3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
52 ::CanStandOnSnowFlagComponent,
53 ::HasLightweightFamilyFlagComponent,
56 ::ParrotFlagComponent,
62 ::MovementAbilitiesComponent,
64 ::FallDistanceComponent,
66 ::ActorGameTypeComponent,
67 ::ActorDataFlagComponent,
69 ::ActorRotationComponent,
70 ::MobBodyRotationComponent,
71 ::RenderRotationComponent,
72 ::StandAnimationComponent,
74 ::VanillaOffsetComponent,
75 ::PassengerRenderingRidingOffsetComponent,
76 ::DimensionTypeComponent>,
77 ::Write<::PlayerInputRequestComponent>,
79 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
81 ::EntityFactoryT<>>> {
126 MCAPI
static void tickPlayerBoundingBoxStateUpdateSystem(
214 MCAPI
static void** $vftable();
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:81
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10