|
virtual void | tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::PassengerComponent, ::PlayerComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent >, ::Read< ::DimensionTypeComponent, ::ExhaustionComponent, ::OnGroundFlagComponent, ::ActorGameTypeComponent, ::ServerPlayerCurrentMovementComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::WasInWaterFlagComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::AttributeRequestComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
|
MCAPI void | $tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::PassengerComponent, ::PlayerComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent >, ::Read< ::DimensionTypeComponent, ::ExhaustionComponent, ::OnGroundFlagComponent, ::ActorGameTypeComponent, ::ServerPlayerCurrentMovementComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::WasInWaterFlagComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::AttributeRequestComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
|
◆ $tick()
MCAPI void FoodExhaustionSystemImpl::FoodExhaustionSystemImpl::$tick |
( |
::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::PassengerComponent, ::PlayerComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent >, ::Read< ::DimensionTypeComponent, ::ExhaustionComponent, ::OnGroundFlagComponent, ::ActorGameTypeComponent, ::ServerPlayerCurrentMovementComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::WasInWaterFlagComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::AttributeRequestComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > & | context | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** FoodExhaustionSystemImpl::FoodExhaustionSystemImpl::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: