LeviLamina
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LocalPlayerFilterAutoJumpInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/OptionalGlobal.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
39struct MobFlagComponent;
43struct OffsetsComponent;
48struct PlayerComponent;
53struct VehicleComponent;
54// clang-format on
55
56namespace PlayerMoveSystemsImpl {
57
59: public ::IStrictTickingSystem<::StrictExecutionContext<
60 ::Filter<
61 ::CanStandOnSnowFlagComponent,
62 ::HasLightweightFamilyFlagComponent,
63 ::HorseFlagComponent,
64 ::MobFlagComponent,
65 ::ParrotFlagComponent,
66 ::VehicleComponent,
67 ::CamelFlagComponent,
68 ::PlayerComponent,
69 ::ActorMovementTickNeededComponent,
70 ::LocalPlayerComponent>,
71 ::Read<
72 ::AABBShapeComponent,
73 ::MovementAbilitiesComponent,
74 ::ActorTypeComponent,
75 ::FallDistanceComponent,
76 ::PassengerComponent,
77 ::ActorGameTypeComponent,
78 ::ActorDataFlagComponent,
79 ::VehicleComponent,
80 ::ActorRotationComponent,
81 ::MobBodyRotationComponent,
82 ::RenderRotationComponent,
83 ::StandAnimationComponent,
84 ::OffsetsComponent,
85 ::VanillaOffsetComponent,
86 ::PassengerRenderingRidingOffsetComponent,
87 ::MovementAttributesComponent,
88 ::DimensionTypeComponent,
89 ::OnGroundFlagComponent,
90 ::StateVectorComponent,
91 ::ClientInputLockComponent>,
92 ::Write<::MoveInputComponent>,
93 ::AddRemove<>,
94 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
95 ::GlobalWrite<>,
96 ::EntityFactoryT<>>> {
97public:
98 // virtual functions
99 // NOLINTBEGIN
100 virtual void tick(
102 ::Filter<
113 ::Read<
139 ) /*override*/;
140
141 virtual void singleTick(
143 ::Filter<
154 ::Read<
181 ) /*override*/;
182 // NOLINTEND
183
184public:
185 // member functions
186 // NOLINTBEGIN
187 MCAPI void commonTick(
189 ::Filter<
200 ::Read<
227 );
228 // NOLINTEND
229
230public:
231 // static functions
232 // NOLINTBEGIN
233 MCAPI static bool _isAutoJumpEnabledGlobally(::OptionalGlobal<::ExternalDataComponent const> data);
234
235 MCAPI static void _setJumpingIfPlayerCanAutoJump(
236 ::StrictEntityContext const& entity,
237 ::AABBShapeComponent const& aabbShape,
238 ::ActorRotationComponent const& actorRotation,
239 ::MovementAttributesComponent const& attributes,
240 ::StateVectorComponent const& stateVector,
241 ::ActorDataFlagComponent const& synchedActorData,
242 ::ClientInputLockComponent const& inputLock,
243 ::MoveInputComponent& moveInput,
247 ::Filter<
258 ::Read<
283 ::EntityFactoryT<>>& executionContext,
284 ::IConstBlockSource const& region
285 );
286 // NOLINTEND
287
288public:
289 // virtual function thunks
290 // NOLINTBEGIN
291 MCAPI void $tick(
293 ::Filter<
304 ::Read<
330 );
331
332 MCAPI void $singleTick(
334 ::Filter<
345 ::Read<
372 );
373
374
375 // NOLINTEND
376
377public:
378 // vftables
379 // NOLINTBEGIN
380 MCAPI static void** $vftable();
381 // NOLINTEND
382};
383
384} // namespace PlayerMoveSystemsImpl
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition OptionalGlobal.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:10
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition ClientInputLockComponent.h:10
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HasLightweightFamilyFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:11
Definition MovementAbilitiesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition LocalPlayerFilterAutoJumpInternal.h:96
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5