static MCAPI void | _tickExitVehicle (::StrictEntityContext const &entity, ::PassengerComponent const &passenger, ::AABBShapeComponent const &aabb, ::StateVectorComponent const &svc, ::OffsetsComponent const &offsetsComponent, ::ActorDataSeatOffsetComponent const &actorDataSeatOffset, ::ActorRotationComponent &rotation, ::Optional<::ExitFromPassengerFlagComponent const > exitFromPassengerFlag, ::Optional<::ActorIsBeingDestroyedFlagComponent const > actorIsBeingDestroyedFlag, ::Optional<::EjectedByActivatorRailFlagComponent const > ejectedByActivatorRailFlagComponent, ::BaseGameVersion const &baseGameVersion, ::ViewT< ::StrictEntityContext, ::Include<::VehicleComponent >, ::StateVectorComponent const, ::ActorRotationComponent const, ::Optional<::PostTickPositionDeltaComponent const >, ::Optional<::MovementInterpolatorComponent const > > const &vehicleView, ::EntityModifier<::ActorSetPositionRequestComponent > &modifier, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::StopRidingRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::EjectedByActivatorRailFlagComponent, ::PostTickPositionDeltaComponent >, ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent >, ::AddRemove<::ActorSetPositionRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, bool isClientSide, ::IConstBlockSource const ®ion) |