LeviLamina
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bgfx Directory Reference

Directories

 
acceleration_structure_build_flags
 
access
 
backbuffer_ratio
 
c99
 
d3d11
 
d3d12
 
dxbc_builtin
 
dxbc_component_type
 
render_frame
 
renderer_type
 
spv_opcode
 
texture_format
 
uniform_type

Files

 
AccelerationStructureHandle.h
 
AdaptiveDenoiserLightSortKey.h
 
AGS_DRIVER_EXTENSION.h
 
AllocationPolicy.h
 
AllocationPolicyBase.h
 
Attachment.h
 
BlasCompactionState.h
 
BlitItem.h
 
BufferD3D11.h
 
BufferD3D12.h
 
BufferHeap.h
 
BufferHeapAllocType.h
 
BufferHeapBlock.h
 
BufferVK.h
 
CallbackI.h
 
Clear.h
 
ClearQuad.h
 
CommandBuffer.h
 
CommandContextD3D12.h
 
CommandList.h
 
CommandListD3D12.h
 
Context.h
 
D3D11_FORMAT_SUPPORT2.h
 
DynamicIndexBuffer.h
 
DynamicIndexBufferHandle.h
 
DynamicVertexBuffer.h
 
DynamicVertexBufferHandle.h
 
Encoder.h
 
EncoderImpl.h
 
EncoderStats.h
 
float3x4.h
 
Frame.h
 
FrameBufferHandle.h
 
FrameCache.h
 
GpuLightInfo.h
 
Handle.h
 
IndexBuffer.h
 
IndexBufferHandle.h
 
IndirectBufferHandle.h
 
Init.h
 
InitResult.h
 
InitState.h
 
IrradianceCacheClearContext.h
 
IrradianceCacheUpdateContext.h
 
Matrix4.h
 
MatrixCache.h
 
Memory.h
 
NonLocalAllocator.h
 
OcclusionQueryHandle.h
 
PBRTextureData.h
 
PendingResourceRelease.h
 
PlatformData.h
 
PreBlasSkinningRequest.h
 
PrepareGeometryContext.h
 
ProgramHandle.h
 
RangedBindings.h
 
RayTracingConfiguration.h
 
RayTracingResources.h
 
Rect.h
 
RectCache.h
 
RenderBind.h
 
RenderCompute.h
 
RenderDraw.h
 
RendererContextD3D12.h
 
RendererContextI.h
 
RenderItem.h
 
Resolution.h
 
ResourceD3D12.h
 
RTDispatchSize.h
 
RTGeometryDescriptorTableOffsets.h
 
RTGlobalDescriptorTable.h
 
RTGlobalRootParameters.h
 
RTRayTracingShader.h
 
RTSamplers.h
 
RTTextureLocation.h
 
ShaderBufferHandle.h
 
ShaderHandle.h
 
SortKey.h
 
SpvOperand.h
 
StagingBufferD3D12.h
 
StagingBufferVK.h
 
Stats.h
 
Stream.h
 
TextureHandle.h
 
TextureInfo.h
 
TextVideoMem.h
 
TextVideoMemBlitter.h
 
TinyStlAllocator.h
 
TopLevelInstanceDesc.h
 
TransientIndexBuffer.h
 
TransientVertexBuffer.h
 
UniformBuffer.h
 
UniformBufferView.h
 
UniformHandle.h
 
VertexBuffer.h
 
VertexBufferHandle.h
 
VertexDecl.h
 
VertexDeclHandle.h
 
VertexDeclRef.h
 
View.h
 
ViewMode.h
 
ViewProfiler.h
 
ViewRange.h
 
ViewRangeWork.h
 
ViewState.h
 
ViewStats.h