LeviLamina
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MoveTowardsClosestSpaceSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
37struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
50struct VehicleComponent;
51// clang-format on
52
54: public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
58 ::HorseFlagComponent,
59 ::MobFlagComponent,
60 ::ParrotFlagComponent,
61 ::VehicleComponent,
62 ::CamelFlagComponent,
63 ::PlayerComponent,
64 ::ActorMovementTickNeededComponent,
65 ::PassengerComponent>,
66 ::Read<
67 ::AABBShapeComponent,
68 ::MovementAbilitiesComponent,
69 ::ActorTypeComponent,
70 ::FallDistanceComponent,
71 ::PassengerComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
74 ::VehicleComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
79 ::OffsetsComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DepenetrationComponent,
83 ::DimensionTypeComponent,
84 ::MovementInterpolatorComponent>,
85 ::Write<::StateVectorComponent>,
86 ::AddRemove<::MoveTowardsClosestSpaceFlagComponent>,
87 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
88 ::GlobalWrite<>,
89 ::EntityFactoryT<>>> {
90public:
91 // member variables
92 // NOLINTBEGIN
94 // NOLINTEND
95
96public:
97 // prevent constructor by default
101
102public:
103 // virtual functions
104 // NOLINTBEGIN
105 // vIndex: 5
106 virtual void tick(::StrictExecutionContext<
107 ::Filter<
118 ::Read<
141 ::EntityFactoryT<>>& context) /*override*/;
142
143 // vIndex: 0
144 virtual ~MoveTowardsClosestSpaceSystemImpl() /*override*/ = default;
145 // NOLINTEND
146
147public:
148 // static functions
149 // NOLINTBEGIN
150 MCAPI static void doTick(
151 ::StrictEntityContext const& entity,
152 ::ActorDataFlagComponent const& synchedActorData,
153 ::AABBShapeComponent const& aabbShape,
154 ::DepenetrationComponent const& depenetration,
156 ::StateVectorComponent& stateVector,
158 ::Filter<
169 ::Read<
192 ::EntityFactoryT<>>& executionContext,
193 bool isClientSide,
194 ::IConstBlockSource const& region
195 );
196 // NOLINTEND
197
198public:
199 // destructor thunk
200 // NOLINTBEGIN
201
202 // NOLINTEND
203
204public:
205 // virtual function thunks
206 // NOLINTBEGIN
207 MCAPI void $tick(::StrictExecutionContext<
208 ::Filter<
219 ::Read<
243 // NOLINTEND
244
245public:
246 // vftables
247 // NOLINTBEGIN
248 MCAPI static void** $vftable();
249 // NOLINTEND
250};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DepenetrationComponent.h:11
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveTowardsClosestSpaceFlagComponent.h:5
Definition MoveTowardsClosestSpaceSystemImpl.h:89
Definition MovementAbilitiesComponent.h:8
Definition MovementInterpolatorComponent.h:11
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14