LeviLamina
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FoodExhaustionSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
31struct MobFlagComponent;
32struct OffsetsComponent;
37struct PlayerComponent;
43struct VehicleComponent;
45// clang-format on
46
47namespace FoodExhaustionSystemImpl {
48
49struct FoodExhaustionSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
50 ::Filter<
51 ::ActorMovementTickNeededComponent,
52 ::PassengerComponent,
53 ::PlayerComponent,
54 ::HorseFlagComponent,
55 ::MobFlagComponent,
56 ::ParrotFlagComponent,
57 ::VehicleComponent,
58 ::CamelFlagComponent>,
59 ::Read<
60 ::DimensionTypeComponent,
61 ::ExhaustionComponent,
62 ::OnGroundFlagComponent,
63 ::ActorGameTypeComponent,
64 ::ServerPlayerCurrentMovementComponent,
65 ::StateVectorComponent,
66 ::ActorDataFlagComponent,
67 ::WasInWaterFlagComponent,
68 ::ActorRotationComponent,
69 ::MobBodyRotationComponent,
70 ::PassengerComponent,
71 ::RenderRotationComponent,
72 ::StandAnimationComponent,
73 ::AABBShapeComponent,
74 ::OffsetsComponent,
75 ::VanillaOffsetComponent,
76 ::PassengerRenderingRidingOffsetComponent>,
77 ::Write<>,
78 ::AddRemove<::AttributeRequestComponent>,
79 ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent>,
80 ::GlobalWrite<>,
81 ::EntityFactoryT<>>> {
82public:
83 // virtual functions
84 // NOLINTBEGIN
85 // vIndex: 5
86 virtual void tick(::StrictExecutionContext<
96 ::Read<
114 ::Write<>,
118 ::EntityFactoryT<>>& context) /*override*/;
119
120 // vIndex: 0
121 virtual ~FoodExhaustionSystemImpl() /*override*/ = default;
122 // NOLINTEND
123
124public:
125 // destructor thunk
126 // NOLINTBEGIN
127
128 // NOLINTEND
129
130public:
131 // virtual function thunks
132 // NOLINTBEGIN
133 MCAPI void $tick(::StrictExecutionContext<
134 ::Filter<
143 ::Read<
161 ::Write<>,
166 // NOLINTEND
167
168public:
169 // vftables
170 // NOLINTBEGIN
171 MCAPI static void** $vftable();
172 // NOLINTEND
173};
174
175} // namespace FoodExhaustionSystemImpl
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:10
Definition AddRemove.h:6
Definition AttributeRequestComponent.h:5
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExhaustionComponent.h:5
Definition ExternalDataComponent.h:10
Definition Filter.h:6
Definition FoodExhaustionSystemImpl.h:81
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:10
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition ServerPlayerCurrentMovementComponent.h:12
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5