|
static MCAPI void | _setJumpingIfPlayerCanAutoJump (::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, ::MovementAttributesComponent const &attributes, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent const &synchedActorData, ::ClientInputLockComponent const &inputLock, ::MoveInputComponent &moveInput, ::Optional<::OnGroundFlagComponent const > isOnGround, ::Optional<::PassengerComponent const > isRiding, ::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent, ::ClientInputLockComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::IConstBlockSource const ®ion) |