LeviLamina
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PlayerBoundingBoxStateUpdateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
35struct MobFlagComponent;
37struct OffsetsComponent;
41struct PlayerComponent;
47struct VehicleComponent;
48// clang-format on
49
51: public ::IStrictTickingSystem<::StrictExecutionContext<
52 ::Filter<
53 ::CanStandOnSnowFlagComponent,
54 ::HasLightweightFamilyFlagComponent,
55 ::HorseFlagComponent,
56 ::MobFlagComponent,
57 ::ParrotFlagComponent,
58 ::VehicleComponent,
59 ::CamelFlagComponent,
60 ::PlayerComponent>,
61 ::Read<
62 ::AABBShapeComponent,
63 ::MovementAbilitiesComponent,
64 ::ActorTypeComponent,
65 ::FallDistanceComponent,
66 ::PassengerComponent,
67 ::ActorGameTypeComponent,
68 ::ActorDataFlagComponent,
69 ::VehicleComponent,
70 ::ActorRotationComponent,
71 ::MobBodyRotationComponent,
72 ::RenderRotationComponent,
73 ::StandAnimationComponent,
74 ::OffsetsComponent,
75 ::VanillaOffsetComponent,
76 ::PassengerRenderingRidingOffsetComponent,
77 ::DimensionTypeComponent>,
78 ::Write<::PlayerInputRequestComponent>,
79 ::AddRemove<>,
80 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
81 ::GlobalWrite<>,
82 ::EntityFactoryT<>>> {
83public:
84 // PlayerBoundingBoxStateUpdateSystem inner types define
95 ::Read<
117
118public:
119 // virtual functions
120 // NOLINTBEGIN
121 virtual void tick(
123 ::Filter<
132 ::Read<
153 ::EntityFactoryT<>>& strictContext
154 ) /*override*/;
155 // NOLINTEND
156
157public:
158 // static functions
159 // NOLINTBEGIN
160 MCAPI static ::TickingSystemWithInfo createSystem();
161
162 MCAPI static void tickPlayerBoundingBoxStateUpdateSystem(
164 ::AABBShapeComponent const& aabb,
167 ::Filter<
176 ::Read<
197 ::EntityFactoryT<>>& executionContext,
198 float sneakHeight,
199 ::GetAttachPositionViews const& views,
200 ::IConstBlockSource const& region
201 );
202 // NOLINTEND
203
204public:
205 // virtual function thunks
206 // NOLINTBEGIN
207 MCAPI void $tick(
209 ::Filter<
218 ::Read<
239 ::EntityFactoryT<>>& strictContext
240 );
241
242
243 // NOLINTEND
244
245public:
246 // vftables
247 // NOLINTBEGIN
248 MCNAPI static void** $vftable();
249 // NOLINTEND
250};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:82
static MCAPI void ** $vftable()
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:10
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PlayerInputRequestComponent.h:10
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5