LeviLamina
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GlowItemFrameBlock Class Reference
+ Inheritance diagram for GlowItemFrameBlock:

Public Member Functions

virtual::HashedString getSpawnedItemName () const
 
MCAPI::HashedString $getSpawnedItemName () const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual bool mayPlace (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
virtual::AABB const & getVisualShape (::Block const &block, ::AABB &bufferAABB) const
 
virtual::AABB getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
 
virtual bool isInteractiveBlock () const
 
virtual::ItemInstance asItemInstance (::Block const &, ::BlockActor const *blockActor) const
 
virtual::Block const * playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const
 
virtual bool attack (::Player *player, ::BlockPos const &pos) const
 
virtual bool getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const
 
virtual void onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual bool hasComparatorSignal () const
 
virtual int getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar) const
 
virtual bool canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool isLavaBlocking () const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
virtual void spawnAfterBreak (::BlockSource &region, ::Block const &, ::BlockPos const &pos, ::ResourceDropsContext const &) const
 
MCAPI void _checkAchievements (::Player &player, ::BlockPos const &currentPos) const
 
MCAPI void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCFOLD void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCFOLD::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCAPI bool $mayPlace (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
MCAPI::AABB const & $getVisualShape (::Block const &block, ::AABB &bufferAABB) const
 
MCFOLD::AABB $getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCAPI::ItemInstance $asItemInstance (::Block const &, ::BlockActor const *blockActor) const
 
MCAPI::Block const * $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const
 
MCAPI bool $attack (::Player *player, ::BlockPos const &pos) const
 
MCAPI bool $getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const
 
MCFOLD void $onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCFOLD bool $hasComparatorSignal () const
 
MCAPI int $getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar) const
 
MCFOLD bool $canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $isLavaBlocking () const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 
MCAPI void $spawnAfterBreak (::BlockSource &region, ::Block const &, ::BlockPos const &pos, ::ResourceDropsContext const &) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: