LeviLamina
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LevelRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/debug/DebugRenderer.h"
7#include "mc/client/renderer/game/LevelBuilder.h"
8#include "mc/client/renderer/game/ShadowCascadeState.h"
9#include "mc/client/renderer/scripting/Renderer.h"
10#include "mc/deps/application/AppPlatformListener.h"
11#include "mc/deps/application/LowMemorySeverity.h"
12#include "mc/deps/core/math/Color.h"
13#include "mc/deps/core/utility/NonOwnerPointer.h"
14#include "mc/deps/core/utility/pub_sub/Subscription.h"
15#include "mc/deps/ecs/WeakEntityRef.h"
16#include "mc/deps/game_refs/OwnerPtr.h"
17#include "mc/deps/game_refs/StackRefResult.h"
18#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
19#include "mc/world/level/BlockChangedEventTarget.h"
20#include "mc/world/level/LevelListener.h"
21#include "mc/world/level/Tick.h"
22#include "mc/world/level/dimension/DimensionType.h"
23
24// auto generated forward declare list
25// clang-format off
26class Actor;
28class Block;
30class BlockPos;
31class BlockSource;
34class ClientLevel;
37class GameRenderer;
39class GeometryGroup;
40class HashedString;
41class IClientInstance;
42class LevelChunk;
47class OptionRegistry;
48class ParticleEngine;
53class ScreenContext;
54class SoundMapping;
56class TaskGroup;
57class Tessellator;
58class TextureAtlas;
65namespace LightPropagation { class LightPropagationCoordinator; }
66namespace LightPropagation { class LightVolumeManager; }
67namespace PointLighting { class PointLightCoordinator; }
68namespace PointLighting { class PointLightShadowProbeManager; }
69namespace cg { class ImageBuffer; }
70namespace dragon::atlas { class IAtlasUserOperations; }
71namespace mce { class Mesh; }
72namespace mce { class TextureGroup; }
73// clang-format on
74
76public:
77 // member variables
78 // NOLINTBEGIN
79 ::ll::TypedStorage<8, 64, ::std::unordered_map<::DimensionType, ::OwnerPtr<::RenderChunkCoordinator>>>
80 mRenderChunkCoordinators;
81 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PointLighting::PointLightCoordinator>> mPointLightCoordinator;
82 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::PointLighting::PointLightShadowProbeManager>>
83 mPointLightShadowProbeManager;
84 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPointLightOptionSubscription;
85 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightVolumeManager>> mLightVolumeManager;
86 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightPropagationCoordinator>>
87 mLightPropagationCoordinator;
88 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
89 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
90 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
91 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
92 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSkyMesh;
93 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mStarsMesh;
94 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mEndSkyMesh;
95 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSunMesh;
96 ::ll::TypedStorage<8, 128, ::std::shared_ptr<::mce::Mesh>[8]> mMoonMesh;
97 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mNameplateBackgroundMesh;
98 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mAtlasTexture;
99 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBrightnessTex;
100 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTex;
101 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTexVibrantVisuals;
102 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mMoonTex;
103 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndSkyTex;
104 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndFlashTex;
105 ::ll::TypedStorage<8, 24, ::std::vector<::mce::TexturePtr>> mCrackFrames;
106 ::ll::TypedStorage<1, 1, ::DebugRenderer> mDebugRenderer;
107 ::ll::TypedStorage<8, 192, ::Scripting::RenderHelper::Renderer> mScriptDebugRenderer;
108 ::ll::TypedStorage<8, 8, ::Tick> mTicks;
109 ::ll::TypedStorage<8, 8, ::BlockActorRenderDispatcher&> mBlockEntityRenderDispatcher;
110 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BlockTessellator>> mLocalRenderer;
111 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ParticleEngine>> mParticleEngine;
112 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ParticleSystemEngine>> mParticleSystemEngine;
113 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GeometryEditorGui>> mGeometryEditorGui;
114 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mTaskGroup;
115 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mSyncTaskGroup;
116 ::ll::TypedStorage<8, 8, ::GameRenderer&> mGameRenderer;
117 ::ll::TypedStorage<8, 8, ::ClientLevel&> mLevel;
118 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::OptionRegistry>> mOptions;
119 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
120 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mLocalUser;
121 ::ll::TypedStorage<8, 64, ::std::function<void()>> mReleaseParticleSystemInterfaceProxyCallback;
122 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererPlayer>> mLevelRendererPlayer;
123 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererShadowCamera>> mLevelRendererShadowCamera;
124 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererShadowCamera>> mLevelRendererCloudShadowCamera;
125 ::ll::TypedStorage<4, 4, ::ShadowCascadeState> mShadowCascadeState;
126 ::ll::TypedStorage<1, 1, bool> mTextureShiftsEnabled;
127 ::ll::TypedStorage<8, 1456, ::LevelBuilder> mLevelBuilder;
128 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelRendererProxy>> mProxy;
129 ::ll::TypedStorage<4, 16, ::mce::Color> mClearBufferColor;
130 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::PlayerRenderView>> mPlayerView;
131 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::DataDrivenRendererV2RequiredData>> mDataDrivenRendererV2RequiredData;
132 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::UniversalEntityRenderer>> mUniversalEntityRenderer;
133 // NOLINTEND
134
135public:
136 // prevent constructor by default
137 LevelRenderer& operator=(LevelRenderer const&);
138 LevelRenderer(LevelRenderer const&);
139 LevelRenderer();
140
141public:
142 // virtual functions
143 // NOLINTBEGIN
144 virtual ~LevelRenderer() /*override*/ = default;
145
146 virtual void onAppSuspended() /*override*/;
147
148 virtual void onAppResumed() /*override*/;
149
150 virtual void onDeviceLost() /*override*/;
151
152 virtual void onLowMemory(::LowMemorySeverity) /*override*/;
153
154 virtual void onBlockChanged(
155 ::BlockSource& source,
156 ::BlockPos const& blockPosition,
157 uint layer,
158 ::Block const& block,
159 ::Block const& oldBlock,
160 int updateFlags,
161 ::ActorBlockSyncMessage const* syncMsg,
162 ::BlockChangedEventTarget eventTarget,
163 ::Actor* blockChangeSource
164 ) /*override*/;
165
166 virtual void onChunkUnloaded(::LevelChunk& levelChunk) /*override*/;
167
168 virtual void takePicture(
169 ::cg::ImageBuffer& outImage,
170 ::Actor* camera,
171 ::Actor* target,
172 ::ScreenshotOptions& screenshotOptions,
173 ::std::function<void(::cg::ImageBuffer&, ::ScreenshotOptions&)> completedScreenshotCallback
174 ) /*override*/;
175 // NOLINTEND
176
177public:
178 // member functions
179 // NOLINTBEGIN
180 MCAPI LevelRenderer(
181 ::IClientInstance& clientInstance,
182 ::ClientLevel& level,
183 ::std::shared_ptr<::OptionRegistry> options,
184 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
185 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const> const& terrainTexture,
186 ::WeakEntityRef localUser,
187 ::GameRenderer& gameRenderer,
188 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface> const& soundPlayer,
189 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup> const& geometryGroup,
190 ::SoundMapping const& sounds,
191 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const> const& actorResourceDefinitionGroup,
192 ::Bedrock::NotNullNonOwnerPtr<::TextureShiftManager const>& textureShiftManager,
193 ::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasOps
194 );
195
196 MCAPI void _createMeshes(::Tessellator& tessellator);
197
198 MCAPI void _initDataDrivenRendererResources(
199 ::std::unordered_map<::HashedString, ::std::shared_ptr<::DataDrivenRenderer>> const& renderers,
200 ::MinecraftGameplayGraphicsResources& graphicsResources
201 );
202
203 MCAPI void _setLevelRendererCameras();
204
205 MCAPI void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
206
207 MCAPI ::BlockTessellator& getBlockRenderer();
208
209 MCAPI ::ParticleEngine& getParticleEngine() const;
210
211 MCAPI ::StackRefResult<::RenderChunkCoordinator> getRenderChunkCoordinator(::DimensionType dimID);
212
213 MCAPI void onDimensionChanged();
214
215 MCAPI void onOptionsChanged();
216
217 MCAPI void preRenderUpdate(
218 ::ScreenContext& screenContext,
219 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
220 );
221
222 MCAPI void rebuildAllDDRv2Geometry();
223
224 MCAPI void reinit(
225 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const> const& terrainTexture,
226 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup> const& geometryGroup,
227 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const> const& actorResourceDefinitionGroup
228 );
229
230 MCAPI void renderLevel(::ScreenContext& screenContext, ::FrameRenderObject const& renderObj);
231
232 MCAPI void resetLightVolumeManager(::std::weak_ptr<::RuntimeLocalLightingConfig const> runtimeLocalLightingConfig);
233
234 MCAPI void resetLightingConfig(::std::weak_ptr<::RuntimeLocalLightingConfig const> runtimeLocalLightingConfig);
235
236 MCAPI void resetPointLighting(::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasUserOps);
237
238 MCAPI void tickLevelRenderer();
239 // NOLINTEND
240
241public:
242 // constructor thunks
243 // NOLINTBEGIN
244 MCAPI void* $ctor(
245 ::IClientInstance& clientInstance,
246 ::ClientLevel& level,
247 ::std::shared_ptr<::OptionRegistry> options,
248 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
249 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const> const& terrainTexture,
250 ::WeakEntityRef localUser,
251 ::GameRenderer& gameRenderer,
252 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface> const& soundPlayer,
253 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup> const& geometryGroup,
254 ::SoundMapping const& sounds,
255 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const> const& actorResourceDefinitionGroup,
256 ::Bedrock::NotNullNonOwnerPtr<::TextureShiftManager const>& textureShiftManager,
257 ::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasOps
258 );
259 // NOLINTEND
260
261public:
262 // virtual function thunks
263 // NOLINTBEGIN
264 MCAPI void $onAppSuspended();
265
266 MCAPI void $onAppResumed();
267
268 MCAPI void $onDeviceLost();
269
270 MCAPI void $onLowMemory(::LowMemorySeverity);
271
272 MCAPI void $onBlockChanged(
273 ::BlockSource& source,
274 ::BlockPos const& blockPosition,
275 uint layer,
276 ::Block const& block,
277 ::Block const& oldBlock,
278 int updateFlags,
279 ::ActorBlockSyncMessage const* syncMsg,
280 ::BlockChangedEventTarget eventTarget,
281 ::Actor* blockChangeSource
282 );
283
284 MCAPI void $onChunkUnloaded(::LevelChunk& levelChunk);
285
286 MCAPI void $takePicture(
287 ::cg::ImageBuffer& outImage,
288 ::Actor* camera,
289 ::Actor* target,
290 ::ScreenshotOptions& screenshotOptions,
291 ::std::function<void(::cg::ImageBuffer&, ::ScreenshotOptions&)> completedScreenshotCallback
292 );
293 // NOLINTEND
294};
Definition ActorResourceDefinitionGroup.h:5
Definition Actor.h:114
Definition AppPlatformListener.h:15
Definition BlockActorRenderDispatcher.h:5
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition BlockTessellator.h:5
Definition Block.h:42
Definition ClientFrameUpdateContext.h:5
Definition ClientLevel.h:5
Definition DataDrivenRendererV2RequiredData.h:5
Definition DataDrivenRenderer.h:5
Definition GameRenderer.h:5
Definition GeometryEditorGui.h:5
Definition GeometryGroup.h:5
Definition HashedString.h:5
Definition IClientInstance.h:5
Definition LevelChunk.h:75
Definition LevelListener.h:28
Definition LevelRendererPlayer.h:5
Definition LevelRendererProxy.h:5
Definition LevelRendererShadowCamera.h:5
Definition LevelRenderer.h:5
Definition LightPropagationCoordinator.h:7
Definition LightVolumeManager.h:7
Definition MinecraftGameplayGraphicsResources.h:5
Definition OptionRegistry.h:5
Definition ParticleEngine.h:5
Definition ParticleSystemEngine.h:5
Definition PlayerRenderView.h:5
Definition PointLightCoordinator.h:7
Definition PointLightShadowProbeManager.h:7
Definition RenderChunkCoordinator.h:5
Definition RuntimeLocalLightingConfig.h:5
Definition ScreenContext.h:5
Definition SoundMapping.h:5
Definition SoundPlayerInterface.h:24
Definition TaskGroup.h:61
Definition Tessellator.h:5
Definition TextureAtlas.h:5
Definition TextureShiftManager.h:5
Definition UniversalEntityRenderer.h:5
Definition ImageBuffer.h:16
Definition IAtlasUserOperations.h:7
Definition Mesh.h:7
Definition TextureGroup.h:7
Definition ActorBlockSyncMessage.h:8
Definition FrameRenderObject.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition ScreenshotOptions.h:9