3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/deps/ecs/Optional.h"
8#include "mc/deps/ecs/ViewT.h"
9#include "mc/deps/ecs/strict/AddRemove.h"
10#include "mc/deps/ecs/strict/EntityFactoryT.h"
11#include "mc/deps/ecs/strict/EntityModifier.h"
12#include "mc/deps/ecs/strict/Filter.h"
13#include "mc/deps/ecs/strict/GlobalRead.h"
14#include "mc/deps/ecs/strict/GlobalWrite.h"
15#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
16#include "mc/deps/ecs/strict/Include.h"
17#include "mc/deps/ecs/strict/Read.h"
18#include "mc/deps/ecs/strict/StrictExecutionContext.h"
19#include "mc/deps/ecs/strict/Write.h"
20#include "mc/world/actor/VehicleUtils.h"
68 ::CanStandOnSnowFlagComponent,
69 ::HasLightweightFamilyFlagComponent,
72 ::ParrotFlagComponent,
76 ::StopRidingRequestComponent>,
79 ::MovementAbilitiesComponent,
81 ::FallDistanceComponent,
83 ::ActorGameTypeComponent,
84 ::ActorDataFlagComponent,
86 ::ActorRotationComponent,
87 ::MobBodyRotationComponent,
88 ::RenderRotationComponent,
89 ::StandAnimationComponent,
91 ::VanillaOffsetComponent,
92 ::PassengerRenderingRidingOffsetComponent,
93 ::DimensionTypeComponent,
94 ::EjectedByActivatorRailFlagComponent,
95 ::PostTickPositionDeltaComponent>,
96 ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent>,
97 ::AddRemove<::ActorSetPositionRequestComponent>,
98 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
100 ::EntityFactoryT<>>> {
118 virtual void singleTick(
201 MCAPI
static void _tickExitVehicle(
260 MCAPI
static auto getExitStrategy(
268 MCAPI
static bool tryPlaceAt(
285 MCAPI
void $singleTick(
364 MCAPI
static void** $vftable();
Definition BaseGameVersion.h:13
Definition EntityModifier.h:6
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition optional_ref.h:10
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ActorRotationComponent.h:10
Definition ActorSetPositionRequestComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EjectedByActivatorRailFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition ExitVehicleSystemImpl.h:100
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition MovementInterpolatorComponent.h:11
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition PostTickPositionDeltaComponent.h:8
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition StopRidingRequestComponent.h:5
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition VehicleUtils.h:21