LeviLamina
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JumpFromGroundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
37struct MobFlagComponent;
38struct MobJumpComponent;
40struct OffsetsComponent;
46struct PlayerComponent;
54struct VehicleComponent;
55// clang-format on
56
57namespace MobJumpFromGroundSystemImpl {
58
59struct JumpFromGroundSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
60 ::Filter<
61 ::CanStandOnSnowFlagComponent,
62 ::HasLightweightFamilyFlagComponent,
63 ::HorseFlagComponent,
64 ::MobFlagComponent,
65 ::ParrotFlagComponent,
66 ::VehicleComponent,
67 ::CamelFlagComponent,
68 ::PlayerComponent,
69 ::LocalPlayerJumpRequestComponent,
70 ::LavaSlimeJumpRequestComponent,
71 ::SquidJumpRequestComponent,
72 ::OtherJumpRequestComponent>,
73 ::Read<
74 ::AABBShapeComponent,
75 ::MovementAbilitiesComponent,
76 ::ActorTypeComponent,
77 ::FallDistanceComponent,
78 ::PassengerComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
81 ::VehicleComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
86 ::OffsetsComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MobEffectsComponent,
90 ::SynchedActorDataComponent,
91 ::JumpControlComponent,
92 ::DimensionTypeComponent>,
93 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
94 ::AddRemove<::TriggerJumpRequestComponent>,
95 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
96 ::GlobalWrite<>,
97 ::EntityFactoryT<>>> {
98public:
99 // JumpFromGroundSystem inner types define
101 ::Filter<
114 ::Read<
139
140public:
141 // virtual functions
142 // NOLINTBEGIN
143 virtual void tick(
145 ::Filter<
158 ::Read<
183 ) /*override*/;
184
185 virtual void singleTick(
187 ::Filter<
200 ::Read<
226 ) /*override*/;
227
228 virtual ~JumpFromGroundSystem() /*override*/ = default;
229 // NOLINTEND
230
231public:
232 // static functions
233 // NOLINTBEGIN
234 MCAPI static auto createViews(
236 ::Filter<
249 ::Read<
274 );
275 // NOLINTEND
276
277public:
278 // virtual function thunks
279 // NOLINTBEGIN
280 MCAPI void $tick(
282 ::Filter<
295 ::Read<
320 );
321
322 MCAPI void $singleTick(
324 ::Filter<
337 ::Read<
363 );
364
365
366 // NOLINTEND
367
368public:
369 // vftables
370 // NOLINTBEGIN
371 MCNAPI static void** $vftable();
372 // NOLINTEND
373};
374
375} // namespace MobJumpFromGroundSystemImpl
Definition IStrictTickingSystem.h:6
Definition JumpControlComponent.h:16
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition JumpFromGroundSystem.h:97
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:15
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5