LeviLamina
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VoidGenerator Class Reference
+ Inheritance diagram for VoidGenerator:

Public Types

enum class  LoadMode : int { None = 0 , Deferred = 1 }
 

Public Member Functions

virtual::BiomeSource const & getBiomeSource () const
 
virtual::BlockPos findSpawnPosition () const
 
virtual void loadChunk (::LevelChunk &lc, bool forceImmediateReplacementDataLoad)
 
virtual bool postProcess (::ChunkViewSource &neighborhood)
 
virtual void prepareHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, bool factorInBeardsAndShavers)
 
virtual void prepareAndComputeHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, ::std::vector< short > &ZXheights, bool factorInBeardsAndShavers, int skipTopN)
 
virtual::BiomeArea getBiomeArea (::BoundingBox const &area, uint scale) const
 
virtual::WorldGenerator::BlockVolumeDimensions getBlockVolumeDimensions () const
 
virtual::ChunkLocalNoiseCache createNoiseCache (::ChunkPos chunkPos) const
 
virtual::WorldGenCache createWorldGenCache (::ChunkPos chunkPos) const
 
virtual void decorateWorldGenPostProcess (::Biome const &biome, ::LevelChunk &lc, ::BlockSource &source, ::Random &random) const
 
virtual void decorateWorldGenLoadChunk (::Biome const &biome, ::LevelChunk &lc, ::BlockVolumeTarget &target, ::Random &random, ::ChunkPos const &pos) const
 
MCAPI VoidGenerator (::Dimension &dimension)
 
MCAPI void * $ctor (::Dimension &dimension)
 
MCAPI::BiomeSource const & $getBiomeSource () const
 
MCFOLD::BlockPos $findSpawnPosition () const
 
MCAPI void $loadChunk (::LevelChunk &lc, bool forceImmediateReplacementDataLoad)
 
MCFOLD bool $postProcess (::ChunkViewSource &neighborhood)
 
MCFOLD void $prepareHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, bool factorInBeardsAndShavers)
 
MCFOLD void $prepareAndComputeHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, ::std::vector< short > &ZXheights, bool factorInBeardsAndShavers, int skipTopN)
 
MCAPI::BiomeArea $getBiomeArea (::BoundingBox const &area, uint scale) const
 
MCAPI::WorldGenerator::BlockVolumeDimensions $getBlockVolumeDimensions () const
 
MCFOLD::ChunkLocalNoiseCache $createNoiseCache (::ChunkPos chunkPos) const
 
MCAPI::WorldGenCache $createWorldGenCache (::ChunkPos chunkPos) const
 
MCFOLD void $decorateWorldGenPostProcess (::Biome const &biome, ::LevelChunk &lc, ::BlockSource &source, ::Random &random) const
 
MCFOLD void $decorateWorldGenLoadChunk (::Biome const &biome, ::LevelChunk &lc, ::BlockVolumeTarget &target, ::Random &random, ::ChunkPos const &pos) const
 
virtual::HashedString findStructureFeatureTypeAt (::BlockPos const &pos)
 
virtual bool isStructureFeatureTypeAt (::BlockPos const &pos, ::HashedString type) const
 
virtual bool findNearestStructureFeature (::HashedString feature, ::BlockPos const &origin, ::BlockPos &pos, bool mustBeInNewChunks, ::std::optional<::HashedString > biomeTag)
 
virtual void garbageCollectBlueprints (::buffer_span<::ChunkPos > activeChunks)
 
virtual void addHardcodedSpawnAreas (::LevelChunk &lc)
 
virtual void postProcessMobsAt (::BlockSource &region, int chunkWestBlock, int chunkNorthBlock, ::Random &random)
 
virtual void postProcessMobsAt (::BlockSource &region, ::BoundingBox const &chunkBB) const
 
virtual ::std::optional< short > getPreliminarySurfaceLevel (::DividedPos2d< 4 >) const
 
virtual void debugRender ()
 
MCAPI ::std::vector< short > computeChunkHeightMap (::ChunkPos const &pos)
 
MCAPI void postProcessStructureFeatures (::BlockSource &region, ::Random &random, int chunkX, int chunkZ)
 
MCAPI void postProcessStructures (::BlockSource &region, ::Random &random, int chunkX, int chunkZ)
 
MCAPI void preProcessStructures (::Dimension &dimension, ::ChunkPos const &cp, ::BiomeSource const &biomeSource)
 
MCAPI void prepareStructureFeatureBlueprints (::Dimension &dimension, ::ChunkPos const &cp, ::BiomeSource const &biomeSource, ::IPreliminarySurfaceProvider const &preliminarySurfaceProvider)
 
MCAPI void waitForStructures ()
 
MCAPI void * $ctor (::Dimension &dimension, ::std::unique_ptr<::StructureFeatureRegistry > structureFeatureRegistry)
 
MCAPI void * $ctor (::std::unique_ptr<::ChunkSource > parent)
 
MCFOLD void * $ctor ()
 
MCFOLD void * $ctor (::Bedrock::EnableNonOwnerReferences const &)
 
MCAPI void $dtor ()
 
MCAPI::HashedString $findStructureFeatureTypeAt (::BlockPos const &pos)
 
MCAPI bool $isStructureFeatureTypeAt (::BlockPos const &pos, ::HashedString type) const
 
MCAPI bool $findNearestStructureFeature (::HashedString feature, ::BlockPos const &origin, ::BlockPos &pos, bool mustBeInNewChunks, ::std::optional<::HashedString > biomeTag)
 
MCAPI void $garbageCollectBlueprints (::buffer_span<::ChunkPos > activeChunks)
 
MCAPI void $addHardcodedSpawnAreas (::LevelChunk &lc)
 
MCAPI void $postProcessMobsAt (::BlockSource &region, int chunkWestBlock, int chunkNorthBlock, ::Random &random)
 
MCAPI void $postProcessMobsAt (::BlockSource &region, ::BoundingBox const &chunkBB) const
 
MCAPI ::std::optional< short > $getPreliminarySurfaceLevel (::DividedPos2d< 4 >) const
 
MCAPI void $debugRender ()
 
virtual void shutdown ()
 
virtual bool isShutdownDone ()
 
virtual ::std::shared_ptr<::LevelChunkgetExistingChunk (::ChunkPos const &)
 
virtual ::std::shared_ptr<::LevelChunkgetRandomChunk (::Random &random)
 
virtual bool isChunkKnown (::ChunkPos const &chunkPos)
 
virtual bool isChunkSaved (::ChunkPos const &chunkPos)
 
virtual ::std::shared_ptr<::LevelChunkcreateNewChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
 
virtual ::std::shared_ptr<::LevelChunkgetOrLoadChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
 
virtual void checkAndReplaceChunk (::ChunkViewSource &neighborhood, ::LevelChunk &lc)
 
virtual bool saveLiveChunk (::LevelChunk &lc)
 
virtual void writeEntityChunkTransfer (::LevelChunk &levelChunk)
 
virtual void writeEntityChunkTransfersToUnloadedChunk (::ChunkKey const &chunkKey, ::std::vector<::ActorUnloadedChunkTransferEntry > const &transfers)
 
virtual void deserializeActorStorageToLevelChunk (::LevelChunk &levelChunk)
 
virtual void hintDiscardBatchBegin ()
 
virtual void hintDiscardBatchEnd ()
 
virtual void acquireDiscarded (::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter > ptr)
 
virtual void compact ()
 
virtual void flushPendingDiscardedChunkWrites ()
 
virtual void flushThreadBatch ()
 
virtual bool isWithinWorldLimit (::ChunkPos const &cp) const
 
virtual ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const * getChunkMap ()
 
virtual ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const & getStorage () const
 
virtual void clearDeletedEntities ()
 
virtual bool canCreateViews () const
 
virtual ::std::unique_ptr<::BlendingDataProvidertryGetBlendingDataProvider ()
 
virtual ::std::shared_ptr<::LevelChunkMetaDataDictionaryloadLevelChunkMetaDataDictionary ()
 
virtual void setLevelChunk (::std::shared_ptr<::LevelChunk >)
 
virtual bool canLaunchTasks () const
 
virtual bool chunkPosNeedsBlending (::ChunkPos const &cp)
 
MCAPI bool _checkAndDispatchTaskForLevelChunk (::std::pair<::ChunkPos, ::ChunkState > const &chunkPosAndExpectedState, bool areInTask)
 
MCAPI void _checkForReplacementDataTask (::LevelChunk &lc, ::ChunkViewSource &chunks)
 
MCAPI void _checkForUnblockingChunks (::LevelChunk const &lc)
 
MCAPI void _checkLevelChunkForNextStage (::LevelChunk const &lc, ::LevelChunkGridAreaElement<::std::weak_ptr<::LevelChunk > > &grid, ::ChunkState stateToCheck)
 
MCAPI void _checkLevelChunkForPostProcessing (::LevelChunk const &lc, ::LevelChunkGridAreaElement<::std::weak_ptr<::LevelChunk > > &grid)
 
MCAPI bool _chunkAtStage (::std::weak_ptr<::LevelChunk > lcwp, ::ChunkState stateToCheck)
 
MCAPI void _createOrReplaceGridAreaMap (::std::shared_ptr<::LevelChunk > lc, bool createNeighbourGridsIfMissing)
 
MCAPI void _freeChunkGenerationGridMap (::ChunkPos const &cp, bool isLevelChunkDeletion)
 
MCAPI void _launchGenerationTask (::std::shared_ptr<::LevelChunk > const &lc, bool areInTask)
 
MCAPI void _launchLightingTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
 
MCAPI void _launchPostProcessingTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
 
MCAPI void _launchReplacementDataTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
 
MCAPI void _lightingTask (::std::shared_ptr<::LevelChunk > const &lc, ::ChunkViewSource &chunks)
 
MCAPI void _loadChunkTask (::LevelChunk &lc)
 
MCAPI void _postProcessingTask (::LevelChunk &lc, ::ChunkViewSource &chunks)
 
MCAPI void _saveDirtyChunks (::LevelStorage &)
 
MCAPI void _spawnChunkGenerationTasks (int numTasks, bool calledFromTask)
 
MCAPI void checkAndLaunchChunkGenerationTasks (bool calledFromTask)
 
MCAPI ::GridArea<::std::shared_ptr<::LevelChunk > > createEmptyView (::ChunkSource::LoadMode lm, bool circle, ::std::function< void(::buffer_span_mut<::std::shared_ptr<::LevelChunk > >, ::buffer_span< uint >)> add, ::ChunkSourceViewGenerateMode chunkViewGenerateMode, float const *serverBuildRatio)
 
MCAPI ::std::shared_ptr<::LevelChunkgetAvailableChunk (::ChunkPos const &cp)
 
MCAPI void initializeWithLevelStorageManagerConnector (::ILevelStorageManagerConnector &levelStorageManagerConnector)
 
MCAPI bool shouldServerGeneratePos (::ChunkPos const &chunkPos, float serverBuildRatio, int viewRadius)
 
MCAPI void $shutdown ()
 
MCAPI bool $isShutdownDone ()
 
MCFOLD ::std::shared_ptr<::LevelChunk$getExistingChunk (::ChunkPos const &)
 
MCFOLD ::std::shared_ptr<::LevelChunk$getRandomChunk (::Random &random)
 
MCAPI bool $isChunkKnown (::ChunkPos const &chunkPos)
 
MCAPI bool $isChunkSaved (::ChunkPos const &chunkPos)
 
MCAPI ::std::shared_ptr<::LevelChunk$createNewChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
 
MCAPI ::std::shared_ptr<::LevelChunk$getOrLoadChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
 
MCFOLD void $checkAndReplaceChunk (::ChunkViewSource &neighborhood, ::LevelChunk &lc)
 
MCAPI bool $saveLiveChunk (::LevelChunk &lc)
 
MCAPI void $writeEntityChunkTransfer (::LevelChunk &levelChunk)
 
MCAPI void $writeEntityChunkTransfersToUnloadedChunk (::ChunkKey const &chunkKey, ::std::vector<::ActorUnloadedChunkTransferEntry > const &transfers)
 
MCAPI void $deserializeActorStorageToLevelChunk (::LevelChunk &levelChunk)
 
MCAPI void $hintDiscardBatchBegin ()
 
MCAPI void $hintDiscardBatchEnd ()
 
MCAPI void $acquireDiscarded (::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter > ptr)
 
MCAPI void $compact ()
 
MCAPI void $flushPendingDiscardedChunkWrites ()
 
MCAPI void $flushThreadBatch ()
 
MCFOLD bool $isWithinWorldLimit (::ChunkPos const &cp) const
 
MCFOLD ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const * $getChunkMap ()
 
MCAPI ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const & $getStorage () const
 
MCFOLD void $clearDeletedEntities ()
 
MCFOLD bool $canCreateViews () const
 
MCAPI ::std::unique_ptr<::BlendingDataProvider$tryGetBlendingDataProvider ()
 
MCAPI ::std::shared_ptr<::LevelChunkMetaDataDictionary$loadLevelChunkMetaDataDictionary ()
 
MCFOLD void $setLevelChunk (::std::shared_ptr<::LevelChunk >)
 
MCAPI bool $canLaunchTasks () const
 
MCAPI bool $chunkPosNeedsBlending (::ChunkPos const &cp)
 

Static Public Member Functions

static MCAPI void ** $vftableForChunkSource ()
 
static MCAPI void ** $vftableForIPreliminarySurfaceProvider ()
 
static MCAPI uint64 const & TICKING_QUEUE_PASS_LIMIT ()
 
static MCAPI bool & gPerfIsClientSide ()
 
static MCAPI void ** $vftable ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 8, ::Biome const * > mBiome
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::BiomeSource > > mBiomeSource
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinSimplexNoise > > mNoise
 
::ll::TypedStorage< 8, 24, ::std::vector<::Block const * > > mPrototypeBlocks
 
::ll::TypedStorage< 8, 40, ::BlockVolumemPrototype
 
::ll::TypedStorage< 1, 1, bool > mIsLegacyWorld
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::StructureFeatureRegistry > > mStructureFeatureRegistry
 
::ll::TypedStorage< 8, 80, ::Bedrock::Threading::MutexmCreateStructuresAndVisitedPositionsMutex
 
::ll::TypedStorage< 8, 72, ::std::condition_variable > mStructureInstanceWaitVar
 
::ll::TypedStorage< 4, 4, ::std::atomic< int > > mActiveStructureInstanceCreateCount
 
::ll::TypedStorage< 8, 64, ::std::unordered_set<::ChunkPos > > mVisitedPositions
 
::ll::TypedStorage< 4, 4, int > mChunkSide
 
::ll::TypedStorage< 8, 8, ::Level * > mLevel
 
::ll::TypedStorage< 8, 8, ::Dimension * > mDimension
 
::ll::TypedStorage< 8, 8, ::ChunkSource * > mParent
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ChunkSource > > mOwnedParent
 
::ll::TypedStorage< 8, 8, ::LevelChunkBuilderData * > mLevelChunkBuilderData
 
::ll::TypedStorage< 1, 1, ::std::atomic< bool > > mShuttingDown
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnSaveSubscription
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnLevelStorageAppSuspendSubscription
 
::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlockmControlBlock
 

Member Function Documentation

◆ getBiomeSource()

virtual::BiomeSource const & VoidGenerator::getBiomeSource ( ) const
virtual

Implements WorldGenerator.

◆ findSpawnPosition()

virtual::BlockPos VoidGenerator::findSpawnPosition ( ) const
virtual

Implements WorldGenerator.

◆ loadChunk()

virtual void VoidGenerator::loadChunk ( ::LevelChunk & lc,
bool forceImmediateReplacementDataLoad )
virtual

Reimplemented from ChunkSource.

◆ postProcess()

virtual bool VoidGenerator::postProcess ( ::ChunkViewSource & neighborhood)
virtual

Reimplemented from ChunkSource.

◆ prepareHeights()

virtual void VoidGenerator::prepareHeights ( ::BlockVolume & box,
::ChunkPos const & chunkPos,
bool factorInBeardsAndShavers )
virtual

Implements WorldGenerator.

◆ prepareAndComputeHeights()

virtual void VoidGenerator::prepareAndComputeHeights ( ::BlockVolume & box,
::ChunkPos const & chunkPos,
::std::vector< short > & ZXheights,
bool factorInBeardsAndShavers,
int skipTopN )
virtual

Implements WorldGenerator.

◆ getBiomeArea()

virtual::BiomeArea VoidGenerator::getBiomeArea ( ::BoundingBox const & area,
uint scale ) const
virtual

Implements WorldGenerator.

◆ getBlockVolumeDimensions()

virtual::WorldGenerator::BlockVolumeDimensions VoidGenerator::getBlockVolumeDimensions ( ) const
virtual

Implements WorldGenerator.

◆ decorateWorldGenPostProcess()

virtual void VoidGenerator::decorateWorldGenPostProcess ( ::Biome const & biome,
::LevelChunk & lc,
::BlockSource & source,
::Random & random ) const
virtual

Implements WorldGenerator.

◆ decorateWorldGenLoadChunk()

virtual void VoidGenerator::decorateWorldGenLoadChunk ( ::Biome const & biome,
::LevelChunk & lc,
::BlockVolumeTarget & target,
::Random & random,
::ChunkPos const & pos ) const
virtual

Implements WorldGenerator.

◆ postProcessMobsAt() [1/2]

virtual void WorldGenerator::postProcessMobsAt ( ::BlockSource & region,
int chunkWestBlock,
int chunkNorthBlock,
::Random & random )
virtualinherited

Reimplemented from ChunkSource.

◆ postProcessMobsAt() [2/2]

virtual void WorldGenerator::postProcessMobsAt ( ::BlockSource & region,
::BoundingBox const & chunkBB ) const
virtualinherited

Reimplemented from ChunkSource.

◆ getPreliminarySurfaceLevel()

virtual ::std::optional< short > WorldGenerator::getPreliminarySurfaceLevel ( ::DividedPos2d< 4 > ) const
virtualinherited

The documentation for this class was generated from the following file: