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virtual int | getVariant (::Block const &block) const |
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virtual bool | canSpawnOn (::Actor *) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual bool | isInteractiveBlock () const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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virtual bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | triggerEvent (::BlockSource ®ion, ::BlockPos const &pos, int b0, int b1) const |
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virtual bool | isSignalSource () const |
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virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *) const |
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virtual int | getDirectSignal (::BlockSource ®ion, ::BlockPos const &pos, int dir) const |
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virtual bool | shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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virtual bool | isPreservingMediumWhenPlaced (::BlockLegacy const *medium) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCAPI void | _installCircuit (::BlockSource ®ion, ::BlockPos const &pos, bool loading) const |
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MCAPI void | _refreshOutputState (::BlockSource ®ion, ::BlockPos const &pos, int strength) const |
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MCAPI void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCFOLD int | $getVariant (::Block const &block) const |
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MCFOLD bool | $canSpawnOn (::Actor *) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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MCAPI bool | $mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | $canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $triggerEvent (::BlockSource ®ion, ::BlockPos const &pos, int b0, int b1) const |
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MCFOLD bool | $isSignalSource () const |
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MCFOLD void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *) const |
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MCAPI int | $getDirectSignal (::BlockSource ®ion, ::BlockPos const &pos, int dir) const |
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MCFOLD bool | $shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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MCFOLD bool | $isPreservingMediumWhenPlaced (::BlockLegacy const *medium) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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