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virtual::AABB const & | getVisualShape (::Block const &block, ::AABB &bufferAABB) const |
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virtual::AABB | getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const |
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virtual bool | checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *) const |
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virtual bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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virtual bool | canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual bool | isInteractiveBlock () const |
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virtual float | getYRotationInDegrees (::Block const &block) const |
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virtual bool | _canSurvive (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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virtual::ItemInstance | _getItemInstance () const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCAPI::AABB const & | $getVisualShape (::Block const &block, ::AABB &bufferAABB) const |
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MCFOLD::AABB | $getCollisionShape (::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const |
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MCFOLD bool | $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *) const |
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MCAPI bool | $mayPlace (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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MCAPI void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCAPI bool | $canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCAPI float | $getYRotationInDegrees (::Block const &block) const |
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MCAPI bool | $_canSurvive (::BlockSource ®ion, ::BlockPos const &pos, uchar face) const |
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MCAPI::ItemInstance | $_getItemInstance () const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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static MCAPI bool | _canChangeSign (::SignBlockActor &blockActor, ::Player &player) |
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static MCAPI ::SignBlock::SignInteractionResult | _getInteractResult (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &item, ::Player &player, ::BlockPos const &pos, uchar face) |
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static MCAPI void | _useDye (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &dyeStack, ::BlockPos const &pos, ::Player &player) |
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static MCAPI void | _useGlowInkSac (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &glowInkSacStack, ::BlockPos const &pos, ::Player &player) |
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static MCAPI void | _useHoneyComb (::SignBlockActor &blockActor, ::ItemStack &honeyCombStack, ::BlockPos const &pos, ::Player &player) |
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static MCAPI void | _useInkSac (::SignBlockActor &blockActor, ::SignTextSide side, ::ItemStack &inkSacStack, ::BlockPos const &pos, ::Player &player) |
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static MCAPI ::mce::Color | getSignTextColorFromDyeItem (::Item const &dyeItem) |
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static MCAPI void ** | $vftable () |
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