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virtual::HashedString | getSpawnedItemName () const |
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MCAPI::HashedString | $getSpawnedItemName () const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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virtual::AABB const & | getVisualShape (::Block const &block, ::AABB &bufferAABB) const |
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virtual::AABB | getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const |
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virtual bool | isInteractiveBlock () const |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
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virtual::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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virtual bool | attack (::Player *player, ::BlockPos const &pos) const |
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virtual bool | getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const |
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virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual bool | canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | isLavaBlocking () const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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virtual void | spawnAfterBreak (::BlockSource ®ion, ::Block const &, ::BlockPos const &pos, ::ResourceDropsContext const &) const |
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MCAPI void | _checkAchievements (::Player &player, ::BlockPos const ¤tPos) const |
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MCAPI void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCFOLD void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCFOLD::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI bool | $mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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MCAPI::AABB const & | $getVisualShape (::Block const &block, ::AABB &bufferAABB) const |
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MCFOLD::AABB | $getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
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MCAPI::Block const * | $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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MCAPI bool | $attack (::Player *player, ::BlockPos const &pos) const |
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MCAPI bool | $getIgnoresDestroyPermissions (::Actor &entity, ::BlockPos const &pos) const |
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MCFOLD void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCAPI int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCFOLD bool | $canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD bool | $isLavaBlocking () const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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MCAPI void | $spawnAfterBreak (::BlockSource ®ion, ::Block const &, ::BlockPos const &pos, ::ResourceDropsContext const &) const |
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