LeviLamina
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OverworldGenerator2d Class Reference
Inheritance diagram for OverworldGenerator2d:

Public Types

using NoiseBuffer = ::Util::MultidimensionalArray<float, 5, 5, 41>
enum class  LoadMode : int { None = 0 , Deferred = 1 }

Public Member Functions

virtual::BiomeSource const & getBiomeSource () const
virtual::BlockPos findSpawnPosition () const
virtual int getLevelGenHeight () const
virtual ::Util::MultidimensionalArray< float, 5, 5, 41 > generateDensityCellsForChunk (::ChunkPos const &chunkPos) const
virtual::PerlinSimplexNoise const & getSurfaceNoise ()
virtual ::std::unique_ptr<::PerlinSimplexNoise > const & getMaterialAdjNoise () const
virtual void decorateWorldGenPostProcess (::Biome const &biome, ::LevelChunk &lc, ::BlockSource &source, ::Random &random) const
virtual void _prepareHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, ::ChunkLocalNoiseCache const &chunkLocalNoiseCache, ::Aquifer *aquiferPtr, ::std::function< void(::BlockPos const &, ::Block const &, int)> &&tickUpdateFn, bool factorInBeardsAndShavers, ::std::vector< short > *ZXheights)
virtual ::std::optional<::XoroshiroPositionalRandomFactorygetXoroshiroPositionalRandomFactory () const
MCAPI OverworldGenerator2d (::Dimension &dimension, uint seed, bool isLegacyWorld, ::Biome const *biomeOverride)
MCAPI ::Util::MultidimensionalArray< float, 5, 5, 41 > _generateDensityCellsForChunk (::ChunkPos const &chunkPos) const
MCAPI void * $ctor (::Dimension &dimension, uint seed, bool isLegacyWorld, ::Biome const *biomeOverride)
MCAPI void $dtor ()
MCFOLD::BiomeSource const & $getBiomeSource () const
MCAPI::BlockPos $findSpawnPosition () const
MCFOLD int $getLevelGenHeight () const
MCAPI ::Util::MultidimensionalArray< float, 5, 5, 41 > $generateDensityCellsForChunk (::ChunkPos const &chunkPos) const
MCAPI::PerlinSimplexNoise const & $getSurfaceNoise ()
MCAPI ::std::unique_ptr<::PerlinSimplexNoise > const & $getMaterialAdjNoise () const
MCFOLD void $decorateWorldGenPostProcess (::Biome const &biome, ::LevelChunk &lc, ::BlockSource &source, ::Random &random) const
MCAPI void $_prepareHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, ::ChunkLocalNoiseCache const &chunkLocalNoiseCache, ::Aquifer *aquiferPtr, ::std::function< void(::BlockPos const &, ::Block const &, int)> &&tickUpdateFn, bool factorInBeardsAndShavers, ::std::vector< short > *ZXheights)
MCAPI ::std::optional<::XoroshiroPositionalRandomFactory$getXoroshiroPositionalRandomFactory () const
virtual void loadChunk (::LevelChunk &lc, bool forceImmediateReplacementDataLoad)
virtual bool structurePostProcessChunk (::ChunkViewSource &neighborhoodIn)
virtual bool decorationPostProcessChunk (::ChunkViewSource &neighborhoodIn)
virtual::WorldGenerator::BlockVolumeDimensions getBlockVolumeDimensions () const
virtual void prepareHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, ::std::vector< short > *ZXheights, bool factorInBeardsAndShavers)
virtual::BiomeArea getBiomeArea (::BoundingBox const &area, uint scale) const
virtual ::std::unique_ptr<::AquifertryMakeAquifer (::ChunkPos const &, ::SurfaceLevelCache const &, short, short, short) const
virtual void decorateWorldGenLoadChunk (::Biome const &biome, ::LevelChunk &lc, ::BlockVolumeTarget &target, ::Random &random, ::ChunkPos const &pos) const
virtual::ChunkLocalNoiseCache createNoiseCache (::ChunkPos) const
MCAPI void buildSurfaces (::OverworldGenerator::ThreadData &thread, ::BlockVolume &blocks, ::LevelChunk &levelChunk, ::ChunkPos const &chunkPos, ::SurfaceLevelCache const &surfaceLevelCache)
MCAPI::SurfaceLevelCache createSurfaceLevelCache (::ChunkPos chunkPos) const
MCAPI void * $ctor (::Dimension &dimension, bool isLegacyWorld)
MCAPI void * $ctor (::Dimension &dimension, ::std::unique_ptr<::StructureFeatureRegistry > structureFeatureRegistry)
MCAPI void * $ctor (::std::unique_ptr<::ChunkSource > parent)
MCFOLD void * $ctor ()
MCFOLD void * $ctor (::Bedrock::EnableNonOwnerReferences const &)
MCAPI void $loadChunk (::LevelChunk &lc, bool forceImmediateReplacementDataLoad)
MCAPI bool $structurePostProcessChunk (::ChunkViewSource &neighborhoodIn)
MCAPI bool $decorationPostProcessChunk (::ChunkViewSource &neighborhoodIn)
MCAPI::WorldGenerator::BlockVolumeDimensions $getBlockVolumeDimensions () const
MCAPI void $prepareHeights (::BlockVolume &box, ::ChunkPos const &chunkPos, ::std::vector< short > *ZXheights, bool factorInBeardsAndShavers)
MCAPI::BiomeArea $getBiomeArea (::BoundingBox const &area, uint scale) const
MCFOLD ::std::unique_ptr<::Aquifer$tryMakeAquifer (::ChunkPos const &, ::SurfaceLevelCache const &, short, short, short) const
MCFOLD void $decorateWorldGenLoadChunk (::Biome const &biome, ::LevelChunk &lc, ::BlockVolumeTarget &target, ::Random &random, ::ChunkPos const &pos) const
MCAPI::ChunkLocalNoiseCache $createNoiseCache (::ChunkPos) const
virtual::HashedString findStructureFeatureTypeAt (::BlockPos const &pos)
virtual bool isStructureFeatureTypeAt (::BlockPos const &pos, ::HashedString type) const
virtual bool findNearestStructureFeature (::HashedString feature, ::BlockPos const &origin, ::BlockPos &pos, bool mustBeInNewChunks, ::std::optional<::HashedString > biomeTag)
virtual::StructureFeature * getStructureFeatureOfType (::HashedString type) const
virtual void garbageCollectBlueprints (::buffer_span<::ChunkPos > activeChunks)
virtual void postProcessMobsAt (::BlockSource &region, int chunkWestBlock, int chunkNorthBlock, ::Random &random)
virtual void postProcessMobsAt (::BlockSource &region, ::BoundingBox const &chunkBB) const
virtual ::std::optional< short > getPreliminarySurfaceLevel (::DividedPos2d< 4 >) const
virtual void debugRender ()
virtual void propagateCombinedChunkSource (::ChunkSource *)
MCAPI void addHardcodedSpawnAreas (::LevelChunk &lc)
MCAPI ::std::vector< short > computeChunkHeightMap (::ChunkPos const &pos)
MCAPI void postProcessStructureFeatures (::BlockSource &region, ::Random &random, int chunkX, int chunkZ)
MCAPI void postProcessStructures (::BlockSource &region, ::Random &, int chunkX, int chunkZ)
MCAPI void preProcessStructures (::Dimension &dimension, ::ChunkPos const &cp, ::BiomeSource const &biomeSource)
MCAPI void prepareStructureFeatureBlueprints (::Dimension &dimension, ::ChunkPos const &cp, ::BiomeSource const &biomeSource, ::IPreliminarySurfaceProvider const &preliminarySurfaceProvider)
MCAPI void waitForStructures ()
MCAPI::HashedString $findStructureFeatureTypeAt (::BlockPos const &pos)
MCAPI bool $isStructureFeatureTypeAt (::BlockPos const &pos, ::HashedString type) const
MCAPI bool $findNearestStructureFeature (::HashedString feature, ::BlockPos const &origin, ::BlockPos &pos, bool mustBeInNewChunks, ::std::optional<::HashedString > biomeTag)
MCAPI::StructureFeature * $getStructureFeatureOfType (::HashedString type) const
MCAPI void $garbageCollectBlueprints (::buffer_span<::ChunkPos > activeChunks)
MCAPI void $postProcessMobsAt (::BlockSource &region, int chunkWestBlock, int chunkNorthBlock, ::Random &random)
MCAPI void $postProcessMobsAt (::BlockSource &region, ::BoundingBox const &chunkBB) const
MCAPI ::std::optional< short > $getPreliminarySurfaceLevel (::DividedPos2d< 4 >) const
MCFOLD void $debugRender ()
MCFOLD void $propagateCombinedChunkSource (::ChunkSource *)
virtual void shutdown ()
virtual bool isShutdownDone ()
virtual ::std::shared_ptr<::LevelChunkgetExistingChunk (::ChunkPos const &)
virtual ::std::shared_ptr<::LevelChunkgetRandomChunk (::Random &random)
virtual bool isChunkKnown (::ChunkPos const &chunkPos)
virtual bool isChunkSaved (::ChunkPos const &chunkPos)
virtual ::std::shared_ptr<::LevelChunkcreateNewChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
virtual ::std::shared_ptr<::LevelChunkgetOrLoadChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
virtual void checkAndReplaceChunk (::ChunkViewSource &, ::LevelChunk &)
virtual bool verifyChunkNeedsNeighborAwareUpgrade (::LevelChunk &)
virtual void neighborAwareChunkUpgrade (::LevelChunk &, ::ChunkViewSource &)
virtual bool saveLiveChunk (::LevelChunk &lc)
virtual void writeEntityChunkTransfer (::LevelChunk &levelChunk)
virtual void writeEntityChunkTransfersToUnloadedChunk (::ChunkKey const &chunkKey, ::std::vector<::ActorUnloadedChunkTransferEntry > const &transfers)
virtual void deserializeActorStorageToLevelChunk (::LevelChunk &levelChunk)
virtual void hintDiscardBatchBegin ()
virtual void hintDiscardBatchEnd ()
virtual void acquireDiscarded (::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter > ptr)
virtual void compact ()
virtual void flushPendingDiscardedChunkWrites ()
virtual void flushThreadBatch ()
virtual bool isWithinWorldLimit (::ChunkPos const &cp) const
virtual ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const * getChunkMap ()
virtual ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const & getStorage () const
virtual void clearDeletedEntities ()
virtual bool canCreateViews () const
virtual ::std::unique_ptr<::BlendingDataProvidertryGetBlendingDataProvider ()
virtual ::std::shared_ptr<::LevelChunkMetaDataDictionaryloadLevelChunkMetaDataDictionary ()
virtual void setLevelChunk (::std::shared_ptr<::LevelChunk >)
virtual bool canLaunchTasks () const
virtual bool chunkPosNeedsBlending (::ChunkPos const &cp)
MCAPI bool _checkAndDispatchTaskForLevelChunk (::std::pair<::ChunkPos, ::ChunkState > const &chunkPosAndExpectedState, bool areInTask)
MCAPI void _checkForReplacementDataTask (::LevelChunk &lc, ::ChunkViewSource &chunks)
MCAPI void _checkForUnblockingChunks (::LevelChunk const &lc)
MCAPI void _checkLevelChunkForNextStage (::LevelChunk const &lc, ::LevelChunkGridAreaElement<::std::weak_ptr<::LevelChunk > > &grid, ::ChunkState stateToCheck)
MCAPI void _checkSpecificLevelChunkForUnblocking (::LevelChunk const &lc, ::LevelChunkGridAreaElement<::std::weak_ptr<::LevelChunk > > &grid)
MCAPI bool _chunkAtStage (::std::weak_ptr<::LevelChunk > lcwp, ::ChunkState stateToCheck)
MCAPI void _createOrReplaceGridAreaMap (::std::shared_ptr<::LevelChunk > lc, bool createNeighbourGridsIfMissing)
MCAPI void _decorationPostProcessingTask (::LevelChunk &lc, ::ChunkViewSource &chunks)
MCAPI void _dispatchTaskForLevelChunk (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
MCAPI void _freeChunkGenerationGridMap (::ChunkPos const &cp, bool isLevelChunkDeletion)
MCAPI void _handleTaskFailure (::LevelChunk &levelChunk, ::ChunkState currentState, ::ChunkState previousState)
MCAPI void _launchChunkTask (::std::string_view taskName, ::ChunkPos const &chunkPos, bool areInTask, ::brstd::move_only_function<::TaskResult()> taskFunc)
MCAPI void _launchDecorationPostProcessingTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
MCAPI void _launchLightingTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
MCAPI void _launchNeighborAwareUpgradeTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
MCAPI void _launchReplacementDataTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
MCAPI void _launchStructurePostProcessingTask (::std::shared_ptr<::LevelChunk > const &lc, ::std::shared_ptr<::ChunkViewSource > const &chunks, bool areInTask)
MCAPI void _lightingTask (::std::shared_ptr<::LevelChunk > const &lc, ::ChunkViewSource &chunks)
MCAPI void _loadChunkTask (::LevelChunk &lc)
MCAPI void _neighborAwareUpgradeTask (::LevelChunk &lc, ::ChunkViewSource &chunks)
MCAPI void _saveDirtyChunks (::LevelStorage &)
MCAPI void _spawnChunkGenerationTasks (int numTasks, bool calledFromTask)
MCAPI_C void addEmptyChunkPosForProcessingNeighbours (::std::shared_ptr<::LevelChunk > lc)
MCAPI void checkAndLaunchChunkGenerationTasks (bool calledFromTask)
MCAPI ::GridArea<::std::shared_ptr<::LevelChunk > > createEmptyView (::ChunkSource::LoadMode lm, bool circle, ::std::function< void(::buffer_span_mut<::std::shared_ptr<::LevelChunk > >, ::buffer_span< uint >)> add, ::ChunkSourceViewGenerateMode chunkViewGenerateMode, float const *serverBuildRatio)
MCAPI ::std::shared_ptr<::LevelChunkgetAvailableChunk (::ChunkPos const &cp)
MCAPI_C ::std::shared_ptr<::LevelChunkgetAvailableChunkAt (::BlockPos const &pos)
MCAPI void initializeWithLevelStorageManagerConnector (::ILevelStorageManagerConnector &levelStorageManagerConnector)
MCAPI bool shouldServerGeneratePos (::ChunkPos const &chunkPos, float serverBuildRatio, int viewRadius)
MCAPI void $shutdown ()
MCAPI bool $isShutdownDone ()
MCFOLD ::std::shared_ptr<::LevelChunk$getExistingChunk (::ChunkPos const &)
MCFOLD ::std::shared_ptr<::LevelChunk$getRandomChunk (::Random &random)
MCAPI bool $isChunkKnown (::ChunkPos const &chunkPos)
MCAPI bool $isChunkSaved (::ChunkPos const &chunkPos)
MCAPI ::std::shared_ptr<::LevelChunk$createNewChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
MCAPI ::std::shared_ptr<::LevelChunk$getOrLoadChunk (::ChunkPos const &cp, ::ChunkSource::LoadMode lm, bool readOnly)
MCFOLD void $checkAndReplaceChunk (::ChunkViewSource &, ::LevelChunk &)
MCFOLD bool $verifyChunkNeedsNeighborAwareUpgrade (::LevelChunk &)
MCFOLD void $neighborAwareChunkUpgrade (::LevelChunk &, ::ChunkViewSource &)
MCAPI bool $saveLiveChunk (::LevelChunk &lc)
MCAPI void $writeEntityChunkTransfer (::LevelChunk &levelChunk)
MCAPI void $writeEntityChunkTransfersToUnloadedChunk (::ChunkKey const &chunkKey, ::std::vector<::ActorUnloadedChunkTransferEntry > const &transfers)
MCAPI void $deserializeActorStorageToLevelChunk (::LevelChunk &levelChunk)
MCAPI void $hintDiscardBatchBegin ()
MCAPI void $hintDiscardBatchEnd ()
MCAPI void $acquireDiscarded (::std::unique_ptr<::LevelChunk, ::LevelChunkFinalDeleter > ptr)
MCAPI void $compact ()
MCAPI void $flushPendingDiscardedChunkWrites ()
MCAPI void $flushThreadBatch ()
MCFOLD bool $isWithinWorldLimit (::ChunkPos const &cp) const
MCFOLD ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const * $getChunkMap ()
MCAPI ::std::unordered_map<::ChunkPos, ::std::weak_ptr<::LevelChunk > > const & $getStorage () const
MCFOLD void $clearDeletedEntities ()
MCFOLD bool $canCreateViews () const
MCAPI ::std::unique_ptr<::BlendingDataProvider$tryGetBlendingDataProvider ()
MCAPI ::std::shared_ptr<::LevelChunkMetaDataDictionary$loadLevelChunkMetaDataDictionary ()
MCFOLD void $setLevelChunk (::std::shared_ptr<::LevelChunk >)
MCAPI bool $canLaunchTasks () const
MCAPI bool $chunkPosNeedsBlending (::ChunkPos const &cp)

Static Public Member Functions

static MCAPI void ** $vftableForChunkSource ()
static MCAPI void ** $vftableForIPreliminarySurfaceProvider ()
static MCAPI void _fixWaterAlongEdges (::LevelChunk const &lc, ::BlockSource &source, ::BlockTickingQueue &instaTickQueue)
static MCAPI uint64 const & TICKING_QUEUE_PASS_LIMIT ()
static MCAPI bool & gPerfIsClientSide ()
static MCAPI void ** $vftable ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinNoise > > minLimitPerlinNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinNoise > > maxLimitPerlinNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinNoise > > mainPerlinNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinSimplexNoise > > surfaceNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinNoise > > scaleNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinNoise > > depthNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinNoise > > forestNoise
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PerlinSimplexNoise > > mMaterialAdjNoise
::ll::TypedStorage< 1, 1, ::BeardKernelmBeardKernel
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::BiomeSource > > mBiomeSource
::ll::TypedStorage< 4, 36, float[9]> mBiomeBlendKernel
::ll::TypedStorage< 1, 1, bool const > mIsLegacyWorld
::ll::TypedStorage< 8, 168, ::Bedrock::Threading::InstancedThreadLocal<::OverworldGenerator::ThreadData, ::std::allocator<::OverworldGenerator::ThreadData > > > generatorHelpersPool
::ll::TypedStorage< 8, 32, ::MonsterRoomFeaturemonsterRoomFeature
::ll::TypedStorage< 2, 16, ::CanyonFeaturecanyonFeature
::ll::TypedStorage< 2, 16, ::UnderwaterCanyonFeatureunderwaterCanyonFeature
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::StructureFeatureRegistry > > mStructureFeatureRegistry
::ll::TypedStorage< 8, 80, ::Bedrock::Threading::MutexmCreateStructuresAndVisitedPositionsMutex
::ll::TypedStorage< 8, 72, ::std::condition_variable > mStructureInstanceWaitVar
::ll::TypedStorage< 4, 4, ::std::atomic< int > > mActiveStructureInstanceCreateCount
::ll::TypedStorage< 8, 64, ::std::unordered_set<::ChunkPos > > mVisitedPositions
::ll::TypedStorage< 4, 4, int > mChunkSide
::ll::TypedStorage< 8, 8, ::Level * > mLevel
::ll::TypedStorage< 8, 8, ::Dimension * > mDimension
::ll::TypedStorage< 8, 8, ::ChunkSource * > mParent
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ChunkSource > > mOwnedParent
::ll::TypedStorage< 8, 8, ::LevelChunkBuilderData * > mLevelChunkBuilderData
::ll::TypedStorage< 1, 1, ::std::atomic< bool > > mShuttingDown
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnSaveSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnLevelStorageAppSuspendSubscription
::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlockmControlBlock

Member Function Documentation

◆ getBiomeSource()

virtual::BiomeSource const & OverworldGenerator2d::getBiomeSource ( ) const
virtual

Implements WorldGenerator.

◆ findSpawnPosition()

virtual::BlockPos OverworldGenerator2d::findSpawnPosition ( ) const
virtual

Implements WorldGenerator.

◆ getLevelGenHeight()

virtual int OverworldGenerator2d::getLevelGenHeight ( ) const
virtual

Implements OverworldGenerator.

◆ generateDensityCellsForChunk()

virtual ::Util::MultidimensionalArray< float, 5, 5, 41 > OverworldGenerator2d::generateDensityCellsForChunk ( ::ChunkPos const & chunkPos) const
virtual

Implements OverworldGenerator.

◆ getSurfaceNoise()

virtual::PerlinSimplexNoise const & OverworldGenerator2d::getSurfaceNoise ( )
virtual

Implements OverworldGenerator.

◆ getMaterialAdjNoise()

virtual ::std::unique_ptr<::PerlinSimplexNoise > const & OverworldGenerator2d::getMaterialAdjNoise ( ) const
virtual

Implements OverworldGenerator.

◆ decorateWorldGenPostProcess()

virtual void OverworldGenerator2d::decorateWorldGenPostProcess ( ::Biome const & biome,
::LevelChunk & lc,
::BlockSource & source,
::Random & random ) const
virtual

Implements WorldGenerator.

◆ _prepareHeights()

virtual void OverworldGenerator2d::_prepareHeights ( ::BlockVolume & box,
::ChunkPos const & chunkPos,
::ChunkLocalNoiseCache const & chunkLocalNoiseCache,
::Aquifer * aquiferPtr,
::std::function< void(::BlockPos const &, ::Block const &, int)> && tickUpdateFn,
bool factorInBeardsAndShavers,
::std::vector< short > * ZXheights )
virtual

Implements OverworldGenerator.

◆ getXoroshiroPositionalRandomFactory()

virtual ::std::optional<::XoroshiroPositionalRandomFactory > OverworldGenerator2d::getXoroshiroPositionalRandomFactory ( ) const
virtual

Implements OverworldGenerator.

◆ $vftableForChunkSource()

MCAPI void ** OverworldGenerator2d::$vftableForChunkSource ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIPreliminarySurfaceProvider()

MCAPI void ** OverworldGenerator2d::$vftableForIPreliminarySurfaceProvider ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ loadChunk()

virtual void OverworldGenerator::loadChunk ( ::LevelChunk & lc,
bool forceImmediateReplacementDataLoad )
virtualinherited

Reimplemented from ChunkSource.

◆ structurePostProcessChunk()

virtual bool OverworldGenerator::structurePostProcessChunk ( ::ChunkViewSource & neighborhoodIn)
virtualinherited

Reimplemented from ChunkSource.

◆ decorationPostProcessChunk()

virtual bool OverworldGenerator::decorationPostProcessChunk ( ::ChunkViewSource & neighborhoodIn)
virtualinherited

Reimplemented from ChunkSource.

◆ getBlockVolumeDimensions()

virtual::WorldGenerator::BlockVolumeDimensions OverworldGenerator::getBlockVolumeDimensions ( ) const
virtualinherited

Implements WorldGenerator.

◆ prepareHeights()

virtual void OverworldGenerator::prepareHeights ( ::BlockVolume & box,
::ChunkPos const & chunkPos,
::std::vector< short > * ZXheights,
bool factorInBeardsAndShavers )
virtualinherited

Implements WorldGenerator.

◆ getBiomeArea()

virtual::BiomeArea OverworldGenerator::getBiomeArea ( ::BoundingBox const & area,
uint scale ) const
virtualinherited

Implements WorldGenerator.

◆ decorateWorldGenLoadChunk()

virtual void OverworldGenerator::decorateWorldGenLoadChunk ( ::Biome const & biome,
::LevelChunk & lc,
::BlockVolumeTarget & target,
::Random & random,
::ChunkPos const & pos ) const
virtualinherited

Implements WorldGenerator.

◆ postProcessMobsAt() [1/2]

virtual void WorldGenerator::postProcessMobsAt ( ::BlockSource & region,
int chunkWestBlock,
int chunkNorthBlock,
::Random & random )
virtualinherited

Reimplemented from ChunkSource.

◆ postProcessMobsAt() [2/2]

virtual void WorldGenerator::postProcessMobsAt ( ::BlockSource & region,
::BoundingBox const & chunkBB ) const
virtualinherited

Reimplemented from ChunkSource.

◆ getPreliminarySurfaceLevel()

virtual ::std::optional< short > WorldGenerator::getPreliminarySurfaceLevel ( ::DividedPos2d< 4 > ) const
virtualinherited

◆ $vftable()

MCAPI void ** IPreliminarySurfaceProvider::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: