LeviLamina
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MoveTowardsClosestSpaceSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
37struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
50struct VehicleComponent;
51// clang-format on
52
54: public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
58 ::HorseFlagComponent,
59 ::MobFlagComponent,
60 ::ParrotFlagComponent,
61 ::VehicleComponent,
62 ::CamelFlagComponent,
63 ::PlayerComponent,
64 ::ActorMovementTickNeededComponent,
65 ::PassengerComponent>,
66 ::Read<
67 ::AABBShapeComponent,
68 ::MovementAbilitiesComponent,
69 ::ActorTypeComponent,
70 ::FallDistanceComponent,
71 ::PassengerComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
74 ::VehicleComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
79 ::OffsetsComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DepenetrationComponent,
83 ::DimensionTypeComponent,
84 ::MovementInterpolatorComponent>,
85 ::Write<::StateVectorComponent>,
86 ::AddRemove<::MoveTowardsClosestSpaceFlagComponent>,
87 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
88 ::GlobalWrite<>,
89 ::EntityFactoryT<>>> {
90public:
91 // MoveTowardsClosestSpaceSystemImpl inner types define
104 ::Read<
128
129public:
130 // member variables
131 // NOLINTBEGIN
132 ::ll::TypedStorage<1, 1, bool> mIsClientSide;
133 // NOLINTEND
134
135public:
136 // virtual functions
137 // NOLINTBEGIN
138 virtual void tick(
140 ::Filter<
151 ::Read<
175 ) /*override*/;
176
177 virtual ~MoveTowardsClosestSpaceSystemImpl() /*override*/ = default;
178 // NOLINTEND
179
180public:
181 // static functions
182 // NOLINTBEGIN
183 MCAPI static void doTick(
184 ::StrictEntityContext const& entity,
185 ::ActorDataFlagComponent const& synchedActorData,
186 ::AABBShapeComponent const& aabbShape,
187 ::DepenetrationComponent const& depenetration,
189 ::StateVectorComponent& stateVector,
191 ::Filter<
202 ::Read<
225 ::EntityFactoryT<>>& executionContext,
226 bool isClientSide,
227 ::IConstBlockSource const& region
228 );
229 // NOLINTEND
230
231public:
232 // virtual function thunks
233 // NOLINTBEGIN
234 MCAPI void $tick(
236 ::Filter<
247 ::Read<
271 );
272
273
274 // NOLINTEND
275
276public:
277 // vftables
278 // NOLINTBEGIN
279 MCNAPI static void** $vftable();
280 // NOLINTEND
281};
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DepenetrationComponent.h:13
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveTowardsClosestSpaceFlagComponent.h:5
Definition MoveTowardsClosestSpaceSystemImpl.h:89
static MCAPI void ** $vftable()
Definition MovementAbilitiesComponent.h:5
Definition MovementInterpolatorComponent.h:9
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5