LeviLamina
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JumpFromGroundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
37struct MobFlagComponent;
38struct MobJumpComponent;
40struct OffsetsComponent;
46struct PlayerComponent;
54struct VehicleComponent;
55// clang-format on
56
57namespace MobJumpFromGroundSystemImpl {
58
59struct JumpFromGroundSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
60 ::Filter<
61 ::CanStandOnSnowFlagComponent,
62 ::HasLightweightFamilyFlagComponent,
63 ::HorseFlagComponent,
64 ::MobFlagComponent,
65 ::ParrotFlagComponent,
66 ::VehicleComponent,
67 ::CamelFlagComponent,
68 ::PlayerComponent,
69 ::LocalPlayerJumpRequestComponent,
70 ::LavaSlimeJumpRequestComponent,
71 ::SquidJumpRequestComponent,
72 ::OtherJumpRequestComponent>,
73 ::Read<
74 ::AABBShapeComponent,
75 ::MovementAbilitiesComponent,
76 ::ActorTypeComponent,
77 ::FallDistanceComponent,
78 ::PassengerComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
81 ::VehicleComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
86 ::OffsetsComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MobEffectsComponent,
90 ::SynchedActorDataComponent,
91 ::JumpControlComponent,
92 ::DimensionTypeComponent>,
93 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
94 ::AddRemove<::TriggerJumpRequestComponent>,
95 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
96 ::GlobalWrite<>,
97 ::EntityFactoryT<>>> {
98public:
99 // virtual functions
100 // NOLINTBEGIN
101 // vIndex: 5
102 virtual void tick(::StrictExecutionContext<
103 ::Filter<
116 ::Read<
140 ::EntityFactoryT<>>& context) /*override*/;
141
142 // vIndex: 6
143 virtual void singleTick(
145 ::Filter<
158 ::Read<
184 ) /*override*/;
185
186 // vIndex: 0
187 virtual ~JumpFromGroundSystem() /*override*/ = default;
188 // NOLINTEND
189
190public:
191 // static functions
192 // NOLINTBEGIN
193 MCAPI static auto createViews(::StrictExecutionContext<
194 ::Filter<
207 ::Read<
232 // NOLINTEND
233
234public:
235 // destructor thunk
236 // NOLINTBEGIN
237
238 // NOLINTEND
239
240public:
241 // virtual function thunks
242 // NOLINTBEGIN
243 MCAPI void $tick(::StrictExecutionContext<
244 ::Filter<
257 ::Read<
282
283 MCAPI void $singleTick(
285 ::Filter<
298 ::Read<
324 );
325 // NOLINTEND
326
327public:
328 // vftables
329 // NOLINTBEGIN
330 MCAPI static void** $vftable();
331 // NOLINTEND
332};
333
334} // namespace MobJumpFromGroundSystemImpl
Definition IStrictTickingSystem.h:6
Definition JumpControlComponent.h:14
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:10
Definition JumpFromGroundSystem.h:97
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:10
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerActionComponent.h:13
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition SynchedActorDataComponent.h:10
Definition TriggerJumpRequestComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5