LeviLamina
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System.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
38struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
49struct VehicleComponent;
50namespace BlockSourceVisitor { struct CollisionShape; }
51// clang-format on
52
53namespace MoveCollisionSystem {
54
55struct System : public ::IStrictTickingSystem<::StrictExecutionContext<
56 ::Filter<
57 ::CanStandOnSnowFlagComponent,
58 ::HasLightweightFamilyFlagComponent,
59 ::HorseFlagComponent,
60 ::MobFlagComponent,
61 ::ParrotFlagComponent,
62 ::VehicleComponent,
63 ::CamelFlagComponent,
64 ::PlayerComponent,
65 ::CollidableMobFlagComponent,
66 ::FallingBlockFlagComponent>,
67 ::Read<
68 ::AABBShapeComponent,
69 ::MovementAbilitiesComponent,
70 ::ActorTypeComponent,
71 ::FallDistanceComponent,
72 ::PassengerComponent,
73 ::ActorGameTypeComponent,
74 ::ActorDataFlagComponent,
75 ::VehicleComponent,
76 ::ActorRotationComponent,
77 ::MobBodyRotationComponent,
78 ::RenderRotationComponent,
79 ::StandAnimationComponent,
80 ::OffsetsComponent,
81 ::VanillaOffsetComponent,
82 ::PassengerRenderingRidingOffsetComponent,
83 ::DimensionTypeComponent,
84 ::MaxAutoStepComponent,
85 ::CollidableMobNearFlagComponent>,
86 ::Write<::MoveRequestComponent>,
87 ::AddRemove<>,
88 ::GlobalRead<
89 ::ExternalDataComponent,
90 ::LocalConstBlockSourceFactoryComponent,
91 ::LocalSpatialEntityFetcherFactoryComponent>,
92 ::GlobalWrite<>,
93 ::EntityFactoryT<>>> {
94public:
95 // System inner types declare
96 // clang-format off
97 struct SpatialQueries;
99 // clang-format on
100
101 // System inner types define
103 public:
104 // member variables
105 // NOLINTBEGIN
108 // NOLINTEND
109
110 public:
111 // prevent constructor by default
115 };
116
118 public:
119 // member variables
120 // NOLINTBEGIN
123 // NOLINTEND
124
125 public:
126 // prevent constructor by default
127 SpatialQueries& operator=(SpatialQueries const&);
130
131 public:
132 // member functions
133 // NOLINTBEGIN
135 // NOLINTEND
136
137 public:
138 // destructor thunk
139 // NOLINTBEGIN
140 MCNAPI void $dtor();
141 // NOLINTEND
142 };
143
144public:
145 // member variables
146 // NOLINTBEGIN
150 // NOLINTEND
151
152public:
153 // prevent constructor by default
154 System& operator=(System const&);
155 System(System const&);
156 System();
157
158public:
159 // virtual functions
160 // NOLINTBEGIN
161 // vIndex: 5
162 virtual void tick(
164 ::Filter<
175 ::Read<
202 ) /*override*/;
203
204 // vIndex: 6
205 virtual void singleTick(
207 ::Filter<
218 ::Read<
244 ::EntityFactoryT<>>& executionContext,
245 ::StrictEntityContext& entityContext
246 ) /*override*/;
247
248 // vIndex: 0
249 virtual ~System() /*override*/;
250 // NOLINTEND
251
252public:
253 // destructor thunk
254 // NOLINTBEGIN
255 MCNAPI void $dtor();
256 // NOLINTEND
257
258public:
259 // virtual function thunks
260 // NOLINTBEGIN
261 MCNAPI void $tick(
263 ::Filter<
274 ::Read<
301 );
302
303 MCNAPI void $singleTick(
305 ::Filter<
316 ::Read<
342 ::EntityFactoryT<>>& executionContext,
343 ::StrictEntityContext& entityContext
344 );
345 // NOLINTEND
346
347public:
348 // vftables
349 // NOLINTBEGIN
350 MCNAPI static void** $vftable();
351 // NOLINTEND
352};
353
354} // namespace MoveCollisionSystem
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition System.h:93
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14