LeviLamina
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MoveTowardsClosestSpaceSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
37struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
50struct VehicleComponent;
51// clang-format on
52
54: public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
58 ::HorseFlagComponent,
59 ::MobFlagComponent,
60 ::ParrotFlagComponent,
61 ::VehicleComponent,
62 ::CamelFlagComponent,
63 ::PlayerComponent,
64 ::ActorMovementTickNeededComponent,
65 ::PassengerComponent>,
66 ::Read<
67 ::AABBShapeComponent,
68 ::MovementAbilitiesComponent,
69 ::ActorTypeComponent,
70 ::FallDistanceComponent,
71 ::PassengerComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
74 ::VehicleComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
79 ::OffsetsComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DepenetrationComponent,
83 ::DimensionTypeComponent,
84 ::MovementInterpolatorComponent>,
85 ::Write<::StateVectorComponent>,
86 ::AddRemove<::MoveTowardsClosestSpaceFlagComponent>,
87 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
88 ::GlobalWrite<>,
89 ::EntityFactoryT<>>> {
90public:
91 // member variables
92 // NOLINTBEGIN
94 // NOLINTEND
95
96public:
97 // prevent constructor by default
101
102public:
103 // virtual functions
104 // NOLINTBEGIN
105 // vIndex: 5
106 virtual void tick(
108 ::Filter<
119 ::Read<
143 ) /*override*/;
144
145 // vIndex: 0
146 virtual ~MoveTowardsClosestSpaceSystemImpl() /*override*/ = default;
147 // NOLINTEND
148
149public:
150 // static functions
151 // NOLINTBEGIN
152 MCNAPI static void doTick(
153 ::StrictEntityContext const& entity,
154 ::ActorDataFlagComponent const& synchedActorData,
155 ::AABBShapeComponent const& aabbShape,
156 ::DepenetrationComponent const& depenetration,
158 ::StateVectorComponent& stateVector,
160 ::Filter<
171 ::Read<
194 ::EntityFactoryT<>>& executionContext,
195 bool isClientSide,
196 ::IConstBlockSource const& region
197 );
198 // NOLINTEND
199
200public:
201 // virtual function thunks
202 // NOLINTBEGIN
203 MCNAPI void $tick(
205 ::Filter<
216 ::Read<
240 );
241 // NOLINTEND
242
243public:
244 // vftables
245 // NOLINTBEGIN
246 MCNAPI static void** $vftable();
247 // NOLINTEND
248};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DepenetrationComponent.h:13
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveTowardsClosestSpaceFlagComponent.h:5
Definition MoveTowardsClosestSpaceSystemImpl.h:89
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DepenetrationComponent, ::DimensionTypeComponent, ::MovementInterpolatorComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::MoveTowardsClosestSpaceFlagComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void doTick(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &synchedActorData, ::AABBShapeComponent const &aabbShape, ::DepenetrationComponent const &depenetration, ::Optional<::MovementInterpolatorComponent const > moveInterpolator, ::StateVectorComponent &stateVector, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DepenetrationComponent, ::DimensionTypeComponent, ::MovementInterpolatorComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::MoveTowardsClosestSpaceFlagComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, bool isClientSide, ::IConstBlockSource const &region)
static MCAPI void ** $vftable()
Definition MovementAbilitiesComponent.h:8
Definition MovementInterpolatorComponent.h:9
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14