LeviLamina
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LocalPlayerFilterAutoJumpInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
38struct MobFlagComponent;
42struct OffsetsComponent;
47struct PlayerComponent;
52struct VehicleComponent;
53// clang-format on
54
55namespace PlayerMoveSystemsImpl {
56
58: public ::IStrictTickingSystem<::StrictExecutionContext<
59 ::Filter<
60 ::CanStandOnPowderSnowComponent,
61 ::CanStandOnPowderSnowFromEquipmentComponent,
62 ::HorseFlagComponent,
63 ::MobFlagComponent,
64 ::ParrotFlagComponent,
65 ::VehicleComponent,
66 ::CamelFlagComponent,
67 ::PlayerComponent,
68 ::ActorMovementTickNeededComponent,
69 ::LocalPlayerComponent>,
70 ::Read<
71 ::AABBShapeComponent,
72 ::MovementAbilitiesComponent,
73 ::ActorTypeComponent,
74 ::FallDistanceComponent,
75 ::PassengerComponent,
76 ::ActorGameTypeComponent,
77 ::ActorDataFlagComponent,
78 ::VehicleComponent,
79 ::ActorRotationComponent,
80 ::MobBodyRotationComponent,
81 ::RenderRotationComponent,
82 ::StandAnimationComponent,
83 ::OffsetsComponent,
84 ::VanillaOffsetComponent,
85 ::PassengerRenderingRidingOffsetComponent,
86 ::MovementAttributesComponent,
87 ::DimensionTypeComponent,
88 ::OnGroundFlagComponent,
89 ::StateVectorComponent,
90 ::ClientInputLockComponent>,
91 ::Write<::MoveInputComponent>,
92 ::AddRemove<>,
93 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
94 ::GlobalWrite<>,
95 ::EntityFactoryT<>>> {
96public:
97 // virtual functions
98 // NOLINTBEGIN
99 virtual void tick(
101 ::Filter<
112 ::Read<
138 ) /*override*/;
139
140 virtual void singleTick(
142 ::Filter<
153 ::Read<
180 ) /*override*/;
181 // NOLINTEND
182
183public:
184 // static functions
185 // NOLINTBEGIN
186 MCAPI static void _setJumpingIfPlayerCanAutoJump(
187 ::StrictEntityContext const& entity,
188 ::AABBShapeComponent const& aabbShape,
189 ::ActorRotationComponent const& actorRotation,
190 ::MovementAttributesComponent const& attributes,
191 ::StateVectorComponent const& stateVector,
192 ::ActorDataFlagComponent const& synchedActorData,
193 ::ClientInputLockComponent const& inputLock,
194 ::MoveInputComponent& moveInput,
198 ::Filter<
209 ::Read<
234 ::EntityFactoryT<>>& executionContext,
235 ::IConstBlockSource const& region
236 );
237
238 MCAPI static void commonTick(
240 ::Filter<
251 ::Read<
278 );
279 // NOLINTEND
280
281public:
282 // virtual function thunks
283 // NOLINTBEGIN
284 MCAPI void $tick(
286 ::Filter<
297 ::Read<
323 );
324
325 MCAPI void $singleTick(
327 ::Filter<
338 ::Read<
365 );
366
367
368 // NOLINTEND
369
370public:
371 // vftables
372 // NOLINTBEGIN
373 MCAPI static void** $vftable();
374 // NOLINTEND
375};
376
377} // namespace PlayerMoveSystemsImpl
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition ClientInputLockComponent.h:10
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition LocalPlayerFilterAutoJumpInternal.h:95
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5