3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/OptionalGlobal.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
56namespace PlayerMoveSystemsImpl {
61 ::CanStandOnSnowFlagComponent,
62 ::HasLightweightFamilyFlagComponent,
65 ::ParrotFlagComponent,
69 ::ActorMovementTickNeededComponent,
70 ::LocalPlayerComponent>,
73 ::MovementAbilitiesComponent,
75 ::FallDistanceComponent,
77 ::ActorGameTypeComponent,
78 ::ActorDataFlagComponent,
80 ::ActorRotationComponent,
81 ::MobBodyRotationComponent,
82 ::RenderRotationComponent,
83 ::StandAnimationComponent,
85 ::VanillaOffsetComponent,
86 ::PassengerRenderingRidingOffsetComponent,
87 ::MovementAttributesComponent,
88 ::DimensionTypeComponent,
89 ::OnGroundFlagComponent,
90 ::StateVectorComponent,
91 ::ClientInputLockComponent>,
92 ::Write<::MoveInputComponent>,
94 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
96 ::EntityFactoryT<>>> {
141 virtual void singleTick(
187 MCAPI
void commonTick(
235 MCAPI
static void _setJumpingIfPlayerCanAutoJump(
332 MCAPI
void $singleTick(
380 MCAPI
static void** $vftable();
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:10
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition LocalPlayerFilterAutoJumpInternal.h:96
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10