3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/deps/ecs/Optional.h"
8#include "mc/deps/ecs/ViewT.h"
9#include "mc/deps/ecs/strict/AddRemove.h"
10#include "mc/deps/ecs/strict/EntityFactoryT.h"
11#include "mc/deps/ecs/strict/EntityModifier.h"
12#include "mc/deps/ecs/strict/Exclude.h"
13#include "mc/deps/ecs/strict/Filter.h"
14#include "mc/deps/ecs/strict/GlobalRead.h"
15#include "mc/deps/ecs/strict/GlobalWrite.h"
16#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
17#include "mc/deps/ecs/strict/Include.h"
18#include "mc/deps/ecs/strict/Read.h"
19#include "mc/deps/ecs/strict/StrictExecutionContext.h"
20#include "mc/deps/ecs/strict/Write.h"
21#include "mc/util/BaseGameVersion.h"
69 ::CanStandOnSnowFlagComponent,
70 ::HasLightweightFamilyFlagComponent,
73 ::ParrotFlagComponent,
77 ::StopRidingRequestComponent>,
80 ::MovementAbilitiesComponent,
82 ::FallDistanceComponent,
84 ::ActorGameTypeComponent,
85 ::ActorDataFlagComponent,
87 ::ActorRotationComponent,
88 ::MobBodyRotationComponent,
89 ::RenderRotationComponent,
90 ::StandAnimationComponent,
92 ::VanillaOffsetComponent,
93 ::PassengerRenderingRidingOffsetComponent,
94 ::DimensionTypeComponent,
95 ::EjectedByActivatorRailFlagComponent,
96 ::PostTickPositionDeltaComponent>,
97 ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent>,
98 ::AddRemove<::ActorSetPositionRequestComponent>,
99 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
101 ::EntityFactoryT<>>> {
143 ::ll::TypedStorage<8, 32, ::BaseGameVersion const> mVersion;
144 ::ll::TypedStorage<1, 1, bool const> mIsClient;
188 virtual void singleTick(
231 MCAPI
static void _tickExitVehicle(
291 MCAPI
static auto createViews(
329 MCAPI
static bool tryPlaceAt(
378 MCAPI
void $singleTick(
Definition BaseGameVersion.h:13
Definition EntityModifier.h:6
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition optional_ref.h:10
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:10
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorSetPositionRequestComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition DoesServerAuthOnlyDismountFlagComponent.h:5
Definition EjectedByActivatorRailFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition ExitVehicleSystemImpl.h:101
static MCAPI void ** $vftable()
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition MovementInterpolatorComponent.h:14
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PostTickPositionDeltaComponent.h:8
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10