LeviLamina
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DropperBlock Class Reference
+ Inheritance diagram for DropperBlock:

Public Member Functions

virtual void dispenseFrom (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $dispenseFrom (::BlockSource &region, ::BlockPos const &pos) const
 
virtual int getVariant (::Block const &block) const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual void onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar) const
 
virtual bool isInteractiveBlock () const
 
virtual bool isContainerBlock () const
 
virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
virtual bool hasComparatorSignal () const
 
virtual int getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
virtual void tick (::BlockSource &region, ::BlockPos const &pos, ::Random &random) const
 
virtual int getTickDelay () const
 
virtual bool allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI void ejectItem (::BlockSource &region, ::Vec3 const &pos, uchar face, ::ItemStack const &item, ::Container &container, int slot, int countLimit) const
 
MCAPI::Vec3 getDispensePosition (::BlockSource &region, ::Vec3 const &pos) const
 
MCFOLD void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI int $getVariant (::Block const &block) const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCFOLD void $onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $use (::Player &player, ::BlockPos const &pos, uchar) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCFOLD bool $isContainerBlock () const
 
MCFOLD void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
MCFOLD bool $hasComparatorSignal () const
 
MCFOLD int $getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
MCAPI void $tick (::BlockSource &region, ::BlockPos const &pos, ::Random &random) const
 
MCFOLD int $getTickDelay () const
 
MCFOLD bool $allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 
static MCAPI void ejectItem (::BlockSource &region, ::Vec3 const &pos, uchar face, ::ItemStack const &item, int countLimit)
 
static MCAPI void dropAllItemsFromContainer (::BlockSource &region, ::BlockPos const &pos)
 
static MCAPI void openInventoryContainer (::Player &player, ::BlockPos const &pos)
 

Member Function Documentation

◆ dispenseFrom()

virtual void DropperBlock::dispenseFrom ( ::BlockSource & region,
::BlockPos const & pos ) const
virtual

Reimplemented from DispenserBlock.


The documentation for this class was generated from the following file: