LeviLamina
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LegacyClientNetworkHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/certificates/identity/LegacyMultiplayerToken.h"
7#include "mc/certificates/identity/PlayerAuthenticationType.h"
8#include "mc/certificates/identity/RawGameServerToken.h"
9#include "mc/client/network/ClientNetworkHandler.h"
10#include "mc/deps/core/utility/NonOwnerPointer.h"
11#include "mc/deps/core/utility/pub_sub/Subscription.h"
12#include "mc/network/NetworkIdentifier.h"
13#include "mc/network/connection/DisconnectFailReason.h"
14#include "mc/platform/brstd/move_only_function.h"
15#include "mc/world/actor/player/SkinMemThresholds.h"
16#include "mc/world/level/LevelListener.h"
17#include "mc/world/level/dimension/DimensionDefinitionGroup.h"
18
19// auto generated forward declare list
20// clang-format off
21class Actor;
22class AddActorPacket;
25class AddPlayerPacket;
26class AnimatePacket;
27class Block;
30class BlockPos;
40class EntityOverrides;
42class HurtArmorPacket;
43class IBlockSource;
44class ILevel;
51class MobEffectPacket;
61class Player;
75class SetHealthPacket;
76class SetHudPacket;
78class SetTimePacket;
80class StartGamePacket;
90namespace cereal { struct ReflectionCtx; }
91namespace mce { class UUID; }
92// clang-format on
93
95public:
96 // member variables
97 // NOLINTBEGIN
98 ::ll::TypedStorage<8, 16, ::DimensionDefinitionGroup> mDimensionDefinitionGroup;
99 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ILevel>> mMultiPlayerLevel;
100 ::ll::TypedStorage<4, 4, int> mPendingTime;
101 ::ll::TypedStorage<8, 32, ::std::string> mServerIdentifier;
102 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::NetworkChunkInserter>> mChunkInsertQueue;
103 ::ll::TypedStorage<8, 176, ::NetworkIdentifier> mServerGuid;
104 ::ll::TypedStorage<4, 4, ::PlayerAuthenticationType> mPlayerAuthenticationType;
105 ::ll::TypedStorage<8, 8, ::LegacyMultiplayerToken> mPlayerLegacyMultiplayerToken;
106 ::ll::TypedStorage<8, 32, ::RawGameServerToken> mGameServerToken;
107 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPackSettingChangeSubscriber;
108 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mNextChunkRequestDrainTime;
109 ::ll::TypedStorage<8, 16, ::std::shared_ptr<bool>> mExistanceTracker;
110 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IPersonaNetworkHandlerDelegate>> mPersonaNetworkHandlerDelegate;
111 ::ll::TypedStorage<8, 24, ::SkinMemThresholds> mSkinMemThresholds;
112 ::ll::TypedStorage<1, 1, bool> mIsConnectedToApplicationLayer;
113 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::cereal::ReflectionCtx>> mCtx;
114 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::EntityOverrides>> mEntityOverrides;
115 ::ll::TypedStorage<
116 8,
117 64,
118 ::brstd::move_only_function<::std::unique_ptr<::MultiPlayerLevel>(::ClientCreateLevelArguments&&) const>>
119 mCreateLevel;
120 // NOLINTEND
121
122public:
123 // prevent constructor by default
124 LegacyClientNetworkHandler();
125
126public:
127 // virtual functions
128 // NOLINTBEGIN
129 virtual ~LegacyClientNetworkHandler() /*override*/;
130
131 virtual void onPlayerReady(::Player& player) /*override*/;
132
133 virtual void onConnect(::NetworkIdentifier const& hostId) /*override*/;
134
135 virtual void
136 onUnableToConnect(::Connection::DisconnectFailReason discoReason, ::std::string const& message) /*override*/;
137
138 virtual bool getIsConnectedToApplicationLayer() const /*override*/;
139
140 virtual void handle(::NetworkIdentifier const& source, ::AddActorPacket const& packet) /*override*/;
141
142 virtual void handle(::NetworkIdentifier const& source, ::AddItemActorPacket const& packet) /*override*/;
143
144 virtual void handle(::NetworkIdentifier const& source, ::AddPaintingPacket const& packet) /*override*/;
145
146 virtual void handle(::NetworkIdentifier const& source, ::AddPlayerPacket const& packet) /*override*/;
147
148 virtual void handle(::NetworkIdentifier const&, ::AnimatePacket const& packet) /*override*/;
149
150 virtual void
151 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::BlockActorDataPacket> packet) /*override*/;
152
153 virtual void handle(::NetworkIdentifier const& source, ::BlockEventPacket const& packet) /*override*/;
154
155 virtual void handle(::NetworkIdentifier const& source, ::ChangeDimensionPacket const& packet) /*override*/;
156
157 virtual void handle(::NetworkIdentifier const& source, ::ContainerClosePacket const& packet) /*override*/;
158
159 virtual void handle(::NetworkIdentifier const& source, ::ContainerOpenPacket const& packet) /*override*/;
160
161 virtual void handle(::NetworkIdentifier const& source, ::ContainerRegistryCleanupPacket const& packet) /*override*/;
162
163 virtual void handle(::NetworkIdentifier const& source, ::ContainerSetDataPacket const& packet) /*override*/;
164
165 virtual void handle(::NetworkIdentifier const& source, ::DisconnectPacket const& packet) /*override*/;
166
167 virtual void handle(::NetworkIdentifier const& source, ::std::shared_ptr<::LevelChunkPacket> packet) /*override*/;
168
169 virtual void
170 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::ClientCacheMissResponsePacket> packet) /*override*/;
171
172 virtual void handle(::NetworkIdentifier const& source, ::GameRulesChangedPacket const& packet) /*override*/;
173
174 virtual void handle(::NetworkIdentifier const& source, ::HurtArmorPacket const& packet) /*override*/;
175
176 virtual void handle(::NetworkIdentifier const& source, ::InventoryContentPacket const& packet) /*override*/;
177
178 virtual void handle(::NetworkIdentifier const& source, ::InventorySlotPacket const& packet) /*override*/;
179
180 virtual void
181 handle(::NetworkIdentifier const&, ::std::shared_ptr<::InventoryTransactionPacket> packet) /*override*/;
182
183 virtual void handle(::NetworkIdentifier const& source, ::MobArmorEquipmentPacket const& packet) /*override*/;
184
185 virtual void handle(::NetworkIdentifier const&, ::MobEffectPacket const& packet) /*override*/;
186
187 virtual void
188 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::MobEquipmentPacket> packetPtr) /*override*/;
189
190 virtual void handle(::NetworkIdentifier const& source, ::MoveActorAbsolutePacket const& packet) /*override*/;
191
192 virtual void handle(::NetworkIdentifier const& source, ::MoveActorDeltaPacket const& packet) /*override*/;
193
194 virtual void handle(::NetworkIdentifier const&, ::MovementEffectPacket const& packet) /*override*/;
195
196 virtual void handle(::NetworkIdentifier const& source, ::MovePlayerPacket const& packet) /*override*/;
197
198 virtual void handle(::NetworkIdentifier const& source, ::NetworkSettingsPacket const& packet) /*override*/;
199
200 virtual void handle(::NetworkIdentifier const& source, ::NetworkStackLatencyPacket const& packet) /*override*/;
201
202 virtual void handle(::NetworkIdentifier const& source, ::PlayerHotbarPacket const& packet) /*override*/;
203
204 virtual void handle(::NetworkIdentifier const& source, ::PlayerListPacket const& packet) /*override*/;
205
206 virtual void handle(::NetworkIdentifier const& source, ::PlayerSkinPacket const& packet) /*override*/;
207
208 virtual void handle(::NetworkIdentifier const&, ::PlayerUpdateEntityOverridesPacket const& packet) /*override*/;
209
210 virtual void handle(::NetworkIdentifier const& source, ::RemoveActorPacket const& packet) /*override*/;
211
212 virtual void handle(::NetworkIdentifier const& source, ::SetActorDataPacket const& packet) /*override*/;
213
214 virtual void handle(::NetworkIdentifier const& source, ::SetActorLinkPacket const& packet) /*override*/;
215
216 virtual void handle(::NetworkIdentifier const&, ::SetActorMotionPacket const& packet) /*override*/;
217
218 virtual void handle(::NetworkIdentifier const& source, ::MotionPredictionHintsPacket const& packet) /*override*/;
219
220 virtual void handle(::NetworkIdentifier const& source, ::SetCommandsEnabledPacket const& packet) /*override*/;
221
222 virtual void handle(::NetworkIdentifier const& source, ::SetDefaultGameTypePacket const& packet) /*override*/;
223
224 virtual void handle(::NetworkIdentifier const& source, ::SetDifficultyPacket const& packet) /*override*/;
225
226 virtual void handle(::NetworkIdentifier const& source, ::SetHealthPacket const& packet) /*override*/;
227
228 virtual void handle(::NetworkIdentifier const& source, ::SetSpawnPositionPacket const& packet) /*override*/;
229
230 virtual void handle(::NetworkIdentifier const& source, ::SetTimePacket const& packet) /*override*/;
231
232 virtual void handle(::NetworkIdentifier const& source, ::SetHudPacket const& packet) /*override*/;
233
234 virtual void handle(::NetworkIdentifier const& source, ::SpawnParticleEffectPacket const& packet) /*override*/;
235
236 virtual void handle(::NetworkIdentifier const& source, ::StartGamePacket const& packet) /*override*/;
237
238 virtual void handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockPacket> packet) /*override*/;
239
240 virtual void
241 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockSyncedPacket> packet) /*override*/;
242
243 virtual void handle(::NetworkIdentifier const& source, ::CreativeContentPacket const& packet) /*override*/;
244
245 virtual void handle(::NetworkIdentifier const&, ::ItemRegistryPacket const& packet) /*override*/;
246
247 virtual void handle(::NetworkIdentifier const& source, ::DimensionDataPacket const& packet) /*override*/;
248
249 virtual void handle(::NetworkIdentifier const& source, ::UpdateAbilitiesPacket const& packet) /*override*/;
250
251 virtual void handle(::NetworkIdentifier const& source, ::UpdateAdventureSettingsPacket const& packet) /*override*/;
252
253 virtual void handle(::NetworkIdentifier const& source, ::ServerStatsPacket const& packet) /*override*/;
254
255 virtual void onTick() /*override*/;
256
257 virtual void onEntityRemoved(::Actor& entity) /*override*/;
258
259 virtual void onLevelDestruction(::std::string const&) /*override*/;
260 // NOLINTEND
261
262public:
263 // member functions
264 // NOLINTBEGIN
265 MCAPI explicit LegacyClientNetworkHandler(::LegacyClientNetworkHandlerArguments&& args);
266
267 MCAPI void _drainCacheMissesQueueAndSendPacket();
268
269 MCAPI ::std::string _getServerIdentifier() const;
270
271 MCAPI void _removePlayer(::mce::UUID const& playerEntryId);
272
273 MCAPI bool _shouldKeepSkinBasedOnMemory(::mce::UUID const& playerId, ::SerializedSkinRef const& skin) const;
274
275 MCAPI void onSubClientConnect();
276 // NOLINTEND
277
278public:
279 // static functions
280 // NOLINTBEGIN
281 MCAPI static void handleUpdateBlock(
282 ::IBlockSource& region,
283 ::BlockPos const& pos,
284 ::Block const& block,
285 int layer,
286 int updateFlags,
287 ::ActorBlockSyncMessage const* syncMsg
288 );
289 // NOLINTEND
290
291public:
292 // constructor thunks
293 // NOLINTBEGIN
294 MCAPI void* $ctor(::LegacyClientNetworkHandlerArguments&& args);
295 // NOLINTEND
296
297public:
298 // destructor thunk
299 // NOLINTBEGIN
300 MCAPI void $dtor();
301 // NOLINTEND
302
303public:
304 // virtual function thunks
305 // NOLINTBEGIN
306 MCAPI void $onPlayerReady(::Player& player);
307
308 MCAPI void $onConnect(::NetworkIdentifier const& hostId);
309
310 MCAPI void $onUnableToConnect(::Connection::DisconnectFailReason discoReason, ::std::string const& message);
311
312 MCAPI bool $getIsConnectedToApplicationLayer() const;
313
314 MCAPI void $handle(::NetworkIdentifier const& source, ::AddActorPacket const& packet);
315
316 MCAPI void $handle(::NetworkIdentifier const& source, ::AddItemActorPacket const& packet);
317
318 MCAPI void $handle(::NetworkIdentifier const& source, ::AddPaintingPacket const& packet);
319
320 MCAPI void $handle(::NetworkIdentifier const& source, ::AddPlayerPacket const& packet);
321
322 MCAPI void $handle(::NetworkIdentifier const&, ::AnimatePacket const& packet);
323
324 MCAPI void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::BlockActorDataPacket> packet);
325
326 MCAPI void $handle(::NetworkIdentifier const& source, ::BlockEventPacket const& packet);
327
328 MCAPI void $handle(::NetworkIdentifier const& source, ::ChangeDimensionPacket const& packet);
329
330 MCAPI void $handle(::NetworkIdentifier const& source, ::ContainerClosePacket const& packet);
331
332 MCAPI void $handle(::NetworkIdentifier const& source, ::ContainerOpenPacket const& packet);
333
334 MCAPI void $handle(::NetworkIdentifier const& source, ::ContainerRegistryCleanupPacket const& packet);
335
336 MCAPI void $handle(::NetworkIdentifier const& source, ::ContainerSetDataPacket const& packet);
337
338 MCAPI void $handle(::NetworkIdentifier const& source, ::DisconnectPacket const& packet);
339
340 MCAPI void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::LevelChunkPacket> packet);
341
342 MCAPI void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::ClientCacheMissResponsePacket> packet);
343
344 MCAPI void $handle(::NetworkIdentifier const& source, ::GameRulesChangedPacket const& packet);
345
346 MCAPI void $handle(::NetworkIdentifier const& source, ::HurtArmorPacket const& packet);
347
348 MCAPI void $handle(::NetworkIdentifier const& source, ::InventoryContentPacket const& packet);
349
350 MCAPI void $handle(::NetworkIdentifier const& source, ::InventorySlotPacket const& packet);
351
352 MCAPI void $handle(::NetworkIdentifier const&, ::std::shared_ptr<::InventoryTransactionPacket> packet);
353
354 MCAPI void $handle(::NetworkIdentifier const& source, ::MobArmorEquipmentPacket const& packet);
355
356 MCAPI void $handle(::NetworkIdentifier const&, ::MobEffectPacket const& packet);
357
358 MCAPI void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::MobEquipmentPacket> packetPtr);
359
360 MCAPI void $handle(::NetworkIdentifier const& source, ::MoveActorAbsolutePacket const& packet);
361
362 MCAPI void $handle(::NetworkIdentifier const& source, ::MoveActorDeltaPacket const& packet);
363
364 MCAPI void $handle(::NetworkIdentifier const&, ::MovementEffectPacket const& packet);
365
366 MCAPI void $handle(::NetworkIdentifier const& source, ::MovePlayerPacket const& packet);
367
368 MCAPI void $handle(::NetworkIdentifier const& source, ::NetworkSettingsPacket const& packet);
369
370 MCAPI void $handle(::NetworkIdentifier const& source, ::NetworkStackLatencyPacket const& packet);
371
372 MCAPI void $handle(::NetworkIdentifier const& source, ::PlayerHotbarPacket const& packet);
373
374 MCAPI void $handle(::NetworkIdentifier const& source, ::PlayerListPacket const& packet);
375
376 MCAPI void $handle(::NetworkIdentifier const& source, ::PlayerSkinPacket const& packet);
377
378 MCAPI void $handle(::NetworkIdentifier const&, ::PlayerUpdateEntityOverridesPacket const& packet);
379
380 MCAPI void $handle(::NetworkIdentifier const& source, ::RemoveActorPacket const& packet);
381
382 MCAPI void $handle(::NetworkIdentifier const& source, ::SetActorDataPacket const& packet);
383
384 MCAPI void $handle(::NetworkIdentifier const& source, ::SetActorLinkPacket const& packet);
385
386 MCAPI void $handle(::NetworkIdentifier const&, ::SetActorMotionPacket const& packet);
387
388 MCAPI void $handle(::NetworkIdentifier const& source, ::MotionPredictionHintsPacket const& packet);
389
390 MCAPI void $handle(::NetworkIdentifier const& source, ::SetCommandsEnabledPacket const& packet);
391
392 MCAPI void $handle(::NetworkIdentifier const& source, ::SetDefaultGameTypePacket const& packet);
393
394 MCAPI void $handle(::NetworkIdentifier const& source, ::SetDifficultyPacket const& packet);
395
396 MCAPI void $handle(::NetworkIdentifier const& source, ::SetHealthPacket const& packet);
397
398 MCAPI void $handle(::NetworkIdentifier const& source, ::SetSpawnPositionPacket const& packet);
399
400 MCAPI void $handle(::NetworkIdentifier const& source, ::SetTimePacket const& packet);
401
402 MCAPI void $handle(::NetworkIdentifier const& source, ::SetHudPacket const& packet);
403
404 MCAPI void $handle(::NetworkIdentifier const& source, ::SpawnParticleEffectPacket const& packet);
405
406 MCAPI void $handle(::NetworkIdentifier const& source, ::StartGamePacket const& packet);
407
408 MCAPI void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockPacket> packet);
409
410 MCAPI void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockSyncedPacket> packet);
411
412 MCAPI void $handle(::NetworkIdentifier const& source, ::CreativeContentPacket const& packet);
413
414 MCAPI void $handle(::NetworkIdentifier const&, ::ItemRegistryPacket const& packet);
415
416 MCAPI void $handle(::NetworkIdentifier const& source, ::DimensionDataPacket const& packet);
417
418 MCAPI void $handle(::NetworkIdentifier const& source, ::UpdateAbilitiesPacket const& packet);
419
420 MCAPI void $handle(::NetworkIdentifier const& source, ::UpdateAdventureSettingsPacket const& packet);
421
422 MCAPI void $handle(::NetworkIdentifier const& source, ::ServerStatsPacket const& packet);
423
424 MCAPI void $onTick();
425
426 MCAPI void $onEntityRemoved(::Actor& entity);
427
428 MCAPI void $onLevelDestruction(::std::string const&);
429 // NOLINTEND
430
431public:
432 // vftables
433 // NOLINTBEGIN
434 MCNAPI static void** $vftableForClientNetworkHandler();
435
436 MCNAPI static void** $vftableForLevelListener();
437 // NOLINTEND
438};
Definition Actor.h:105
Definition AddActorPacket.h:29
Definition AddItemActorPacket.h:23
Definition AddPaintingPacket.h:20
Definition AddPlayerPacket.h:30
Definition AnimatePacket.h:19
Definition BlockActorDataPacket.h:19
Definition BlockEventPacket.h:19
Definition BlockPos.h:19
Definition Block.h:43
Definition ChangeDimensionPacket.h:19
Definition ClientCacheMissResponsePacket.h:17
Definition ClientNetworkHandler.h:5
Definition ContainerClosePacket.h:19
Definition ContainerOpenPacket.h:19
Definition ContainerRegistryCleanupPacket.h:19
Definition ContainerSetDataPacket.h:19
Definition CreativeContentPacket.h:22
Definition DimensionDataPacket.h:17
Definition DisconnectPacket.h:17
Definition EntityOverrides.h:10
Definition GameRulesChangedPacket.h:19
Definition HurtArmorPacket.h:19
Definition IBlockSource.h:37
Definition ILevel.h:214
Definition InventoryContentPacket.h:21
Definition InventorySlotPacket.h:20
Definition InventoryTransactionPacket.h:24
Definition ItemRegistryPacket.h:19
Definition LegacyClientNetworkHandler.h:5
static MCAPI void ** $vftableForClientNetworkHandler()
static MCAPI void ** $vftableForLevelListener()
Definition LevelChunkPacket.h:19
Definition LevelListener.h:28
Definition MobArmorEquipmentPacket.h:19
Definition MobEffectPacket.h:19
Definition MobEquipmentPacket.h:24
Definition MotionPredictionHintsPacket.h:19
Definition MoveActorAbsolutePacket.h:19
Definition MoveActorDeltaPacket.h:17
Definition MovePlayerPacket.h:22
Definition MovementEffectPacket.h:19
Definition MultiPlayerLevel.h:5
Definition NetworkSettingsPacket.h:19
Definition NetworkStackLatencyPacket.h:19
Definition PlayerHotbarPacket.h:19
Definition PlayerListPacket.h:18
Definition PlayerSkinPacket.h:18
Definition PlayerUpdateEntityOverridesPacket.h:18
Definition Player.h:125
Definition RemoveActorPacket.h:19
Definition SerializedSkinRef.h:22
Definition ServerStatsPacket.h:19
Definition SetActorDataPacket.h:26
Definition SetActorLinkPacket.h:19
Definition SetActorMotionPacket.h:19
Definition SetCommandsEnabledPacket.h:19
Definition SetDefaultGameTypePacket.h:19
Definition SetDifficultyPacket.h:19
Definition SetHealthPacket.h:19
Definition SetHudPacket.h:19
Definition SetSpawnPositionPacket.h:19
Definition SetTimePacket.h:19
Definition SpawnParticleEffectPacket.h:19
Definition StartGamePacket.h:29
Definition UpdateAbilitiesPacket.h:18
Definition UpdateAdventureSettingsPacket.h:19
Definition UpdateBlockPacket.h:19
Definition UpdateBlockSyncedPacket.h:19
Definition UUID.h:7
Definition ActorBlockSyncMessage.h:8
Definition ClientCreateLevelArguments.h:5
Definition IPersonaNetworkHandlerDelegate.h:5
Definition LegacyClientNetworkHandlerArguments.h:5
Definition NetworkChunkInserter.h:5
Definition ReflectionCtx.h:11