LeviLamina
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PlayerBoundingBoxStateUpdateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
35struct MobFlagComponent;
37struct OffsetsComponent;
41struct PlayerComponent;
46struct VehicleComponent;
47// clang-format on
48
50: public ::IStrictTickingSystem<::StrictExecutionContext<
51 ::Filter<
52 ::CanStandOnSnowFlagComponent,
53 ::HasLightweightFamilyFlagComponent,
54 ::HorseFlagComponent,
55 ::MobFlagComponent,
56 ::ParrotFlagComponent,
57 ::VehicleComponent,
58 ::CamelFlagComponent,
59 ::PlayerComponent>,
60 ::Read<
61 ::AABBShapeComponent,
62 ::MovementAbilitiesComponent,
63 ::ActorTypeComponent,
64 ::FallDistanceComponent,
65 ::PassengerComponent,
66 ::ActorGameTypeComponent,
67 ::ActorDataFlagComponent,
68 ::VehicleComponent,
69 ::ActorRotationComponent,
70 ::MobBodyRotationComponent,
71 ::RenderRotationComponent,
72 ::StandAnimationComponent,
73 ::OffsetsComponent,
74 ::VanillaOffsetComponent,
75 ::PassengerRenderingRidingOffsetComponent,
76 ::DimensionTypeComponent>,
77 ::Write<::PlayerInputRequestComponent>,
78 ::AddRemove<>,
79 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
80 ::GlobalWrite<>,
81 ::EntityFactoryT<>>> {
82public:
83 // virtual functions
84 // NOLINTBEGIN
85 // vIndex: 5
86 virtual void tick(
97 ::Read<
118 ::EntityFactoryT<>>& strictContext
119 ) /*override*/;
120
121 // vIndex: 0
122 virtual ~PlayerBoundingBoxStateUpdateSystem() /*override*/ = default;
123 // NOLINTEND
124
125public:
126 // static functions
127 // NOLINTBEGIN
130 ::AABBShapeComponent const& aabb,
133 ::Filter<
142 ::Read<
163 ::EntityFactoryT<>>& executionContext,
164 float sneakHeight,
165 ::GetAttachPositionViews const& views,
166 ::IConstBlockSource const& region
167 );
168 // NOLINTEND
169
170public:
171 // virtual function thunks
172 // NOLINTBEGIN
173 MCNAPI void $tick(
175 ::Filter<
184 ::Read<
205 ::EntityFactoryT<>>& strictContext
206 );
207 // NOLINTEND
208
209public:
210 // vftables
211 // NOLINTBEGIN
212 MCNAPI static void** $vftable();
213 // NOLINTEND
214};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:81
static MCAPI void tickPlayerBoundingBoxStateUpdateSystem(::StrictEntityContext const &context, ::AABBShapeComponent const &aabb, ::PlayerInputRequestComponent &request, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent >, ::Write<::PlayerInputRequestComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, float sneakHeight, ::GetAttachPositionViews const &views, ::IConstBlockSource const &region)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent >, ::Write<::PlayerInputRequestComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
static MCAPI void ** $vftable()
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PlayerInputRequestComponent.h:10
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5