3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
47namespace FoodExhaustionSystemImpl {
51 ::ActorMovementTickNeededComponent,
56 ::ParrotFlagComponent,
58 ::CamelFlagComponent>,
60 ::DimensionTypeComponent,
61 ::ExhaustionComponent,
62 ::OnGroundFlagComponent,
63 ::ActorGameTypeComponent,
64 ::ServerPlayerCurrentMovementComponent,
65 ::StateVectorComponent,
66 ::ActorDataFlagComponent,
67 ::WasInWaterFlagComponent,
68 ::ActorRotationComponent,
69 ::MobBodyRotationComponent,
71 ::RenderRotationComponent,
72 ::StandAnimationComponent,
75 ::VanillaOffsetComponent,
76 ::PassengerRenderingRidingOffsetComponent>,
78 ::AddRemove<::AttributeRequestComponent>,
79 ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent>,
81 ::EntityFactoryT<>>> {
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition AttributeRequestComponent.h:5
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExhaustionComponent.h:5
Definition ExternalDataComponent.h:10
Definition FoodExhaustionSystemImpl.h:81
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::PassengerComponent, ::PlayerComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent >, ::Read< ::DimensionTypeComponent, ::ExhaustionComponent, ::OnGroundFlagComponent, ::ActorGameTypeComponent, ::ServerPlayerCurrentMovementComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::WasInWaterFlagComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::AttributeRequestComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5