3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
53 ::CanStandOnSnowFlagComponent,
54 ::HasLightweightFamilyFlagComponent,
57 ::ParrotFlagComponent,
63 ::MovementAbilitiesComponent,
65 ::FallDistanceComponent,
67 ::ActorGameTypeComponent,
68 ::ActorDataFlagComponent,
70 ::ActorRotationComponent,
71 ::MobBodyRotationComponent,
72 ::RenderRotationComponent,
73 ::StandAnimationComponent,
75 ::VanillaOffsetComponent,
76 ::PassengerRenderingRidingOffsetComponent,
77 ::DimensionTypeComponent>,
78 ::Write<::PlayerInputRequestComponent>,
80 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
82 ::EntityFactoryT<>>> {
162 MCAPI static ::TickingSystemWithInfo createSystem();
164 MCAPI
static void tickPlayerBoundingBoxStateUpdateSystem(
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:82
static MCAPI void ** $vftable()
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GetAttachPositionViews.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10