LeviLamina
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SignBlock Class Reference
+ Inheritance diagram for SignBlock:

Classes

struct  SignInteractionResult
 

Public Types

enum class  SignType : int {
  Oak = 0 , Spruce = 1 , Birch = 2 , Jungle = 3 ,
  Acacia = 4 , DarkOak = 5 , RedBigNetherShroom = 6 , BlueBigNetherShroom = 7 ,
  Mangrove = 8 , Bamboo = 9 , Cherry = 10 , PaleOak = 11
}
 

Public Member Functions

virtual::AABB const & getVisualShape (::Block const &block, ::AABB &bufferAABB) const
 
virtual::AABB getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
 
virtual bool checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
 
virtual::ItemInstance asItemInstance (::Block const &, ::BlockActor const *) const
 
virtual bool mayPlace (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual bool canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar face) const
 
virtual bool isInteractiveBlock () const
 
virtual float getYRotationInDegrees (::Block const &block) const
 
virtual bool _canSurvive (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
virtual::ItemInstance _getItemInstance () const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCFOLD void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCAPI::AABB const & $getVisualShape (::Block const &block, ::AABB &bufferAABB) const
 
MCFOLD::AABB $getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
 
MCFOLD bool $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
 
MCAPI::ItemInstance $asItemInstance (::Block const &, ::BlockActor const *) const
 
MCAPI bool $mayPlace (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
MCAPI void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCAPI bool $canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar face) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCAPI float $getYRotationInDegrees (::Block const &block) const
 
MCAPI bool $_canSurvive (::BlockSource &region, ::BlockPos const &pos, uchar face) const
 
MCAPI::ItemInstance $_getItemInstance () const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI bool _canChangeSign (::SignBlockActor &blockActor, ::Player &player)
 
static MCAPI ::SignBlock::SignInteractionResult _getInteractResult (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &item, ::Player &player, ::BlockPos const &pos, uchar face)
 
static MCAPI void _useDye (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &dyeStack, ::BlockPos const &pos, ::Player &player)
 
static MCAPI void _useGlowInkSac (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &glowInkSacStack, ::BlockPos const &pos, ::Player &player)
 
static MCAPI void _useHoneyComb (::SignBlockActor &blockActor, ::ItemStack &honeyCombStack, ::BlockPos const &pos, ::Player &player)
 
static MCAPI void _useInkSac (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &inkSacStack, ::BlockPos const &pos, ::Player &player)
 
static MCAPI ::mce::Color getSignTextColorFromDyeItem (::Item const &dyeItem)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 4, ::SignBlock::SignType > mSignType
 
::ll::TypedStorage< 1, 1, bool > mOnGround
 

The documentation for this class was generated from the following file: