3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
57namespace MobJumpFromGroundSystemImpl {
61 ::CanStandOnSnowFlagComponent,
62 ::HasLightweightFamilyFlagComponent,
65 ::ParrotFlagComponent,
69 ::LocalPlayerJumpRequestComponent,
70 ::LavaSlimeJumpRequestComponent,
71 ::SquidJumpRequestComponent,
72 ::OtherJumpRequestComponent>,
75 ::MovementAbilitiesComponent,
77 ::FallDistanceComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MobEffectsComponent,
90 ::SynchedActorDataComponent,
91 ::JumpControlComponent,
92 ::DimensionTypeComponent>,
93 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
94 ::AddRemove<::TriggerJumpRequestComponent>,
95 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
97 ::EntityFactoryT<>>> {
143 virtual void singleTick(
283 MCAPI
void $singleTick(
330 MCAPI
static void** $vftable();
Definition IStrictTickingSystem.h:6
Definition JumpControlComponent.h:14
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:10
Definition JumpFromGroundSystem.h:97
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:10
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerActionComponent.h:13
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:10
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition SynchedActorDataComponent.h:10
Definition TriggerJumpRequestComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10