3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
57namespace MobJumpFromGroundSystemImpl {
61 ::CanStandOnSnowFlagComponent,
62 ::HasLightweightFamilyFlagComponent,
65 ::ParrotFlagComponent,
69 ::LocalPlayerJumpRequestComponent,
70 ::LavaSlimeJumpRequestComponent,
71 ::SquidJumpRequestComponent,
72 ::OtherJumpRequestComponent>,
75 ::MovementAbilitiesComponent,
77 ::FallDistanceComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MobEffectsComponent,
90 ::SynchedActorDataComponent,
91 ::JumpControlComponent,
92 ::DimensionTypeComponent>,
93 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
94 ::AddRemove<::TriggerJumpRequestComponent>,
95 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
97 ::EntityFactoryT<>>> {
145 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition JumpControlComponent.h:14
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition JumpFromGroundSystem.h:97
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity)
static MCAPI auto createViews(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition MovementAbilitiesComponent.h:8
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:15
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10