3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/EntityModifier.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
62namespace MobJumpFromGroundSystemImpl {
66 ::StrictEntityContext
const& context,
67 ::Optional<::LocalPlayerComponent const>
const& localPlayer,
68 ::Optional<::LavaSlimeFlagComponent const>
const& lavaSlime,
69 ::Optional<::SquidFlagComponent const>
const& squid,
71 ::LocalPlayerJumpRequestComponent,
72 ::LavaSlimeJumpRequestComponent,
73 ::SquidJumpRequestComponent,
74 ::OtherJumpRequestComponent> mod
77MCNAPI
void doLavaSlimeJumpFromGround(
78 ::StrictEntityContext
const& entity,
79 ::AABBShapeComponent
const& aabbShapeComponent,
80 ::SynchedActorDataComponent
const& synchedActorDataComponent,
81 ::StateVectorComponent& stateVectorComponent,
82 ::MobEffectsComponent
const& mobEffectsComponent,
83 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
84 ::IConstBlockSource
const& region
87MCNAPI
void doLocalPlayerJumpFromGround(
88 ::StrictEntityContext
const& entity,
89 ::Optional<::JumpControlComponent const>
const& jumpControl,
90 ::AABBShapeComponent
const& aabbShapeComponent,
91 ::ActorDataFlagComponent
const& actorDataFlagComponent,
92 ::ActorRotationComponent
const& actorRotationComponent,
93 ::MobEffectsComponent
const& mobEffectsComponent,
94 ::MobJumpComponent& mobJumpComponent,
95 ::StateVectorComponent& stateVectorComponent,
96 ::PlayerActionComponent& playerAction,
97 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
98 ::StrictExecutionContext<
100 ::CanStandOnSnowFlagComponent,
101 ::HasLightweightFamilyFlagComponent,
102 ::HorseFlagComponent,
104 ::ParrotFlagComponent,
106 ::CamelFlagComponent,
108 ::LocalPlayerJumpRequestComponent,
109 ::LavaSlimeJumpRequestComponent,
110 ::SquidJumpRequestComponent,
111 ::OtherJumpRequestComponent>,
113 ::AABBShapeComponent,
114 ::MovementAbilitiesComponent,
115 ::ActorTypeComponent,
116 ::FallDistanceComponent,
117 ::PassengerComponent,
118 ::ActorGameTypeComponent,
119 ::ActorDataFlagComponent,
121 ::ActorRotationComponent,
122 ::MobBodyRotationComponent,
123 ::RenderRotationComponent,
124 ::StandAnimationComponent,
126 ::VanillaOffsetComponent,
127 ::PassengerRenderingRidingOffsetComponent,
128 ::MobEffectsComponent,
129 ::SynchedActorDataComponent,
130 ::JumpControlComponent,
131 ::DimensionTypeComponent>,
132 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
133 ::AddRemove<::TriggerJumpRequestComponent>,
134 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
136 ::EntityFactoryT<>>& executionContext,
137 ::IConstBlockSource
const& region
140MCNAPI
void doOtherMobJumpFromGround(
141 ::StrictEntityContext
const& entity,
142 ::Optional<::JumpControlComponent const>
const& jumpControl,
143 ::AABBShapeComponent
const& aabbShapeComponent,
144 ::ActorDataFlagComponent
const& actorDataFlagComponent,
145 ::ActorRotationComponent
const& actorRotationComponent,
146 ::MobEffectsComponent
const& mobEffectsComponent,
147 ::MobJumpComponent& mobJumpComponent,
148 ::StateVectorComponent& stateVectorComponent,
149 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
151 ::IConstBlockSource
const& region
154MCNAPI
void mobJumpFromGround(
155 ::StrictEntityContext
const& entity,
156 ::AABBShapeComponent
const& aabbShapeComponent,
157 ::ActorDataFlagComponent
const& actorDataFlagComponent,
158 ::ActorRotationComponent
const& actorRotationComponent,
159 ::MobEffectsComponent
const& mobEffectsComponent,
160 ::JumpControlComponent
const* jumpControlComponent,
161 ::MobJumpComponent& mobJumpComponent,
162 ::StateVectorComponent& stateVectorComponent,
163 ::EntityModifier<::TriggerJumpRequestComponent>& modifier,
164 ::IConstBlockSource
const& region,
Definition IConstBlockSource.h:25
Definition JumpControlComponent.h:16
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:15
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition SquidFlagComponent.h:5
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10