static MCAPI void MoveTowardsClosestSpaceSystemImpl::doTick |
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::StrictEntityContext const & | entity, |
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::ActorDataFlagComponent const & | synchedActorData, |
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::AABBShapeComponent const & | aabbShape, |
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::DepenetrationComponent const & | depenetration, |
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::Optional<::MovementInterpolatorComponent const > | moveInterpolator, |
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::StateVectorComponent & | stateVector, |
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::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DepenetrationComponent, ::DimensionTypeComponent, ::MovementInterpolatorComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::MoveTowardsClosestSpaceFlagComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > & | executionContext, |
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bool | isClientSide, |
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::IConstBlockSource const & | region ) |
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