3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/game/DirectionalLightRenderData.h"
7#include "mc/client/renderer/game/LevelRendererCameraListeners.h"
8#include "mc/client/renderer/game/PlayerRenderingParameters.h"
9#include "mc/client/renderer/scripting/ServerGraphicsOverrideManager.h"
10#include "mc/client/renderer/texture/TextureAtlasItem.h"
11#include "mc/client/sound/ListenerState.h"
12#include "mc/common/SubClientId.h"
13#include "mc/comprehensive/ParticleType.h"
14#include "mc/deps/core/container/slot_map_handle.h"
15#include "mc/deps/core/math/Color.h"
16#include "mc/deps/core/math/Vec3.h"
17#include "mc/deps/core/string/HashedString.h"
18#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
19#include "mc/deps/core/utility/NonOwnerPointer.h"
20#include "mc/deps/core/utility/pub_sub/Connector.h"
21#include "mc/deps/core/utility/pub_sub/Publisher.h"
22#include "mc/deps/core/utility/pub_sub/Subscription.h"
23#include "mc/deps/core_graphics/ImageBuffer.h"
24#include "mc/deps/ecs/WeakEntityRef.h"
25#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
26#include "mc/deps/shared_types/legacy/LevelEvent.h"
27#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
28#include "mc/world/level/BlockPos.h"
29#include "mc/world/level/FogDefinition.h"
76namespace Bedrock::PubSub::ThreadModel {
struct MultiThreaded; }
78namespace mce {
class Camera; }
79namespace mce {
class Mesh; }
97 ::ll::TypedStorage<8, 48, ::HashedString> mEffect;
98 ::ll::TypedStorage<4, 16, ::mce::Color> mColor;
104 MCAPI ~BiomeParticleKey();
120 ::ll::TypedStorage<4, 16, ::mce::Color> mStartColor;
121 ::ll::TypedStorage<4, 16, ::mce::Color> mTargetColor;
122 ::ll::TypedStorage<4, 16, ::mce::Color> mCurrentColor;
123 ::ll::TypedStorage<4, 4, float> mTime;
127 using DeferredSoundList = ::std::vector<::DeferredSound>;
132 ::ll::TypedStorage<4, 4, float const> WATER_VISION_QUICK_TIME;
133 ::ll::TypedStorage<4, 4, float const> WATER_VISION_MAX_TIME;
134 ::ll::TypedStorage<4, 4, float const> WATER_VISION_QUICK_PERCENT;
135 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::cg::ImageBuffer>> mCloudsImage;
136 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::std::vector<::mce::Mesh>>> mCloudMeshes;
137 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::std::vector<::mce::Mesh>>> mCloudMeshesCurrentlyTessellating;
138 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Tessellator>> mCloudTessellator;
139 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TextureTessellator>> mCloudTextureTessellator;
140 ::ll::TypedStorage<1, 1, bool> mUpdatingClouds;
141 ::ll::TypedStorage<4, 12, ::Vec3> mLastCloudUpdatePosition;
142 ::ll::TypedStorage<1, 1, uchar> mLastCloudSide;
143 ::ll::TypedStorage<4, 4, int> mLastCloudMeshSize;
144 ::ll::TypedStorage<4, 4, int> mLastCloudGridSize;
145 ::ll::TypedStorage<4, 336, ::std::array<::DirectionalLightRenderData, 3>> mDirectionalLightRenderData;
146 ::ll::TypedStorage<8, 64, ::std::unordered_map<::BlockPos, uint64>> mRecordSoundMap;
147 ::ll::TypedStorage<8, 64, ::std::unordered_map<::BlockPos, ::BlockDestructInfo>> mDestroyingBlockList;
148 ::ll::TypedStorage<8, 8, double> mLastDestroyRenderTime;
149 ::ll::TypedStorage<4, 4, float> mFov;
150 ::ll::TypedStorage<4, 4, float> mOFov;
151 ::ll::TypedStorage<4, 280, ::PlayerRenderingParameters> mRenderingParameters;
152 ::ll::TypedStorage<4, 4, float> thirdDistance;
153 ::ll::TypedStorage<4, 4, float> thirdDistanceO;
154 ::ll::TypedStorage<4, 4, float> thirdRotation;
155 ::ll::TypedStorage<4, 4, float> thirdRotationO;
156 ::ll::TypedStorage<4, 4, float> thirdTilt;
157 ::ll::TypedStorage<4, 4, float> thirdTiltO;
158 ::ll::TypedStorage<4, 4, float> cameraRoll;
159 ::ll::TypedStorage<4, 4, float> cameraRollO;
160 ::ll::TypedStorage<4, 4, float> currentCameraDist;
161 ::ll::TypedStorage<4, 4, float> prevHeightOffset;
162 ::ll::TypedStorage<4, 4, float> mHeightOffsetAdjustment;
163 ::ll::TypedStorage<4, 4, float> mUnderwaterVisionTime;
164 ::ll::TypedStorage<4, 4, float> mUnderwaterVisionTimePrevious;
165 ::ll::TypedStorage<4, 4, float> mUnderwaterVisionClarity;
166 ::ll::TypedStorage<4, 4, float> mUnderwaterVisionScale;
167 ::ll::TypedStorage<4, 4, float> mUnderwaterLightLevel;
168 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> selectionBlockEntityOverlayMaterial;
169 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> selectionBlockEntityOverlayColorMaterial;
170 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> selectionOverlayMaterial;
171 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> selectionOpaqueMaterial;
172 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> selectionTwoSidedMaterial;
173 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> cracksOverlayMaterial;
174 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> cracksOverlayAlphaTestMaterial;
175 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> cracksOverlayBlockEntityMaterial;
176 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mOutlineSelectionMaterial;
177 ::ll::TypedStorage<8, 8, ::SoundMapping const&> mSounds;
178 ::ll::TypedStorage<8, 24, ::std::vector<::DeferredSound>> mDeferredSounds;
179 ::ll::TypedStorage<8, 64, ::TextureAtlasItem> uvBreakBlockItem;
180 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
181 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mLocalUser;
182 ::ll::TypedStorage<8, 8, ::LevelRenderer&> mLevelRenderer;
183 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::SoundPlayerInterface>> mSoundPlayer;
184 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
185 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::AmbientSoundController>> mAmbientSoundController;
186 ::ll::TypedStorage<4, 48, ::ListenerState> mListenerState;
187 ::ll::TypedStorage<4, 12, ::Vec3> mCameraForward;
188 ::ll::TypedStorage<4, 12, ::Vec3> mCameraUp;
189 ::ll::TypedStorage<4, 12, ::Vec3> mLastListenerPos;
190 ::ll::TypedStorage<8, 8, double> mLastListenerUpdateTime;
194 ::std::unordered_map<
195 ::LevelRendererPlayer::BiomeParticleKey,
196 ::Bedrock::slot_map_handle<::std::unique_ptr<::ParticleSystem::ParticleEmitter>, 64, 32>,
197 ::LevelRendererPlayer::BiomeParticleKeyHash,
198 ::std::equal_to<::LevelRendererPlayer::BiomeParticleKey>>>
199 mBiomeTintedParticleEffects;
200 ::ll::TypedStorage<4, 56, ::std::optional<::LevelRendererPlayer::SkyColorLerp>> mSkyColorLerp;
201 ::ll::TypedStorage<4, 4, int> mRainSoundTime;
202 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnLevelSoundEvent;
203 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnLevelSoundEventWithVolumeAndPitch;
204 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnStopLevelSoundEvent;
205 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnStopAllLevelSoundsEvent;
206 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnStopMusicEvent;
207 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mSubtitlesOptionSubscription;
208 ::ll::TypedStorage<1, 1, bool> mSubtitlesEnabled;
209 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelAnimateTickHelper>> mLevelAnimateTickHelper;
213 ::Bedrock::PubSub::Publisher<
215 ::std::string
const&,
216 ::std::optional<::std::string>,
223 ::Bedrock::PubSub::ThreadModel::MultiThreaded,
226 ::ll::TypedStorage<8, 3328, ::ServerGraphicsOverrideManager> mScriptGraphicsOverrideManager;
231 LevelRendererPlayer& operator=(LevelRendererPlayer
const&);
232 LevelRendererPlayer(LevelRendererPlayer
const&);
233 LevelRendererPlayer();
238 virtual ~LevelRendererPlayer() ;
240 virtual void initResources() ;
242 virtual void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext) ;
244 virtual void tickLevelRendererCamera() ;
246 virtual void tickRain() ;
248 virtual void onWillChangeDimension(::Player& player) ;
250 virtual void onDimensionChanged(::Player& player) ;
252 virtual void recalculateRenderDistance(
float const renderDistanceScalar) ;
254 virtual void preRenderUpdate(
255 ::ScreenContext& screenContext,
256 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
259 virtual void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer) ;
262 updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters) ;
264 virtual ::NameTagRenderObjectCollection extractNameTags(::ScreenContext& screenContext)
const ;
267 callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font) ;
269 virtual ::CrackRenderObjectCollection extractCracks(::ScreenContext& screenContext)
const ;
272 callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj) ;
274 virtual bool getForceFog(::Actor
const& cameraActor)
const ;
276 virtual void setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride) ;
278 virtual void levelEvent(::SharedTypes::Legacy::LevelEvent type, ::Vec3
const& pos,
int data) ;
280 virtual void levelEvent(::SharedTypes::Legacy::LevelEvent type, ::CompoundTag
const& data) ;
282 virtual void addCameraListenerToRenderChunkCoordinator() ;
285 notifyGeoChangedForAffectedEntities(::RenderChunkShared& renderChunkShared, uchar version) ;
287 virtual void addTerrainParticleEffect(
288 ::BlockPos
const& pos,
289 ::Block
const& block,
290 ::Vec3
const& emitterPosition,
292 float velocityScalar,
296 virtual void addTerrainSlideEffect(
297 ::BlockPos
const& pos,
298 ::Block
const& block,
299 ::Vec3
const& emitterPosition,
301 float velocityScalar,
305 virtual void addBreakingItemParticleEffect(
307 ::BreakingItemParticleData
const& data,
308 ::ResolvedItemIconInfo
const& textureInfo
311 virtual void addBiomeTintedParticleEffect(
312 ::HashedString
const& effect,
313 ::BlockPos
const& pos,
314 ::Block
const& block,
315 ::std::optional<::mce::Color> overrideColor
318 virtual float getUnderwaterVisionClarity();
320 virtual ::FogDefinition::DistanceSettingType _getFogDistanceSettingType() const ;
322 virtual ::FogDefinition::DensitySettingType _getFogDensitySettingType() const ;
324 virtual
void _releaseRespectiveResources() ;
326 virtual
void queueRenderEntities(::LevelRenderPreRenderUpdateParameters const&) ;
328 virtual
void renderEntityEffects(::BaseActorRenderContext& renderContext) ;
334 MCAPI LevelRendererPlayer(
335 ::IClientInstance& clientInstance,
336 ::std::shared_ptr<::OptionRegistry> options,
338 ::LevelRenderer& levelRenderer,
339 ::WeakEntityRef localUser,
340 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface> const& soundPlayer,
341 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const> const& terrainTexture,
342 ::SoundMapping const& sounds
345 MCAPI
void _addTerrainEffect(
346 ::HashedString const& effectName,
347 ::BlockPos const& pos,
348 ::Block const& block,
349 ::Vec3 const& emitterPosition,
351 float velocityScalar,
355 MCAPI
void _crack(::BlockSource& region, ::Block const& block, ::BlockPos const& inPos, uchar face);
357 MCAPI ::CloudRenderObject _extractClouds(
358 ::ScreenContext& screenContext,
359 ::mce::framebuilder::SkyWeatherParameters const& skyWeatherParams,
363 MCAPI ::ActorShadowRenderObjectCollection _extractEntityShadows(::ScreenContext& screenContext) const;
365 MCAPI ::SkyRenderObject _extractSky(::ScreenContext& screenContext) const;
367 MCAPI
void _onLevelSoundEvent(
368 ::SharedTypes::Legacy::LevelSoundEvent eventType,
371 ::ActorSoundIdentifier const& actorSoundIdentifier,
375 MCAPI
void _playBabySoundEvent(::Sound const& sound, ::Vec3 const& pos, ::Random& rand,
bool isLocalPlayer) const;
377 MCAPI
void _playNamedSound(::HashedString const& name, ::Vec3 const& pos) const;
379 MCAPI
void _renderHighlightSelection(
380 ::BaseActorRenderContext& renderContext,
381 ::BlockSource& region,
382 ::Block const& block,
383 ::BlockPos const& pos,
384 bool renderSecondPart,
388 MCAPI
void _renderOutlineSelection(
389 ::BaseActorRenderContext& renderContext,
390 ::Block const& block,
391 ::BlockSource& region,
392 ::BlockPos const& pos
395 MCAPI ::Sound const& _retrieveActorSoundWithFallback(
396 ::SharedTypes::Legacy::LevelSoundEvent eventType,
397 ::SharedTypes::Legacy::LevelSoundEvent backupEventType,
398 ::ActorSoundIdentifier const& actorSoundIdentifier
401 MCAPI
void _spawnSmokeParticles(::ParticleType particleType, ::Vec3 const& pos,
int data);
403 MCAPI
void _updateParticleSystemVisibility();
405 MCAPI
bool blockCanHaveCracksOverlay(::Block const& block) const;
407 MCAPI
bool blockCanHaveSelectionOverlay(::Block const& block) const;
409 MCAPI
void bobHurt(::Matrix& mv,
float a);
411 MCAPI
void bobView(::Matrix& mv,
float a);
413 MCAPI
void calculateDirectionalLightRenderData(
414 ::ScreenContext const& screenContext,
415 ::ViewRenderData const& renderData,
416 ::SkyRenderObject const& skyData
419 MCAPI
bool canRenderNameTags(::Actor const& entity) const;
421 MCAPI
void clearDestroyProgress();
423 MCAPI ::CrackRenderObject createCrackRenderObject(
424 ::ScreenContext& screenContext,
425 ::BlockSource& region,
426 ::Block const& block,
428 float destroyProgress
431 MCAPI ::ViewRenderObject createViewRenderObject(::ScreenContext& screenContext, ::SubClientId clientSubId);
433 MCAPI
void emitGrowthParticles(::Vec3 const& pos);
435 MCAPI
void ensureItemInHandRenderingParametersInitialized(::mce::Camera& camera);
437 MCAPI ::DirectionalLightRenderData getActiveDirectionalLight() const;
439 MCAPI
float getFov(
float a,
bool enableVariableFOV) const;
441 MCAPI
float getFovWithoutGameplay() const;
443 MCAPI ::ListenerState const& getListenerState() const;
445 MCAPI ::Bedrock::PubSub::Connector<
void(
446 ::std::
string const&,
447 ::std::optional<::std::
string>,
454 getOnSoundPlayedConnector();
456 MCAPI ::PlayerRenderingParameters const& getRenderingParameters() const;
458 MCAPI ::ServerGraphicsOverrideManager& getScriptGraphicsOverrideManager();
460 MCAPI
float getUnderWaterVisionScale() const;
462 MCAPI
void insertFrameParameters();
464 MCAPI
void playDeferredSound(::std::
string const& name, ::Vec3 const& pos,
float volume,
float pitch);
466 MCAPI
void playRecord(::std::
string const& name, ::Vec3 const& pos,
float volume,
float pitch);
468 MCAPI
void playSound(
469 ::std::
string const& name,
474 ::std::optional<::ServerSoundHandle> serverSoundHandle
477 MCAPI
void reinit(::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const> const& terrainTexture);
479 MCAPI
void renderHitSelect(
480 ::BaseActorRenderContext& renderContext,
481 ::BlockSource& region,
482 ::BlockPos const& pos,
486 MCAPI
void setItemInHandRenderingParameters(::mce::Camera& camera);
488 MCAPI
void setPlayerRenderChunksPerfCounter(
int playerChunkCount);
490 MCAPI
void setupCamera(::mce::Camera& camera,
float);
492 MCAPI
void stopMusic();
494 MCAPI
void stopRecord(::Vec3 const& pos);
496 MCAPI
void stopSound(::std::
string const& name);
498 MCAPI
void stopSounds();
500 MCAPI
void tickClouds(
bool tessellateBothSides,
float a);
502 MCAPI
void tickFov();
504 MCAPI
void tickSkyColor();
506 MCAPI
void tryReassignSoundEventToVariant(::SharedTypes::Legacy::LevelSoundEvent& eventType, ::Vec3 const& pos);
508 MCAPI
void tryReassignSoundToFallback(
509 ::SharedTypes::Legacy::LevelSoundEvent& eventType,
511 ::ActorSoundIdentifier const& actorSoundIdentifier,
512 ::std::
string const& blockType,
516 MCAPI
void updateDestroyBlock(::BlockPos const& tp,
float destroyRate);
518 MCAPI
void updateDestroyProgress();
520 MCAPI
void updateListenerState(
float alpha);
522 MCAPI
void updateUnderWaterVisionScale();
528 MCAPI static
float getActorShadowOffset(::EntityContext const& entity);
530 MCAPI static ::Vec3 getActorShadowPosition(::EntityContext const& entity,
float alpha);
532 MCAPI static ::TextureUVCoordinateSet getDestructionParticlesTexture(::IRandom& random, ::Block const& block);
534 MCAPI static
float getNightVisionScale(::Mob const& camera,
float a);
536 MCAPI static
void renderCracks(
537 ::ScreenContext& screenContext,
538 ::ViewRenderData const& tagCollection,
539 ::CrackRenderObjectCollection const&
547 ::IClientInstance& clientInstance,
548 ::std::shared_ptr<::OptionRegistry> options,
550 ::LevelRenderer& levelRenderer,
551 ::WeakEntityRef localUser,
552 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface> const& soundPlayer,
553 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const> const& terrainTexture,
554 ::SoundMapping const& sounds
567 MCAPI
void $initResources();
569 MCAPI
void $frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
571 MCAPI
void $tickLevelRendererCamera();
573 MCAPI
void $tickRain();
575 MCAPI
void $onWillChangeDimension(::Player& player);
577 MCAPI
void $onDimensionChanged(::Player& player);
579 MCAPI
void $recalculateRenderDistance(
float const renderDistanceScalar);
581 MCAPI
void $preRenderUpdate(
582 ::ScreenContext& screenContext,
583 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
586 MCFOLD
void $renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
588 MCAPI
void $updateViewArea(::LevelRenderPreRenderUpdateParameters const& levelRenderPreRenderUpdateParameters);
590 MCAPI ::NameTagRenderObjectCollection $extractNameTags(::ScreenContext& screenContext) const;
592 MCAPI
void $callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject const& renderObj, ::Font& font);
594 MCAPI ::CrackRenderObjectCollection $extractCracks(::ScreenContext& screenContext) const;
596 MCAPI
void $callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject const& renderObj);
598 MCAPI
bool $getForceFog(::Actor const& cameraActor) const;
600 MCAPI
void $setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
602 MCAPI
void $levelEvent(::SharedTypes::Legacy::LevelEvent type, ::Vec3 const& pos,
int data);
604 MCAPI
void $levelEvent(::SharedTypes::Legacy::LevelEvent type, ::CompoundTag const& data);
606 MCFOLD
void $addCameraListenerToRenderChunkCoordinator();
608 MCAPI
void $notifyGeoChangedForAffectedEntities(::RenderChunkShared& renderChunkShared, uchar version);
610 MCAPI
void $addTerrainParticleEffect(
611 ::BlockPos const& pos,
612 ::Block const& block,
613 ::Vec3 const& emitterPosition,
615 float velocityScalar,
619 MCAPI
void $addTerrainSlideEffect(
620 ::BlockPos const& pos,
621 ::Block const& block,
622 ::Vec3 const& emitterPosition,
624 float velocityScalar,
628 MCAPI
void $addBreakingItemParticleEffect(
630 ::BreakingItemParticleData const& data,
631 ::ResolvedItemIconInfo const& textureInfo
634 MCAPI
void $addBiomeTintedParticleEffect(
635 ::HashedString const& effect,
636 ::BlockPos const& pos,
637 ::Block const& block,
638 ::std::optional<::mce::Color> overrideColor
641 MCAPI
float $getUnderwaterVisionClarity();
643 MCAPI ::FogDefinition::DistanceSettingType $_getFogDistanceSettingType() const;
645 MCAPI ::FogDefinition::DensitySettingType $_getFogDensitySettingType() const;
647 MCAPI
void $_releaseRespectiveResources();
649 MCAPI
void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters const&);
651 MCAPI
void $renderEntityEffects(::BaseActorRenderContext& renderContext);
Definition ActorSoundIdentifier.h:17
Definition AmbientSoundController.h:5
Definition BaseActorRenderContext.h:5
Definition EnableNonOwnerReferences.h:7
Definition BlockSource.h:72
Definition ClientFrameUpdateContext.h:5
Definition CompoundTag.h:23
Definition EntityContext.h:17
Definition IClientInstance.h:5
Definition LevelAnimateTickHelper.h:13
Definition LevelRendererCameraListeners.h:5
Definition LevelRendererPlayer.h:5
static MCAPI void ** $vftable()
static MCAPI void ** $vftableForLevelListener()
static MCAPI void ** $vftableForPlayerListener()
static MCAPI void ** $vftableForLevelRendererCamera()
Definition LevelRenderer.h:5
Definition OptionRegistry.h:5
Definition ParticleEmitter.h:7
Definition RenderChunkShared.h:5
Definition ScreenContext.h:5
Definition ServerSoundHandle.h:5
Definition SoundMapping.h:5
Definition SoundPlayerInterface.h:22
Definition Tessellator.h:5
Definition TextureAtlas.h:5
Definition TextureTessellator.h:5
Definition ActorShadowRenderObjectCollection.h:5
Definition MultiThreaded.h:7
Definition BlockDestructInfo.h:5
Definition BreakingItemParticleData.h:8
Definition CloudRenderObject.h:5
Definition CrackRenderObjectCollection.h:5
Definition CrackRenderObject.h:5
Definition DeferredSound.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition LevelRendererPlayer.h:17
Definition LevelRendererPlayer.h:15
Definition LevelRendererPlayer.h:19
Definition ResolvedItemIconInfo.h:8
Definition SkyRenderObject.h:5
Definition TextureUVCoordinateSet.h:5
Definition ViewRenderData.h:5
Definition ViewRenderObject.h:5
Definition SkyWeatherParameters.h:7