LeviLamina
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ClientInputUpdateSystemInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
38struct MobFlagComponent;
42struct OffsetsComponent;
46struct PlayerComponent;
53struct SubBBsComponent;
56struct VehicleComponent;
58// clang-format on
59
61: public ::IStrictTickingSystem<::StrictExecutionContext<
62 ::Filter<
63 ::CanStandOnSnowFlagComponent,
64 ::HasLightweightFamilyFlagComponent,
65 ::HorseFlagComponent,
66 ::MobFlagComponent,
67 ::ParrotFlagComponent,
68 ::VehicleComponent,
69 ::CamelFlagComponent,
70 ::PlayerComponent,
71 ::LocalPlayerComponent,
72 ::PlayerInputRequestComponent>,
73 ::Read<
74 ::AABBShapeComponent,
75 ::MovementAbilitiesComponent,
76 ::ActorTypeComponent,
77 ::FallDistanceComponent,
78 ::PassengerComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
81 ::VehicleComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
86 ::OffsetsComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MovementAttributesComponent,
90 ::DimensionTypeComponent,
91 ::ImmuneToLavaDragComponent,
92 ::MobEffectsComponent,
93 ::SneakingComponent,
94 ::StateVectorComponent,
95 ::SubBBsComponent,
96 ::WasInWaterFlagComponent>,
97 ::Write<
98 ::ActorOwnerComponent,
99 ::ClientInputLockComponent,
100 ::MoveInputComponent,
101 ::RawMoveInputComponent,
102 ::ActorDataFlagComponent,
103 ::ActorDataDirtyFlagsComponent,
104 ::VanillaClientGameplayComponent>,
105 ::AddRemove<>,
106 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
107 ::GlobalWrite<>,
108 ::EntityFactoryT<>>> {
109public:
110 // virtual functions
111 // NOLINTBEGIN
112 // vIndex: 5
113 virtual void tick(::StrictExecutionContext<
114 ::Filter<
125 ::Read<
149 ::Write<
160 ::EntityFactoryT<>>& context) /*override*/;
161
162 // vIndex: 0
163 virtual ~ClientInputUpdateSystemInternal() /*override*/ = default;
164 // NOLINTEND
165
166public:
167 // destructor thunk
168 // NOLINTBEGIN
169
170 // NOLINTEND
171
172public:
173 // virtual function thunks
174 // NOLINTBEGIN
175 MCFOLD void $tick(::StrictExecutionContext<
176 ::Filter<
187 ::Read<
211 ::Write<
223 // NOLINTEND
224
225public:
226 // vftables
227 // NOLINTBEGIN
228 MCAPI static void** $vftable();
229 // NOLINTEND
230};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition ClientInputLockComponent.h:10
Definition ClientInputUpdateSystemInternal.h:108
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition ImmuneToLavaDragComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:12
Definition MovementAbilitiesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition PlayerInputRequestComponent.h:12
Definition RawMoveInputComponent.h:11
Definition Read.h:6
Definition RenderRotationComponent.h:10
Definition SneakingComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition SubBBsComponent.h:10
Definition VanillaClientGameplayComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5