LeviLamina
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System.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
38struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
49struct VehicleComponent;
50// clang-format on
51
52namespace MoveCollisionSystem {
53
54struct System : public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
58 ::HorseFlagComponent,
59 ::MobFlagComponent,
60 ::ParrotFlagComponent,
61 ::VehicleComponent,
62 ::CamelFlagComponent,
63 ::PlayerComponent,
64 ::CollidableMobFlagComponent,
65 ::FallingBlockFlagComponent>,
66 ::Read<
67 ::AABBShapeComponent,
68 ::MovementAbilitiesComponent,
69 ::ActorTypeComponent,
70 ::FallDistanceComponent,
71 ::PassengerComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
74 ::VehicleComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
79 ::OffsetsComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DimensionTypeComponent,
83 ::MaxAutoStepComponent,
84 ::CollidableMobNearFlagComponent>,
85 ::Write<::MoveRequestComponent>,
86 ::AddRemove<>,
87 ::GlobalRead<
88 ::ExternalDataComponent,
89 ::LocalConstBlockSourceFactoryComponent,
90 ::LocalSpatialEntityFetcherFactoryComponent>,
91 ::GlobalWrite<>,
92 ::EntityFactoryT<>>> {
93public:
94 // System inner types declare
95 // clang-format off
96 struct SpatialQueries;
98 // clang-format on
99
100 // System inner types define
102 public:
103 // member variables
104 // NOLINTBEGIN
107 // NOLINTEND
108
109 public:
110 // prevent constructor by default
114 };
115
117 public:
118 // member variables
119 // NOLINTBEGIN
122 // NOLINTEND
123
124 public:
125 // prevent constructor by default
126 SpatialQueries& operator=(SpatialQueries const&);
129
130 public:
131 // member functions
132 // NOLINTBEGIN
134 // NOLINTEND
135
136 public:
137 // destructor thunk
138 // NOLINTBEGIN
139 MCNAPI void $dtor();
140 // NOLINTEND
141 };
142
143public:
144 // virtual functions
145 // NOLINTBEGIN
146 // vIndex: 5
147 virtual void tick(
149 ::Filter<
160 ::Read<
187 ) /*override*/;
188
189 // vIndex: 6
190 virtual void singleTick(
192 ::Filter<
203 ::Read<
229 ::EntityFactoryT<>>& executionContext,
230 ::StrictEntityContext& entityContext
231 ) /*override*/;
232
233 // vIndex: 0
234 virtual ~System() /*override*/ = default;
235 // NOLINTEND
236
237public:
238 // static functions
239 // NOLINTBEGIN
240 MCNAPI static auto createViews(
242 ::Filter<
253 ::Read<
280 );
281 // NOLINTEND
282
283public:
284 // virtual function thunks
285 // NOLINTBEGIN
286 MCNAPI void $tick(
288 ::Filter<
299 ::Read<
326 );
327
328 MCNAPI void $singleTick(
330 ::Filter<
341 ::Read<
367 ::EntityFactoryT<>>& executionContext,
368 ::StrictEntityContext& entityContext
369 );
370 // NOLINTEND
371
372public:
373 // vftables
374 // NOLINTBEGIN
375 MCNAPI static void** $vftable();
376 // NOLINTEND
377};
378
379} // namespace MoveCollisionSystem
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition System.h:92
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI auto createViews(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14