LeviLamina
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BrushableBlockActor Class Reference
Inheritance diagram for BrushableBlockActor:

Public Types

enum class  BrushingState : int { Ongoing = 0 , Completed = 1 }
enum class  Placement : int {
  DesertWell = 0 , DesertPyramid = 1 , ColdOceanRuin = 2 , WarmOceanRuin = 3 ,
  TrailRuinsCommon = 4 , TrailRuinsRare = 5 , Empty = 6
}
enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using Properties = ::Bedrock::EnumSet<::VanillaBlockActor::Property, 5>
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
using TransactionContext
using Iterator = ContainerIterator<Container>
using ConstIterator = ContainerIterator<Container const>
using ReverseIterator = std::reverse_iterator<Iterator>
using ConstReverseIterator = std::reverse_iterator<ConstIterator>

Public Member Functions

virtual void serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
virtual int getContainerSize () const
virtual int getMaxStackSize () const
virtual::ItemStack const & getItem (int slot) const
virtual void setItem (int slot, ::ItemStack const &item)
virtual void stopOpen (::Actor &actor)
virtual void onChanged (::BlockSource &region)
virtual void onRemoved (::BlockSource &region)
virtual void load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual ::std::unique_ptr<::BlockActorDataPacket_getUpdatePacket (::BlockSource &)
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
MCAPI BrushableBlockActor (::HashedString const &name, ::BlockPos const &pos, ::BrushableBlockActor::Placement placement)
MCAPI void _brushingCompleted (::BlockSource &region)
MCAPI void _removeDisplayEntity (::BlockSource &region)
MCAPI::BrushableBlockActor::BrushingState brush (::BlockSource &region, ::BlockPos const &pos, uchar face)
MCAPI void update (::BlockSource &region, ::BlockPos const &pos)
MCAPI void * $ctor (::HashedString const &name, ::BlockPos const &pos, ::BrushableBlockActor::Placement placement)
MCAPI void $serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCFOLD int $getContainerSize () const
MCFOLD int $getMaxStackSize () const
MCAPI::ItemStack const & $getItem (int slot) const
MCAPI void $setItem (int slot, ::ItemStack const &item)
MCFOLD void $stopOpen (::Actor &actor)
MCAPI void $onChanged (::BlockSource &region)
MCAPI void $onRemoved (::BlockSource &region)
MCAPI void $load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCFOLD ::std::unique_ptr<::BlockActorDataPacket$_getUpdatePacket (::BlockSource &)
MCFOLD void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
virtual void setContainerChanged (int slot)
virtual void startOpen (::Actor &actor)
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
virtual void initializeContainerContents (::BlockSource &region)
MCAPI void * $ctor (::BlockActorType blockEntityType, ::BlockPos const &pos, ::SharedTypes::Legacy::ContainerType, ::BlockActorRendererId rendererId)
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI void * $ctor (::Container const &)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
MCFOLD void $setContainerChanged (int slot)
MCAPI void $startOpen (::Actor &actor)
MCFOLD void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCFOLD void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCFOLD void $initializeContainerContents (::BlockSource &region)
virtual void eraseLootTable ()
MCAPI void setLootTable (::std::string const &lootTable, int lootTableSeed)
MCAPI void unPackLootTable (::Level &level, ::Container &container, ::DimensionType dimensionId, ::Actor *actor)
MCAPI void $dtor ()
MCAPI void $dtor ()
MCAPI void $eraseLootTable ()
virtual void loadStatic ()
virtual::BlockActor & getBlockActor ()
virtual::BlockActor const & getBlockActor () const
virtual::BlockPos const & getBlockActorPosition () const
virtual::BlockActorType getBlockActorType () const
virtual::BlockActorRendererId getRendererId () const
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual bool hasAlphaLayer () const
virtual float getShadowRadius (::BlockSource &region) const
virtual bool isInWorld () const
virtual::IVanillaRenderBlockActorComponent * getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
virtual::AABB const & getAABB () const
virtual void setAABB (::AABB const &value)
virtual::ActorTerrainInterlockData & getEntityTerrainInterlockData ()
virtual::ActorTerrainInterlockData const & getEntityTerrainInterlockDataConst () const
virtual void tick (::BlockSource &region)
virtual int getTickCount () const
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual::std::string getName () const
virtual::std::string getImmersiveReaderText (::BlockSource &region)
virtual bool canRenderCustomName () const
virtual bool hasCustomName () const
virtual bool hasCustomName () const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual bool isCustomNameSaved () const
virtual::Bedrock::Safety::RedactableString getDisplayName () const
virtual bool hasFilteredNameTag () const
virtual::std::string getFilteredNameTag () const
virtual void setFilteredNameTag (::std::string const &filteredName)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &tag) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &tag) const
virtual void setUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
virtual void setFilteredUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
virtual bool validateData (::CompoundTag const &tag) const
virtual void fixupOnLoad (::LevelChunk &lc)
virtual void setChanged ()
virtual bool isChanged () const
virtual void _resetAABB ()
virtual void _setCanRenderCustomName (bool value)
virtual void _setCustomNameSaved (bool saveCustomName)
virtual::IVanillaRenderBlockActorComponent const * _getRenderComponent () const
virtual::IVanillaRenderBlockActorComponent * _getRenderComponent ()
virtual::IVanillaTickBlockActorComponent const * _getTickComponent () const
virtual::IVanillaTickBlockActorComponent * _getTickComponent ()
virtual::IVanillaMainBlockActorComponent const * _getMainComponent () const
virtual::IVanillaMainBlockActorComponent * _getMainComponent ()
MCAPI void _loadCustomNameFromUpdatePacket (::CompoundTag const &data)
MCAPI void _saveCustomNameToUpdatePacket (::CompoundTag &tag) const
MCAPI void $loadStatic ()
MCFOLD::BlockActor & $getBlockActor ()
MCFOLD::BlockActor const & $getBlockActor () const
MCFOLD::BlockPos const & $getBlockActorPosition () const
MCAPI::BlockActorType $getBlockActorType () const
MCAPI::BlockActorRendererId $getRendererId () const
MCFOLD bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD bool $hasAlphaLayer () const
MCFOLD float $getShadowRadius (::BlockSource &region) const
MCAPI bool $isInWorld () const
MCFOLD::IVanillaRenderBlockActorComponent * $getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
MCFOLD::AABB const & $getAABB () const
MCAPI void $setAABB (::AABB const &value)
MCFOLD::ActorTerrainInterlockData & $getEntityTerrainInterlockData ()
MCFOLD::ActorTerrainInterlockData const & $getEntityTerrainInterlockDataConst () const
MCFOLD void $tick (::BlockSource &region)
MCFOLD int $getTickCount () const
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCFOLD::std::string $getName () const
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &region)
MCAPI bool $canRenderCustomName () const
MCAPI bool $hasCustomName () const
MCAPI bool $hasCustomName () const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI bool $isCustomNameSaved () const
MCAPI::Bedrock::Safety::RedactableString $getDisplayName () const
MCAPI bool $hasFilteredNameTag () const
MCAPI::std::string $getFilteredNameTag () const
MCAPI void $setFilteredNameTag (::std::string const &filteredName)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &tag) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &tag) const
MCFOLD void $setUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &tag, ::std::vector<::std::string > const &list) const
MCFOLD bool $validateData (::CompoundTag const &tag) const
MCFOLD void $fixupOnLoad (::LevelChunk &lc)
MCAPI void $setChanged ()
MCAPI bool $isChanged () const
MCAPI void $_resetAABB ()
MCAPI void $_setCanRenderCustomName (bool value)
MCAPI void $_setCustomNameSaved (bool saveCustomName)
MCFOLD::IVanillaRenderBlockActorComponent const * $_getRenderComponent () const
MCFOLD::IVanillaRenderBlockActorComponent * $_getRenderComponent ()
MCFOLD::IVanillaTickBlockActorComponent const * $_getTickComponent () const
MCFOLD::IVanillaTickBlockActorComponent * $_getTickComponent ()
MCFOLD::IVanillaMainBlockActorComponent const * $_getMainComponent () const
MCFOLD::IVanillaMainBlockActorComponent * $_getMainComponent ()
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
BlockPos const & getPosition () const
BlockActorType getType () const
virtual bool saveItemInstanceData (::CompoundTag &tag) const
virtual void saveBlockData (::CompoundTag &tag, ::BlockSource &region) const
virtual void loadBlockData (::CompoundTag const &tag, ::BlockSource &region, ::DataLoadHelper &dataLoadHelper)
virtual void onCustomTagLoadDone (::BlockSource &region)
virtual void onPlace (::BlockSource &region)
virtual void onMove ()
virtual void onChunkLoaded (::LevelChunk &lc)
virtual void onChunkUnloaded (::LevelChunk &lc)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual void onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
virtual void triggerEvent (int b0, int b1)
virtual bool isTypeOrDerived (::BlockActorType type) const
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual bool _playerCanUpdate (::Player const &player) const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI bool $saveItemInstanceData (::CompoundTag &tag) const
MCFOLD void $saveBlockData (::CompoundTag &tag, ::BlockSource &region) const
MCFOLD void $loadBlockData (::CompoundTag const &tag, ::BlockSource &region, ::DataLoadHelper &dataLoadHelper)
MCFOLD void $onCustomTagLoadDone (::BlockSource &region)
MCFOLD void $onPlace (::BlockSource &region)
MCFOLD void $onMove ()
MCFOLD void $onChunkLoaded (::LevelChunk &lc)
MCFOLD void $onChunkUnloaded (::LevelChunk &lc)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD void $onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
MCFOLD void $triggerEvent (int b0, int b1)
MCAPI bool $isTypeOrDerived (::BlockActorType type) const
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCFOLD bool $_playerCanUpdate (::Player const &player) const
std::string const & getTypeName () const
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
ItemStackoperator[] (int index)
ItemStack const & operator[] (int index) const
constexpr Iterator begin () noexcept
constexpr ConstIterator cbegin () const noexcept
constexpr Iterator end () noexcept
constexpr ConstIterator cend () const noexcept
constexpr ReverseIterator rbegin () noexcept
constexpr ConstReverseIterator crbegin () const noexcept
constexpr ReverseIterator rend () noexcept
constexpr ConstReverseIterator crend () const noexcept
virtual void init ()
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
virtual bool hasRemovedSubscribers () const
virtual bool hasRoomForItem (::ItemStack const &item) const
virtual bool addItem (::ItemStack &item)
virtual bool addItemWithForceBalance (::ItemStack &item)
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
virtual void removeItem (int slot, int count)
virtual void removeAllItems ()
virtual void removeAllItemsWithForceBalance ()
virtual void containerRemoved ()
virtual ::std::vector<::ItemStackgetSlotCopies () const
virtual ::std::vector<::ItemStack const * > const getSlots () const
virtual int getEmptySlotsCount () const
virtual int getItemCount (::ItemStack const &compare) const
MCAPI int getItemCount (::ItemDescriptor const &descriptor) const
virtual int firstEmptySlot () const
virtual int firstItem () const
virtual int findFirstSlotForItem (::ItemStack const &item) const
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
virtual bool canPushInItem (int slot, int face, ::ItemStack const &item) const
virtual bool canPullOutItem (int slot, int face, ::ItemStack const &item) const
virtual void setContainerMoved ()
virtual void readAdditionalSaveData (::CompoundTag const &tag)
virtual void addAdditionalSaveData (::CompoundTag &tag)
virtual bool isEmpty () const
virtual bool isSlotDisabled (int slot) const
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI void createTransactionContext (::brstd::copyable_function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::brstd::function_ref< void()> execute)
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
MCAPI void serverInitItemStackIdsAll (::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCFOLD void $init ()
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
MCAPI bool $hasRemovedSubscribers () const
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
MCAPI bool $addItem (::ItemStack &item)
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
MCAPI void $removeItem (int slot, int count)
MCAPI void $removeAllItems ()
MCAPI void $removeAllItemsWithForceBalance ()
MCAPI void $containerRemoved ()
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
MCAPI int $getEmptySlotsCount () const
MCAPI int $getItemCount (::ItemStack const &compare) const
MCAPI int $firstEmptySlot () const
MCAPI int $firstItem () const
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
MCFOLD bool $canPushInItem (int slot, int face, ::ItemStack const &item) const
MCFOLD bool $canPullOutItem (int slot, int face, ::ItemStack const &item) const
MCAPI void $setContainerMoved ()
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
MCAPI bool $isEmpty () const
MCFOLD bool $isSlotDisabled (int slot) const

Static Public Member Functions

static MCAPI ::std::string getLootTableFromVariant (::BrushableBlockActor::Placement state)
static MCAPI void ** $vftableForIVanillaMainBlockActorComponent ()
static MCAPI void ** $vftable ()
static MCAPI void ** $vftableForBlockActor ()
static MCAPI void ** $vftableForIVanillaTickBlockActorComponent ()
static MCAPI void ** $vftableForIVanillaRenderBlockActorComponent ()
static MCAPI ::std::shared_ptr<::BlockActorloadStatic (::BlockType const &block, ::BlockPos const &pos, ::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::std::string const & KEY_VERSION ()
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::optional<::ExpiringTick > > mBrushReset
::ll::TypedStorage< 8, 24, ::std::optional<::ExpiringTick > > mBrushCooldown
::ll::TypedStorage< 8, 24, ::WeakEntityRefmDisplayEntity
::ll::TypedStorage< 8, 24, ::std::vector<::ItemStack > > mItems
::ll::TypedStorage< 8, 48, ::HashedStringmBlockId
::ll::TypedStorage< 4, 4, uint > mBrushCount
::ll::TypedStorage< 1, 1, uchar > mBrushDirection
::ll::TypedStorage< 1, 1, bool > mLootTableUnpacked
::ll::TypedStorage< 8, 32, ::std::string > mLootTable
::ll::TypedStorage< 4, 4, int > mLootTableSeed
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::VanillaBlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 4, 24, ::AABBmBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
bool mCustomName
::ll::TypedStorage< 8, 32, ::std::string > mFilteredCustomName
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::DynamicPropertiesBlockActorComponent > > mDynamicProperties
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::RandomizableContainerBlockActorComponent > > mRandomizableContainer
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ContainerBlockActorComponent > > mContainer
::SharedTypes::Legacy::ContainerType mContainerType
::SharedTypes::Legacy::ContainerType mGameplayContainerType
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
::Container::PublisherWrapper mRemovedPublisher
::std::deque< TransactionContext > mTransactionContextStack
::Bedrock::Safety::RedactableString mName
::ContainerOwner mContainerOwner
::ContainerRuntimeId mContainerRuntimeId

Member Typedef Documentation

◆ TransactionContext

using Container::TransactionContext
inherited
Initial value:
::brstd::copyable_function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
Definition ItemStack.h:26
Definition copyable_function.h:8

Member Function Documentation

◆ serverInitItemStackIds()

virtual void BrushableBlockActor::serverInitItemStackIds ( int containerSlot,
int count,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtual

Implements Container.

◆ getContainerSize()

virtual int BrushableBlockActor::getContainerSize ( ) const
virtual

Implements Container.

◆ getMaxStackSize()

virtual int BrushableBlockActor::getMaxStackSize ( ) const
virtual

Implements Container.

◆ getItem()

virtual::ItemStack const & BrushableBlockActor::getItem ( int slot) const
virtual

Implements Container.

◆ setItem()

virtual void BrushableBlockActor::setItem ( int slot,
::ItemStack const & item )
virtual

Implements Container.

◆ stopOpen()

virtual void BrushableBlockActor::stopOpen ( ::Actor & actor)
virtual

Reimplemented from Container.

◆ onChanged()

virtual void BrushableBlockActor::onChanged ( ::BlockSource & region)
virtual

Reimplemented from VanillaBlockActor.

◆ onRemoved()

virtual void BrushableBlockActor::onRemoved ( ::BlockSource & region)
virtual

Reimplemented from RandomizableBlockActorContainer.

◆ load()

virtual void BrushableBlockActor::load ( ::ILevel & level,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtual

◆ save()

virtual bool BrushableBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

◆ _onUpdatePacket()

virtual void BrushableBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ setContainerChanged()

virtual void RandomizableBlockActorContainer::setContainerChanged ( int slot)
virtualinherited

Reimplemented from Container.

◆ startOpen()

virtual void RandomizableBlockActorContainer::startOpen ( ::Actor & actor)
virtualinherited

Implements Container.

◆ dropSlotContent()

virtual void RandomizableBlockActorContainer::dropSlotContent ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop,
int slot )
virtualinherited

Reimplemented from Container.

◆ dropContents()

virtual void RandomizableBlockActorContainer::dropContents ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop )
virtualinherited

Reimplemented from Container.

◆ initializeContainerContents()

virtual void RandomizableBlockActorContainer::initializeContainerContents ( ::BlockSource & region)
virtualinherited

Reimplemented from Container.

◆ $vftableForIVanillaMainBlockActorComponent()

MCAPI void ** RandomizableBlockActorContainer::$vftableForIVanillaMainBlockActorComponent ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** RandomizableBlockActorContainer::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForBlockActor()

MCAPI void ** RandomizableBlockActorContainer::$vftableForBlockActor ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIVanillaTickBlockActorComponent()

MCAPI void ** RandomizableBlockActorContainer::$vftableForIVanillaTickBlockActorComponent ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIVanillaRenderBlockActorComponent()

MCAPI void ** RandomizableBlockActorContainer::$vftableForIVanillaRenderBlockActorComponent ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ eraseLootTable()

virtual void RandomizableBlockActorContainerBase::eraseLootTable ( )
virtualinherited

Reimplemented from VanillaBlockActor.

◆ loadStatic()

virtual void VanillaBlockActor::loadStatic ( )
virtualinherited

Reimplemented from BlockActor.

◆ getBlockActor() [1/2]

virtual::BlockActor & VanillaBlockActor::getBlockActor ( )
virtualinherited

◆ getBlockActor() [2/2]

virtual::BlockActor const & VanillaBlockActor::getBlockActor ( ) const
virtualinherited

◆ getBlockActorPosition()

virtual::BlockPos const & VanillaBlockActor::getBlockActorPosition ( ) const
virtualinherited

◆ getBlockActorType()

virtual::BlockActorType VanillaBlockActor::getBlockActorType ( ) const
virtualinherited

◆ getRendererId()

virtual::BlockActorRendererId VanillaBlockActor::getRendererId ( ) const
virtualinherited

◆ isPermanentlyRendered()

virtual bool VanillaBlockActor::isPermanentlyRendered ( ) const
virtualinherited

◆ isWithinRenderDistance()

virtual bool VanillaBlockActor::isWithinRenderDistance ( ::Vec3 const & cameraPosition) const
virtualinherited

◆ hasAlphaLayer()

virtual bool VanillaBlockActor::hasAlphaLayer ( ) const
virtualinherited

◆ getShadowRadius()

virtual float VanillaBlockActor::getShadowRadius ( ::BlockSource & region) const
virtualinherited

◆ isInWorld()

virtual bool VanillaBlockActor::isInWorld ( ) const
virtualinherited

◆ getCrackEntity()

virtual::IVanillaRenderBlockActorComponent * VanillaBlockActor::getCrackEntity ( ::BlockSource & region,
::BlockPos const & pos )
virtualinherited

◆ getAABB()

virtual::AABB const & VanillaBlockActor::getAABB ( ) const
virtualinherited

◆ setAABB()

virtual void VanillaBlockActor::setAABB ( ::AABB const & value)
virtualinherited

◆ getEntityTerrainInterlockData()

virtual::ActorTerrainInterlockData & VanillaBlockActor::getEntityTerrainInterlockData ( )
virtualinherited

◆ getEntityTerrainInterlockDataConst()

virtual::ActorTerrainInterlockData const & VanillaBlockActor::getEntityTerrainInterlockDataConst ( ) const
virtualinherited

◆ tick()

virtual void VanillaBlockActor::tick ( ::BlockSource & region)
virtualinherited

◆ getTickCount()

virtual int VanillaBlockActor::getTickCount ( ) const
virtualinherited

◆ getContainer() [1/2]

virtual::Container * VanillaBlockActor::getContainer ( )
virtualinherited

◆ getContainer() [2/2]

virtual::Container const * VanillaBlockActor::getContainer ( ) const
virtualinherited

◆ getName()

virtual::std::string VanillaBlockActor::getName ( ) const
virtualinherited

◆ getImmersiveReaderText()

virtual::std::string VanillaBlockActor::getImmersiveReaderText ( ::BlockSource & region)
virtualinherited

◆ canRenderCustomName()

virtual bool VanillaBlockActor::canRenderCustomName ( ) const
virtualinherited

◆ hasCustomName()

virtual bool VanillaBlockActor::hasCustomName ( ) const
virtualinherited

◆ getCustomName()

virtual::Bedrock::Safety::RedactableString const & VanillaBlockActor::getCustomName ( ) const
virtualinherited

◆ setCustomName()

virtual void VanillaBlockActor::setCustomName ( ::Bedrock::Safety::RedactableString const & name)
virtualinherited

◆ isCustomNameSaved()

virtual bool VanillaBlockActor::isCustomNameSaved ( ) const
virtualinherited

◆ getDisplayName()

virtual::Bedrock::Safety::RedactableString VanillaBlockActor::getDisplayName ( ) const
virtualinherited

◆ hasFilteredNameTag()

virtual bool VanillaBlockActor::hasFilteredNameTag ( ) const
virtualinherited

◆ getFilteredNameTag()

virtual::std::string VanillaBlockActor::getFilteredNameTag ( ) const
virtualinherited

◆ setFilteredNameTag()

virtual void VanillaBlockActor::setFilteredNameTag ( ::std::string const & filteredName)
virtualinherited

◆ getUgcStrings()

virtual ::std::vector<::std::string > VanillaBlockActor::getUgcStrings ( ::CompoundTag const & tag) const
virtualinherited

◆ getFilteredUgcStrings()

virtual ::std::vector<::std::string > VanillaBlockActor::getFilteredUgcStrings ( ::CompoundTag const & tag) const
virtualinherited

◆ setUgcStrings()

virtual void VanillaBlockActor::setUgcStrings ( ::CompoundTag & tag,
::std::vector<::std::string > const & list ) const
virtualinherited

◆ setFilteredUgcStrings()

virtual void VanillaBlockActor::setFilteredUgcStrings ( ::CompoundTag & tag,
::std::vector<::std::string > const & list ) const
virtualinherited

◆ validateData()

virtual bool VanillaBlockActor::validateData ( ::CompoundTag const & tag) const
virtualinherited

◆ fixupOnLoad()

virtual void VanillaBlockActor::fixupOnLoad ( ::LevelChunk & lc)
virtualinherited

◆ setChanged()

virtual void VanillaBlockActor::setChanged ( )
virtualinherited

◆ isChanged()

virtual bool VanillaBlockActor::isChanged ( ) const
virtualinherited

◆ _resetAABB()

virtual void VanillaBlockActor::_resetAABB ( )
virtualinherited

◆ _setCanRenderCustomName()

virtual void VanillaBlockActor::_setCanRenderCustomName ( bool value)
virtualinherited

◆ _setCustomNameSaved()

virtual void VanillaBlockActor::_setCustomNameSaved ( bool saveCustomName)
virtualinherited

The documentation for this class was generated from the following file: