LeviLamina
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ExitVehicleSystemImpl Struct Reference
+ Inheritance diagram for ExitVehicleSystemImpl:

Public Member Functions

ExitVehicleSystemImploperator= (ExitVehicleSystemImpl const &)
 
 ExitVehicleSystemImpl (ExitVehicleSystemImpl const &)
 
virtual void singleTick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 
virtual void tick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 

Static Public Member Functions

static MCAPI void _tickExitVehicle (::StrictEntityContext const &entity, ::PassengerComponent const &passenger, ::AABBShapeComponent const &aabb, ::StateVectorComponent const &svc, ::OffsetsComponent const &offsetsComponent, ::ActorDataSeatOffsetComponent const &actorDataSeatOffset, ::ActorRotationComponent &rotation, ::Optional<::ExitFromPassengerFlagComponent const > exitFromPassengerFlag, ::Optional<::ActorIsBeingDestroyedFlagComponent const > actorIsBeingDestroyedFlag, ::Optional<::EjectedByActivatorRailFlagComponent const > ejectedByActivatorRailFlagComponent, ::BaseGameVersion const &baseGameVersion, ::ViewT< ::StrictEntityContext, ::Include<::VehicleComponent >, ::StateVectorComponent const, ::ActorRotationComponent const, ::Optional<::PostTickPositionDeltaComponent const >, ::Optional<::MovementInterpolatorComponent const > > const &vehicleView, ::EntityModifier<::ActorSetPositionRequestComponent > &modifier, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, bool isClientSide, ::IConstBlockSource const &region)
 
static MCAPI auto getExitStrategy (::BaseGameVersion const &version, ::Optional<::EjectedByActivatorRailFlagComponent const > const &ejectedByActivatorRail, ::Optional<::ExitFromPassengerFlagComponent const > const &exitFromPassenger) -> ::std::optional< ::Vec3 >(*)(::VehicleUtils::VehicleDirections const &, ::std::function< bool(::Vec3 const &, ::Vec3 const &)>)
 
static MCAPI bool tryPlaceAt (::Vec3 const &groundPos, ::AABB const &aabbEntity, ::IConstBlockSource const &region, ::optional_ref<::GetCollisionShapeInterface const > entity)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 32 > mUnk391aec
 
::ll::UntypedStorage< 1, 1 > mUnk380d8c
 

The documentation for this struct was generated from the following file: