLD bool $isBlockPlanterItem () const
 
MCFOLD bool $isBucket () const
 
MCFOLD bool $isCandle () const
 
MCAPI bool $isDamageable () const
 
MCFOLD bool $isDyeable () const
 
MCFOLD bool $isDye () const
 
MCFOLD bool $isFertilizer () const
 
MCFOLD bool $isFood () const
 
MCFOLD bool $isThrowable () const
 
MCFOLD bool $isUseable () const
 
MCFOLD bool $isTrimAllowed () const
 
MCFOLD::ItemComponent * $getComponent (::HashedString const &) const
 
MCFOLD::IFoodItemComponent * $getFood () const
 
MCAPI::Item & $setMaxDamage (int maxDamage)
 
MCAPI::Item & $setMaxUseDuration (int maxUseDuration)
 
MCAPI ::std::unique_ptr<::CompoundTag$buildNetworkTag () const
 
MCAPI void $initializeFromNetwork (::CompoundTag const &tag)
 
MCFOLD ::std::vector<::std::string > $validateFromNetwork (::CompoundTag const &)
 
MCAPI bool $canBeDepleted () const
 
MCFOLD bool $canDestroySpecial (::Block const &) const
 
MCFOLD int $getLevelDataForAuxValue (int) const
 
MCAPI bool $isStackedByData () const
 
MCFOLD short $getMaxDamage () const
 
MCFOLD int $getAttackDamage () const
 
MCFOLD float $getAttackDamageBonus (::Actor const &, float) const
 
MCAPI bool $isHandEquipped () const
 
MCFOLD bool $isGlint (::ItemStackBase const &stack) const
 
MCFOLD bool $isPattern () const
 
MCFOLD int $getPatternIndex () const
 
MCAPI::Rarity $getBaseRarity () const
 
MCAPI::Rarity $getRarity (::ItemStackBase const &stack) const
 
MCFOLD bool $showsDurabilityInCreative () const
 
MCFOLD bool $isWearableThroughLootTable (::CompoundTag const *) const
 
MCFOLD bool $canDestroyInCreative () const
 
MCFOLD bool $isLiquidClipItem () const
 
MCFOLD bool $shouldInteractionWithBlockBypassLiquid (::Block const &) const
 
MCFOLD bool $requiresInteract () const
 
MCAPI::std::string $getHoverTextColor (::ItemStackBase const &stack) const
 
MCAPI void $appendFormattedHovertext (::ItemStackBase const &stack, ::Level &level, ::Bedrock::Safety::RedactableString &hovertext, bool showCategory) const
 
MCFOLD bool $isValidRepairItem (::ItemStackBase const &, ::ItemStackBase const &, ::BaseGameVersion const &) const
 
MCFOLD int $getEnchantSlot () const
 
MCFOLD int $getEnchantValue () const
 
MCFOLD int $getArmorValue () const
 
MCFOLD int $getToughnessValue () const
 
MCFOLD::SharedTypes::Legacy::LevelSoundEvent $getBreakSound () const
 
MCFOLD bool $isComplex () const
 
MCAPI int $getDamageChance (int unbreaking) const
 
MCFOLD float $getViewDamping () const
 
MCFOLD bool $uniqueAuxValues () const
 
MCFOLD bool $isActorPlacerItem () const
 
MCFOLD bool $isMultiColorTinted (::ItemStack const &) const
 
MCFOLD::mce::Color $getColor (::CompoundTag const *, ::ItemDescriptor const &) const
 
MCFOLD bool $hasCustomColor (::ItemStackBase const &) const
 
MCFOLD bool $hasCustomColor (::CompoundTag const *) const
 
MCFOLD void $clearColor (::ItemStackBase &) const
 
MCFOLD void $setColor (::ItemStackBase &, ::mce::Color const &) const
 
MCFOLD::mce::Color $getBaseColor (::ItemStack const &) const
 
MCFOLD::mce::Color $getSecondaryColor (::ItemStack const &) const
 
MCAPI::ActorDefinitionIdentifier $getActorIdentifier (::ItemStack const &) const
 
MCAPI int $buildIdAux (short auxValue, ::CompoundTag const *) const
 
MCFOLD bool $canUseOnSimTick () const
 
MCAPI::ItemStack & $use (::ItemStack &item, ::Player &player) const
 
MCFOLD::Actor * $createProjectileActor (::BlockSource &, ::ItemStack const &, ::Vec3 const &, ::Vec3 const &) const
 
MCAPI bool $dispense (::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar) const
 
MCAPI::ItemUseMethod $useTimeDepleted (::ItemStack &inoutInstance, ::Level *level, ::Player *player) const
 
MCFOLD void $releaseUsing (::ItemStack &item, ::Player *player, int durationLeft) const
 
MCFOLD float $getDestroySpeed (::ItemStackBase const &, ::Block const &) const
 
MCAPI void $hurtActor (::ItemStack &item, ::Actor &actor, ::Mob &attacker) const
 
MCFOLD void $hitActor (::ItemStack &, ::Actor &, ::Mob &) const
 
MCFOLD void $hitBlock (::ItemStack &, ::Block const &, ::BlockPos const &, ::Mob &) const
 
MCAPI::std::string $buildDescriptionName (::ItemStackBase const &stack) const
 
MCAPI::Bedrock::Safety::RedactableString const $buildRedactedDescriptionName (::ItemStackBase const &stack) const
 
MCAPI::std::string $buildEffectDescriptionName (::ItemStackBase const &stack) const
 
MCAPI void $readUserData (::ItemStackBase &stack, ::IDataInput &input, ::ReadOnlyBinaryStream &underlyingStream) const
 
MCAPI void $writeUserData (::ItemStackBase const &stack, ::IDataOutput &output) const
 
MCFOLD uchar $getMaxStackSize (::ItemDescriptor const &) const
 
MCFOLD bool $inventoryTick (::ItemStack &, ::Level &, ::Actor &, int, bool) const
 
MCFOLD void $refreshedInContainer (::ItemStackBase const &, ::Level &) const
 
MCAPI::HashedString const & $getCooldownType () const
 
MCAPI int $getCooldownTime () const
 
MCAPI void $fixupCommon (::ItemStackBase &stack) const
 
MCFOLD void $fixupCommon (::ItemStackBase &stack, ::ILevel &) const
 
MCAPI::InHandUpdateType $getInHandUpdateType (::Player const &, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool const, bool const slotChanged) const
 
MCFOLD bool $validFishInteraction (int) const
 
MCFOLD void $enchantProjectile (::ItemStackBase const &, ::Actor &) const
 
MCAPI::SharedTypes::Legacy::LevelSoundEvent $getEquipSound () const
 
MCFOLD bool $shouldSendInteractionGameEvents () const
 
MCFOLD bool $useInterruptedByAttacking () const
 
MCFOLD bool $hasSameRelevantUserData (::ItemStackBase const &, ::ItemStackBase const &) const
 
MCFOLD::Item & $setIconInfo (::std::string const &name, int index)
 
MCAPI::std::string $getInteractText (::Player const &player) const
 
MCFOLD int $getAnimationFrameFor (::Mob *, bool, ::ItemStack const *, bool) const
 
MCAPI bool $isEmissive (int auxValue) const
 
MCFOLD bool $canBeCharged () const
 
MCFOLD void $playSoundIncrementally (::ItemStack const &, ::Mob &) const
 
MCAPI float $getFurnaceXPmultiplier (::ItemStackBase const &) const
 
MCAPI bool $calculatePlacePos (::ItemStackBase &instance, ::Actor &entity, uchar &face, ::BlockPos &pos) const
 
MCFOLD bool $_checkUseOnPermissions (::Actor &entity, ::ItemStackBase &item, uchar const &face, ::BlockPos const &pos) const
 
MCFOLD bool $_shouldAutoCalculatePlacePos () const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 
static MCAPI bool isElytra (::ItemDescriptor const &itemDescriptor)
 
static MCAPI bool isElytraBroken (int value)
 
static MCAPI bool isSameTypeAndItem (::ItemStackBase const &firstItem, ::ItemStackBase const &secondItem)
 
static MCAPI ::std::string const & ICON_DESCRIPTION_PREFIX ()
 
static MCAPI ::std::string const & TAG_DAMAGE ()
 
static MCAPI bool const & mGenerateDenyParticleEffect ()
 

Public Attributes

::ll::TypedStorage< 4, 4, ::ItemVersion > mItemParseVersion
 
::ll::TypedStorage< 8, 32, ::std::string > mTextureAtlasFile
 
::ll::TypedStorage< 4, 4, int > mFrameCount
 
::ll::TypedStorage< 1, 1, bool > mAnimatesInToolbar
 
::ll::TypedStorage< 1, 1, bool > mIsMirroredArt
 
::ll::TypedStorage< 1, 1, ::SharedTypes::Legacy::UseAnimation > mUseAnim
 
::ll::TypedStorage< 8, 32, ::std::string > mHoverTextColorFormat
 
::ll::TypedStorage< 4, 4, int > mIconFrame
 
::ll::TypedStorage< 4, 4, int > mAtlasFrame
 
::ll::TypedStorage< 4, 4, int > mAtlasTotalFrames
 
::ll::TypedStorage< 8, 32, ::std::string > mIconName
 
::ll::TypedStorage< 8, 32, ::std::string > mAtlasName
 
::ll::TypedStorage< 1, 1, uchar > mMaxStackSize
 
::ll::TypedStorage< 2, 2, short > mId
 
::ll::TypedStorage< 8, 32, ::std::string > mDescriptionId
 
::ll::TypedStorage< 8, 48, ::HashedStringmRawNameId
 
::ll::TypedStorage< 8, 32, ::std::string > mNamespace
 
::ll::TypedStorage< 8, 48, ::HashedStringmFullName
 
::ll::TypedStorage< 2, 2, short > mMaxDamage
 
bool mIsGlint: 1
 
bool mHandEquipped: 1
 
bool mIsStackedByData: 1
 
bool mRequiresWorldBuilder: 1
 
bool mExplodable: 1
 
bool mFireResistant: 1
 
bool mShouldDespawn: 1
 
bool mAllowOffhand: 1
 
bool mIgnoresPermissions: 1
 
::ll::TypedStorage< 4, 4, int > mMaxUseDuration
 
::ll::TypedStorage< 8, 32, ::BaseGameVersionmMinRequiredBaseGameVersion
 
::ll::TypedStorage< 8, 8, ::WeakPtr<::BlockLegacy const > > mLegacyBlock
 
::ll::TypedStorage< 4, 4, ::CreativeItemCategory > mCreativeCategory
 
::ll::TypedStorage< 8, 8, ::Item * > mCraftingRemainingItem
 
::ll::TypedStorage< 8, 32, ::std::string > mCreativeGroup
 
::ll::TypedStorage< 4, 4, float > mFurnaceBurnIntervalModifier
 
::ll::TypedStorage< 4, 4, float > mFurnaceXPmultiplier
 
::ll::TypedStorage< 1, 1, ::ItemCommandVisibility > mIsHiddenInCommands
 
::ll::TypedStorage< 4, 4, ::Rarity > mBaseRarity
 
::ll::TypedStorage< 4, 4, ::Interactions::Mining::MineBlockItemEffectType > mMineBlockType
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::FoodItemComponentLegacy > > mFoodComponentLegacy
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::SeedItemComponentLegacy > > mSeedComponent
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::CameraItemComponentLegacy > > mCameraComponentLegacy
 
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void()> > > mOnResetBAIcallbacks
 
::ll::TypedStorage< 8, 24, ::std::vector<::ItemTag > > mTags
 

Member Function Documentation

◆ isValidAuxValue()

virtual bool BlockItem::isValidAuxValue ( int auxValue) const
virtualinherited

Reimplemented from Item.

◆ isDestructive()

virtual bool BlockItem::isDestructive ( int auxValue) const
virtualinherited

Reimplemented from Item.

◆ _calculatePlacePos()

virtual bool BlockItem::_calculatePlacePos ( ::ItemStackBase & instance,
::Actor & entity,
uchar & face,
::BlockPos & pos ) const
virtualinherited

Reimplemented from Item.


The documentation for this class was generated from the following file: