LeviLamina
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System.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
38struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
49struct VehicleComponent;
50// clang-format on
51
52namespace MoveCollisionSystem {
53
54struct System : public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
58 ::HorseFlagComponent,
59 ::MobFlagComponent,
60 ::ParrotFlagComponent,
61 ::VehicleComponent,
62 ::CamelFlagComponent,
63 ::PlayerComponent,
64 ::CollidableMobFlagComponent,
65 ::FallingBlockFlagComponent>,
66 ::Read<
67 ::AABBShapeComponent,
68 ::MovementAbilitiesComponent,
69 ::ActorTypeComponent,
70 ::FallDistanceComponent,
71 ::PassengerComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
74 ::VehicleComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
79 ::OffsetsComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DimensionTypeComponent,
83 ::MaxAutoStepComponent,
84 ::CollidableMobNearFlagComponent>,
85 ::Write<::MoveRequestComponent>,
86 ::AddRemove<>,
87 ::GlobalRead<
88 ::ExternalDataComponent,
89 ::LocalConstBlockSourceFactoryComponent,
90 ::LocalSpatialEntityFetcherFactoryComponent>,
91 ::GlobalWrite<>,
92 ::EntityFactoryT<>>> {
93public:
94 // System inner types declare
95 // clang-format off
96 struct SpatialQueries;
98 // clang-format on
99
100 // System inner types define
102 public:
103 // member variables
104 // NOLINTBEGIN
107 // NOLINTEND
108
109 public:
110 // prevent constructor by default
114 };
115
117 public:
118 // member variables
119 // NOLINTBEGIN
122 // NOLINTEND
123
124 public:
125 // prevent constructor by default
126 SpatialQueries& operator=(SpatialQueries const&);
129
130 public:
131 // member functions
132 // NOLINTBEGIN
133 MCAPI ~SpatialQueries();
134 // NOLINTEND
135
136 public:
137 // destructor thunk
138 // NOLINTBEGIN
139 MCAPI void $dtor();
140 // NOLINTEND
141 };
142
143public:
144 // virtual functions
145 // NOLINTBEGIN
146 // vIndex: 5
147 virtual void tick(::StrictExecutionContext<
148 ::Filter<
159 ::Read<
185 ::EntityFactoryT<>>& context) /*override*/;
186
187 // vIndex: 6
188 virtual void singleTick(
190 ::Filter<
201 ::Read<
227 ::EntityFactoryT<>>& executionContext,
228 ::StrictEntityContext& entityContext
229 ) /*override*/;
230
231 // vIndex: 0
232 virtual ~System() /*override*/ = default;
233 // NOLINTEND
234
235public:
236 // static functions
237 // NOLINTBEGIN
238 MCAPI static ::std::optional<::MoveCollisionSystem::System::SpatialQueryFactories>
239 createSpatialQueryFactories(::StrictExecutionContext<
240 ::Filter<
251 ::Read<
278 // NOLINTEND
279
280public:
281 // destructor thunk
282 // NOLINTBEGIN
283
284 // NOLINTEND
285
286public:
287 // virtual function thunks
288 // NOLINTBEGIN
289 MCAPI void $tick(::StrictExecutionContext<
290 ::Filter<
301 ::Read<
328
329 MCAPI void $singleTick(
331 ::Filter<
342 ::Read<
368 ::EntityFactoryT<>>& executionContext,
369 ::StrictEntityContext& entityContext
370 );
371 // NOLINTEND
372
373public:
374 // vftables
375 // NOLINTBEGIN
376 MCAPI static void** $vftable();
377 // NOLINTEND
378};
379
380} // namespace MoveCollisionSystem
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition System.h:92
Definition MoveRequestComponent.h:13
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14