3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
52namespace MoveCollisionSystem {
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
60 ::ParrotFlagComponent,
64 ::CollidableMobFlagComponent,
65 ::FallingBlockFlagComponent>,
68 ::MovementAbilitiesComponent,
70 ::FallDistanceComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DimensionTypeComponent,
83 ::MaxAutoStepComponent,
84 ::CollidableMobNearFlagComponent>,
85 ::Write<::MoveRequestComponent>,
88 ::ExternalDataComponent,
89 ::LocalConstBlockSourceFactoryComponent,
90 ::LocalSpatialEntityFetcherFactoryComponent>,
92 ::EntityFactoryT<>>> {
188 virtual void singleTick(
238 MCAPI static ::std::optional<::MoveCollisionSystem::System::SpatialQueryFactories>
329 MCAPI
void $singleTick(
376 MCAPI
static void** $vftable();
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveRequestComponent.h:13
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10