LeviLamina
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ComparatorBlock Class Reference
+ Inheritance diagram for ComparatorBlock:

Public Member Functions

virtual int getVariant (::Block const &block) const
 
virtual bool canSpawnOn (::Actor *) const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar face) const
 
virtual bool isInteractiveBlock () const
 
virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
virtual bool mayPlace (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void triggerEvent (::BlockSource &region, ::BlockPos const &pos, int b0, int b1) const
 
virtual bool isSignalSource () const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual::ItemInstance asItemInstance (::Block const &, ::BlockActor const *) const
 
virtual int getDirectSignal (::BlockSource &region, ::BlockPos const &pos, int dir) const
 
virtual bool shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
virtual bool isPreservingMediumWhenPlaced (::BlockLegacy const *medium) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI void _installCircuit (::BlockSource &region, ::BlockPos const &pos, bool loading) const
 
MCAPI void _refreshOutputState (::BlockSource &region, ::BlockPos const &pos, int strength) const
 
MCAPI void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCFOLD int $getVariant (::Block const &block) const
 
MCFOLD bool $canSpawnOn (::Actor *) const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar face) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
MCAPI bool $mayPlace (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI bool $canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $triggerEvent (::BlockSource &region, ::BlockPos const &pos, int b0, int b1) const
 
MCFOLD bool $isSignalSource () const
 
MCFOLD void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCAPI::ItemInstance $asItemInstance (::Block const &, ::BlockActor const *) const
 
MCAPI int $getDirectSignal (::BlockSource &region, ::BlockPos const &pos, int dir) const
 
MCFOLD bool $shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
MCFOLD bool $isPreservingMediumWhenPlaced (::BlockLegacy const *medium) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 1, 1, bool > mOn
 

The documentation for this class was generated from the following file: