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virtual void | tick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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virtual void | singleTick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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MCAPI void | $singleTick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity) |
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