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virtual void | dispenseFrom (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $dispenseFrom (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual int | getVariant (::Block const &block) const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual bool | isInteractiveBlock () const |
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virtual bool | isContainerBlock () const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual void | tick (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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virtual int | getTickDelay () const |
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virtual bool | allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCAPI void | ejectItem (::BlockSource ®ion, ::Vec3 const &pos, uchar face, ::ItemStack const &item, ::Container &container, int slot, int countLimit) const |
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MCAPI::Vec3 | getDispensePosition (::BlockSource ®ion, ::Vec3 const &pos) const |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI int | $getVariant (::Block const &block) const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCFOLD void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD bool | $isContainerBlock () const |
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MCFOLD void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCFOLD int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCAPI void | $tick (::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const |
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MCFOLD int | $getTickDelay () const |
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MCFOLD bool | $allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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