LeviLamina
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LocalPlayerFilterAutoJumpInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/OptionalGlobal.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
38struct MobFlagComponent;
42struct OffsetsComponent;
47struct PlayerComponent;
52struct VehicleComponent;
53// clang-format on
54
55namespace PlayerMoveSystemsImpl {
56
58: public ::IStrictTickingSystem<::StrictExecutionContext<
59 ::Filter<
60 ::CanStandOnSnowFlagComponent,
61 ::HasLightweightFamilyFlagComponent,
62 ::HorseFlagComponent,
63 ::MobFlagComponent,
64 ::ParrotFlagComponent,
65 ::VehicleComponent,
66 ::CamelFlagComponent,
67 ::PlayerComponent,
68 ::ActorMovementTickNeededComponent,
69 ::LocalPlayerComponent>,
70 ::Read<
71 ::AABBShapeComponent,
72 ::MovementAbilitiesComponent,
73 ::ActorTypeComponent,
74 ::FallDistanceComponent,
75 ::PassengerComponent,
76 ::ActorGameTypeComponent,
77 ::ActorDataFlagComponent,
78 ::VehicleComponent,
79 ::ActorRotationComponent,
80 ::MobBodyRotationComponent,
81 ::RenderRotationComponent,
82 ::StandAnimationComponent,
83 ::OffsetsComponent,
84 ::VanillaOffsetComponent,
85 ::PassengerRenderingRidingOffsetComponent,
86 ::MovementAttributesComponent,
87 ::DimensionTypeComponent,
88 ::OnGroundFlagComponent,
89 ::StateVectorComponent>,
90 ::Write<::MoveInputComponent>,
91 ::AddRemove<>,
92 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
93 ::GlobalWrite<>,
94 ::EntityFactoryT<>>> {
95public:
96 // virtual functions
97 // NOLINTBEGIN
98 // vIndex: 5
99 virtual void tick(
101 ::Filter<
112 ::Read<
137 ) /*override*/;
138
139 // vIndex: 6
140 virtual void singleTick(
142 ::Filter<
153 ::Read<
179 ) /*override*/;
180
181 // vIndex: 0
182 virtual ~LocalPlayerFilterAutoJumpInternal() /*override*/ = default;
183 // NOLINTEND
184
185public:
186 // member functions
187 // NOLINTBEGIN
188 MCNAPI void commonTick(
190 ::Filter<
201 ::Read<
227 );
228 // NOLINTEND
229
230public:
231 // static functions
232 // NOLINTBEGIN
234
236 ::StrictEntityContext const& entity,
237 ::AABBShapeComponent const& aabbShape,
238 ::ActorRotationComponent const& actorRotation,
239 ::MovementAttributesComponent const& attributes,
240 ::StateVectorComponent const& stateVector,
241 ::ActorDataFlagComponent const& synchedActorData,
242 ::MoveInputComponent& moveInput,
246 ::Filter<
257 ::Read<
281 ::EntityFactoryT<>>& executionContext,
282 ::IConstBlockSource const& region
283 );
284 // NOLINTEND
285
286public:
287 // virtual function thunks
288 // NOLINTBEGIN
289 MCNAPI void $tick(
291 ::Filter<
302 ::Read<
327 );
328
329 MCNAPI void $singleTick(
331 ::Filter<
342 ::Read<
368 );
369 // NOLINTEND
370
371public:
372 // vftables
373 // NOLINTBEGIN
374 MCNAPI static void** $vftable();
375 // NOLINTEND
376};
377
378} // namespace PlayerMoveSystemsImpl
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition OptionalGlobal.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:10
Definition MovementAbilitiesComponent.h:5
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition LocalPlayerFilterAutoJumpInternal.h:94
static MCAPI bool _isAutoJumpEnabledGlobally(::OptionalGlobal<::ExternalDataComponent const > data)
MCAPI void commonTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext *entity)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void _setJumpingIfPlayerCanAutoJump(::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, ::MovementAttributesComponent const &attributes, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent const &synchedActorData, ::MoveInputComponent &moveInput, ::Optional<::OnGroundFlagComponent const > isOnGround, ::Optional<::PassengerComponent const > isRiding, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::IConstBlockSource const &region)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity)
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5