LeviLamina
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MobJumpFromGroundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
18
19// auto generated forward declare list
20// clang-format off
44struct MobFlagComponent;
45struct MobJumpComponent;
47struct OffsetsComponent;
53struct PlayerComponent;
62struct VehicleComponent;
63// clang-format on
64
65namespace MobJumpFromGroundSystemImpl {
66// functions
67// NOLINTBEGIN
68MCNAPI void doFilter(
78);
79
80MCNAPI void doLavaSlimeJumpFromGround(
81 ::StrictEntityContext const& entity,
82 ::AABBShapeComponent const& aabbShapeComponent,
83 ::SynchedActorDataComponent const& synchedActorDataComponent,
84 ::StateVectorComponent& stateVectorComponent,
85 ::MobEffectsComponent const& mobEffectsComponent,
87 ::IConstBlockSource const& region
88);
89
90MCNAPI void doLocalPlayerJumpFromGround(
91 ::StrictEntityContext const& entity,
93 ::AABBShapeComponent const& aabbShapeComponent,
94 ::ActorDataFlagComponent const& actorDataFlagComponent,
95 ::ActorRotationComponent const& actorRotationComponent,
96 ::MobEffectsComponent const& mobEffectsComponent,
97 ::MobJumpComponent& mobJumpComponent,
98 ::StateVectorComponent& stateVectorComponent,
99 ::PlayerActionComponent& playerAction,
102 ::Filter<
115 ::Read<
139 ::EntityFactoryT<>>& executionContext,
140 ::IConstBlockSource const& region
141);
142
143MCNAPI void doOtherMobJumpFromGround(
144 ::StrictEntityContext const& entity,
146 ::AABBShapeComponent const& aabbShapeComponent,
147 ::ActorDataFlagComponent const& actorDataFlagComponent,
148 ::ActorRotationComponent const& actorRotationComponent,
149 ::MobEffectsComponent const& mobEffectsComponent,
150 ::MobJumpComponent& mobJumpComponent,
151 ::StateVectorComponent& stateVectorComponent,
153 bool isSquid,
154 ::IConstBlockSource const& region
155);
156
157MCNAPI void mobJumpFromGround(
158 ::StrictEntityContext const& entity,
159 ::AABBShapeComponent const& aabbShapeComponent,
160 ::ActorDataFlagComponent const& actorDataFlagComponent,
161 ::ActorRotationComponent const& actorRotationComponent,
162 ::MobEffectsComponent const& mobEffectsComponent,
163 ::JumpControlComponent const* jumpControlComponent,
164 ::MobJumpComponent& mobJumpComponent,
165 ::StateVectorComponent& stateVectorComponent,
167 ::IConstBlockSource const& region,
168 bool isSquid
169);
170
171MCNAPI void tickFilterSystem(
172 ::ViewT<
183);
184// NOLINTEND
185
186} // namespace MobJumpFromGroundSystemImpl
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition JumpControlComponent.h:17
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition JumpFromGroundRequestComponent.h:5
Definition LavaSlimeFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:15
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition SquidFlagComponent.h:5
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5