3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/debug/DebugRenderer.h"
7#include "mc/client/renderer/game/LevelBuilder.h"
8#include "mc/client/renderer/game/ShadowCascadeState.h"
9#include "mc/client/renderer/scripting/Renderer.h"
10#include "mc/deps/application/AppPlatformListener.h"
11#include "mc/deps/application/LowMemorySeverity.h"
12#include "mc/deps/core/math/Color.h"
13#include "mc/deps/core/utility/NonOwnerPointer.h"
14#include "mc/deps/core/utility/pub_sub/Subscription.h"
15#include "mc/deps/ecs/WeakEntityRef.h"
16#include "mc/deps/game_refs/OwnerPtr.h"
17#include "mc/deps/game_refs/StackRefResult.h"
18#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
19#include "mc/world/level/BlockChangedEventTarget.h"
20#include "mc/world/level/LevelListener.h"
21#include "mc/world/level/Tick.h"
22#include "mc/world/level/dimension/DimensionType.h"
71namespace mce {
class Mesh; }
79 ::ll::TypedStorage<8, 64, ::std::unordered_map<::DimensionType, ::OwnerPtr<::RenderChunkCoordinator>>>
80 mRenderChunkCoordinators;
81 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PointLighting::PointLightCoordinator>> mPointLightCoordinator;
82 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::PointLighting::PointLightShadowProbeManager>>
83 mPointLightShadowProbeManager;
84 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPointLightOptionSubscription;
85 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightVolumeManager>> mLightVolumeManager;
86 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightPropagationCoordinator>>
87 mLightPropagationCoordinator;
88 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
89 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
90 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
91 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
92 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSkyMesh;
93 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mStarsMesh;
94 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mEndSkyMesh;
95 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSunMesh;
96 ::ll::TypedStorage<8, 128, ::std::shared_ptr<::mce::Mesh>[8]> mMoonMesh;
97 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mNameplateBackgroundMesh;
98 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mAtlasTexture;
99 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBrightnessTex;
100 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTex;
101 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTexVibrantVisuals;
102 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mMoonTex;
103 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndSkyTex;
104 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndFlashTex;
105 ::ll::TypedStorage<8, 24, ::std::vector<::mce::TexturePtr>> mCrackFrames;
106 ::ll::TypedStorage<1, 1, ::DebugRenderer> mDebugRenderer;
107 ::ll::TypedStorage<8, 192, ::Scripting::RenderHelper::Renderer> mScriptDebugRenderer;
108 ::ll::TypedStorage<8, 8, ::Tick> mTicks;
109 ::ll::TypedStorage<8, 8, ::BlockActorRenderDispatcher&> mBlockEntityRenderDispatcher;
110 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BlockTessellator>> mLocalRenderer;
111 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ParticleEngine>> mParticleEngine;
112 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ParticleSystemEngine>> mParticleSystemEngine;
113 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GeometryEditorGui>> mGeometryEditorGui;
114 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mTaskGroup;
115 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mSyncTaskGroup;
116 ::ll::TypedStorage<8, 8, ::GameRenderer&> mGameRenderer;
117 ::ll::TypedStorage<8, 8, ::ClientLevel&> mLevel;
118 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::OptionRegistry>> mOptions;
119 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
120 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mLocalUser;
121 ::ll::TypedStorage<8, 64, ::std::function<void()>> mReleaseParticleSystemInterfaceProxyCallback;
122 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererPlayer>> mLevelRendererPlayer;
123 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererShadowCamera>> mLevelRendererShadowCamera;
124 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererShadowCamera>> mLevelRendererCloudShadowCamera;
125 ::ll::TypedStorage<4, 4, ::ShadowCascadeState> mShadowCascadeState;
126 ::ll::TypedStorage<1, 1, bool> mTextureShiftsEnabled;
127 ::ll::TypedStorage<8, 1456, ::LevelBuilder> mLevelBuilder;
128 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelRendererProxy>> mProxy;
129 ::ll::TypedStorage<4, 16, ::mce::Color> mClearBufferColor;
130 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::PlayerRenderView>> mPlayerView;
131 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::DataDrivenRendererV2RequiredData>> mDataDrivenRendererV2RequiredData;
132 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::UniversalEntityRenderer>> mUniversalEntityRenderer;
137 LevelRenderer& operator=(LevelRenderer
const&);
138 LevelRenderer(LevelRenderer
const&);
144 virtual ~LevelRenderer() =
default;
146 virtual void onAppSuspended() ;
148 virtual void onAppResumed() ;
150 virtual void onDeviceLost() ;
152 virtual void onLowMemory(::LowMemorySeverity) ;
154 virtual void onBlockChanged(
155 ::BlockSource& source,
156 ::BlockPos
const& blockPosition,
158 ::Block
const& block,
159 ::Block
const& oldBlock,
161 ::ActorBlockSyncMessage
const* syncMsg,
162 ::BlockChangedEventTarget eventTarget,
163 ::Actor* blockChangeSource
166 virtual void onChunkUnloaded(::LevelChunk& levelChunk) ;
168 virtual void takePicture(
169 ::cg::ImageBuffer& outImage,
172 ::ScreenshotOptions& screenshotOptions,
173 ::std::function<
void(::cg::ImageBuffer&, ::ScreenshotOptions&)> completedScreenshotCallback
181 ::IClientInstance& clientInstance,
182 ::ClientLevel& level,
183 ::std::shared_ptr<::OptionRegistry> options,
184 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
185 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const>
const& terrainTexture,
186 ::WeakEntityRef localUser,
187 ::GameRenderer& gameRenderer,
188 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface>
const& soundPlayer,
189 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup>
const& geometryGroup,
190 ::SoundMapping
const& sounds,
191 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const>
const& actorResourceDefinitionGroup,
192 ::Bedrock::NotNullNonOwnerPtr<::TextureShiftManager const>& textureShiftManager,
193 ::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasOps
196 MCAPI
void _createMeshes(::Tessellator& tessellator);
198 MCAPI
void _initDataDrivenRendererResources(
199 ::std::unordered_map<::HashedString, ::std::shared_ptr<::DataDrivenRenderer>>
const& renderers,
200 ::MinecraftGameplayGraphicsResources& graphicsResources
203 MCAPI
void _setLevelRendererCameras();
205 MCAPI
void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
207 MCAPI ::BlockTessellator& getBlockRenderer();
209 MCAPI ::ParticleEngine& getParticleEngine()
const;
211 MCAPI ::StackRefResult<::RenderChunkCoordinator> getRenderChunkCoordinator(::DimensionType dimID);
213 MCAPI
void onDimensionChanged();
215 MCAPI
void onOptionsChanged();
217 MCAPI
void preRenderUpdate(
218 ::ScreenContext& screenContext,
219 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
222 MCAPI
void rebuildAllDDRv2Geometry();
225 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const>
const& terrainTexture,
226 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup>
const& geometryGroup,
227 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const>
const& actorResourceDefinitionGroup
230 MCAPI
void renderLevel(::ScreenContext& screenContext, ::FrameRenderObject
const& renderObj);
232 MCAPI
void resetLightVolumeManager(::std::weak_ptr<::RuntimeLocalLightingConfig const> runtimeLocalLightingConfig);
234 MCAPI
void resetLightingConfig(::std::weak_ptr<::RuntimeLocalLightingConfig const> runtimeLocalLightingConfig);
236 MCAPI
void resetPointLighting(::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasUserOps);
238 MCAPI
void tickLevelRenderer();
245 ::IClientInstance& clientInstance,
246 ::ClientLevel& level,
247 ::std::shared_ptr<::OptionRegistry> options,
248 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
249 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const>
const& terrainTexture,
250 ::WeakEntityRef localUser,
251 ::GameRenderer& gameRenderer,
252 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface>
const& soundPlayer,
253 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup>
const& geometryGroup,
254 ::SoundMapping
const& sounds,
255 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const>
const& actorResourceDefinitionGroup,
256 ::Bedrock::NotNullNonOwnerPtr<::TextureShiftManager const>& textureShiftManager,
257 ::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasOps
264 MCAPI
void $onAppSuspended();
266 MCAPI
void $onAppResumed();
268 MCAPI
void $onDeviceLost();
270 MCAPI
void $onLowMemory(::LowMemorySeverity);
272 MCAPI
void $onBlockChanged(
273 ::BlockSource& source,
274 ::BlockPos
const& blockPosition,
276 ::Block
const& block,
277 ::Block
const& oldBlock,
279 ::ActorBlockSyncMessage
const* syncMsg,
280 ::BlockChangedEventTarget eventTarget,
281 ::Actor* blockChangeSource
284 MCAPI
void $onChunkUnloaded(::LevelChunk& levelChunk);
286 MCAPI
void $takePicture(
287 ::cg::ImageBuffer& outImage,
290 ::ScreenshotOptions& screenshotOptions,
291 ::std::function<
void(::cg::ImageBuffer&, ::ScreenshotOptions&)> completedScreenshotCallback
Definition ActorResourceDefinitionGroup.h:5
Definition BlockActorRenderDispatcher.h:5
Definition BlockSource.h:71
Definition BlockTessellator.h:5
Definition ClientFrameUpdateContext.h:5
Definition ClientLevel.h:5
Definition DataDrivenRendererV2RequiredData.h:5
Definition DataDrivenRenderer.h:5
Definition GameRenderer.h:5
Definition GeometryEditorGui.h:5
Definition GeometryGroup.h:5
Definition HashedString.h:5
Definition IClientInstance.h:5
Definition LevelChunk.h:75
Definition LevelListener.h:28
Definition LevelRendererPlayer.h:5
Definition LevelRendererProxy.h:5
Definition LevelRendererShadowCamera.h:5
Definition LevelRenderer.h:5
Definition LightPropagationCoordinator.h:7
Definition LightVolumeManager.h:7
Definition MinecraftGameplayGraphicsResources.h:5
Definition OptionRegistry.h:5
Definition ParticleEngine.h:5
Definition ParticleSystemEngine.h:5
Definition PlayerRenderView.h:5
Definition PointLightCoordinator.h:7
Definition PointLightShadowProbeManager.h:7
Definition RenderChunkCoordinator.h:5
Definition RuntimeLocalLightingConfig.h:5
Definition ScreenContext.h:5
Definition SoundMapping.h:5
Definition SoundPlayerInterface.h:24
Definition TaskGroup.h:61
Definition Tessellator.h:5
Definition TextureAtlas.h:5
Definition TextureShiftManager.h:5
Definition UniversalEntityRenderer.h:5
Definition ImageBuffer.h:16
Definition IAtlasUserOperations.h:7
Definition TextureGroup.h:7
Definition ActorBlockSyncMessage.h:8
Definition FrameRenderObject.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition ScreenshotOptions.h:9