3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
50namespace BlockSourceVisitor {
struct CollisionShape; }
53namespace MoveCollisionSystem {
57 ::CanStandOnSnowFlagComponent,
58 ::HasLightweightFamilyFlagComponent,
61 ::ParrotFlagComponent,
65 ::CollidableMobFlagComponent,
66 ::FallingBlockFlagComponent>,
69 ::MovementAbilitiesComponent,
71 ::FallDistanceComponent,
73 ::ActorGameTypeComponent,
74 ::ActorDataFlagComponent,
76 ::ActorRotationComponent,
77 ::MobBodyRotationComponent,
78 ::RenderRotationComponent,
79 ::StandAnimationComponent,
81 ::VanillaOffsetComponent,
82 ::PassengerRenderingRidingOffsetComponent,
83 ::DimensionTypeComponent,
84 ::MaxAutoStepComponent,
85 ::CollidableMobNearFlagComponent>,
86 ::Write<::MoveRequestComponent>,
89 ::ExternalDataComponent,
90 ::LocalConstBlockSourceFactoryComponent,
91 ::LocalSpatialEntityFetcherFactoryComponent>,
93 ::EntityFactoryT<>>> {
205 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10