3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
63 ::CanStandOnSnowFlagComponent,
64 ::HasLightweightFamilyFlagComponent,
67 ::ParrotFlagComponent,
71 ::LocalPlayerComponent,
72 ::PlayerInputRequestComponent>,
75 ::MovementAbilitiesComponent,
77 ::FallDistanceComponent,
79 ::ActorGameTypeComponent,
80 ::ActorDataFlagComponent,
82 ::ActorRotationComponent,
83 ::MobBodyRotationComponent,
84 ::RenderRotationComponent,
85 ::StandAnimationComponent,
87 ::VanillaOffsetComponent,
88 ::PassengerRenderingRidingOffsetComponent,
89 ::MovementAttributesComponent,
90 ::DimensionTypeComponent,
91 ::ImmuneToLavaDragComponent,
92 ::MobEffectsComponent,
94 ::StateVectorComponent,
96 ::WasInWaterFlagComponent>,
98 ::ActorOwnerComponent,
99 ::ClientInputLockComponent,
100 ::MoveInputComponent,
101 ::RawMoveInputComponent,
102 ::ActorDataFlagComponent,
103 ::ActorDataDirtyFlagsComponent,
104 ::VanillaClientGameplayComponent>,
106 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
108 ::EntityFactoryT<>>> {
228 MCAPI
static void** $vftable();
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:10
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition ImmuneToLavaDragComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:10
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:10
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PassengerRenderingRidingOffsetComponent.h:10
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:10
Definition SneakingComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10
Definition SubBBsComponent.h:10
Definition VanillaClientGameplayComponent.h:10
Definition VanillaOffsetComponent.h:10
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5