83 public ::std::enable_shared_from_this<::Dimension> {
126 using DirectionalLightControls = ::std::variant<::Dimension::ChaoticDirectionalLightControls>;
128 using ActorTagList = ::std::vector<::std::unique_ptr<::CompoundTag>>;
130 using ChunkPosToActorListMap = ::std::unordered_map<::ChunkPos, ::std::vector<::std::unique_ptr<::CompoundTag>>>;
135 ::ll::TypedStorage<8, 24, ::std::vector<::ActorChunkTransferEntry>> mActorChunkTransferQueue;
136 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ChunkKey, ::std::vector<::ActorUnloadedChunkTransferEntry>>>
137 mActorUnloadedChunkTransferQueue;
138 ::ll::TypedStorage<8, 8, ::ILevel&> mLevel;
139 ::ll::TypedStorage<2, 4, ::DimensionHeightRange> mHeightRange;
140 ::ll::TypedStorage<2, 2, short> mSeaLevel;
141 ::ll::TypedStorage<1, 1, uchar> mMonsterSpawnBlockLightLimit;
142 ::ll::TypedStorage<4, 32, ::IntProvider> mMonsterSpawnLightTest;
143 ::ll::TypedStorage<8, 16, ::OwnerPtr<::BlockSource>> mBlockSource;
144 ::ll::TypedStorage<1, 1, bool> mHasWeather;
145 ::ll::TypedStorage<4, 28, float[7]> mMobsPerChunkSurface;
146 ::ll::TypedStorage<4, 28, float[7]> mMobsPerChunkUnderground;
147 ::ll::TypedStorage<1, 2, ::BrightnessPair> mDefaultBrightness;
148 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BaseLightTextureImageBuilder>> mLightTextureImageBuilder;
149 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::DimensionBrightnessRamp>> mDimensionBrightnessRamp;
150 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelChunkMetaData>> mTargetMetaData;
151 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::RuntimeLightingManager>> mRuntimeLightingManager;
152 ::ll::TypedStorage<8, 32, ::std::string> mName;
153 ::ll::TypedStorage<4, 4, ::DimensionType> mId;
154 ::ll::TypedStorage<1, 1, bool> mUltraWarm;
155 ::ll::TypedStorage<1, 1, bool> mHasCeiling;
156 ::ll::TypedStorage<1, 1, bool> mHasSkylight;
157 ::ll::TypedStorage<1, 1, ::Brightness> mSkyDarken;
158 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BlockEventDispatcher>> mDispatcher;
159 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mTaskGroup;
160 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mChunkGenTaskGroup;
161 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PostprocessingManager>> mPostProcessingManager;
162 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SubChunkInterlocker>> mSubChunkInterlocker;
163 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ChunkSource>> mChunkSource;
164 ::ll::TypedStorage<8, 8, ::WorldGenerator*> mWorldGenerator;
165 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Weather>> mWeather;
166 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Seasons>> mSeasons;
167 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::GameEventDispatcher>> mGameEventDispatcher;
168 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CircuitSystem>> mCircuitSystem;
169 ::ll::TypedStorage<4, 4, int const> CIRCUIT_TICK_RATE;
170 ::ll::TypedStorage<4, 4, int> mCircuitSystemTickRate;
171 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::WeakEntityRef>> mActorIDEntityIDMap;
172 ::ll::TypedStorage<8, 24, ::std::vector<::WeakEntityRef>> mDisplayEntities;
173 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::WireframeQueue>> mWireframeQueue;
174 ::ll::TypedStorage<8, 72, ::FeatureTerrainAdjustments> mFeatureTerrainAdjustments;
175 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ChunkPos, ::std::vector<::std::unique_ptr<::CompoundTag>>>>
177 ::ll::TypedStorage<8, 16, ::std::set<::ActorUniqueID>> mEntitiesToMoveChunks;
178 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::TickingAreaList>> mTickingAreaList;
179 ::ll::TypedStorage<8, 632, ::LevelChunkGarbageCollector> mLevelChunkGarbageCollector;
180 ::ll::TypedStorage<8, 16, ::std::set<::ActorUniqueID>> mWitherIDs;
181 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelChunkBuilderData>> mLevelChunkBuilderData;
182 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mLastPruneTime;
183 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mLastStructurePruneTime;
184 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ChunkBuildOrderPolicyBase>> mChunkBuildOrderPolicy;
185 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::VillageManager>> mVillageManager;
186 ::ll::TypedStorage<8, 24, ::std::vector<::NetworkIdentifierWithSubId>> mTemporaryPlayerIds;
187 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ChunkLoadActionList>> mChunkLoadActionList;
188 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::DelayActionList>> mDelayActionList;
189 ::ll::TypedStorage<8, 64, ::std::unordered_map<::SubChunkPos, ::UpdateSubChunkBlocksChangedInfo>>
190 mBlocksChangedBySubChunkMap;
191 ::ll::TypedStorage<8, 112, ::ActorReplication> mActorReplication;
192 ::ll::TypedStorage<8, 24, ::std::vector<::WeakEntityRef>> mPlayersToReplicate;
193 ::ll::TypedStorage<1, 1, bool> mRunChunkGenWatchDog;
215 virtual void tickRedstone();
227 virtual void initializeWithLevelStorageManagerConnector(
232 virtual bool levelChunkNeedsUpgrade(
::LevelChunk const&)
const = 0;
235 virtual bool isNaturalDimension() const ;
238 virtual
bool isValidSpawn(
int x,
int z) const;
241 virtual ::mce::Color getBrightnessDependentFogColor(::mce::Color const& baseColor,
float brightness) const;
244 virtual
short getCloudHeight() const;
250 virtual
bool mayRespawnViaBed() const;
253 virtual ::
BlockPos getSpawnPos() const;
256 virtual
int getSpawnYPosition() const;
259 virtual
bool showSky() const;
262 virtual
float getTimeOfDay(
int time,
float a) const;
275 virtual
void forEachPlayer(::brstd::function_ref<
bool(::
Player&)> callback) const ;
284 virtual ::
BlockSource& getBlockSourceFromMainChunkSource() const ;
293 virtual
void deserialize(::
CompoundTag const& tag) ;
299 virtual
void sendBroadcast(::
Packet const& packet, ::
Player* except);
302 virtual
bool is2DPositionRelevantForPlayer(::
BlockPos const& position, ::
Player& player) const;
305 virtual
void buildPlayersForPositionPacket(
313 sendPacketForPosition(::
BlockPos const& position, ::
Packet const& packet, ::
Player const* except) ;
316 virtual
void sendPacketForEntity(::
Actor const& actor, ::
Packet const& packet, ::
Player const* except) ;
319 virtual
bool isActorRelevantForPlayer(::
Player& player, ::
Actor const& actor) const;
322 virtual
void onBlockEvent(::
BlockSource& source,
int x,
int y,
int z,
int b0,
int b1) ;
325 virtual
void onBlockChanged(
329 ::
Block const& block,
330 ::
Block const& oldBlock,
333 ::BlockChangedEventTarget eventTarget,
334 ::
Actor* blockChangeSource
338 virtual
void onLevelDestruction(::
std::
string const&) ;
347 virtual
void startLeaveGame();
350 virtual
void flushLevelChunkGarbageCollector() ;
356 virtual
void _upgradeOldLimboEntity(::
CompoundTag&, ::LimboEntitiesVersion) = 0;
360 _wrapStorageForVersionCompatibility(::
std::unique_ptr<::
ChunkSource>, ::StorageVersion) = 0;
374 MCAPI
void _addActorUnloadedChunkTransferToQueue(
378 ::
std::
string& actorStorageKey,
384 MCAPI
void _processEntityChunkTransfers();
386 MCAPI
void _sendBlocksChangedPackets();
388 MCAPI
void _tickEntityChunkMoves();
392 MCAPI
float distanceToNearestPlayerSqr2D(::
Vec3 origin);
394 MCAPI ::
Player* fetchAnyInteractablePlayer(::
Vec3 const& searchPos,
float maxDist) const;
396 MCAPI ::
Player* fetchNearestAttackablePlayer(::
Actor& source,
float maxDist) const;
398 MCAPI ::
Player* fetchNearestInteractablePlayer(::
Vec3 const& searchPos,
float maxDist) const;
400 MCAPI ::
Player* fetchNearestPlayer(
401 ::
Vec3 const& searchPos,
404 ::brstd::function_ref<
bool(::
Player const&)> playerFilter
407 MCAPI ::
Player* findPlayer(::brstd::function_ref<
bool(::
Player const&)> pred) const;
409 MCAPI
void flagEntityforChunkMove(::
Actor& e);
411 MCAPI
float getMoonBrightness() const;
415 MCAPI
bool isBrightOutside() const;
417 MCAPI
bool operator==(::
Dimension const& rhs) const;
424 MCAPI
void transferEntityToUnloadedChunk(::
Actor& actor, ::
LevelChunk* fromChunk);
426 MCAPI
void transferEntityToUnloadedChunk(
430 ::
std::
string& actorStorageKey,
434 MCAPI
void tryGarbageCollectStructures();
436 MCAPI
void tryLoadLimboEntities(::
ChunkPos const& loadPos);
446 MCAPI static ::
std::add_lvalue_reference_t<
float const[]> MOON_BRIGHTNESS_PER_PHASE();
448 MCAPI static ::
std::chrono::seconds const& STRUCTURE_PRUNE_INTERVAL();
472 MCAPI
void $init(::br::worldgen::StructureSetRegistry const& structureSetRegistry);
476 MCAPI
void $tickRedstone();
481 MCFOLD
bool $isNaturalDimension() const;
483 MCFOLD
bool $isValidSpawn(
int x,
int z) const;
485 MCAPI ::mce::Color $getBrightnessDependentFogColor(::mce::Color const& baseColor,
float brightness) const;
487 MCFOLD
short $getCloudHeight() const;
491 MCFOLD
bool $mayRespawnViaBed() const;
493 MCFOLD ::
BlockPos $getSpawnPos() const;
495 MCFOLD
int $getSpawnYPosition() const;
497 MCFOLD
bool $showSky() const;
499 MCAPI
float $getTimeOfDay(
int time,
float a) const;
508 MCAPI
void $forEachPlayer(::brstd::function_ref<
bool(::
Player&)> callback) const;
514 MCAPI ::
BlockSource& $getBlockSourceFromMainChunkSource() const;
524 MCAPI
void $sendBroadcast(::
Packet const& packet, ::
Player* except);
526 MCAPI
bool $is2DPositionRelevantForPlayer(::
BlockPos const& position, ::
Player& player) const;
528 MCAPI
void $buildPlayersForPositionPacket(
534 MCAPI
void $sendPacketForPosition(::
BlockPos const& position, ::
Packet const& packet, ::
Player const* except);
536 MCAPI
void $sendPacketForEntity(::
Actor const& actor, ::
Packet const& packet, ::
Player const* except);
538 MCAPI
bool $isActorRelevantForPlayer(::
Player& player, ::
Actor const& actor) const;
540 MCAPI
void $onBlockEvent(::
BlockSource& source,
int x,
int y,
int z,
int b0,
int b1);
542 MCAPI
void $onBlockChanged(
546 ::
Block const& block,
547 ::
Block const& oldBlock,
550 ::BlockChangedEventTarget eventTarget,
551 ::
Actor* blockChangeSource
554 MCAPI
void $onLevelDestruction(::
std::
string const&);
560 MCAPI
void $startLeaveGame();
562 MCAPI
void $flushLevelChunkGarbageCollector();