3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
56 ::CanStandOnSnowFlagComponent,
57 ::HasLightweightFamilyFlagComponent,
60 ::ParrotFlagComponent,
64 ::ActorMovementTickNeededComponent,
65 ::PassengerComponent>,
68 ::MovementAbilitiesComponent,
70 ::FallDistanceComponent,
72 ::ActorGameTypeComponent,
73 ::ActorDataFlagComponent,
75 ::ActorRotationComponent,
76 ::MobBodyRotationComponent,
77 ::RenderRotationComponent,
78 ::StandAnimationComponent,
80 ::VanillaOffsetComponent,
81 ::PassengerRenderingRidingOffsetComponent,
82 ::DepenetrationComponent,
83 ::DimensionTypeComponent,
84 ::MovementInterpolatorComponent>,
85 ::Write<::StateVectorComponent>,
86 ::AddRemove<::MoveTowardsClosestSpaceFlagComponent>,
87 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
89 ::EntityFactoryT<>>> {
150 MCAPI
static void doTick(
248 MCAPI
static void** $vftable();
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DepenetrationComponent.h:11
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveTowardsClosestSpaceFlagComponent.h:5
Definition MoveTowardsClosestSpaceSystemImpl.h:89
Definition MovementAbilitiesComponent.h:8
Definition MovementInterpolatorComponent.h:11
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10