LeviLamina
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MobJumpFromGroundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/EntityModifier.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
41struct MobFlagComponent;
42struct MobJumpComponent;
44struct OffsetsComponent;
50struct PlayerComponent;
59struct VehicleComponent;
60// clang-format on
61
62namespace MobJumpFromGroundSystemImpl {
63// functions
64// NOLINTBEGIN
65MCNAPI void doFilter(
66 ::StrictEntityContext const& context,
67 ::Optional<::LocalPlayerComponent const> const& localPlayer,
68 ::Optional<::LavaSlimeFlagComponent const> const& lavaSlime,
69 ::Optional<::SquidFlagComponent const> const& squid,
70 ::EntityModifier<
71 ::LocalPlayerJumpRequestComponent,
72 ::LavaSlimeJumpRequestComponent,
73 ::SquidJumpRequestComponent,
74 ::OtherJumpRequestComponent> mod
75);
76
77MCNAPI void doLavaSlimeJumpFromGround(
78 ::StrictEntityContext const& entity,
79 ::AABBShapeComponent const& aabbShapeComponent,
80 ::SynchedActorDataComponent const& synchedActorDataComponent,
81 ::StateVectorComponent& stateVectorComponent,
82 ::MobEffectsComponent const& mobEffectsComponent,
83 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
84 ::IConstBlockSource const& region
85);
86
87MCNAPI void doLocalPlayerJumpFromGround(
88 ::StrictEntityContext const& entity,
89 ::Optional<::JumpControlComponent const> const& jumpControl,
90 ::AABBShapeComponent const& aabbShapeComponent,
91 ::ActorDataFlagComponent const& actorDataFlagComponent,
92 ::ActorRotationComponent const& actorRotationComponent,
93 ::MobEffectsComponent const& mobEffectsComponent,
94 ::MobJumpComponent& mobJumpComponent,
95 ::StateVectorComponent& stateVectorComponent,
96 ::PlayerActionComponent& playerAction,
97 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
98 ::StrictExecutionContext<
99 ::Filter<
100 ::CanStandOnSnowFlagComponent,
101 ::HasLightweightFamilyFlagComponent,
102 ::HorseFlagComponent,
103 ::MobFlagComponent,
104 ::ParrotFlagComponent,
105 ::VehicleComponent,
106 ::CamelFlagComponent,
107 ::PlayerComponent,
108 ::LocalPlayerJumpRequestComponent,
109 ::LavaSlimeJumpRequestComponent,
110 ::SquidJumpRequestComponent,
111 ::OtherJumpRequestComponent>,
112 ::Read<
113 ::AABBShapeComponent,
114 ::MovementAbilitiesComponent,
115 ::ActorTypeComponent,
116 ::FallDistanceComponent,
117 ::PassengerComponent,
118 ::ActorGameTypeComponent,
119 ::ActorDataFlagComponent,
120 ::VehicleComponent,
121 ::ActorRotationComponent,
122 ::MobBodyRotationComponent,
123 ::RenderRotationComponent,
124 ::StandAnimationComponent,
125 ::OffsetsComponent,
126 ::VanillaOffsetComponent,
127 ::PassengerRenderingRidingOffsetComponent,
128 ::MobEffectsComponent,
129 ::SynchedActorDataComponent,
130 ::JumpControlComponent,
131 ::DimensionTypeComponent>,
132 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
133 ::AddRemove<::TriggerJumpRequestComponent>,
134 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
135 ::GlobalWrite<>,
136 ::EntityFactoryT<>>& executionContext,
137 ::IConstBlockSource const& region
138);
139
140MCNAPI void doOtherMobJumpFromGround(
141 ::StrictEntityContext const& entity,
142 ::Optional<::JumpControlComponent const> const& jumpControl,
143 ::AABBShapeComponent const& aabbShapeComponent,
144 ::ActorDataFlagComponent const& actorDataFlagComponent,
145 ::ActorRotationComponent const& actorRotationComponent,
146 ::MobEffectsComponent const& mobEffectsComponent,
147 ::MobJumpComponent& mobJumpComponent,
148 ::StateVectorComponent& stateVectorComponent,
149 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
150 bool isSquid,
151 ::IConstBlockSource const& region
152);
153
154MCNAPI void mobJumpFromGround(
155 ::StrictEntityContext const& entity,
156 ::AABBShapeComponent const& aabbShapeComponent,
157 ::ActorDataFlagComponent const& actorDataFlagComponent,
158 ::ActorRotationComponent const& actorRotationComponent,
159 ::MobEffectsComponent const& mobEffectsComponent,
160 ::JumpControlComponent const* jumpControlComponent,
161 ::MobJumpComponent& mobJumpComponent,
162 ::StateVectorComponent& stateVectorComponent,
163 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
164 ::IConstBlockSource const& region,
165 bool isSquid
166);
167// NOLINTEND
168
169} // namespace MobJumpFromGroundSystemImpl
Definition IConstBlockSource.h:25
Definition JumpControlComponent.h:16
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:15
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition SquidFlagComponent.h:5
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10