LeviLamina
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FoodExhaustionSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
31struct MobFlagComponent;
32struct OffsetsComponent;
37struct PlayerComponent;
43struct VehicleComponent;
45// clang-format on
46
47namespace FoodExhaustionSystemImpl {
48
49struct FoodExhaustionSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
50 ::Filter<
51 ::ActorMovementTickNeededComponent,
52 ::PassengerComponent,
53 ::PlayerComponent,
54 ::HorseFlagComponent,
55 ::MobFlagComponent,
56 ::ParrotFlagComponent,
57 ::VehicleComponent,
58 ::CamelFlagComponent>,
59 ::Read<
60 ::DimensionTypeComponent,
61 ::ExhaustionComponent,
62 ::OnGroundFlagComponent,
63 ::ActorGameTypeComponent,
64 ::ServerPlayerCurrentMovementComponent,
65 ::StateVectorComponent,
66 ::ActorDataFlagComponent,
67 ::WasInWaterFlagComponent,
68 ::ActorRotationComponent,
69 ::MobBodyRotationComponent,
70 ::PassengerComponent,
71 ::RenderRotationComponent,
72 ::StandAnimationComponent,
73 ::AABBShapeComponent,
74 ::OffsetsComponent,
75 ::VanillaOffsetComponent,
76 ::PassengerRenderingRidingOffsetComponent>,
77 ::Write<>,
78 ::AddRemove<::AttributeRequestComponent>,
79 ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent>,
80 ::GlobalWrite<>,
81 ::EntityFactoryT<>>> {
82public:
83 // virtual functions
84 // NOLINTBEGIN
85 // vIndex: 5
86 virtual void tick(
97 ::Read<
115 ::Write<>,
120 ) /*override*/;
121
122 // vIndex: 0
123 virtual ~FoodExhaustionSystemImpl() /*override*/ = default;
124 // NOLINTEND
125
126public:
127 // virtual function thunks
128 // NOLINTBEGIN
129 MCNAPI void $tick(
131 ::Filter<
140 ::Read<
158 ::Write<>,
163 );
164 // NOLINTEND
165
166public:
167 // vftables
168 // NOLINTBEGIN
169 MCNAPI static void** $vftable();
170 // NOLINTEND
171};
172
173} // namespace FoodExhaustionSystemImpl
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition AttributeRequestComponent.h:5
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExhaustionComponent.h:5
Definition ExternalDataComponent.h:10
Definition Filter.h:6
Definition FoodExhaustionSystemImpl.h:81
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::PassengerComponent, ::PlayerComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent >, ::Read< ::DimensionTypeComponent, ::ExhaustionComponent, ::OnGroundFlagComponent, ::ActorGameTypeComponent, ::ServerPlayerCurrentMovementComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::WasInWaterFlagComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::AttributeRequestComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5