LeviLamina
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LocalPlayerFilterAutoJumpInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
37struct MobFlagComponent;
41struct OffsetsComponent;
46struct PlayerComponent;
51struct VehicleComponent;
52// clang-format on
53
54namespace PlayerMoveSystemsImpl {
55
57: public ::IStrictTickingSystem<::StrictExecutionContext<
58 ::Filter<
59 ::CanStandOnSnowFlagComponent,
60 ::HasLightweightFamilyFlagComponent,
61 ::HorseFlagComponent,
62 ::MobFlagComponent,
63 ::ParrotFlagComponent,
64 ::VehicleComponent,
65 ::CamelFlagComponent,
66 ::PlayerComponent,
67 ::ActorMovementTickNeededComponent,
68 ::LocalPlayerComponent>,
69 ::Read<
70 ::AABBShapeComponent,
71 ::MovementAbilitiesComponent,
72 ::ActorTypeComponent,
73 ::FallDistanceComponent,
74 ::PassengerComponent,
75 ::ActorGameTypeComponent,
76 ::ActorDataFlagComponent,
77 ::VehicleComponent,
78 ::ActorRotationComponent,
79 ::MobBodyRotationComponent,
80 ::RenderRotationComponent,
81 ::StandAnimationComponent,
82 ::OffsetsComponent,
83 ::VanillaOffsetComponent,
84 ::PassengerRenderingRidingOffsetComponent,
85 ::MovementAttributesComponent,
86 ::DimensionTypeComponent,
87 ::OnGroundFlagComponent,
88 ::StateVectorComponent>,
89 ::Write<::MoveInputComponent>,
90 ::AddRemove<>,
91 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
92 ::GlobalWrite<>,
93 ::EntityFactoryT<>>> {
94public:
95 // virtual functions
96 // NOLINTBEGIN
97 // vIndex: 5
98 virtual void tick(
100 ::Filter<
111 ::Read<
136 ) /*override*/;
137
138 // vIndex: 6
139 virtual void singleTick(
141 ::Filter<
152 ::Read<
178 ) /*override*/;
179
180 // vIndex: 0
181 virtual ~LocalPlayerFilterAutoJumpInternal() /*override*/ = default;
182 // NOLINTEND
183
184public:
185 // member functions
186 // NOLINTBEGIN
187 MCNAPI void commonTick(
189 ::Filter<
200 ::Read<
226 );
227 // NOLINTEND
228
229public:
230 // static functions
231 // NOLINTBEGIN
233 ::StrictEntityContext const& entity,
234 ::AABBShapeComponent const& aabbShape,
235 ::ActorRotationComponent const& actorRotation,
236 ::MovementAttributesComponent const& attributes,
237 ::StateVectorComponent const& stateVector,
238 ::ActorDataFlagComponent const& synchedActorData,
239 ::MoveInputComponent& moveInput,
243 ::Filter<
254 ::Read<
278 ::EntityFactoryT<>>& executionContext,
279 ::IConstBlockSource const& region
280 );
281 // NOLINTEND
282
283public:
284 // virtual function thunks
285 // NOLINTBEGIN
286 MCNAPI void $tick(
288 ::Filter<
299 ::Read<
324 );
325
326 MCNAPI void $singleTick(
328 ::Filter<
339 ::Read<
365 );
366 // NOLINTEND
367
368public:
369 // vftables
370 // NOLINTBEGIN
371 MCNAPI static void** $vftable();
372 // NOLINTEND
373};
374
375} // namespace PlayerMoveSystemsImpl
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition LocalPlayerFilterAutoJumpInternal.h:93
MCAPI void commonTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext *entity)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void _setJumpingIfPlayerCanAutoJump(::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, ::MovementAttributesComponent const &attributes, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent const &synchedActorData, ::MoveInputComponent &moveInput, ::Optional<::OnGroundFlagComponent const > isOnGround, ::Optional<::PassengerComponent const > isRiding, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::IConstBlockSource const &region)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity)
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5