LeviLamina
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PlayerBoundingBoxStateUpdateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
35struct MobFlagComponent;
37struct OffsetsComponent;
41struct PlayerComponent;
46struct VehicleComponent;
47// clang-format on
48
50: public ::IStrictTickingSystem<::StrictExecutionContext<
51 ::Filter<
52 ::CanStandOnSnowFlagComponent,
53 ::HasLightweightFamilyFlagComponent,
54 ::HorseFlagComponent,
55 ::MobFlagComponent,
56 ::ParrotFlagComponent,
57 ::VehicleComponent,
58 ::CamelFlagComponent,
59 ::PlayerComponent>,
60 ::Read<
61 ::AABBShapeComponent,
62 ::MovementAbilitiesComponent,
63 ::ActorTypeComponent,
64 ::FallDistanceComponent,
65 ::PassengerComponent,
66 ::ActorGameTypeComponent,
67 ::ActorDataFlagComponent,
68 ::VehicleComponent,
69 ::ActorRotationComponent,
70 ::MobBodyRotationComponent,
71 ::RenderRotationComponent,
72 ::StandAnimationComponent,
73 ::OffsetsComponent,
74 ::VanillaOffsetComponent,
75 ::PassengerRenderingRidingOffsetComponent,
76 ::DimensionTypeComponent>,
77 ::Write<::PlayerInputRequestComponent>,
78 ::AddRemove<>,
79 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
80 ::GlobalWrite<>,
81 ::EntityFactoryT<>>> {
82public:
83 // virtual functions
84 // NOLINTBEGIN
85 // vIndex: 5
86 virtual void tick(::StrictExecutionContext<
96 ::Read<
117 ::EntityFactoryT<>>& strictContext) /*override*/;
118
119 // vIndex: 0
120 virtual ~PlayerBoundingBoxStateUpdateSystem() /*override*/ = default;
121 // NOLINTEND
122
123public:
124 // static functions
125 // NOLINTBEGIN
126 MCAPI static void tickPlayerBoundingBoxStateUpdateSystem(
128 ::AABBShapeComponent const& aabb,
131 ::Filter<
140 ::Read<
161 ::EntityFactoryT<>>& executionContext,
162 float sneakHeight,
163 ::GetAttachPositionViews const& views,
164 ::IConstBlockSource const& region
165 );
166 // NOLINTEND
167
168public:
169 // destructor thunk
170 // NOLINTBEGIN
171
172 // NOLINTEND
173
174public:
175 // virtual function thunks
176 // NOLINTBEGIN
177 MCAPI void $tick(::StrictExecutionContext<
178 ::Filter<
187 ::Read<
208 ::EntityFactoryT<>>& strictContext);
209 // NOLINTEND
210
211public:
212 // vftables
213 // NOLINTBEGIN
214 MCAPI static void** $vftable();
215 // NOLINTEND
216};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:81
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition PlayerInputRequestComponent.h:12
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5