static MCAPI void PlayerMoveSystemsImpl::LocalPlayerFilterAutoJumpInternal::_setJumpingIfPlayerCanAutoJump |
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::StrictEntityContext const & | entity, |
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::AABBShapeComponent const & | aabbShape, |
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::ActorRotationComponent const & | actorRotation, |
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::MovementAttributesComponent const & | attributes, |
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::StateVectorComponent const & | stateVector, |
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::ActorDataFlagComponent const & | synchedActorData, |
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::MoveInputComponent & | moveInput, |
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::Optional<::OnGroundFlagComponent const > | isOnGround, |
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::Optional<::PassengerComponent const > | isRiding, |
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::StrictExecutionContext< ::Filter< ::CanStandOnSnowFlagComponent, ::HasLightweightFamilyFlagComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > & | executionContext, |
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::IConstBlockSource const & | region ) |
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