LeviLamina
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ClientInputUpdateSystemInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
38struct MobFlagComponent;
42struct OffsetsComponent;
46struct PlayerComponent;
53struct SubBBsComponent;
56struct VehicleComponent;
58// clang-format on
59
61: public ::IStrictTickingSystem<::StrictExecutionContext<
62 ::Filter<
63 ::CanStandOnSnowFlagComponent,
64 ::HasLightweightFamilyFlagComponent,
65 ::HorseFlagComponent,
66 ::MobFlagComponent,
67 ::ParrotFlagComponent,
68 ::VehicleComponent,
69 ::CamelFlagComponent,
70 ::PlayerComponent,
71 ::LocalPlayerComponent,
72 ::PlayerInputRequestComponent>,
73 ::Read<
74 ::AABBShapeComponent,
75 ::MovementAbilitiesComponent,
76 ::ActorTypeComponent,
77 ::FallDistanceComponent,
78 ::PassengerComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
81 ::VehicleComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
86 ::OffsetsComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MovementAttributesComponent,
90 ::DimensionTypeComponent,
91 ::ImmuneToLavaDragComponent,
92 ::MobEffectsComponent,
93 ::SneakingComponent,
94 ::StateVectorComponent,
95 ::SubBBsComponent,
96 ::WasInWaterFlagComponent>,
97 ::Write<
98 ::ActorOwnerComponent,
99 ::ClientInputLockComponent,
100 ::MoveInputComponent,
101 ::RawMoveInputComponent,
102 ::ActorDataFlagComponent,
103 ::ActorDataDirtyFlagsComponent,
104 ::VanillaClientGameplayComponent>,
105 ::AddRemove<>,
106 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
107 ::GlobalWrite<>,
108 ::EntityFactoryT<>>> {
109public:
110 // virtual functions
111 // NOLINTBEGIN
112 // vIndex: 5
113 virtual void tick(
115 ::Filter<
126 ::Read<
150 ::Write<
162 ) /*override*/;
163
164 // vIndex: 0
165 virtual ~ClientInputUpdateSystemInternal() /*override*/ = default;
166 // NOLINTEND
167
168public:
169 // virtual function thunks
170 // NOLINTBEGIN
171 MCNAPI void $tick(
173 ::Filter<
184 ::Read<
208 ::Write<
220 );
221 // NOLINTEND
222
223public:
224 // vftables
225 // NOLINTBEGIN
226 MCNAPI static void** $vftable();
227 // NOLINTEND
228};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition ClientInputLockComponent.h:10
Definition ClientInputUpdateSystemInternal.h:108
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerComponent, ::PlayerInputRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::ImmuneToLavaDragComponent, ::MobEffectsComponent, ::SneakingComponent, ::StateVectorComponent, ::SubBBsComponent, ::WasInWaterFlagComponent >, ::Write< ::ActorOwnerComponent, ::ClientInputLockComponent, ::MoveInputComponent, ::RawMoveInputComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::VanillaClientGameplayComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition ImmuneToLavaDragComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PlayerInputRequestComponent.h:10
Definition RawMoveInputComponent.h:9
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition SneakingComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SubBBsComponent.h:10
Definition VanillaClientGameplayComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5