LeviLamina
Loading...
Searching...
No Matches
MoveCollisionSystem::System Struct Reference
Inheritance diagram for MoveCollisionSystem::System:

Classes

struct  SpatialQueries
struct  SpatialQueryFactories

Public Member Functions

System & operator= (System const &)
 System (System const &)
virtual void tick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
virtual void singleTick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
MCAPI void $dtor ()
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)

Static Public Member Functions

static MCAPI ::std::optional<::MoveCollisionSystem::System::SpatialQueryFactoriescreateSpatialQueryFactories (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable ()

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnk99cad3
::ll::UntypedStorage< 8, 24 > mUnkd107c6
::ll::UntypedStorage< 8, 24 > mUnkaf3d1a

Member Function Documentation

◆ createSpatialQueryFactories()

◆ $dtor()

MCAPI void MoveCollisionSystem::System::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

◆ $singleTick()

◆ $vftable()

MCAPI void ** MoveCollisionSystem::System::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file:
  • src/mc/entity/systems/move_collision_system/System.h