LeviLamina
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FurnaceBlockActor Class Reference
Inheritance diagram for FurnaceBlockActor:

Public Types

enum  : int { SlotIngredient = 0 , SlotFuel = 1 , SlotResult = 2 , NumItems = 3 }
enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using Properties = ::Bedrock::EnumSet<::VanillaBlockActor::Property, 5>
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
using TransactionContext = std::function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
using Iterator = ContainerIterator<Container>
using ConstIterator = ContainerIterator<Container const>
using ReverseIterator = std::reverse_iterator<Iterator>
using ConstReverseIterator = std::reverse_iterator<ConstIterator>

Public Member Functions

FurnaceBlockActoroperator= (FurnaceBlockActor const &)
 FurnaceBlockActor (FurnaceBlockActor const &)
virtual::ItemStack const & getItem (int slot) const
virtual void setItem (int slot, ::ItemStack const &item)
virtual::std::string getName () const
virtual int getMaxStackSize () const
virtual int getContainerSize () const
virtual void onRemoved (::BlockSource &)
virtual void startOpen (::Actor &actor)
virtual void stopOpen (::Actor &actor)
virtual bool canPushInItem (int slot, int face, ::ItemStack const &item) const
virtual bool canPullOutItem (int slot, int face, ::ItemStack const &item) const
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual void load (::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
virtual void onCustomTagLoadDone (::BlockSource &region)
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void tick (::BlockSource &region)
virtual void onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
virtual void onMove ()
virtual void serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
virtual void fixupOnLoad (::LevelChunk &lc)
virtual ::std::unique_ptr<::BlockActorDataPacket_getUpdatePacket (::BlockSource &region)
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
MCAPI FurnaceBlockActor (::BlockActorType blockActorType, ::BlockPos const &pos, ::HashedString const &recipeTag, ::SharedTypes::Legacy::LevelSoundEvent smeltSound, ::SharedTypes::Legacy::ContainerType containerType, int burnInterval, ::Block const &unlitFurnace, ::Block const &litFurnace)
MCAPI bool canBurn (::Recipes const &recipes)
MCAPI void checkForAlternativeFuelAchievement (::BlockSource &region, ::ItemStack const &item)
MCAPI void checkForSmeltEverythingAchievement (::BlockSource &region)
MCAPI bool isEmptiedByHopper (::BlockSource &region)
MCAPI void onFurnaceBlockRemoved (::BlockSource &region)
MCAPI int withdrawStoredXPReward ()
MCAPI void * $ctor (::BlockActorType blockActorType, ::BlockPos const &pos, ::HashedString const &recipeTag, ::SharedTypes::Legacy::LevelSoundEvent smeltSound, ::SharedTypes::Legacy::ContainerType containerType, int burnInterval, ::Block const &unlitFurnace, ::Block const &litFurnace)
MCAPI void $dtor ()
MCFOLD::ItemStack const & $getItem (int slot) const
MCAPI void $setItem (int slot, ::ItemStack const &item)
MCAPI::std::string $getName () const
MCFOLD int $getMaxStackSize () const
MCFOLD int $getContainerSize () const
MCFOLD void $onRemoved (::BlockSource &)
MCAPI void $startOpen (::Actor &actor)
MCAPI void $stopOpen (::Actor &actor)
MCAPI bool $canPushInItem (int slot, int face, ::ItemStack const &item) const
MCAPI bool $canPullOutItem (int slot, int face, ::ItemStack const &item) const
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCAPI void $load (::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
MCAPI void $onCustomTagLoadDone (::BlockSource &region)
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $tick (::BlockSource &region)
MCAPI void $onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
MCFOLD void $onMove ()
MCAPI void $serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI void $fixupOnLoad (::LevelChunk &lc)
MCAPI ::std::unique_ptr<::BlockActorDataPacket$_getUpdatePacket (::BlockSource &region)
MCAPI void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
virtual void loadStatic ()
virtual::BlockActor & getBlockActor ()
virtual::BlockActor const & getBlockActor () const
virtual::BlockPos const & getBlockActorPosition () const
virtual::BlockActorType getBlockActorType () const
virtual::BlockActorRendererId getRendererId () const
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual bool hasAlphaLayer () const
virtual float getShadowRadius (::BlockSource &region) const
virtual bool isInWorld () const
virtual::IVanillaRenderBlockActorComponent * getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
virtual::AABB const & getAABB () const
virtual void setAABB (::AABB const &value)
virtual::ActorTerrainInterlockData & getEntityTerrainInterlockData ()
virtual::ActorTerrainInterlockData const & getEntityTerrainInterlockDataConst () const
virtual int getTickCount () const
virtual void eraseLootTable ()
virtual::std::string getImmersiveReaderText (::BlockSource &region)
virtual bool canRenderCustomName () const
virtual bool hasCustomName () const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual bool isCustomNameSaved () const
virtual::Bedrock::Safety::RedactableString getDisplayName () const
virtual bool hasFilteredNameTag () const
virtual::std::string getFilteredNameTag () const
virtual void setFilteredNameTag (::std::string const &filteredName)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &tag) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &tag) const
virtual void setUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
virtual void setFilteredUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
virtual bool validateData (::CompoundTag const &tag) const
virtual void setChanged ()
virtual bool isChanged () const
virtual void onChanged (::BlockSource &region)
virtual void _resetAABB ()
virtual void _setCanRenderCustomName (bool value)
virtual void _setCustomNameSaved (bool saveCustomName)
virtual::IVanillaRenderBlockActorComponent const * _getRenderComponent () const
virtual::IVanillaRenderBlockActorComponent * _getRenderComponent ()
virtual::IVanillaTickBlockActorComponent const * _getTickComponent () const
virtual::IVanillaTickBlockActorComponent * _getTickComponent ()
virtual::IVanillaMainBlockActorComponent const * _getMainComponent () const
virtual::IVanillaMainBlockActorComponent * _getMainComponent ()
MCAPI void _loadCustomNameFromUpdatePacket (::CompoundTag const &data)
MCAPI void _saveCustomNameToUpdatePacket (::CompoundTag &tag) const
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI void $loadStatic ()
MCFOLD::BlockActor & $getBlockActor ()
MCFOLD::BlockActor const & $getBlockActor () const
MCAPI::BlockPos const & $getBlockActorPosition () const
MCAPI::BlockActorType $getBlockActorType () const
MCAPI::BlockActorRendererId $getRendererId () const
MCFOLD bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD bool $hasAlphaLayer () const
MCFOLD float $getShadowRadius (::BlockSource &region) const
MCAPI bool $isInWorld () const
MCFOLD::IVanillaRenderBlockActorComponent * $getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
MCFOLD::AABB const & $getAABB () const
MCAPI void $setAABB (::AABB const &value)
MCFOLD::ActorTerrainInterlockData & $getEntityTerrainInterlockData ()
MCFOLD::ActorTerrainInterlockData const & $getEntityTerrainInterlockDataConst () const
MCFOLD int $getTickCount () const
MCFOLD void $eraseLootTable ()
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &region)
MCAPI bool $canRenderCustomName () const
MCAPI bool $hasCustomName () const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI bool $isCustomNameSaved () const
MCAPI::Bedrock::Safety::RedactableString $getDisplayName () const
MCAPI bool $hasFilteredNameTag () const
MCAPI::std::string $getFilteredNameTag () const
MCAPI void $setFilteredNameTag (::std::string const &filteredName)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &tag) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &tag) const
MCFOLD void $setUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
MCFOLD bool $validateData (::CompoundTag const &tag) const
MCAPI void $setChanged ()
MCAPI bool $isChanged () const
MCFOLD void $onChanged (::BlockSource &region)
MCAPI void $_resetAABB ()
MCAPI void $_setCanRenderCustomName (bool value)
MCAPI void $_setCustomNameSaved (bool saveCustomName)
MCFOLD::IVanillaRenderBlockActorComponent const * $_getRenderComponent () const
MCFOLD::IVanillaRenderBlockActorComponent * $_getRenderComponent ()
MCFOLD::IVanillaTickBlockActorComponent const * $_getTickComponent () const
MCFOLD::IVanillaTickBlockActorComponent * $_getTickComponent ()
MCFOLD::IVanillaMainBlockActorComponent const * $_getMainComponent () const
MCFOLD::IVanillaMainBlockActorComponent * $_getMainComponent ()
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
virtual bool saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void saveBlockData (::CompoundTag &tag, ::BlockSource &region) const
virtual void loadBlockData (::CompoundTag const &tag, ::BlockSource &region, ::DataLoadHelper &dataLoadHelper)
virtual void onPlace (::BlockSource &region)
virtual void onChunkLoaded (::LevelChunk &lc)
virtual void onChunkUnloaded (::LevelChunk &lc)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual void triggerEvent (int b0, int b1)
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual bool _playerCanUpdate (::Player const &player) const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI bool $saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCFOLD void $saveBlockData (::CompoundTag &tag, ::BlockSource &region) const
MCFOLD void $loadBlockData (::CompoundTag const &tag, ::BlockSource &region, ::DataLoadHelper &dataLoadHelper)
MCFOLD void $onPlace (::BlockSource &region)
MCFOLD void $onChunkLoaded (::LevelChunk &lc)
MCFOLD void $onChunkUnloaded (::LevelChunk &lc)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD void $triggerEvent (int b0, int b1)
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCFOLD bool $_playerCanUpdate (::Player const &player) const
std::string const & getTypeName () const
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
ItemStackoperator[] (int index)
ItemStack const & operator[] (int index) const
constexpr Iterator begin () noexcept
constexpr ConstIterator cbegin () const noexcept
constexpr Iterator end () noexcept
constexpr ConstIterator cend () const noexcept
constexpr ReverseIterator rbegin () noexcept
constexpr ConstReverseIterator crbegin () const noexcept
constexpr ReverseIterator rend () noexcept
constexpr ConstReverseIterator crend () const noexcept
virtual void init ()
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
virtual bool hasRemovedSubscribers () const
virtual bool hasRoomForItem (::ItemStack const &item) const
virtual bool addItem (::ItemStack &item)
virtual bool addItemWithForceBalance (::ItemStack &item)
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
virtual void removeItem (int slot, int count)
virtual void removeAllItems ()
virtual void removeAllItemsWithForceBalance ()
virtual void containerRemoved ()
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
virtual ::std::vector<::ItemStackgetSlotCopies () const
virtual ::std::vector<::ItemStack const * > const getSlots () const
virtual int getEmptySlotsCount () const
virtual int getItemCount (::ItemStack const &compare) const
MCAPI int getItemCount (::ItemDescriptor const &descriptor) const
virtual int firstEmptySlot () const
virtual int firstItem () const
virtual int findFirstSlotForItem (::ItemStack const &item) const
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
virtual void setContainerChanged (int slot)
virtual void setContainerMoved ()
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual bool hasCustomName () const
virtual void readAdditionalSaveData (::CompoundTag const &tag)
virtual void addAdditionalSaveData (::CompoundTag &tag)
virtual void createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
virtual void initializeContainerContents (::BlockSource &region)
virtual bool isEmpty () const
virtual bool isSlotDisabled (int slot) const
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
MCAPI void serverInitItemStackIdsAll (::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI void * $ctor (::Container const &)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
MCFOLD void $init ()
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
MCAPI bool $hasRemovedSubscribers () const
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
MCAPI bool $addItem (::ItemStack &item)
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
MCAPI void $removeItem (int slot, int count)
MCAPI void $removeAllItems ()
MCAPI void $removeAllItemsWithForceBalance ()
MCAPI void $containerRemoved ()
MCAPI void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
MCAPI int $getEmptySlotsCount () const
MCAPI int $getItemCount (::ItemStack const &compare) const
MCAPI int $firstEmptySlot () const
MCAPI int $firstItem () const
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
MCAPI void $setContainerChanged (int slot)
MCAPI void $setContainerMoved ()
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI bool $hasCustomName () const
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
MCAPI void $createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
MCFOLD void $initializeContainerContents (::BlockSource &region)
MCAPI bool $isEmpty () const
MCFOLD bool $isSlotDisabled (int slot) const

Static Public Member Functions

static MCAPI float _getXPRewardMultiplier (::ItemStackBase const &item)
static MCAPI int getAvailableFuelSetCount (int slot, ::ItemStackBase const &item)
static MCAPI float getBurnDuration (::ItemStackBase const &itemInstance, float burnInterval)
static MCAPI float getItemBurnDuration (::Item const &item, float burnInterval)
static MCAPI bool isItemAllowedInFuelSlot (int slot, ::ItemStackBase const &item, int amount)
static MCAPI ::std::string const & BURN_DURATION_KEY ()
static MCAPI ::std::string const & BURN_TIME_KEY ()
static MCAPI ::std::string const & COOK_TIME_KEY ()
static MCAPI ::std::string const & FILTERED_CUSTOM_NAME_KEY ()
static MCAPI ::std::string const & ITEMS_LIST_KEY ()
static MCAPI ::std::string const & LAST_FUEL_KEY ()
static MCAPI ::std::string const & SLOT_KEY ()
static MCAPI ::std::string const & STORED_XP_DEPRECATED_KEY ()
static MCAPI ::std::string const & STORED_XP_KEY ()
static MCAPI void ** $vftableForIVanillaTickBlockActorComponent ()
static MCAPI void ** $vftableForBlockActor ()
static MCAPI void ** $vftableForIVanillaMainBlockActorComponent ()
static MCAPI void ** $vftable ()
static MCAPI void ** $vftableForIVanillaRenderBlockActorComponent ()
static MCAPI ::std::shared_ptr<::BlockActorloadStatic (::BlockType const &block, ::BlockPos const &pos, ::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::BlockActor_getBlockActor (::BlockSource &region, ::BlockPos const &pos)
static MCAPI ::std::string const & KEY_VERSION ()
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()

Public Attributes

::ll::TypedStorage< 4, 4, int > mLitTime
::ll::TypedStorage< 4, 4, int > mLitDuration
::ll::TypedStorage< 4, 4, int > mCookingProgress
::ll::TypedStorage< 4, 4, uint > mStoredXP
::ll::TypedStorage< 8, 456, ::ItemStack[3]> mItems
::ll::TypedStorage< 1, 3, bool[3]> mDirty
::ll::TypedStorage< 8, 64, ::std::unordered_set<::ActorUniqueID > > mActors
::ll::TypedStorage< 8, 48, ::HashedString const > mRecipeTag
::ll::TypedStorage< 4, 4, int const > mBurnInterval
::ll::TypedStorage< 1, 1, bool > mOpenByLocalPlayer
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > mSmeltSoundEvent
::ll::TypedStorage< 4, 4, int > mSoundTick
::ll::TypedStorage< 4, 4, int > mSoundTickTarget
::ll::TypedStorage< 8, 8, ::Block const & > mUnlitFurnace
::ll::TypedStorage< 8, 8, ::Block const & > mLitFurnace
::ll::TypedStorage< 8, 128, ::ItemInstancemLastFuelItem
::ll::TypedStorage< 1, 1, bool > mNoDrop
::ll::TypedStorage< 1, 1, bool > mNeedsLitStateFixup
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::VanillaBlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 4, 24, ::AABBmBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
::ll::TypedStorage< 8, 32, ::std::string > mFilteredCustomName
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::BlockActorDynamicPropertiesComponent > > mDynamicProperties
::SharedTypes::Legacy::ContainerType mContainerType
::SharedTypes::Legacy::ContainerType mGameplayContainerType
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
::Container::PublisherWrapper mRemovedPublisher
::std::deque< TransactionContext > mTransactionContextStack
::Bedrock::Safety::RedactableString mName
bool mCustomName
::ContainerOwner mContainerOwner
::ContainerRuntimeId mContainerRuntimeId

Member Function Documentation

◆ getItem()

virtual::ItemStack const & FurnaceBlockActor::getItem ( int slot) const
virtual

Implements Container.

◆ setItem()

virtual void FurnaceBlockActor::setItem ( int slot,
::ItemStack const & item )
virtual

Implements Container.

◆ getName()

virtual::std::string FurnaceBlockActor::getName ( ) const
virtual

◆ getMaxStackSize()

virtual int FurnaceBlockActor::getMaxStackSize ( ) const
virtual

Implements Container.

◆ getContainerSize()

virtual int FurnaceBlockActor::getContainerSize ( ) const
virtual

Implements Container.

◆ onRemoved()

virtual void FurnaceBlockActor::onRemoved ( ::BlockSource & )
virtual

Reimplemented from BlockActor.

◆ startOpen()

virtual void FurnaceBlockActor::startOpen ( ::Actor & actor)
virtual

Implements Container.

◆ stopOpen()

virtual void FurnaceBlockActor::stopOpen ( ::Actor & actor)
virtual

Reimplemented from Container.

◆ canPushInItem()

virtual bool FurnaceBlockActor::canPushInItem ( int slot,
int face,
::ItemStack const & item ) const
virtual

Reimplemented from Container.

◆ canPullOutItem()

virtual bool FurnaceBlockActor::canPullOutItem ( int slot,
int face,
::ItemStack const & item ) const
virtual

Reimplemented from Container.

◆ getContainer() [1/2]

virtual::Container * FurnaceBlockActor::getContainer ( )
virtual

◆ getContainer() [2/2]

virtual::Container const * FurnaceBlockActor::getContainer ( ) const
virtual

◆ load()

virtual void FurnaceBlockActor::load ( ::ILevel & level,
::CompoundTag const & base,
::DataLoadHelper & dataLoadHelper )
virtual

Reimplemented from VanillaBlockActor.

◆ onCustomTagLoadDone()

virtual void FurnaceBlockActor::onCustomTagLoadDone ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ save()

virtual bool FurnaceBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

Reimplemented from VanillaBlockActor.

◆ tick()

virtual void FurnaceBlockActor::tick ( ::BlockSource & region)
virtual

Reimplemented from VanillaBlockActor.

◆ onNeighborChanged()

virtual void FurnaceBlockActor::onNeighborChanged ( ::BlockSource & region,
::BlockPos const & position )
virtual

Reimplemented from BlockActor.

◆ onMove()

virtual void FurnaceBlockActor::onMove ( )
virtual

Reimplemented from BlockActor.

◆ serverInitItemStackIds()

virtual void FurnaceBlockActor::serverInitItemStackIds ( int containerSlot,
int count,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtual

Implements Container.

◆ fixupOnLoad()

virtual void FurnaceBlockActor::fixupOnLoad ( ::LevelChunk & lc)
virtual

Reimplemented from VanillaBlockActor.

◆ _onUpdatePacket()

virtual void FurnaceBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ $vftableForIVanillaTickBlockActorComponent()

MCAPI void ** FurnaceBlockActor::$vftableForIVanillaTickBlockActorComponent ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIVanillaMainBlockActorComponent()

MCAPI void ** FurnaceBlockActor::$vftableForIVanillaMainBlockActorComponent ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** FurnaceBlockActor::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIVanillaRenderBlockActorComponent()

MCAPI void ** FurnaceBlockActor::$vftableForIVanillaRenderBlockActorComponent ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ loadStatic()

virtual void VanillaBlockActor::loadStatic ( )
virtualinherited

Reimplemented from BlockActor.

◆ getBlockActor() [1/2]

virtual::BlockActor & VanillaBlockActor::getBlockActor ( )
virtualinherited

◆ getBlockActor() [2/2]

virtual::BlockActor const & VanillaBlockActor::getBlockActor ( ) const
virtualinherited

◆ getBlockActorPosition()

virtual::BlockPos const & VanillaBlockActor::getBlockActorPosition ( ) const
virtualinherited

◆ getBlockActorType()

virtual::BlockActorType VanillaBlockActor::getBlockActorType ( ) const
virtualinherited

◆ getRendererId()

virtual::BlockActorRendererId VanillaBlockActor::getRendererId ( ) const
virtualinherited

◆ isPermanentlyRendered()

virtual bool VanillaBlockActor::isPermanentlyRendered ( ) const
virtualinherited

◆ isWithinRenderDistance()

virtual bool VanillaBlockActor::isWithinRenderDistance ( ::Vec3 const & cameraPosition) const
virtualinherited

◆ hasAlphaLayer()

virtual bool VanillaBlockActor::hasAlphaLayer ( ) const
virtualinherited

◆ getShadowRadius()

virtual float VanillaBlockActor::getShadowRadius ( ::BlockSource & region) const
virtualinherited

◆ isInWorld()

virtual bool VanillaBlockActor::isInWorld ( ) const
virtualinherited

◆ getCrackEntity()

virtual::IVanillaRenderBlockActorComponent * VanillaBlockActor::getCrackEntity ( ::BlockSource & region,
::BlockPos const & pos )
virtualinherited

◆ getAABB()

virtual::AABB const & VanillaBlockActor::getAABB ( ) const
virtualinherited

◆ setAABB()

virtual void VanillaBlockActor::setAABB ( ::AABB const & value)
virtualinherited

◆ getEntityTerrainInterlockData()

virtual::ActorTerrainInterlockData & VanillaBlockActor::getEntityTerrainInterlockData ( )
virtualinherited

◆ getEntityTerrainInterlockDataConst()

virtual::ActorTerrainInterlockData const & VanillaBlockActor::getEntityTerrainInterlockDataConst ( ) const
virtualinherited

◆ getTickCount()

virtual int VanillaBlockActor::getTickCount ( ) const
virtualinherited

◆ eraseLootTable()

virtual void VanillaBlockActor::eraseLootTable ( )
virtualinherited

◆ getImmersiveReaderText()

virtual::std::string VanillaBlockActor::getImmersiveReaderText ( ::BlockSource & region)
virtualinherited

◆ canRenderCustomName()

virtual bool VanillaBlockActor::canRenderCustomName ( ) const
virtualinherited

◆ hasCustomName()

virtual bool VanillaBlockActor::hasCustomName ( ) const
virtualinherited

◆ getCustomName()

virtual::Bedrock::Safety::RedactableString const & VanillaBlockActor::getCustomName ( ) const
virtualinherited

◆ setCustomName()

virtual void VanillaBlockActor::setCustomName ( ::Bedrock::Safety::RedactableString const & name)
virtualinherited

◆ isCustomNameSaved()

virtual bool VanillaBlockActor::isCustomNameSaved ( ) const
virtualinherited

◆ getDisplayName()

virtual::Bedrock::Safety::RedactableString VanillaBlockActor::getDisplayName ( ) const
virtualinherited

◆ hasFilteredNameTag()

virtual bool VanillaBlockActor::hasFilteredNameTag ( ) const
virtualinherited

◆ getFilteredNameTag()

virtual::std::string VanillaBlockActor::getFilteredNameTag ( ) const
virtualinherited

◆ setFilteredNameTag()

virtual void VanillaBlockActor::setFilteredNameTag ( ::std::string const & filteredName)
virtualinherited

◆ getUgcStrings()

virtual ::std::vector<::std::string > VanillaBlockActor::getUgcStrings ( ::CompoundTag const & tag) const
virtualinherited

◆ getFilteredUgcStrings()

virtual ::std::vector<::std::string > VanillaBlockActor::getFilteredUgcStrings ( ::CompoundTag const & tag) const
virtualinherited

◆ setUgcStrings()

virtual void VanillaBlockActor::setUgcStrings ( ::CompoundTag & tag,
::std::vector<::std::string > const & list ) const
virtualinherited

◆ setFilteredUgcStrings()

virtual void VanillaBlockActor::setFilteredUgcStrings ( ::CompoundTag & tag,
::std::vector<::std::string > const & list ) const
virtualinherited

◆ validateData()

virtual bool VanillaBlockActor::validateData ( ::CompoundTag const & tag) const
virtualinherited

◆ setChanged()

virtual void VanillaBlockActor::setChanged ( )
virtualinherited

◆ isChanged()

virtual bool VanillaBlockActor::isChanged ( ) const
virtualinherited

◆ onChanged()

virtual void VanillaBlockActor::onChanged ( ::BlockSource & region)
virtualinherited

◆ _resetAABB()

virtual void VanillaBlockActor::_resetAABB ( )
virtualinherited

◆ _setCanRenderCustomName()

virtual void VanillaBlockActor::_setCanRenderCustomName ( bool value)
virtualinherited

◆ _setCustomNameSaved()

virtual void VanillaBlockActor::_setCustomNameSaved ( bool saveCustomName)
virtualinherited

The documentation for this class was generated from the following file: